Ed86 Posted March 9, 2018 Author Posted March 9, 2018 6 hours ago, ercramer69 said: I tested this in my game with the new version, was on the path between the two forts and dawnstar. Had the paralyze option checked, spider spit hit several times then I became paralized, spider approached and then both actors stand there but no scene takes place. Second spider didn't recognize the scene and kept attacking, defeat kicked in my character went to the wounded animation. Scene with first spider ended and I stayed in the wounded crawl. Went first person jumped, back to third person and I could move. Spiders started to attack again, I tried the defeat surrender the spiders went calm but then started to walk away. Went into MCM switched from paralyze option to tentacles option, used the clean up function of defeat again. Spiders aggro'd got hit with spider spit and tentacles scene went off without a hitch. I didn't have papyrus logging on so have no logs to provide and I haven't tried any of the hotfixes posted recently. With the previous version I tested the paralyze option and it worked without any problems. Only change made to my setup was upgrading ES+ hm.... i wounder if you have fnis creatures 5+ and sexlab creatures enabled? maybe problem is with MNC/CF, i dont use those and animations work fine
ercramer69 Posted March 10, 2018 Posted March 10, 2018 6 hours ago, Ed86 said: hm.... i wounder if you have fnis creatures 5+ and sexlab creatures enabled? maybe problem is with MNC/CF, i dont use those and animations work fine I have FNIS v6.3 XXL2, FNIS Creature v6.1 and sexlabcreature v1.61. Since I switched back to the Tentacle option spiders work fine, was attacked by three of them defeat kicked in, towards the end of the first scene the glowing effect happened and I got infested with the spider parasite. This is the same game as last time, only difference was the switch from the paralyze option to the tentacle option.
BlackShades Posted March 10, 2018 Posted March 10, 2018 Ed, could the disable/enable script be added as a debug spell/feature of ES+ in some future version? Similar to the debug spells of MME i mean. Reason i'm mentioning it is in some cases, especially after 3p animations and usually in crowded cells , the 2nd spider fails to reset. Yeah one can disable/enable via console but hey... feature is already there
Ed86 Posted March 10, 2018 Author Posted March 10, 2018 4 hours ago, BlackShades said: Ed, could the disable/enable script be added as a debug spell/feature of ES+ in some future version? Similar to the debug spells of MME i mean. Reason i'm mentioning it is in some cases, especially after 3p animations and usually in crowded cells , the 2nd spider fails to reset. Yeah one can disable/enable via console but hey... feature is already there 3p spider animations....... hm....
Reesewow Posted March 10, 2018 Posted March 10, 2018 56 minutes ago, Ed86 said: 3p spider animations....... hm.... More relevant now that Billyy has added two new excellent spider 3P animations in his SLAL pack, a DP animation and a spitroast animation. 1
Ed86 Posted March 10, 2018 Author Posted March 10, 2018 5 hours ago, BlackShades said: Ed, could the disable/enable script be added as a debug spell/feature of ES+ in some future version? Similar to the debug spells of MME i mean. Reason i'm mentioning it is in some cases, especially after 3p animations and usually in crowded cells , the 2nd spider fails to reset. Yeah one can disable/enable via console but hey... feature is already there 16 minutes ago, Reesewow said: More relevant now that Billyy has added two new excellent spider 3P animations in his SLAL pack, a DP animation and a spitroast animation. try zzestrusspiderae.7z
Pfiffy Posted March 10, 2018 Posted March 10, 2018 Will there ever be an estrus spider dwarven spider add on to trigger the estrus machines... breading something mechanical... And will there be an SE Version? Estrus spider worked for me, since Estrus is ported. Estrus chaurus refuses to start. ( I think it is the nio check, but I'm not sure) And where do i put the chaurus/spider spit effect into Estus, to trigger a pregnancy with the estrus spells?
Ed86 Posted March 10, 2018 Author Posted March 10, 2018 2 hours ago, Pfiffy said: Will there ever be an estrus spider dwarven spider add on to trigger the estrus machines... breading something mechanical... And will there be an SE Version? Estrus spider worked for me, since Estrus is ported. Estrus chaurus refuses to start. ( I think it is the nio check, but I'm not sure) And where do i put the chaurus/spider spit effect into Estus, to trigger a pregnancy with the estrus spells? i dont remember any sexlab dwarven spider animations well its kind of mechanical why would it breed well i could do a SSE patch for ES, its just 1 script so like 2 min time, probably. But EC... has so much junk code and its thrown all over the places idk when author will update it add Spider/Chaurus impregnation magiceffect to desired estrus spells, that should work, probably
Pfiffy Posted March 10, 2018 Posted March 10, 2018 19 minutes ago, Ed86 said: i dont remember any sexlab dwarven spider animations well its kind of mechanical why would it breed well i could do a SSE patch for ES, its just 1 script so like 2 min time, probably. But EC... has so much junk code and its thrown all over the places idk when author will update it add Spider/Chaurus impregnation magiceffect to desired estrus spells, that should work, probably Es seems to work without much effort... EC is more a problem due to the Nio Check, that has to be fixed. I'm not able to activate the pregnancy and can't config the mod. It is just too bad that the Dwarven Machine anim from estrus is not really used. Thanks to Billyy all Dwarven automatons are covered... even the Spheres and the Balllistas... I'm thinking about an 'immersive' way of triggering the estrus machine anims... Get hit by a dwarven bolt... I guess I'm thinking to far...
crudo Posted March 11, 2018 Posted March 11, 2018 9 hours ago, Pfiffy said: Es seems to work without much effort... EC is more a problem due to the Nio Check, that has to be fixed. I'm not able to activate the pregnancy and can't config the mod. It is just too bad that the Dwarven Machine anim from estrus is not really used. Thanks to Billyy all Dwarven automatons are covered... even the Spheres and the Balllistas... I'm thinking about an 'immersive' way of triggering the estrus machine anims... Get hit by a dwarven bolt... I guess I'm thinking to far... There is a mod that uses the Dwarven animations from Estrus, Deviously Enchanted Chests, https://www.loverslab.com/files/file/1405-deviously-enchanted-chests/ They are triggered when opening a chest and their effect is to drain the energy from the player character, leaving them weak for some time. I haven't used it in some time but it used to work really well.
Pfiffy Posted March 11, 2018 Posted March 11, 2018 33 minutes ago, crudo said: There is a mod that uses the Dwarven animations from Estrus, Deviously Enchanted Chests, https://www.loverslab.com/files/file/1405-deviously-enchanted-chests/ They are triggered when opening a chest and their effect is to drain the energy from the player character, leaving them weak for some time. I haven't used it in some time but it used to work really well. This is a good idea, but not what I'm looking for. I'm playing male Chars and EC and ES are perfect for my Followers, a chest solution would be only for myself...
crudo Posted March 12, 2018 Posted March 12, 2018 21 hours ago, Pfiffy said: This is a good idea, but not what I'm looking for. I'm playing male Chars and EC and ES are perfect for my Followers, a chest solution would be only for myself... Okay. As I recall the effect happens to followers too as well as the player but I don't think that is what you are looking for. You're right though, they are great animations and it's a shame that they aren't used in other mods.
Pfiffy Posted March 12, 2018 Posted March 12, 2018 3 hours ago, crudo said: Okay. As I recall the effect happens to followers too as well as the player but I don't think that is what you are looking for. You're right though, they are great animations and it's a shame that they aren't used in other mods. For me it is just the next logic step to make the dwaven spiders trigger them and then expand it to the other dwarven automatons. I also have the Idea for other magical creatures to trigger the different estrus anims with a spell or a shout, and just stand by and watch.
Reesewow Posted March 12, 2018 Posted March 12, 2018 Thanks for the update ED86, seems to work great for 3P spider animations. /╲/\( •̀ ω •́ )/\╱\ /╲/\( •̀ ω •́ )/\╱\ 1
bicobus Posted March 15, 2018 Posted March 15, 2018 I was minding my own business when suddenly a giant spider attacked me. I got paralyzed, but my valiant housecarl defeated her before she could get down to business. Sadly the paralysis didn't seem to wore out and I remained stuck with no control. [03/15/2018 - 02:34:27AM] SEXLAB - NOTICE: ValidateActor(Giant Frostbite Spider) -- FALSE -- He's dead Jim. [03/15/2018 - 02:34:27AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Giant Frostbite Spider) - AddActor(Giant Frostbite Spider) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [zzEstrusSpiderMCM (6304E24F)].zzestrusspiderevents.OnESStartAnimation_xjAlt() - "zzestrusspiderevents.psc" Line 119 [zzEstrusSpiderMCM (6304E24F)].zzestrusspiderae.SpiderSpitAttack() - "zzestrusspiderae.psc" Line 157 [None].zzEstrusSpitEffect2.OnEffectStart() - "zzEstrusSpitEffect2.psc" Line 7 [03/15/2018 - 02:34:27AM] SEXLAB - ActorAlias[Lola] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [03/15/2018 - 02:34:28AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Do you handle such cases?
Ed86 Posted March 15, 2018 Author Posted March 15, 2018 2 hours ago, bicobus said: I was minding my own business when suddenly a giant spider attacked me. I got paralyzed, but my valiant housecarl defeated her before she could get down to business. Sadly the paralysis didn't seem to wore out and I remained stuck with no control. [03/15/2018 - 02:34:27AM] SEXLAB - NOTICE: ValidateActor(Giant Frostbite Spider) -- FALSE -- He's dead Jim. [03/15/2018 - 02:34:27AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Giant Frostbite Spider) - AddActor(Giant Frostbite Spider) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [zzEstrusSpiderMCM (6304E24F)].zzestrusspiderevents.OnESStartAnimation_xjAlt() - "zzestrusspiderevents.psc" Line 119 [zzEstrusSpiderMCM (6304E24F)].zzestrusspiderae.SpiderSpitAttack() - "zzestrusspiderae.psc" Line 157 [None].zzEstrusSpitEffect2.OnEffectStart() - "zzEstrusSpitEffect2.psc" Line 7 [03/15/2018 - 02:34:27AM] SEXLAB - ActorAlias[Lola] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [03/15/2018 - 02:34:28AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Do you handle such cases? hm... idk paralyze lasts only 2 sec hm... sexlab resurrected spider and then sex went as it should
bicobus Posted March 15, 2018 Posted March 15, 2018 I forgot to say that I installed enhanced camera, might interfere with sexlab scenes at some level. I totally forgot about it, so it's my bad. I'll try to run some test to see if sexlab stuff is working well with it. Anyhow, at some point something got screwed as player control couldn't be restored. I'm too tired at the moment to do anything meaningful though.
Violence6884 Posted March 15, 2018 Posted March 15, 2018 Hello. Latest XXL version of FNIS gives me 11 consistence issues; Duplicate AnimEvent zzEstrusTentacle02S7 for character, mods zzEstrus and zzEstrus Missing AnimFile zzEstrusTentacle02S7.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S81.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S82.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S83.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S84.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S85.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S86.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02E8.hkx for character, mod zzEstrus Missing AnimFile zzEstrusETC07E1.hkx for character, mod zzEstrus Missing AnimFile zzEstrusETC08E1.hkx for character, mod zzEstrus That's with all proper files installed including EstrusForSkyrim(Although I keep its ESP disabled). I've been away for quite a while and wanted to update my mods, run into this right after.
Ed86 Posted March 15, 2018 Author Posted March 15, 2018 47 minutes ago, Violence6884 said: Hello. Latest XXL version of FNIS gives me 11 consistence issues; Duplicate AnimEvent zzEstrusTentacle02S7 for character, mods zzEstrus and zzEstrus Missing AnimFile zzEstrusTentacle02S7.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S81.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S82.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S83.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S84.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S85.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02S86.hkx for character, mod zzEstrus Missing AnimFile zzEstrusTentacle02E8.hkx for character, mod zzEstrus Missing AnimFile zzEstrusETC07E1.hkx for character, mod zzEstrus Missing AnimFile zzEstrusETC08E1.hkx for character, mod zzEstrus That's with all proper files installed including EstrusForSkyrim(Although I keep its ESP disabled). I've been away for quite a while and wanted to update my mods, run into this right after. i think you broke it reinstall zzEstrus, EC anyway this mod doesnt have animations, try you luck at EC+ thread
Stiffon Posted March 15, 2018 Posted March 15, 2018 1 hour ago, Violence6884 said: That's with all proper files installed including EstrusForSkyrim(Although I keep its ESP disabled). Which version of Estrus? These mods (EC/ES) are designed for v120/130. Think I read somewhere on the newest Estrus that he has some animation 'placeholders' in there for the next update, but I may be wrong. That could be them.
Pfiffy Posted March 15, 2018 Posted March 15, 2018 56 minutes ago, Ed86 said: i think you broke it reinstall zzEstrus, EC anyway this mod doesnt have animations, try you luck at EC+ thread These errors can be ignored, the entries come from an animation that is not ready... so the author...
Violence6884 Posted March 15, 2018 Posted March 15, 2018 I did break it but I fixed it too ;3 I'm just rusty when it comes to mods, haven't played in a long while. It was another mod with a very similar name which I managed to install somehow, along with Ed86's mod. Sorry.
LatencyRemix Posted March 21, 2018 Posted March 21, 2018 I'm not sure what's going on. But i think i have found a bug. Or unless it was something add'd in i overlooked reading. Had sex with a follower through the SLEEN interaction and it trigger'd spider pregnancy, Glow effect and registered in the EC Spider countdown.
EinarrTheRed Posted March 25, 2018 Posted March 25, 2018 Since installing ES+ 4.34-3 I've been having an issue where each time I load a save game it gives a notice that ES+ has registered. The mod seems to run fine, everything works, animations, pregnancy, hatchery, etc. (except that MME still won't detect the pregnancies). Doesn't seem like it should be giving that notification every time should it? I tried uninstalling, cleaning, re-installing but that hasn't made any difference. Everything else works great, just the two issues. EDIT: Downloaded the update, installed. No more erroneous notifications. Thanks! Now down to just one unresolved issue in my load order, yay!
Lugubrious0ne Posted March 25, 2018 Posted March 25, 2018 Just curious, has anyone got this (or Estrus Chaurus+ for that matter) to work correctly alongside CACO (Complete Alchemy and Cooking Overhaul)? As far as I can see the spider spit effects here (as well as EC+ spit) are overwritten by CACO, which includes in its MCM an option to choose between 3 intensities of poison. Because of this, I guess, it doesn't seem to matter if ECS or EC+ are lower in the load order - you will never be impregnated by spider spit if CACO is in use. Is this just me? I've been trying to get this combination of mods to play nice together for a while, and haven't made it work yet.
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