DoctorFateMX Posted October 22, 2016 Posted October 22, 2016 Proposal: get rid of the dumb tentacle animations and add a onspit=>sexing rule instead. As in the spider physically abuse the player. The narrative would be that the spit paralyze the player in place, probably webs! (Reference: Pair Hunter no Seitai Vol. 1 (Monster Hunter)) That is not a bad idea. Much as I love the Estrus effect, I would enjoy a spider sex scene instead. The tentacles could be an extra surprise for playing with egg sacs.
Ed86 Posted October 23, 2016 Author Posted October 23, 2016 I tried to register the animations (which weren't enabled), and it throws this error. [10/20/2016 - 11:53:11PM] Error: Cannot call LoadAnimations() on a None object, aborting function call stack: [zzEstrusSpiderMCM (2904E24F)].zzestrusspidermcmscript.OnMenuClose() - "zzestrusspidermcmscript.psc" Line 296Apparently, this happens if EC+ did not register its own animations. I'll proceed with spawning spider and sexing them. Edit2: So, being sexed by spider does impregnate the player. However, the spider somehow remain stuck in the sexing animation and seems to break any following animation. A lot of options in the spider MCM are shared between chaurus and spider, why not trim the MCM of spider to just list the relevant items? Proposal: get rid of the dumb tentacle animations and add a onspit=>sexing rule instead. As in the spider physically abuse the player. The narrative would be that the spit paralyze the player in place, probably webs! (Reference: Pair Hunter no Seitai Vol. 1 (Monster Hunter)) now that im trying to clean up the mess these ec/es scripts are, change 1 thing and all hell goes loose, i might just forget about it for another year =)
sjaybird Posted October 24, 2016 Posted October 24, 2016 I have noticed that the estrus MCMs all seem to lag behind all others in showing up for some reason and if you don't wait for them to show up (usually around 30 seconds or more after all the mod install messages finish) then they might never show without using console commands. On that note, try using the console command "setstage ski_configmanagerinstance 1" and waiting a good 30-60 seconds and maybe that will fix it for you. Also found a post that mentions the original skyrim estrus mod's scripts are buggy and not actually need. I went ahead and deleted them and as far as I can tell everything still works fine, Probably better, with fewer scripts and one less mcm to load.
Ed86 Posted October 25, 2016 Author Posted October 25, 2016 I have noticed that the estrus MCMs all seem to lag behind all others in showing up for some reason and if you don't wait for them to show up (usually around 30 seconds or more after all the mod install messages finish) then they might never show without using console commands. On that note, try using the console command "setstage ski_configmanagerinstance 1" and waiting a good 30-60 seconds and maybe that will fix it for you. Also found a post that mentions the original skyrim estrus mod's scripts are buggy and not actually need. I went ahead and deleted them and as far as I can tell everything still works fine, Probably better, with fewer scripts and one less mcm to load. thats cuz thats the way estus chuaurus mcm written, it has some important functions, which imo should neve be trused mcm script imo ec/es scripts looks terrible but they work, optimizing them would be like a making new mod and then update other mods that try to do something with ec/es, sounds like nightmare well all you need from original estus is assets
sjaybird Posted October 25, 2016 Posted October 25, 2016 In reply to Ed86: I have noticed that the estrus MCMs all seem to lag behind all others in showing up for some reason and if you don't wait for them to show up (usually around 30 seconds or more after all the mod install messages finish) then they might never show without using console commands.On that note, try using the console command "setstage ski_configmanagerinstance 1" and waiting a good 30-60 seconds and maybe that will fix it for you. Also found a post that mentions the original skyrim estrus mod's scripts are buggy and not actually need. I went ahead and deleted them and as far as I can tell everything still works fine, Probably better, with fewer scripts and one less mcm to load. thats cuz thats the way estus chuaurus mcm written, it has some important functions, which imo should neve be trused mcm script imo ec/es scripts looks terrible but they work, optimizing them would be like a making new mod and then update other mods that try to do something with ec/es, sounds like nightmare well all you need from original estus is assets Yes well I just thought it would be a good idea to mention it. It also might be a good idea for either you or Bane Master to add at least the console command to the mod description(s) since not everyone is likely to go check the original estrus chaurus mod description. doing that might prevent people who have the issue from having to search for solutions if that one works to fix it for them.
RockMic Posted November 16, 2016 Posted November 16, 2016 Hello.After a tentacle attack and I was on my back a piece of tentacle, no way to take it off or I have to go back with the save?Thanks any help.
Violence6884 Posted November 23, 2016 Posted November 23, 2016 Hey again Got 2 questions; What's the X:X ratio indication in the "Options" in both the EC and EC Spider? The numbers seem to decrease and increase randomly. And... For the eggs to hatch, do I need to have the box ticked next to the option or leave it empty? This feature seems to not be working for me but I'd like to be sure I've first understood how it works. Bonus question, where would be the appropriate support topic to report a few issues with some creatures during scenes? Namely the fact that some creatures do get sized down or up accordingly despite having disabled all scaling in SexLabs' MCM, and remain at that size thereafter... And that no matter what I've done so far including a clean install, spiders bug out after or during scenes. Pun not intended, this issue is seriously bugging me
Ed86 Posted November 23, 2016 Author Posted November 23, 2016 Hey again Got 2 questions; What's the X:X ratio indication in the "Options" in both the EC and EC Spider? The numbers seem to decrease and increase randomly. And... For the eggs to hatch, do I need to have the box ticked next to the option or leave it empty? This feature seems to not be working for me but I'd like to be sure I've first understood how it works. Bonus question, where would be the appropriate support topic to report a few issues with some creatures during scenes? Namely the fact that some creatures do get sized down or up accordingly despite having disabled all scaling in SexLabs' MCM, and remain at that size thereafter... And that no matter what I've done so far including a clean install, spiders bug out after or during scenes. Pun not intended, this issue is seriously bugging me what ratio? infected? it shows time untill birth u need to enable hatching its working, fertile eggs will spawn very small spiders which will run around, not sure if they evolve into adult no idea, ive tried sl1.62 thread but got no reply, i think its SL issue, since im sure when creature functionality was separate in 1.59 with creature frameworks everything worked fine
Violence6884 Posted November 23, 2016 Posted November 23, 2016 I now feel dumb, that makes sense! I've no idea why I was under the impression the numbers increased, perhaps at one point it was reset for some reason or other and it stuck with me. Apologies! As for the eggs I suppose I'll wait and see what happens on my next run.Too bad about that animation issue. I too kind of remember it all working better on 1.59.One more thing, is there any chance under any circumstances that ECSpiders will cause a CTD when changing cells? Let's say, if my character is impregnated by spiders?
Ed86 Posted November 23, 2016 Author Posted November 23, 2016 One more thing, is there any chance under any circumstances that ECSpiders will cause a CTD when changing cells? Let's say, if my character is impregnated by spiders? ofc, its skyrim, not sure what else do you expect for a game where you punch dragons in their face
Violence6884 Posted November 23, 2016 Posted November 23, 2016 Hmmm right, seems like it was a coincidence, bad luck, something along those lines. It's easy to jump to conclusions... :$ I guess it was just Skyrim being Skyrim as you eloquently put it. You seem in the generous mood of answering peasants' questions so I'll push my luck once more - I noticed that the glow indicating impregnation by our beloved crawlers only appears once and "Total Infections" remains at 1 even if there's 10 spiders going wild multiple times on your character. Is that just on my end? By the way, spawning 10 spiders to test this was epic. I wonder if there should be a mod where you can go all Kerrigan and take over Skyrim with an army of spiders... LOL If that happens, the mod better include the Jarls sending you messages with couriers reading "KEK ZERG MORE NOOB" as they abandon their cities ;Ppp More editing : Would you consider discussing compatibility with SkyrimLL, in regards to his new parasite mod? Running EC+/Spiders alongside that should make an interesting, more encompassing experience.
Ed86 Posted November 23, 2016 Author Posted November 23, 2016 Hmmm right, seems like it was a coincidence, bad luck, something along those lines. It's easy to jump to conclusions... :$ I guess it was just Skyrim being Skyrim as you eloquently put it. You seem in the generous mood of answering peasants' questions so I'll push my luck once more - I noticed that the glow indicating impregnation by our beloved crawlers only appears once and "Total Infections" remains at 1 even if there's 10 spiders going wild multiple times on your character. Is that just on my end? By the way, spawning 10 spiders to test this was epic. I wonder if there should be a mod where you can go all Kerrigan and take over Skyrim with an army of spiders... LOL If that happens, the mod better include the Jarls sending you messages with couriers reading "KEK ZERG MORE NOOB" as they abandon their cities ;Ppp More editing : Would you consider discussing compatibility with SkyrimLL, in regards to his new parasite mod? Running EC+/Spiders alongside that should make an interesting, more encompassing experience. not sure, i think last time i tried there would be multiple pregnancies not sure there is anything to discuss, ES uses same api as EC cept its renamed ES, it requires minimum changes to make ES work
Violence6884 Posted November 23, 2016 Posted November 23, 2016 Hmmm I'm positively not getting multiple pregnancies, seems to be working on a first come first served impregnation basis ;P Should I let 2 spiders do their wonders and send you a log when I can? Perhaps you can tell what's going on if you look in between the sex scenes, to put it in lay terms. Glad to hear those mods can easily be made compatible, I suppose the question is whether you'll update your mod accordingly.
Violence6884 Posted November 25, 2016 Posted November 25, 2016 Back to say you were right, the spiders were just way too small for me to notice(Distance from screen, small size, distractions ETC). Which is fine actually. So, my bad, spiders do spawn. :$
Ed86 Posted December 2, 2016 Author Posted December 2, 2016 test version for brave ones impregnate ppl with spiders if you have _SLP_ParasiteSpiderPenis from SexLab Parasites - Kyne's Blessing Estrus Chaurus Spider Addon - SexLab Parasites - Kyne's Blessing.7z
SexDwarf2250 Posted December 14, 2016 Posted December 14, 2016 I may be speaking into the wind here, but it would be nice if one of the estrus-related mods also released a submod that changed all the vanilla summoning spells to summon chaurus, and perhaps spiders in the case of this mod, instead. The stats of the original summons could be more or less transferred for sake of keeping balance unchanged. That way, mage encounters would open up an additional way to see this content - especially in the case of chaurus, which I see very rarely for most of my playthroughs.
Ed86 Posted December 15, 2016 Author Posted December 15, 2016 I may be speaking into the wind here, but it would be nice if one of the estrus-related mods also released a submod that changed all the vanilla summoning spells to summon chaurus, and perhaps spiders in the case of this mod, instead. The stats of the original summons could be more or less transferred for sake of keeping balance unchanged. That way, mage encounters would open up an additional way to see this content - especially in the case of chaurus, which I see very rarely for most of my playthroughs.That is a perfect way to get a lot of mod conflicts All you have to do is visit more caves or walk in a forests
SmokeMage Posted December 28, 2016 Posted December 28, 2016 Hello again, is this compatible with EC+ 4.21? Just wondering since the spider spit won't enable the tentacle effect no matter what I try. Mod looks great though! I have the exact same problemm and today I looked into it. I think the problem is a compatiblity issue with Requiem, since Requiem change frostbite spiders to use two different spit "Magic Effects", ID is crSpiderSpitFFAimed02 and crSpiderSpitFFAimed03, so change crSpiderSpitFFAimed can never affect them. Going to ask the author of "Requiem - Sexlab & Devious Patches" to make a fix.
nb097 Posted January 12, 2017 Posted January 12, 2017 So, I just updated to the latest version and started a new game, and many of the MCM options had disappeared... The main options page was still there, but tentacle attack was default off (instead of default on), and the percent chance was disabled (not editable) The scaling on the main options as well as the skeleton page (that allows specifying max sizes for breast, belly, and butt nodes, as well as toggling residual growth/scale) were also missing The animations page was missing, and I never saw the notification that it was checking for registered animations I think there's another page missing, but I can't remember off-hand The hatchery page was still there and appeared to be intact, but I didn't check to see if it was working. I also didn't verify if being sexed by a spider would result in infection. I just saw all the missing things (after it had been working with 4.21RC1), and without indication on the description to suggest all this should have changed, figured I'd bring it up.
Ed86 Posted January 12, 2017 Author Posted January 12, 2017 So, I just updated to the latest version and started a new game, and many of the MCM options had disappeared... The main options page was still there, but tentacle attack was default off (instead of default on), and the percent chance was disabled (not editable) The scaling on the main options as well as the skeleton page (that allows specifying max sizes for breast, belly, and butt nodes, as well as toggling residual growth/scale) were also missing The animations page was missing, and I never saw the notification that it was checking for registered animations I think there's another page missing, but I can't remember off-hand The hatchery page was still there and appeared to be intact, but I didn't check to see if it was working. I also didn't verify if being sexed by a spider would result in infection. I just saw all the missing things (after it had been working with 4.21RC1), and without indication on the description to suggest all this should have changed, figured I'd bring it up. All that is done by EC and therefore not needed in ES
nb097 Posted January 12, 2017 Posted January 12, 2017 So, I just updated to the latest version and started a new game, and many of the MCM options had disappeared... The main options page was still there, but tentacle attack was default off (instead of default on), and the percent chance was disabled (not editable) The scaling on the main options as well as the skeleton page (that allows specifying max sizes for breast, belly, and butt nodes, as well as toggling residual growth/scale) were also missing The animations page was missing, and I never saw the notification that it was checking for registered animations I think there's another page missing, but I can't remember off-hand The hatchery page was still there and appeared to be intact, but I didn't check to see if it was working. I also didn't verify if being sexed by a spider would result in infection. I just saw all the missing things (after it had been working with 4.21RC1), and without indication on the description to suggest all this should have changed, figured I'd bring it up. All that is done by EC and therefore not needed in ES Ah, ok. That seemed like a possibility to me, but it also seemed possible that originally you duplicated the functionality for spiders so they could have their own tweaks. Not that I have them any different, so it works out for me. Sorry for the alarm!
Ed86 Posted January 12, 2017 Author Posted January 12, 2017 So, I just updated to the latest version and started a new game, and many of the MCM options had disappeared... The main options page was still there, but tentacle attack was default off (instead of default on), and the percent chance was disabled (not editable) The scaling on the main options as well as the skeleton page (that allows specifying max sizes for breast, belly, and butt nodes, as well as toggling residual growth/scale) were also missing The animations page was missing, and I never saw the notification that it was checking for registered animations I think there's another page missing, but I can't remember off-hand The hatchery page was still there and appeared to be intact, but I didn't check to see if it was working. I also didn't verify if being sexed by a spider would result in infection. I just saw all the missing things (after it had been working with 4.21RC1), and without indication on the description to suggest all this should have changed, figured I'd bring it up. All that is done by EC and therefore not needed in ES Ah, ok. That seemed like a possibility to me, but it also seemed possible that originally you duplicated the functionality for spiders so they could have their own tweaks. Not that I have them any different, so it works out for me. Sorry for the alarm! well originally it was replacer and got abondoned, probably cuz of updating difficulty, then i picked up, ressurected and did duplicate version, then ive learned to use github to a certain point so i can track most changes to EC without pain, so i cut away most duplicate stuff which uses lots of resources imo the biggest problem right now is that SL 1.62 breaks spiders
Lazulitus Posted January 17, 2017 Posted January 17, 2017 Hello, I recently downloaded the newest version and updated. I've been bouncing around on the various inflation mod forums and I use SLIF, and saw that this had gained native support for SLIF, as it no longer had a patch for it in the previous version. It works fine for the most part, and I don't know if anyone else has had my issue or not, but the breasts on my character, when SLIF registers my character, seem to change size every few seconds.I do use other inflation mods, but unregistered them, and turned their scaling off before confirming the constant breast changes happening on my character with SLIF saying I was registered to SLIF and ES. Still it's possible that I did something wrong somewhere, but I'm not sure how to fix it. Would this be something that would show up in a papyrus log? Also is this something I should be mentioning to qotsafan instead (wanna make sure I'm asking the in the right place)?Edit: Something may have been baked in from the last version, but cleaning my save didn't help. I solved it only by starting a new game (luckily I wasn't tens of hours in), but everything seems to be fine now.
Ed86 Posted January 17, 2017 Author Posted January 17, 2017 Hello, I recently downloaded the newest version and updated. I've been bouncing around on the various inflation mod forums and I use SLIF, and saw that this had gained native support for SLIF, as it no longer had a patch for it in the previous version. It works fine for the most part, and I don't know if anyone else has had my issue or not, but the breasts on my character, when SLIF registers my character, seem to change size every few seconds. I do use other inflation mods, but unregistered them, and turned their scaling off before confirming the constant breast changes happening on my character with SLIF saying I was registered to SLIF and ES. Still it's possible that I did something wrong somewhere, but I'm not sure how to fix it. Would this be something that would show up in a papyrus log? Also is this something I should be mentioning to qotsafan instead (wanna make sure I'm asking the in the right place)? Edit: Something may have been baked in from the last version, but cleaning my save didn't help. I solved it only by starting a new game (luckily I wasn't tens of hours in), but everything seems to be fine now. thats es problem, im sure one day it will be fixed
Ed86 Posted January 17, 2017 Author Posted January 17, 2017 Hello, I recently downloaded the newest version and updated. I've been bouncing around on the various inflation mod forums and I use SLIF, and saw that this had gained native support for SLIF, as it no longer had a patch for it in the previous version. It works fine for the most part, and I don't know if anyone else has had my issue or not, but the breasts on my character, when SLIF registers my character, seem to change size every few seconds. I do use other inflation mods, but unregistered them, and turned their scaling off before confirming the constant breast changes happening on my character with SLIF saying I was registered to SLIF and ES. Still it's possible that I did something wrong somewhere, but I'm not sure how to fix it. Would this be something that would show up in a papyrus log? Also is this something I should be mentioning to qotsafan instead (wanna make sure I'm asking the in the right place)? Edit: Something may have been baked in from the last version, but cleaning my save didn't help. I solved it only by starting a new game (luckily I wasn't tens of hours in), but everything seems to be fine now. there, should fix or you can wait 5 min to few months, till i update mod xD zzestrusspidermcmscript.7z
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