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Posted
On 12/10/2018 at 1:38 AM, Blaze69 said:

That mod works by doing some weird stuff with the dragon behaviour files to get "flight" to work for the player, so while it can be used alongside HCoS/SL (as the actual vanilla dragons are untouched), the player dragon race itself doesn't work with FNIS and thus can't use any custom animations at all, including the ones in here.

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So until we can find a way to add FNIS support to the mod (if that's even possible, which I'm afraid it's not), there's no point in making a patch because it wouldn't work anyway.

Okay...just where the fuck are the "dragoness" mehses for Odahviing stored? I looked in the downloaded archive, they aren't there. I looked in MNCSLALE and it's not in that either.

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it's not in /data/meshes/actors/dragon...

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my issue right now is that when I set odahviing to force female, the male mesh is displayed and when she's set to male the female mesh is displayed. If I could reverse the meshes there'd be no issue, but I can't find the female mesh for Odahviing...

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MFG_Console says it's in a folder called HornyDragons but I can't find that.

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TESV 2019-01-09 22-54-03-12.jpg

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EDIT: it's in the BSA, lmao hurr durr

Posted

Heeeey... so a friend of mine helped me install all this fun stuff, and I attempted to try something with Paarthurnax, and then a generic dragon, but for whatever reason their model just turns invisible when animating the scenes. I can see them just fine as they are at default, but the moment I engage them with the SexLab content, they just poof, and I'm floating all around. Any suggestions or ideas as to why this is happening?

Posted
34 minutes ago, inkblot89 said:

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for 32bit SLE or 64bit SSE? you friend could have gotten the versions mixed up.

Posted
19 hours ago, inkblot89 said:

Heeeey... so a friend of mine helped me install all this fun stuff, and I attempted to try something with Paarthurnax, and then a generic dragon, but for whatever reason their model just turns invisible when animating the scenes. I can see them just fine as they are at default, but the moment I engage them with the SexLab content, they just poof, and I'm floating all around. Any suggestions or ideas as to why this is happening?

please download again... seem like I missed to put the textures into the downloads...

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Posted
18 minutes ago, PsychosCreed said:

where can I find the animated horse cock patch file?

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click on the download button, it's the last one listed.

Posted
42 minutes ago, PepperoniX said:

how can i get rid of loading screen and main menu logo , it's kinda funny looking at it :P

To remove the loading screens added, open the esp in tes5edit (for oldrim) or SSEEdit (for SSE), and remove the "load screen" section.

For the main menu, you can download the "Main Menu Logo Replacers" among the downloads for this mod (Alduin on Wordwall is the only SFW of those replacers) or delete the Data\meshes\interface\logo\logo.nif file, and the game will go back to the default one stored in the Skyrim - meshes.bsa file.

Posted

The animated horse patch seems to make my game crash. As soon as a horse spawns it crashes. Horses are also missing their manes when the mods active but reappear when it's deactivated.Ā 

Posted

hey i could use a hand after downloading this and the updated version MNC, skyrim has stopped working for me. once i hit continue, new game or load save it just CTDs. my files should be correctly installed and the save games are fine.

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Posted
14 hours ago, DragonHeart27 said:

The animated horse patch seems to make my game crash. As soon as a horse spawns it crashes. Horses are also missing their manes when the mods active but reappear when it's deactivated.Ā 

do you have other horse mods installed?

3 hours ago, laggz13 said:

hey i could use a hand after downloading this and the updated version MNC, skyrim has stopped working for me. once i hit continue, new game or load save it just CTDs. my files should be correctly installed and the save games are fine.

how many animations do you have altogether in FNIS? skyrim starts crashing around 12000 to 14000.

Posted

The horse mods I have are HCOS, MNC,Ā Convenient Horse, Immersive Horse, Gender Horses, Armored andĀ their respective patches, Gender Horses HD, and xp32mse. Would any of these cause the crash?Ā 

Posted
24 minutes ago, DragonHeart27 said:

The horse mods I have are HCOS, MNC,Ā Convenient Horse, Immersive Horse, Gender Horses, Armored andĀ their respective patches, Gender Horses HD, and xp32mse. Would any of these cause the crash?Ā 

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https://www.youtube.com/watch?v=uAgzeYgdXsk

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Posted
17 hours ago, MadMansGun said:

do you have other horse mods installed?

how many animations do you have altogether in FNIS? skyrim starts crashing around 12000 to 14000.

Ā 10744 animations for 53 mods successfully included (character)
Ā 4982 animations for 15 mods and 45 creatures successfully included.

Posted
11 hours ago, Nuuhkia said:

Bit of a low priority bug but in the diverse dragons patch there's a corrupted nif that was causing crashes a lot, fixed it

vilehard.nif

of course it would be the one that uses a bsa file ?

3 hours ago, laggz13 said:

Ā 10744 animations for 53 mods successfully included (character)
Ā 4982 animations for 15 mods and 45 creatures successfully included.

15726 is too many animations, you've gone too deep into the crash zone.

Posted

im having a bit of trouble with the female werewolf animations as my character stands still, whilst the werewolf female is doing the animations

Posted
3 hours ago, Mediansubset said:

im having a bit of trouble with the female werewolf animations as my character stands still, whilst the werewolf female is doing the animations

rerun FNIS, and make sure your not over the SexLab animation limit in game.

Posted

Hey I was wondering what mod do you use for your argonian feet (The one on your screen shots). It seems like it's Unique Beast Races, but they don't match in 100%. I would be glad if you could help me with that, because I'm tired of ''human like'' feetsĀ 

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