Etherwind Posted July 18, 2018 Posted July 18, 2018 Apal's cute lioness inspired me to give beast races a try. I've always kind of liked the Lykaios race, so I went with that and since it looked twice as cute as a vampire. Took some quick screenshots before I had to head off. Here's my current rogue, Carrie. Spoiler 8
Apal Posted July 20, 2018 Posted July 20, 2018 Let's stay in the beast races topic, then ! /!\ Bestiality incomming /!\ EDIT : added some more screens that I forgot. 11
Moo4321 Posted July 20, 2018 Posted July 20, 2018 Hi! I've started installing some mods recently, and even though I have managed to make it work, I still haven't found what I was looking for. Is ther possible to have devious devices, while being a futa, and being dom? I have installed ingnore sexlab gender (https://www.loverslab.com/files/file/2055-sexlab-romance-_ignoregender/) but that only works for sexlab romance. I also tried genderbender 2 (https://www.loverslab.com/files/file/3605-gender-bender/), but it does nothing to the dd mod. So is there a way to use bondage as futa, or are female dragonborns doomed to slavery? It would be so cool if you could lead me to some mods/plugins/whatever. (I'm a new to this forum and I'm not sure if this is the right place to ask, but I think this thread is for anything futa).
IGotBored Posted July 20, 2018 Posted July 20, 2018 3 hours ago, Apal said: Let's stay in the beast races topic, then ! Reveal hidden contents /!\ Bestiality incomming /!\ Reveal hidden contents ? 1
GNbulldozer Posted July 20, 2018 Posted July 20, 2018 7 hours ago, Apal said: Let's stay in the beast races topic, then ! Reveal hidden contents /!\ Bestiality incomming /!\ Reveal hidden contents Great work!!? I'd like to know where did you get the futa khajiit schlong mod.THX? 1
Shadowscale Posted July 20, 2018 Posted July 20, 2018 31 minutes ago, GNbulldozer said: Great work!!? I'd like to know where did you get the futa khajiit schlong mod.THX? It's part of Yiffy Age of Skyrim I believe.
Holzfrau Posted July 21, 2018 Posted July 21, 2018 1 hour ago, GNbulldozer said: Great work!!? I'd like to know where did you get the futa khajiit schlong mod.THX? 1
Apal Posted July 21, 2018 Posted July 21, 2018 5 hours ago, IGotBored said: ? 2 hours ago, GNbulldozer said: Great work!!? I'd like to know where did you get the futa khajiit schlong mod.THX? 1 hour ago, Shadowscale said: It's part of Yiffy Age of Skyrim I believe. Thanks you two ! ^^ Close, but not really, it's the same author's work : Here with a self made texture for Feminine Khajiit that you can find there (but don't use the normal maps, I made a mistake and saved them in the wrong compression)
navaro Posted July 21, 2018 Posted July 21, 2018 5 minutes ago, FoFun said: Defender of the Ancient Temple. Hide contents what panty mod iss that ?
FoFun Posted July 21, 2018 Posted July 21, 2018 1 hour ago, navaro said: what panty mod iss that ? Panty was taken from Gold Princess set and modified in Bodyslide ? 1
navaro Posted July 22, 2018 Posted July 22, 2018 8 hours ago, FoFun said: Panty was taken from Gold Princess set and modified in Bodyslide ? will u share it ? 1
FoFun Posted July 22, 2018 Posted July 22, 2018 1 hour ago, navaro said: will u share it ? Sure, why not. 7body 100% weight exposed cock version.Gold princess Panties_1.nif 5
IGotBored Posted July 22, 2018 Posted July 22, 2018 Does anyone have a flaccid penis nif i could get? Ive been trying to add bulges to armors and would like a model to work with.
navaro Posted July 22, 2018 Posted July 22, 2018 30 minutes ago, FoFun said: Sure, why not. 7body 100% weight exposed cock version.Gold princess Panties_1.nif thx man
Blaze69 Posted July 22, 2018 Posted July 22, 2018 57 minutes ago, IGotBored said: Does anyone have a flaccid penis nif i could get? Ive been trying to add bulges to armors and would like a model to work with. Maybe the schlong meshes from the Cockcages mod could work? The balls are still weighted and in the default SOS placement, but the penis itself is static and in the proper position (more or less). It could even be included inside the bulge so it's not empty in case it can be seen from the sides or something, though in that case it would need to be edited first (either make the balls static and place them tuckered up or remove them altogether). Only "downside" is that if you do pack them into the meshes and ever wanted to release them publicly, you would have to ask Vivi for permission first. Only using them as reference for size/placement should be fine, though.
IGotBored Posted July 22, 2018 Posted July 22, 2018 1 hour ago, Blaze69 said: Maybe the schlong meshes from the Cockcages mod could work? The balls are still weighted and in the default SOS placement, but the penis itself is static and in the proper position (more or less). It could even be included inside the bulge so it's not empty in case it can be seen from the sides or something, though in that case it would need to be edited first (either make the balls static and place them tuckered up or remove them altogether). Only "downside" is that if you do pack them into the meshes and ever wanted to release them publicly, you would have to ask Vivi for permission first. Only using them as reference for size/placement should be fine, though. Yeah i have that but i have no clue how to edit the balls
Blaze69 Posted July 22, 2018 Posted July 22, 2018 32 minutes ago, IGotBored said: Yeah i have that but i have no clue how to edit the balls You could do something like this using Outfit Studio: Delete all the SOS "Scrotum" bones from the project (I think there's only one of those but there may be up to 3 or so). Check the bone list to see what bone weights the penis has. I'm guessing it will only have one uniform weight all over, probably the SOS GenitalsBase or SOS Genitals 1. In any case, see what bone weight(s) is/are around the point where the balls meet the schlong. Paint the balls (which now should not have any weights) with that bone you found in the previous step. Try to get the weight value (i.e. color) as close to the one in the penis as possible. Note that you should probably mask the rest of the mesh so you don't change the weights outside of the balls by mistake. Move the balls up until they are closer to the penis and have the proper shape for being tucked up in underwear. Not sure if I explain myself properly, or even if it's possible (mesh may not allow for that due to shape or whatever and I can't check it at the moment), but that's what I would do.
FoFun Posted July 22, 2018 Posted July 22, 2018 3 hours ago, navaro said: thx man You welcome! 3 hours ago, Blaze69 said: Maybe the schlong meshes from the Cockcages mod could work? The balls are still weighted and in the default SOS placement, but the penis itself is static and in the proper position (more or less). It could even be included inside the bulge so it's not empty in case it can be seen from the sides or something, though in that case it would need to be edited first (either make the balls static and place them tuckered up or remove them altogether). Only "downside" is that if you do pack them into the meshes and ever wanted to release them publicly, you would have to ask Vivi for permission first. Only using them as reference for size/placement should be fine, though. If you do not mind, can you describe how you can combine two meshes into one (do something like a mashup) in Bodyslide? And is it even possible? I do not quite understand what actions need to be done to make everything work fine (this sliders and bones)- in my attempts, the armor in the game itself often spiked, although in Nifskope everything was fine.
Blaze69 Posted July 22, 2018 Posted July 22, 2018 42 minutes ago, FoFun said: You welcome! If you do not mind, can you describe how you can combine two meshes into one (do something like a mashup) in Bodyslide? And is it even possible? To be honest, I kinda suck at explaining things so you should check specific OS tutorials instead (there's plenty of them around). But long story short... You just need to load both meshes at the same time and then export them together. In OS, it's mostly a matter of ticking the "Keep Existing Shapes" option in the Import Nif option so it doesn't remove the already-loaded meshes, and that's it. 42 minutes ago, FoFun said: I do not quite understand what actions need to be done to make everything work fine (this sliders and bones)- in my attempts, the armor in the game itself often spiked, although in Nifskope everything was fine. If the armor gets all "spiky" and distorted and stretching into infinity ingame, that usually means the _0 and _1 meshes are different in things they shouldn't (like bone weights, number of NiTriShapes, vertex count, etc.) And thus the game craps itself when trying to interpolate between the two to generate the meshes for weights between 1 and 99 (the meshes for weight 0 and weight 100 are taken straight from the _0 and _1 nifs and that's why they may work fine when worn by characters of those specific weights even if they turn into a spiky mess otherwise). Again, there are plenty of tutorials around that should explain things and help you get into the process of working with OS waay better than I can. 1
FoFun Posted July 22, 2018 Posted July 22, 2018 29 minutes ago, Blaze69 said: If the armor gets all "spiky" and distorted and stretching into infinity ingame, that usually means the _0 and _1 meshes are different in things they shouldn't (like bone weights, number of NiTriShapes, vertex count, etc.) And thus the game craps itself when trying to interpolate between the two to generate the meshes for weights between 1 and 99 (the meshes for weight 0 and weight 100 are taken straight from the _0 and _1 nifs and that's why they may work fine when worn by characters of those specific weights even if they turn into a spiky mess otherwise). Whoa, I didn't even guess that the problem could be in this. But now it all makes sense. Thanks a lot! ✨ * going to search for tutorials *
Apal Posted July 22, 2018 Posted July 22, 2018 20 minutes ago, Blaze69 said: To be honest, I kinda suck at explaining things so you should check specific OS tutorials instead (there's plenty of them around). But long story short... You just need to load both meshes at the same time and then export them together. In OS, it's mostly a matter of ticking the "Keep Existing Shapes" option in the Import Nif option so it doesn't remove the already-loaded meshes, and that's it. Technically, it's still multiple meshes in the same file, and I don't think OS can merge meshes like other 3D softwares does, but well, in game, it works. If you do not mind, can you describe how you can combine two meshes into one (do something like a mashup) in Bodyslide? And is it even possible? I do not quite understand what actions need to be done to make everything work fine (this sliders and bones)- in my attempts, the armor in the game itself often spiked, although in Nifskope everything was fine. To complete what Blaze said, when you work on an outfit, I advie yo to work only on the _1 outfit with a reference body with all sliders at 0, and save it as project rather than just exort the .nif. This way, you'll not have to bother about doing modifications twice, plus, it will allow yu to build it like others bodyslide outfits to save you a bunch of time. * * * Aaaaaand, one last adventure I captured before I started spamming you with khajiits stuff : Looks like Werewolfs are Anhassi's great friends now. /!\ Bestiality /!\ 5
IGotBored Posted July 22, 2018 Posted July 22, 2018 37 minutes ago, Apal said: Aaaaaand, one last adventure I captured before I started spamming you with khajiits stuff : Looks like Werewolfs are Anhassi's great friends now. Never enough of beast races especially if its futa? Thank You! 1
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