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Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\


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Posted

@Ed86

 

Running 4.34-2 presently, so this may have been fixed in later versions.

 

Doesn't seem to affect the game, but, assuming this means that the bandit died after being pronged, having the eggs incubating in, and now presumably feeding off, the bandit's corpse is an entertaining notion. ;)

 

Probably entertainment value only.  I doubt if Skyrim will explode at any point in the immediate future - well, any more than it does presently.  No big deal  :smile:

 

 

TESV 2018-03-26 00-20-28-61.jpg

Posted
8 hours ago, donkeywho said:

@Ed86

 

Running 4.34-2 presently, so this may have been fixed in later versions.

 

Doesn't seem to affect the game, but, assuming this means that the bandit died after being pronged, having the eggs incubating in, and now presumably feeding off, the bandit's corpse is an entertaining notion. ;)

 

Probably entertainment value only.  I doubt if Skyrim will explode at any point in the immediate future - well, any more than it does presently.  No big deal  :smile:

 

 

TESV 2018-03-26 00-20-28-61.jpg

i guess thats EC/ES bug, use uninstall button to clear it

  • 2 weeks later...
Posted

I'm not too sure why, but I can't get anything to activate ES impregnation. I've tried setting the spit chances to 100% and forcing sex with a spider but nothing happens. And my character is not currently impregnated by chaurus, if that even matters. Any ideas?

Posted
1 hour ago, dragongodmod117 said:

I'm not too sure why, but I can't get anything to activate ES impregnation. I've tried setting the spit chances to 100% and forcing sex with a spider but nothing happens. And my character is not currently impregnated by chaurus, if that even matters. Any ideas?

try making clean save w/o ec/es/ed

  • 1 month later...
Posted
On 4/11/2018 at 9:41 AM, Ed86 said:

try making clean save w/o ec/es/ed

Having the same issue actually, made a clean save but still the only one of the three that works is EC. ES and ED both won't trigger for some reason.

Posted
4 hours ago, etalik said:

After the events I'm no longer hostile to falmers or dwemer machines. How can I fix this? 

Birth eggs

Posted

Hello. I ran into an issue I never had before; The character stays in birthing pose indefinitely, after birth. Saving at that point and loading forces her out of the pose(Getting up animation plays) but also into the ground, so then she gets TPed at the entrance of the cell in a T pose.

 

First time I see this, as far as I know EC and ES worked fine so far and I had them installed and configured properly. Same for all the usual; I ran FNIS normally, my load order is fine, the game file is cleaned and so on. All I changed recently in my set up is adding some combat and casting animations, a faster getting up animation after getting knocked down... What else... I always had Go To Bed and it worked fine with ES... That's all I can think of. Pretty much the same set up I've always been using ES with, without any birth animation issues.

Posted
8 hours ago, Ed86 said:

Birth eggs

Even after that I'm still not hostile to chaurus,falmer,draugr,spiders. :confused: EC+ was working fine, this only happens since I installed ED and ES. The animations and events are triggered fine and I also have the mcm menu.

Posted
3 hours ago, Violence6884 said:

Hello. I ran into an issue I never had before; The character stays in birthing pose indefinitely, after birth. Saving at that point and loading forces her out of the pose(Getting up animation plays) but also into the ground, so then she gets TPed at the entrance of the cell in a T pose.

 

First time I see this, as far as I know EC and ES worked fine so far and I had them installed and configured properly. Same for all the usual; I ran FNIS normally, my load order is fine, the game file is cleaned and so on. All I changed recently in my set up is adding some combat and casting animations, a faster getting up animation after getting knocked down... What else... I always had Go To Bed and it worked fine with ES... That's all I can think of. Pretty much the same set up I've always been using ES with, without any birth animation issues.

Well....who knows....

you birth eggs?

It happens with pc or npcs too?

What does mcm say about pregnancy?

Posted
26 minutes ago, etalik said:

Even after that I'm still not hostile to chaurus,falmer,draugr,spiders. :confused: EC+ was working fine, this only happens since I installed ED and ES. The animations and events are triggered fine and I also have the mcm menu.

unlikely it has something to do with ES or ED both mods only put mother and father into breederfaction, so once you birth, everyone will be hostile again

And 1st one is strictly with spiders and 2nd is with dwemers machines

 

Maybe EC has bugged, you can try

Use console to resetquest <questID>

Reset zzestruschaurusvictims and zzestruschaurusspectators quests

Posted
3 hours ago, Ed86 said:

unlikely it has something to do with ES or ED both mods only put mother and father into breederfaction, so once you birth, everyone will be hostile again

And 1st one is strictly with spiders and 2nd is with dwemers machines

 

Maybe EC has bugged, you can try

Use console to resetquest <questID>

Reset zzestruschaurusvictims and zzestruschaurusspectators quests

Tried to reinstall the mod and went back to an older save but the same thing happens. spider spits- event triggers- after birth still not hostile. tried to reset the quest manually in console... but nothing... It is propably me being stupid and missing something or just being impatient to figure out. Anyways thanks for your effort to try and help me out.

Posted

Just thought I'd drop a suggestion after playing a bit with a minor edit that seems to work well for me, and a much more complicated immersion idea.

 

The paralyze effect has always had many issues/bugs for me in the transition between getting up and starting the SL scene such as floating/falling through the world/being teleported to the zone start point and back again ect. 

 

I think I found a worthy replacement for my purposes however - I replaced the paralyze effect with the AlchDamageSpeed "Slow" effect [MGEF:00073f25].  Now when a spider spit is about to be successful, there is a slight red glow on the victim and their movement speed is slowed by 50%.  I also don't get any more of the crazy shenanigans I was getting with the paralyze effect.  Easy edit to make for anyone having similar problems - the effects can just be swapped in the zzEstrusSpiderSpitParalyze entry under "Spell" using TES5Edit.

 

 

Thinking on this did give me a much more complicated but immersive idea to put forward - if I recall ZAP has spider-wrapping "bondage" items and even some animations to go with them (struggling on the ground ect).  I know the intention of Estrus Spider isn't to make it a hugely complex mod, but I think it could be really cool if the spider paralyze event went something like this:

 

  • Spider "paralyze" triggers based on MCM menu chance
  • Spiders become calmed
  • Player loses movement control and is equipped with spider web "bondage" item
  • *optional* player plays the "struggle on the ground" idle while the spider gets into position and starts the SL scene
  • Sex scene ends, impregnation happens if the spider was smart enough to pick the right hole, player control is restored

I think the "web" bondage item could either be left on during the sex scene if it looks ok, or removed as the scene starts if it looks bad.  If left on the player could need to manually unequip it after the event is over as a rudimentary "cleaning self off" step.  Obviously to use all of the assets the easiest way would be to include ZAP as a master, but if just the web item was used I think it could be included in Estrus Spider as a stand-alone item.

 

Posted
On 5/16/2018 at 2:54 PM, Ed86 said:

 

Nothing about it on the MCM, eggs work, haven't tried NPCs yet. Quick edit, seems like the falling through floor then getting teleported back in T-Pose, was a cell problem(Beast Lair). 

Trying in a vanilla cell, my character only got stuck permanently in the lying pose. If I save and load that, I can move around but I'm still on the floor. From there, exiting or entering any cell fixes all issues.... :S

I'm starting to think it's an issue with Go To Bed mod- Because of how she lays on the floor... Before GTB, while giving birth the PC would lie face up after crawling a bit. Now she crawls, then lies on her side with eyes closed, no other animation- Which is the animation when you activate beds with GTB(You then have to get out off bed manually by pressing a direction). So I think the problem lies therein.

  • 4 weeks later...
Posted
On 5/18/2018 at 1:14 AM, Violence6884 said:

Nothing about it on the MCM, eggs work, haven't tried NPCs yet. Quick edit, seems like the falling through floor then getting teleported back in T-Pose, was a cell problem(Beast Lair). 

Trying in a vanilla cell, my character only got stuck permanently in the lying pose. If I save and load that, I can move around but I'm still on the floor. From there, exiting or entering any cell fixes all issues.... :S

I'm starting to think it's an issue with Go To Bed mod- Because of how she lays on the floor... Before GTB, while giving birth the PC would lie face up after crawling a bit. Now she crawls, then lies on her side with eyes closed, no other animation- Which is the animation when you activate beds with GTB(You then have to get out off bed manually by pressing a direction). So I think the problem lies therein.

I'm having the same issue as you, character stays in laying position after animation is completed.  Have to reload and then I can move in laying position but once I zone into a new cell it returns to normal.  However, I'm not using a bed related mod, so I don't think that's the issue.  

  • 2 weeks later...
Posted
On 5/16/2018 at 8:32 PM, Reesewow said:

Just thought I'd drop a suggestion after playing a bit with a minor edit that seems to work well for me, and a much more complicated immersion idea.

 

The paralyze effect has always had many issues/bugs for me in the transition between getting up and starting the SL scene such as floating/falling through the world/being teleported to the zone start point and back again ect. 

 

I think I found a worthy replacement for my purposes however - I replaced the paralyze effect with the AlchDamageSpeed "Slow" effect [MGEF:00073f25].  Now when a spider spit is about to be successful, there is a slight red glow on the victim and their movement speed is slowed by 50%.  I also don't get any more of the crazy shenanigans I was getting with the paralyze effect.  Easy edit to make for anyone having similar problems - the effects can just be swapped in the zzEstrusSpiderSpitParalyze entry under "Spell" using TES5Edit.

 

 

Thinking on this did give me a much more complicated but immersive idea to put forward - if I recall ZAP has spider-wrapping "bondage" items and even some animations to go with them (struggling on the ground ect).  I know the intention of Estrus Spider isn't to make it a hugely complex mod, but I think it could be really cool if the spider paralyze event went something like this:

 

  • Spider "paralyze" triggers based on MCM menu chance
  • Spiders become calmed
  • Player loses movement control and is equipped with spider web "bondage" item
  • *optional* player plays the "struggle on the ground" idle while the spider gets into position and starts the SL scene
  • Sex scene ends, impregnation happens if the spider was smart enough to pick the right hole, player control is restored

I think the "web" bondage item could either be left on during the sex scene if it looks ok, or removed as the scene starts if it looks bad.  If left on the player could need to manually unequip it after the event is over as a rudimentary "cleaning self off" step.  Obviously to use all of the assets the easiest way would be to include ZAP as a master, but if just the web item was used I think it could be included in Estrus Spider as a stand-alone item.

 

slow effect doesnt work, but i guess its still better than paralyze that breaks game

 

there is no animation for cocoon, they clip like hell

Posted

Started a new character on a fresh game and now I can't get ES to work. EC+ works just fine but for some reason ES won't cast. Any suggestions for troubleshooting? I'm using the latest version.

Posted
3 minutes ago, Xiaron said:

Started a new character on a fresh game and now I can't get ES to work. EC+ works just fine but for some reason ES won't cast. Any suggestions for troubleshooting? I'm using the latest version.

i guess start with papyrus log

Posted
On 3/25/2018 at 10:01 PM, Lugubrious0ne said:

Just curious, has anyone got this (or Estrus Chaurus+ for that matter) to work correctly alongside CACO (Complete Alchemy and Cooking Overhaul)? As far as I can see the spider spit effects here (as well as EC+ spit) are overwritten by CACO, which includes in its MCM an option to choose between 3 intensities of poison. Because of this, I guess, it doesn't seem to matter if ECS or EC+ are lower in the load order - you will never be impregnated by spider spit if CACO is in use.

 

Is this just me? I've been trying to get this combination of mods to play nice together for a while, and haven't made it work yet.

If i can remember correctly you have to keep the poisons option set to vanilla in the CACO MCM also in my TES5Merged esp i removed the CACO's spider spit spell conditions and i think i also done the same with spell effect , basically let this mod have priority.

Posted

Hi,

 

I'm anxious to try this out but I had a question.  I saw that you need the  ES DDI Patch  for this if you use Devious Devices.  Is that also the case for SE or is that already in the the 3 SE DD files?  Thank you.

Posted
25 minutes ago, sensei_kimiko said:

Hi,

 

I'm anxious to try this out but I had a question.  I saw that you need the  ES DDI Patch  for this if you use Devious Devices.  Is that also the case for SE or is that already in the the 3 SE DD files?  Thank you.

Yes, patch strips generic armbinders, not sure if it works in se as i havednt tested se dd mods, but it probably is

Posted
On 6/25/2018 at 7:51 AM, Ed86 said:

i guess start with papyrus log

Will do, as soon as I get a minute to sit down at the computer and find it.

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