ppp Posted May 19, 2019 Posted May 19, 2019 8.7 doesn't seem to register with SOS unless SexLab is also active. Since SexLab isn't listed as a hard dependency, I assume this is a bug.
Bad Dog Posted May 21, 2019 Author Posted May 21, 2019 Dunno why SL should change SOS registration. No dependencies on ancient dwemer anything. I recommend loading it up with MO so you can see what's really going on.
ppp Posted May 21, 2019 Posted May 21, 2019 OK, that's weird. When loading only SoS, SkyUI and LADL, it registers properly. All of the other SoS addons I have work. Something else seems to be blocking it, but only when SexLab isn't installed... Trying to diagnose what. Found! It was ZaZAnimationPack.esm, which had somehow been activated (it wasn't needed for any active mod). I can only guess what else it had been affecting, but I'd only noticed the effect on your mod. Disabling or loading it after BadDogSchlongCore.esm allows BDHoodieSchlong.esp to register properly. I apologize for the false alarm. Another Not A Bug: I used the CK to swap the Human Sheath from Feline to Canine. This caused a seam between the body and SoS mesh that wasn't present before. At first I thought it was due to something being wrong with the Canine meshes. The real problem was the Weight Slider not being properly enabled. This is easily fixed with TESEdit.
OralAdonis Posted June 18, 2019 Posted June 18, 2019 Dunno if anyone else has encountered this but after i got this working and put it on my character, his dick is huge and the size wont go down lol, even if i set everything as low as possible. Clips through a lot of anims. Help would be appreciated.
LinksSword Posted June 25, 2019 Posted June 25, 2019 I like this mod alot only problem i run into is on a new game or save file the balls on the female schlong are always centered upwards, But the position of them hangs down when i press tab or i pause the game, might be some racemenu fuckery or something, But the balls reset back to hanging down more when the schlong changes nifs. same thing happens again upon reloading save. also sometimes doesn't happen alot but the hdt physics on breast, and or butt or belly will get stiff or twitch or barely move, I use SLIF and other mods for it so the nodes are changing all the time. And it is caused by the schlong because that issue disapear when its not equip in sos.
LinksSword Posted June 25, 2019 Posted June 25, 2019 this is the problem i have with balls, tabbing causes them to appear more stretchier, also when schlong changes nif it changes to that of the pic 2 sample its only when loading a save file does it look like sample 1
Bad Dog Posted June 26, 2019 Author Posted June 26, 2019 You have HDT on? I'm guessing an HDT or skeleton issue.
Vuzzar Posted July 1, 2019 Posted July 1, 2019 The Bad Dog Slit schlong is the only one to not have HDT collision for me. Is it normal?
Vuzzar Posted July 3, 2019 Posted July 3, 2019 On 7/1/2019 at 11:45 AM, Antaufein said: The Bad Dog Slit schlong is the only one to not have HDT collision for me. Is it normal? I found the issue. Looking into the meshes files with NifSkope, I found that \SOS\BadDog\Slit\MaleHumanoid\slit_p1_0.nif and \SOS\BadDog\Slit\MaleHumanoid\slit_p1_1.nif were missing the block containing the link to the xml file. Adding a NiStringExtraData block linked to SKSE\Plugins\hdtm_baddog.xml fixed it.
anon oane Posted July 7, 2019 Posted July 7, 2019 Sorry about the naive and ignorant question, but ... is "a version fully compatible with floppy SOS" a dream that we can dream about for a later release ? I find it sad that 2 great mods are creating conflict :(
Bad Dog Posted July 8, 2019 Author Posted July 8, 2019 @Antaufein thx will fix in the next version. No floppy SOS-compatible version. Switch over to HDT.
Vuzzar Posted July 8, 2019 Posted July 8, 2019 48 minutes ago, Bad Dog said: @Antaufein thx will fix in the next version. No floppy SOS-compatible version. Switch over to HDT. Looking into the files I found that for the khajiit sheath schlong, sheath_p1_0.nif and sheath_p1_1.nif were linked to hdtm_baddog.xml while all the others (sheath_p0_0.nif, sheath_p0_1.nif, sheath_p3_0.nif, sheath_p3_1.nif, sheath_p4_0.nif, sheath_p4_1.nif) were linked to hdtm_bdsheath.xml. Following the same logic, slit_p1_0.nif and slit_p1_1.nif should be linked to hdtm_baddog.xml (which is how I fixed the collisions not happening during a SexLab scene) and the others (p0, p3, and p4) should be linked to hdtm_bdnoballs.xml (I am guessing since the argonian slit schlong has no balls)
Bad Dog Posted July 9, 2019 Author Posted July 9, 2019 Prolly link to the noballs variant for the P1 schlong--it's set up for the shaft but not balls. P0 doesn't need collision or HDT at all. I think probably P3 & P4 don't extend enough for it to be worth it.
Vuzzar Posted July 23, 2019 Posted July 23, 2019 Would it be possible to have a scaled down version of the schlongs so they follow the default smurf average schlong scale? The difference between a size 10 hoodie and a size 10 smurf average is huge. The orc one you made too.
Bad Dog Posted July 25, 2019 Author Posted July 25, 2019 I completely copied the SOS schlongs, so I don't know whatup with that. There is a scaling factor which maybe got changed somewhere along the way? I'll check. I agree that the size 10 hoodie is huge, but I thought that was how all the SOS schlongs worked.
fakelake Posted August 31, 2019 Posted August 31, 2019 Is there a way to have a schlong appear for a female character only when she is the one doing the poking, and to disappear when being poked? Your description made me think that that is what was supposed to happen but... it didn't. I'm getting both genitals at the same time.
Bad Dog Posted September 16, 2019 Author Posted September 16, 2019 If it's a schlong, it's a schlong. No disappearing when flaccid. Except the slit schlong, which is made that way. The no-schlong acts the way you want--invisible except when the female is active. If you replaced the strapon with another schlong you might be able to fake it.
TheLastKhajiit Posted October 14, 2019 Posted October 14, 2019 Could you make a patch for Masculine Khajiit texture?
Bad Dog Posted October 14, 2019 Author Posted October 14, 2019 Nah, I can't keep up with my own mods.
ShenGo Posted October 16, 2019 Posted October 16, 2019 I seem to have gotten this working via other methods of setting the schlong state besides the hotkeys. All schlongs still spaz out with the hotkeys while this mod is installed, but if I don't use them it works well. Question... Would you ever consider making this into a 2 stage hoodie? I've used it with UNP bodies without any noticable clipping, and it has a 'retracted' mesh that never got implemented. There's also an updated version with a male mesh in the comments. There isn't a retracted version of the male mesh, would it be hard to convert? I tried to make an addon myself, but I'm a novice modder at best. I struggle to make SOS addons that work... I'll keep trying, but I dunno if I can do it.
Bad Dog Posted October 16, 2019 Author Posted October 16, 2019 You mean with the latest version, the hotkeys spazz out? On the hoodie schlongs but no others? Post a log if you would. Not particularly hard to make a 2 stage hoodie. There's a FormList with all the stages. Ideally you could put as many stages in the formlist as you want, but the script expects 4. Still, you could set it up so just the final stage is the erect mesh and the rest are flaccid/retracted. I could do it but there has to be a clear demand or an interesting challenge for me to go through the hassle.
ShenGo Posted October 17, 2019 Posted October 17, 2019 19 hours ago, Bad Dog said: You mean with the latest version, the hotkeys spazz out? On the hoodie schlongs but no others? Post a log if you would. Not particularly hard to make a 2 stage hoodie. There's a FormList with all the stages. Ideally you could put as many stages in the formlist as you want, but the script expects 4. Still, you could set it up so just the final stage is the erect mesh and the rest are flaccid/retracted. I could do it but there has to be a clear demand or an interesting challenge for me to go through the hassle. Understandable, I'll just keep trying to make it myself. And yes, using the latest version, when I try to use shift+PgUp to set the erection stage, both yours AND the default addons (or at least Smurf, I don't have the others in my test game yet) fluctuate wildly through various stages of erections until, after 30 seconds to a minute, they MIGHT finally come to rest at being completely flaccid. If I uninstall this mod, the hotkeys work fine for Smurf... I'm not sure what the issue is, but if I, say, pause the game and set an arousal state, it chooses a stage and sticks with it, so it doesn't seem to be game breaking, atm. Which log do you prefer? Papyrus? Edit: At least... I'm pretty sure its the latest. The folder in MO is named "Newest Bad Dog" and was created March 27th. The esp is dated '2/8/2019'. I'll redownload to double check. Edit 2: Okay, reinstalled SOS with all addons this time, as well as having redownloaded this mod. All the plugin dates are the same as the version I've been using, and while Smurf and VectorPlexis are now all fine, these still won't respond to hotkeys except to fluctuate between various stages before giving up and going flaccid.
Bad Dog Posted October 17, 2019 Author Posted October 17, 2019 Papyrus log plz. Grr, uploaded 8.11 to SE but not LE. Will fix. (But buried in bats right now, why I'm slow. Also RL.)
ShenGo Posted October 18, 2019 Posted October 18, 2019 21 hours ago, Bad Dog said: Papyrus log plz. Grr, uploaded 8.11 to SE but not LE. Will fix. (But buried in bats right now, why I'm slow. Also RL.) Thanks, no pressure. Here is a log (which may show a crash, but I think I might have had a connection issue with the drive Skyrim is installed on, instead of a legitimate crash). Also following is my mod order and esp load order. I'm using MO. I was able to eliminate the issue with Smurf/VectorPlexis by removing everything but the requirements from my mod folder and arranging them as shown below, but the issue with the hoodie schlongs persists (and seemed to be recorded by the RCAE log). My load order is as followed (I moved the loincloth and and lykaios addons to optional esps): Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm BadDogSchlongCore.esm RaceMenuMorphsUUNP.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp BDHoodieSchlong.esp MMGSchlong.esp SkyUI.esp FNIS.esp XPMSE.esp My mod order is as follows (with SKSE 1.7.3): (01 Bods) BodySlide v4.8 (0 Mods - Tweaks & Changes) 1 Unofficial Skyrim Legendary Edition Patch (18 Mods - Adult) 1 SexLab Framework_v162_FULL (29 Mods - Scripting Stuff) PapyrusUtil 3.3 (installed because the version that comes with SexLab seems to be 3.2 and 3.3 is required by some mods on other profiles) (18 Mods - Adult) SexLab Aroused Redux v28b (29 Mods - Scripting Stuff) Register Custom Animation Events v02 (01 Bods) SOS 0 (01 Bods) SOS 1 - Newest Bad Dog 8.07 (32 Mods - Tweaks & Changes) SkyUI 5.1 (20 Mods - Animations) FNIS Behavior 7_5 XXL-11811-7-5-1566571418 XP32 Maximum Skeleton Extended 4.51 Papyrus.0.log
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