valcon767 Posted October 23, 2016 Posted October 23, 2016 was reading the plans txt included with the download and it had several questions about factions in it so having seen the factions thing in DDEquip thought I would at least mention it to you was all
Verstort Posted October 23, 2016 Author Posted October 23, 2016 Oh jeez, someone tried to read that. I'm sorry to put you through that. Is there a way to view the current factions an actor has in-game? for debugging I don't even remember how long ago I wrote that, but yes, in general, it would be useful sometimes. More than half that file is way out of date, I've been adding content without removing stuff as I need to, nothing north of line 518 is likely to be younger than 9 months old. The whole file was written by me to myself and is probably really hard to read out of context.
Otaku2013 Posted October 23, 2016 Posted October 23, 2016 Hi, @Verstort since I have cleaned the save from Mod Edit, the active script count has drop to four and seems stable (I got still get a problem with Deadly Drain not working properly but I don't think it comes with this mod).
Nitribit Posted October 23, 2016 Posted October 23, 2016 Hi Verstort. First so many thanks for your work and time you put into this fantastic mod - for me one of the best programmed Skyrim mods of recent times. I love it especially because of the "Approaching and Asking for Sex" part. The enslavement system is not of my interest and I put the settings for not beeing enslaved at all. But I have to have installed all that Devious Device stuff, otherwise your Mod will not work. Now my questiion: Would it be possible to make a light version only with the approaching system and without enslavement? I have no idea if this would cause too much stress for you, but sometimes somebody is happy for a good idea of someone else Many thanks again and regards from Nitribit
Otaku2013 Posted October 23, 2016 Posted October 23, 2016 @Nitibit are these mod don't provide what you want : Further Lovers comfort, eager NPC ? There are probably other but I only use this two in the range of Love and Approach (I use Osa and Osex too but there is no approach, only love ).
Nitribit Posted October 23, 2016 Posted October 23, 2016 @Nitibit are these mod don't provide what you want : Further Lovers comfort, eager NPC ? There are probably other but I only use this two in the range of Love and Approach (I use Osa and Osex too but there is no approach, only love ). Hi Otaku2013, thank you for your message. I already use Eager NPCs, it is very good but its more a follower mod. Like Dev.Ensl. because it does more surprising attacks on the PC. As you already mentioned the other mods do more soft love. Greetings Nirtibit
Verstort Posted October 23, 2016 Author Posted October 23, 2016 You can block enslave by reducing the three (local/sold/given) sliders to zero, but removing DD is a lot more work. I would have to remove a lot of code and dialogue, but why? Removing the dialogue outcomes that involve items would cripple the dialogue, and honestly there isn't much there to begin with. Removing consequences to player actions makes the whole thing feel superficial, in my opinion, and items/enslavement were often used as negative outcomes for choices. Maybe I could add additional outcomes that don't involve items/enslavement but those kind of events are harder to get working reliably. Just the rape/public use dialogue could be its own mod but feels very limited with what is currently there. It wouldn't save any CPU resources since I still have to check for so many cases to make sure it doesn't pop up in weird situations. If you are okay with DD being installed but you just don't want the item dialogue, you could edit the esp in creation kit or TES5Edit and remove dialogue topics with item outcomes I guess.
Nitribit Posted October 24, 2016 Posted October 24, 2016 You can block enslave by reducing the three (local/sold/given) sliders to zero, but removing DD is a lot more work. I would have to remove a lot of code and dialogue, but why? Removing the dialogue outcomes that involve items would cripple the dialogue, and honestly there isn't much there to begin with. Removing consequences to player actions makes the whole thing feel superficial, in my opinion, and items/enslavement were often used as negative outcomes for choices. Maybe I could add additional outcomes that don't involve items/enslavement but those kind of events are harder to get working reliably. Just the rape/public use dialogue could be its own mod but feels very limited with what is currently there. It wouldn't save any CPU resources since I still have to check for so many cases to make sure it doesn't pop up in weird situations. If you are okay with DD being installed but you just don't want the item dialogue, you could edit the esp in creation kit or TES5Edit and remove dialogue topics with item outcomes I guess. Thank you very much for your thoughts about that, as I am no programmer I thought it would be much easier to take all that out, so I´m still very happy using your mod, please keep on with your fantastic work, I am enjoying it so much. What are your thoughts about Skyrim SE, will it be playable there?
Verstort Posted October 24, 2016 Author Posted October 24, 2016 I will not be playing Skyrim SE at launch, my graphics card is too old (ATI HD 5770 1gb) and needs to be updated before it would meet the requirements to play the game. From what I've read, DEC will be easily ported to Skyrim SE without any additional fixing being necessary. DEC has no actors, no cell modifications, no BSAs, no textures or meshes, and as I understand it Skyrim SE doesn't make any changes to the papyrus language or native scripts (which is a shame, I was hoping they would fix the crime system to be usably modifiable). So far as I can tell, all I would need to do is open the current ESP in the new creation kit and save the file and re-upload as a skyrim SE only esp for users to use DEC, although I estimate 90% chance I am wrong and it will not be that easy. However, DEC uses SKSE, which might not be ported for awhile, so probably need to wait. DEC requires DDi/x which will probably need some attention for meshes/animations but can probably be ported within a month. Sexlab: Unknown. ZAP: probably won't be ported quickly due to absent maintenance, then again maybe this will pull them back to the project. Without the dependencies DEC will not work as is. I could remove ZAP Requirements if DD removed them, although it would be a pain in the ass. That's just the hard dependencies. Soft dependencies including DCL, SD+, Devious Cihdna, and other enslavement/items mods would need to be updated themselves for them to work with DEC,and I can't speak for how long it would take for most of them to be updated. You could play DEC without all the soft requirements, but that sounds really dull.
Nitribit Posted October 26, 2016 Posted October 26, 2016 I will not be playing Skyrim SE at launch, my graphics card is too old (ATI HD 5770 1gb) and needs to be updated before it would meet the requirements to play the game. From what I've read, DEC will be easily ported to Skyrim SE without any additional fixing being necessary. DEC has no actors, no cell modifications, no BSAs, no textures or meshes, and as I understand it Skyrim SE doesn't make any changes to the papyrus language or native scripts (which is a shame, I was hoping they would fix the crime system to be usably modifiable). So far as I can tell, all I would need to do is open the current ESP in the new creation kit and save the file and re-upload as a skyrim SE only esp for users to use DEC, although I estimate 90% chance I am wrong and it will not be that easy. However, DEC uses SKSE, which might not be ported for awhile, so probably need to wait. DEC requires DDi/x which will probably need some attention for meshes/animations but can probably be ported within a month. Sexlab: Unknown. ZAP: probably won't be ported quickly due to absent maintenance, then again maybe this will pull them back to the project. Without the dependencies DEC will not work as is. I could remove ZAP Requirements if DD removed them, although it would be a pain in the ass. That's just the hard dependencies. Soft dependencies including DCL, SD+, Devious Cihdna, and other enslavement/items mods would need to be updated themselves for them to work with DEC,and I can't speak for how long it would take for most of them to be updated. You could play DEC without all the soft requirements, but that sounds really dull. Thank you for your kind answer. Anyway I´m not so sure if SE will really have much better graphics then a nicely modded Skyrim with ENB. Tomorrow we will know.
Guest Posted October 27, 2016 Posted October 27, 2016 It's refreshing to know a modder doesn't use state-of-the-art expensive stuff. I attached a picture showing it (the card) runs directx 11, what more could they want? I'm the guy with only 8GB of system ram, and of that 2 is the max I've ever used, but everyone big here says they look forward to more. Which got me researching "expandmemoryx64" (or something similar) which most users disable anyway. I enabled it, not sure why, but it seems to work. I also tried Supersampling, which is also supposed to be a biggie no-no (multisampling, they say). I honestly don't know where people get this stuff...Anyway I'd get SE if it had to be tweaked less than the original. ENB & co. are probably more than adequate, if not lots better, but you need a doctorate to set them up. PS I love the 53 version, Once ysolda gets started, she never stops. I'm looking for a way to automatically make her tired, or, something..... I was just thinking out loud there. I know about sexlab aroused, but it's 0 more often than not, so I lock it at 100, which explains a lot. ---- Edit#1 Apparently skyrim SE is free for me, modless and pristine as it is. I am not sure if or when I'll ever mod it, although if someone makes it easy to do, I might. Speaking of mods, the license agreement seems to say (seems) that only licensed mods are allowed, hmm (see second picture) Maybe um, they mean paid mods? I do not know (so don't hit me)
Verstort Posted October 27, 2016 Author Posted October 27, 2016 It's refreshing to know a modder doesn't use state-of-the-art expensive stuff. I attached a picture showing it (the card) runs directx 11, what more could they want? I'm the guy with only 8GB of system ram, and of that 2 is the max I've ever used, but everyone big here says they look forward to more. Alright you got me, there is no hard limitation preventing me from trying to run the new skyrim, especially if I got it for free for having all the DLC (haven't checked yet) The minimal requirements for Skyrim SE specify a card with twice the video ram that my card has, running the game with less video ram sounds like it would lead to a bad experience: low framerates as a result of ram thrashing, missing textures, bad optimization which isn't uncommon with Bethesda. This card struggles to render regular skyrim in a blizzard at 60fps(with mods, without mods it works fine), It barely ran FO4 at the lowest settings, suffering framerate drops into < 1fps inside of the old cities (no really, I couldn't move without looking at the ground at times because it would practically freeze). Can I assume that since they copied the system requirements from FO4 that it would be a similar experience with this card? Unless there is new content for me to enjoy, why would I play Skyrim SE? It has no mods, if I wanted to play skyrim with better graphics at lower FPS the option was already available to me through mods for regular skyrim. So far I've heard of no improvements to my mod making capabilities, they used the same old skyrim scripts without making any adjustments, possibly without bug fixes much less feature additions. Is the new creation kit any better? Some people are excited to replay vanilla skyrim for some reason, I am not. I have experienced every inch of skyrim's vanilla content in the pursuit of keeping my character active in the world enough to enjoy certain mods (DCL for instance). Without new content, I find the prospect of playing vanilla skyrim as enticing as being offered plain oatmeal. I want a new overworld, with a new combat system. If I was going to change up my skryim playing it wouldn't be with a graphics overhaul, but with installing that mod "Enderal" or whatever, the mod that acts as a complete overworld replacement. I find myself thinking not "I want to ditch the mods for a better experience" but "I should go download 30 more mods, maybe I missed something that would be interesting". What I REALLY want to play is morrowind in skyrim's engine, or something better, hopefully skywind stays on track. I mean skyrim and FO4 are the most uptodate engines, everything earlier than that I feel has aged terribly. I tried to play FONV and I thought it played like complete ass. It didn't feel like a 2010 game it felt like a 2003 game in terms of how janky and uncanny everything was, and FONV is supposed to be the better game for gameplay compared to oblv and FO3. I want to clarify: There might be positive benefits from SkySE in the form of more mod authors, authors returning to fix or release their mods for others to continue, but the game itself doesn't look appetizing to me at this moment. I'm not even sure if I want to waste the HDD space to install it. PS I love the 13.5.3 version, Once ysolda gets started, she never stops. I'm looking for a way to automatically make her tired, or, something..... I was just thinking out loud there. I know about sexlab aroused, but it's 0 more often than not, so I lock it at 100, which explains a lot. Confused, you set the chance to 100% because the arousal is often at 0? You can set the lower limit for arousal at any value between 0 and 100, if you set it to.. say 20, then it ysolda would only approach after she has had enough time for her arousal to work its way back from 0, the further from 0 the longer it would take. Or is there some reason her arousal to climb too fast? I think I timed it once where an NPC that is in constant range of the naked player would reach arousal 100 in 5 real world minutes. Is that too fast? A universal timer could be implemented but feels like the opposite direction I would want to go in: If you saw a public use slut being used, you would think others would be aroused and more likely to want to take part, not be locked out. I was even thinking if I could add chaining, multiple people approaching over time while the player is busy, although adding actors after sex has started has proven to be difficult. Specific timers could be implemented but couldn't be cleaned from save cleaner, makes it a bit more daunting to work on. Apparently skyrim SE is free for me, modless and pristine as it is.I am not sure if or when I'll ever mod it, although if someone makes it easy to do, I might. Speaking of mods, the license agreement seems to say (seems) that only licensed mods are allowed, hmm (see second picture) Maybe um, they mean paid mods? I do not know (so don't hit me) That's alarming, deserving of it's own thread really.
Schrymp Posted October 27, 2016 Posted October 27, 2016 Speaking of mods, the license agreement seems to say (seems) that only licensed mods are allowed, hmm (see second picture) Maybe um, they mean paid mods? I do not know (so don't hit me) To me it seems to be referring to the Creation Kit (the "Editor Tool" that lets you "construct or customize (...) game materials"), rather than the mods themselves. So, don't pirate the CK, and it has its own EULA?
Guest Posted October 28, 2016 Posted October 28, 2016 This is topical, I swear...I'm just afraid to post in the exact right forums. OK Skyrim the game just unlocked itself and says it's ready to run, at an autodetected "low quality". o....k. The whole thing about aroused and not aroused is my bad memory and the settings for DEC. I think I have it set so only real trash would proposition peaches, but Ysolda gets to say how she feels and what she wants. *How* *often* she wants it is a function of sexlab aroused and too many hours standing around waiting for her to say something. I mean, it's freaking reassuring she wants some at all, but she's a robot on a computer so my choices are (right this second) She ALWays wants it or she never does. I wouldn't want you to change a thing, I don't think, I just need to find the right combination of tweaks. I was trying to pass time reading the "Transgender appreciation thread". OK I play skyrim so Peaches is female, and everyone else (every-one) is male, because (since skyrim never included tongues) uh, sex works best when one is male. So here we are in this thread where everyone talks like Rosa Parks or MLK. I'm afraid to post thoughts on the transexual from "the world according to Garp" or the actress Mayim Bialik Consider both of them would benefit from facial reconstruction. Me, toofless and all, cannot (what's a word meaning "preach") expound upon beauty, but it has nothing to do with sexual organs, in my mind. A fully functioning transexual like roberta muldoon, an actress as attractive as Jon Cryer or Mayim Bialik (Or sarah Jessica Parker) might have trouble finding dates... It's the Jaw! I want to write. It's the nose!! OK maybe not, and I flunked speech class... I'm going now
whatstaunt Posted November 1, 2016 Posted November 1, 2016 Are followers asking to be unlocked from a chastity belt/asking for sex supposed to lock out all other dialogue options? Is there a way to disable this or do I just have to tend to their needs? xD
Verstort Posted November 1, 2016 Author Posted November 1, 2016 Are followers asking to be unlocked from a chastity belt/asking for sex supposed to lock out all other dialogue options? Is there a way to disable this or do I just have to tend to their needs? xD It's a bug that they keep asking over and over again without being able to leave the conversation. I thought I fixed it in *.2, but apparently not. I've tried fixing it again but haven't managed to test the fix yet. You should be able to fix the loop by resetting the approach with the DLHP/approach reset option in the debug menu of the MCM. Deviously Enslaved Continued(v13.5.4 Testing).7z
Zor2k13 Posted November 1, 2016 Posted November 1, 2016 When I have a follower they take off their clothes during the conversation of finding something and putting it on my character even though I have the follower settings for that follower set to not like being a sub and enjoy being a dom etc. When I check the follower inventory to get them to redress I find devious devices in their inventory but not worn most of the time it is a duplicate of what they gave my character sometimes not and sometimes they don't actually give the devices to my character but they still have some in their inventory.
whatstaunt Posted November 1, 2016 Posted November 1, 2016 Are followers asking to be unlocked from a chastity belt/asking for sex supposed to lock out all other dialogue options? Is there a way to disable this or do I just have to tend to their needs? xD It's a bug that they keep asking over and over again without being able to leave the conversation. I thought I fixed it in *.2, but apparently not. I've tried fixing it again but haven't managed to test the fix yet. You should be able to fix the loop by resetting the approach with the DLHP/approach reset option in the debug menu of the MCM. Ok thanks for the speedy reply
Verstort Posted November 1, 2016 Author Posted November 1, 2016 When I have a follower they take off their clothes during the conversation of finding something and putting it on my character even though I have the follower settings for that follower set to not like being a sub and enjoy being a dom etc. When I check the follower inventory to get them to redress I find devious devices in their inventory but not worn most of the time it is a duplicate of what they gave my character sometimes not and sometimes they don't actually give the devices to my character but they still have some in their inventory. I'll double check that I wasn't adding items to both you and the follower, although I haven't noticed that before. However, if they find items and don't eqiup them on you the items are supposed to be added to their inventory in the event they don't put them items on themselves, IE "well we can sell these later" items are often added to their inventory. Although if they are exact copies, it's likely that you are right and it's bugged to give them a copy of every item you give them, should be fixable.
Zor2k13 Posted November 1, 2016 Posted November 1, 2016 I wouldn't mind finding the things in their inventory but the follower undressing each time they have the convo with the player kind of kills the dom immersion between follower and player.
Verstort Posted November 2, 2016 Author Posted November 2, 2016 I wouldn't mind finding the things in their inventory but the follower undressing each time they have the convo with the player kind of kills the dom immersion between follower and player. On second thought, can you provide a papyrus log from these sessions? This bug isn't as obvious as I expected it would be, might need some debugging material to help understand what is happening.
Zor2k13 Posted November 2, 2016 Posted November 2, 2016 I don't have a log right now so I will have to try and generate one for you.
Verstort Posted November 3, 2016 Author Posted November 3, 2016 I don't have a log right now so I will have to try and generate one for you. I found it, just wasn't the bug I expected or where I expected.
Zor2k13 Posted November 3, 2016 Posted November 3, 2016 Thanks for finding that I was in the middle of throwing out some mods to see if they were interfering with this mod and trying a new save game.
jdtuggey Posted November 6, 2016 Posted November 6, 2016 Hello, I am upgrading from Deviously Enslaved v1.04 and I can't seem to make the MCM menu appear in my game, seems the mod isn't recognized ? I'd really like to try this mod out, perhaps someone has a solution for me ? I've tried a clean save and even a new game, and the menu still doesn't appear. I've tried reordering my mods with LOOT as well, v1.04 seemed to work very well but it lacks features I would like to have. I'd be really happy if someone could help me out Thank you!
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