Bad Dog Posted February 11, 2021 Author Posted February 11, 2021 I've played with a few different variants of the argonian schlong. The original was a very plain tentacle-like thing. Then someone said, howabout this and so I did one with spikes along its length. Then MMG made a better one with bulbs at the base and a defined head. So it's just an additional shape, should you care.
enterprise2001 Posted February 13, 2021 Posted February 13, 2021 Since I installed the 9.5 update, all of my schlongs slowly loose their erection/tilt state--they slowly sink/fall until they are pointing straight down at the actor's feet. The deflation happens from arousal and during sex animations. If I use the manual tilt control hot keys, they will snap to the new state and slowly sink again. If I press "N" to check arousal state (and it's high) they will snap partial/fully erect as appropriate and then slowly sink back down. I also installed the ungulate update at around the same time, so it could of been that too. I don't think I installed much else around that time. I tried restarting SOS and it didn't help. I'm not sure what else to try, but I don't know much about Skyrim mod debugging.
decaluka Posted February 13, 2021 Posted February 13, 2021 @enterprise2001 check that you don't have the option for arousal to affect SOS enabled in SL aroused - I've also had this issue with floppy sos I think?
Bad Dog Posted February 13, 2021 Author Posted February 13, 2021 The slow deflation is built into sos, I think. I don't control schlong angle at all.Ā
WeerW3ir Posted March 17, 2021 Posted March 17, 2021 When this mode will be compatible with Flower Girls and OSex?
LIAMOHAN Posted April 2, 2021 Posted April 2, 2021 Why isn't SLA listed as a hard requirement? Sos + wet schlongs...perfect Sos + leitos add ons... perfect Sos + this.... no effect.Ā So I need sexlab framework and aroused just for thisĀ to work like the previous mentionedĀ Ā add ons, correct?
Bad Dog Posted April 2, 2021 Author Posted April 2, 2021 No, should respond to SOS's keys and erection spells without SLA.
Coalsack94 Posted June 11, 2021 Posted June 11, 2021 Is there any patch for female sheath and Feminine Khajiit (Grey Cat and Snow Leopard). I'm using the male one and work perfectly, but females are missing on their unique bits.
Normienuker911 Posted June 25, 2021 Posted June 25, 2021 On 6/11/2021 at 1:19 AM, Coalsack94 said: Is there any patch for female sheath and Feminine Khajiit (Grey Cat and Snow Leopard). I'm using the male one and work perfectly, but females are missing on their unique bits. i know it exists but it is hidden deep within loverslab in some comment on some topic, good luck finding it
LucRawr Posted July 14, 2021 Posted July 14, 2021 Hello, I've recently added this mod to my SOS schlong collection and noticed that the stages of arousal simply don't work for me. The "flaccid" state looks completely normal, but when I use the SOS erection hotkeys/ spells, the mesh doesn't change as it should (all sheathed schlongs remain completely sheathed and the anthro one still has the foreskin covering the head). At first I thought there might have been some kind of conflict between Hoodies and other bodyĀ retexture mods I use, but after disabling them one by one, the issue was still there.Ā I also tried creating a brand new character to check if things would be different (as advised in a previous post), but they weren't. I reinstalled both SOS and Hoodies. tried them with no other body replacer mods active and it still didn't work (before reinstalling both mods I had tried only reinstalling Hoodies, but of course that didn't work either).Ā I use MO and so far, every other schlong add on for SOS has worked fine for my mod setup, although I guess that's because none of them have unsheathing/ changing shafts? Whatever the case, I hope I'm not overlooking some simple/ obvious fix that I haven't tried yet. Other tests that I've done include: changing the race and trying each type of Hoodie schlong out, casting the SOS erection spell on NPCs after changing their schlong type to be a Hoodie one,Ā installing the FVAR argonian retexture mod with the Hoodie schlong patch and having it overwrite the original mod. All of these resulted in the same issue.Ā Another thing is that I don't use SL. I didn't try installing it and SLA because I read that the mod is supposed to work with it.Ā Ā This is the Papyrus log for me just loading up the new char save, swapping to the different Hoodie schlongs and attempting to change their state with the SOS erection hotkeys: Papyrus.0.log
Bad Dog Posted July 15, 2021 Author Posted July 15, 2021 You've got the latest kit and this is a new game? What I'm seeing suggests that you have different versions of the mod arguing with each other.
LucRawr Posted July 16, 2021 Posted July 16, 2021 I've got the latest version of the mod and the log was from a fresh new save file that I had created before logging and then just loaded it for logging purposes.Ā I have since deleted SOS and every file that had anything to do with Hoodies from my pc and then downloaded them again from the site (SOS 3.0 and Hoodies 9.5). I disabled every other mod exceptĀ SkyUI, Alternate start and the SKSE related mods and only enabled the newly reinstalled Hoodies and SOS mods, created yet another new character to test it out and the models still didn't work.Ā Another thing that I forgot to mention in the previous post is that I use LOOT for my pluginĀ order. Here'sĀ theĀ log of the latest save I tried testing out the mod on after I had reinstalled both SOS and Hoodies. The warnings look almost exactly the same as the ones in the previous log I posted though, so I really don't know what the issue could be. Papyrus.0.log
Bad Dog Posted July 17, 2021 Author Posted July 17, 2021 Well shucks. Seems like this mod won't run without sexlab. I dunno how that can be, cuz there's not a hard link to SL in the ESP or the scripts, but when I run without it I get the same errors in my log that you're seeing. I'll look at a fix after my current run of FO4 work but for now, that's how it is.
drednots Posted July 21, 2021 Posted July 21, 2021 Is there a female version with the foreskin pulling back during erection?Ā
XeroxedJoy Posted August 29, 2021 Posted August 29, 2021 MO2 says the Female file is for a different game, and the Meta.ini file says that its for skyrimse. Wrong file upload or am I doing something wrong? Im fairly sure Im on the right page for LE
Bad Dog Posted September 2, 2021 Author Posted September 2, 2021 I checked and it seems to be the right version. Did you try it in game anyway? Ā IN OTHER NEWS... Ā There was some discussion on another thread about using NiOverride's ability to apply tri morphs to bodies as a way of making schlongs go erect. Instead of swapping the mesh at certain points, apply a morph. Advantages would be no awkward mesh swapping and much smoother transitions from one stage to the next.Ā Ā I'm ready to see if it's feasible but I'm blocked pretty much right out the gate. I can't get the morphs to apply at all. I have a script applying the morphs and I can see it run. I have the _0 and _1 weight nifs and the shape references the tri file. I can load the shape and the tri file in OS and OS is happy. I made a version of the male body that has two obvious tri morphs that match the ones I set in the script, to see if they would get applied to the body. They don't. I set the morphs to value 1.0 and 100.0. Neither made a difference. Ā Does anyone have experience with this system? Is there some magic master switch that needs to be turned on, or some other obvious thing to enable it?
Kohvalii Posted September 2, 2021 Posted September 2, 2021 this mod seems to break SoS i am having an issue where if you install hoodie SOS defaults to the hairy body texture even if i select hairless even if i install the hoodie hairless patch and even if i install a different body texture mod alltogether
monty359 Posted September 3, 2021 Posted September 3, 2021 On 9/2/2021 at 4:20 AM, Bad Dog said: Ā Ā IN OTHER NEWS... Ā Ā Ā Hi bad dog, Ā i do not know, if it is of help to you, but i did something similar in my mod TAWONAE. Ā The idea there was, to make panties change their shape, depending on the arousal level. It is the same idea, you try to implement, but with shlongs. Ā I did make it work with the mod ABBA. ABBA introduced some sliders, that change the form of body shapes depending on the arousal (in this case i used the Innieoutie sliders). In general it works very well, but the system is very limited. Ā I am not a coding person, but i think it could work similar with the shlongs. If you can define more sliders, there could be even different stages for the deformation, like flaccid shape, semi aroused and fully aroused shapes. Ā You could take a look at the ABBA code and do something similar or even (preferable) expand the functionality. Ā Some questions: Why is mesh swapping awkward? Do you have any idea, if the mesh swap is more expensive resource vise, than shape morph via sliders? Ā I hope I could help you somehow. I also hope , you can implement and expand the morph system. I have some ideas for dynamic outfits or body parts, but my code-fu is practically non existent. Ā cheers
Bad Dog Posted September 3, 2021 Author Posted September 3, 2021 That's fabulous, actually. If I have something working to copy it's much simpler. I'll check out your stuff. Ā I'm thinking 20 morphs--one for each of the SOS stages. I can catch the SOS events on LE or do what I do now and catch spells, schlong up/down, SLAroused events, and SL events. Based on arousal, apply one of the morphs. That way the change from one to the next is very smooth. Ā Did you have any issues with normals? I'm worried that if the faces point in an entirely different direction, the shading will look lousy--kinda like the shading on breasts looks bad unless you do a special normal for the size you've chosen.
monty359 Posted September 3, 2021 Posted September 3, 2021 1 hour ago, Bad Dog said: That's fabulous, actually. If I have something working to copy it's much simpler. I'll check out your stuff. Ā I'm thinking 20 morphs--one for each of the SOS stages. I can catch the SOS events on LE or do what I do now and catch spells, schlong up/down, SLAroused events, and SL events. Based on arousal, apply one of the morphs. That way the change from one to the next is very smooth. Ā Did you have any issues with normals? I'm worried that if the faces point in an entirely different direction, the shading will look lousy--kinda like the shading on breasts looks bad unless you do a special normal for the size you've chosen. no, no problems with normals, but the changes i made were not very radical. the panty in the picture shows fully aroused shape.Ā Ā Ā Spoiler Ā maybe bothsided textures can help here? Ā any ideas on my questions? Ā
Bad Dog Posted September 3, 2021 Author Posted September 3, 2021 Mesh swapping is a visual downer. There's a quick glitch as the swap happens, and a new erect dick comes in either hanging down (HDT) or horizontal--then it gets lifted into the erect position. It's enough that I don't want to implement more erection levels, because then the swapping would happen more often. It also seems like the engine can get confused and not apply the new mesh properly, though that's rare and inconsistent. Ā (Actually making more mesh levels is no longer much of a hassle actually--with my exporter I can do one mesh with 10 shape keys and export 10 meshes in one go, tho I guess I'd have to do _0 and _1 variants of each one, which, ick.)Ā Ā I don't know about the engine cost. I would think it would be simpler because you're just moving verts around and the engine does that all the time. But that might not be true and NiOverride is outside the engine so I don't really know. Ā I'm having a little more success with my mod but it's not there yet. I don't get the morph applied immediately but if I save, exit, and restart then I see the body morph take effect but not (I think) the schlong morph. I do see NiOverride finding my two tri files. Ā Is there some special thing to do to make the morph take effect right away? Also is there a difference between SE and LE? I'm testing this on LE.
monty359 Posted September 3, 2021 Posted September 3, 2021 4 hours ago, Bad Dog said: Mesh swapping is a visual downer. There's a quick glitch as the swap happens, and a new erect dick comes in either hanging down (HDT) or horizontal--then it gets lifted into the erect position. It's enough that I don't want to implement more erection levels, because then the swapping would happen more often. It also seems like the engine can get confused and not apply the new mesh properly, though that's rare and inconsistent. Ā (Actually making more mesh levels is no longer much of a hassle actually--with my exporter I can do one mesh with 10 shape keys and export 10 meshes in one go, tho I guess I'd have to do _0 and _1 variants of each one, which, ick.)Ā Ā I don't know about the engine cost. I would think it would be simpler because you're just moving verts around and the engine does that all the time. But that might not be true and NiOverride is outside the engine so I don't really know. Ā I'm having a little more success with my mod but it's not there yet. I don't get the morph applied immediately but if I save, exit, and restart then I see the body morph take effect but not (I think) the schlong morph. I do see NiOverride finding my two tri files. Ā Is there some special thing to do to make the morph take effect right away? Also is there a difference between SE and LE? I'm testing this on LE. Ā I do not own LE, so i can not say anything about it. The morphs are handled and triggered by ABBA. You could probbably take a look at the source files. In my game, it takes always a little bit of time to update after a freash load automaticaly, but it is possible to trigger the update process manually. M y game is heavily modded ( ca 400 mods), it surely does not helt to update it quicker.
Bad Dog Posted September 3, 2021 Author Posted September 3, 2021 I've been looking through the scripts, thanks, and didn't see anything special to make things happen. I've also been trying this on SE and getting different behavior so I'm not sure if the mechanism is as well supported on LE. But even on SE I'm not getting changes to happen in the moment--the closest is if I save with a morph that should have been applied but isn'tĀ sometimesĀ when I reload the game it is applied. Same with NiOverride's logs--sometimes it writes to the log that it found the tris, sometimes not. I'll keep hacking at it.
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