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Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf


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Posted

I kind of have two issues, one of them being more of an aesthetic one regarding the newest update of the BD Slit.

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Firstly, I'm not a fan of the latest update to the BD Slit. I honestly preferred the earlier model of it, as shown in the screenshot. Fleshy is a lot better than spiky, in my opinion, and it was the the best out of your collection.Ā 

How would I be able to import the older version of the Argonian BD slit to the one I prefer?Ā 

(I have both the old and new version of this mod to interchange at will.)

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Your work, At work. Feel free to put it in your collection if you would like.

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Some people like it, but I don't like the change.

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Secondly, I'm having a lot of trouble trying to get, ironically, your fine work off of my werewolf player model, since I preferĀ Derrax's dingle, but it seems that every time, your fine work is completely overwriting the SL Werewolves meshes and textures every time. Thankfully, unlike a bunch of my other attempts, SL Werewolves other features still work despite the mesh contents being overwritten. I have tested SL Werewolves and your BD schlong functions as intended.

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I'll drop in some extra diagnostic stuff as well.

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If you would like any other information, just let me know. thank you!

Posted

I've been thinking about that dick myself. Someone showed me some art and challenged me to duplicate it (probably upthread). But it's kinda cheesy. I have to do an update to fix a problem with the slit schlongs and maybe I'll revert. Anybody care?Ā 

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To do it yourself, you need to find files named something like slit_p1_0.nif and slit_p1_1.nif in the old and new versions and overwrite the new with the old.

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Werewolves were a problem. From memory, I think SL Werewolves built the dick into the body mesh and I had to ship a neutered body mesh that would replace theirs so an SOS schlong would work. But I'm maybe all ahoo, so let me check.

Posted
15 hours ago, Bad Dog said:

I've been thinking about that dick myself. Someone showed me some art and challenged me to duplicate it (probably upthread). But it's kinda cheesy. I have to do an update to fix a problem with the slit schlongs and maybe I'll revert. Anybody care?Ā 

I think that the new slit should be an option, but the original slit should still be available, perhaps name it BadDog Slit Classic, like it's Coke?!

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Currently, your weredong if functioning exactly as intended, so that's one minor victory, still, it looks like I'll have to figure out what kind of wierd stuff is going on that is preventing SL Werewolves' meshes from showing up.

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One somewhat strange graphical issue with the newest release for meĀ is that the balls forĀ the BD schlongs that I have tried vibrate excessively. For some reason, this issue is fixed for me by reverting to the earlier version of BD Hoodies for the balls to act as intended, instead of being put on an invisible paint shaker.

ENORMOUS ADDENDUM: it turns out the balls are not entirely as they seem. it appears that there's some sort of wireframe or something overlaid onto them. See below.

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The strange wireframe in question on the BD Sheath.Ā which apparently acts independently from the true ones.

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Note how the "phantom sack" wireframe is dropping below the true one. Not to mention, the Phantom Sack is seem from behind the texture as well.

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Strangely enough, the schlong itself does not suffer from this effect at all, just the lower half. I'm starting to believe that this issue may be from the newest version of SOS, as this shows up in certain lighting conditions for every schlong variant I have.

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Something a little more minor is that the new schlongs start out at a much higher angle than the earlier versions. It makes sense for the sheathed contents, but the angle that the slit or human dong starts out at is just a little weird, compared to their mid-arousal counterparts..

20190109175129_1.jpg.41b73bde33c21cda70f5d8d9a9ce4248.jpg

The BD Slit before the "floppy phase": pointing just about horizontal.

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20190109175204_1.jpg.d089ee7222c86a5608a9f966f9704db2.jpg

The BD Slit, at the lowest that I could point it. (one more key before transitioning to static models). Far more vertical than horizontal.

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20190109175437_1.jpg.88ff8b5683b0d7eebcbeaab8ca8fe606.jpg

The BD Sheath, at its last static Phase, already pointing at an upward angle, as intended.

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An excellent transition to the next phase. Works nicely, but demonstrates that one Hoodie is determining the first floppy position of the rest.

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If you would like any other information from my saves or logs, just let me know.

Posted

Don't know what's up with the balls.

The schlong angle thing has to do with SLA integration. The way it was before, schlongs were fully unsheathed at arousal 50 and above, so basically half the time. They started to unsheath at 20 or so, almost right away. So people were running around with their dongs out most of the time. I changed it so anything below 50 is fully sheathed (IIRC), and it goes up from there.

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Your points about angle of the emerging slit schlong are reasonable. The human dick responds to the sos bones throughout tho, so it should be fine--the foreskin just pulls back at a higher angle, which I think is realistic.

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Posted
13 hours ago, Bad Dog said:

Don't know what's up with the balls.

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Neither do I. It only seems to show up with the newest version of SOS, that, or I never noticed it before. It likely has to do with strange interactions with ambient occlusion with ENB. Certain angles and lighting conditions cause them to appear to vibrate. Even standing in the same spot and just looking from a different angle with a free camera can cause the effect. I hadn’t seen this happening before, and i’m unsure how to best display what it looks like, but I think I could try and make a GIF of the effect as it appears and disappears from view.

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EDIT: It turns out that the Paint Shaker balls issue is that of Framerate, Just limit the framerate to 100fps and the strange vibrations should subside. Unfortunately, using the FPS limiter in ENB causes weird frame rate issues no matter the setting, even at a cap of 144 fps?

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With regards to the angle of the slit, I had created the images using the ā€œBend Downā€ and ā€œBend Upā€ commands in the SOS menu. I suppose that the angles of the hoodies, since the stage advances were adjusted, correspond to degrees or sometime similar, thus, all of them would Ā start a little higher up.

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Posted
21 hours ago, mansamusa1336 said:

Neither do I. It only seems to show up with the newest version of SOS, that, or I never noticed it before. It likely has to do with strange interactions with ambient occlusion with ENB. Certain angles and lighting conditions cause them to appear to vibrate. Even standing in the same spot and just looking from a different angle with a free camera can cause the effect. I hadn’t seen this happening before, and i’m unsure how to best display what it looks like, but I think I could try and make a GIF of the effect as it appears and disappears from view.

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EDIT: It turns out that the Paint Shaker balls issue is that of Framerate, Just limit the framerate to 100fps and the strange vibrations should subside. Unfortunately, using the FPS limiter in ENB causes weird frame rate issues no matter the setting, even at a cap of 144 fps?

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With regards to the angle of the slit, I had created the images using the ā€œBend Downā€ and ā€œBend Upā€ commands in the SOS menu. I suppose that the angles of the hoodies, since the stage advances were adjusted, correspond to degrees or sometime similar, thus, all of them would Ā start a little higher up.

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The first schlong change starts at 40 arousal, the next 60, and the final one is 80. So yeah, getting unsheathed happens a lot slower.

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I wouldn't mind an MCM to change that, since the values are based on global vars in the BDHS.ESM. But that's a bit of work for something so minor.

Posted

The bug on the sheath balls on the argonian must be because of the pubes being invisible when I erased them on the argonian version of the texture.

Posted

Is there a way to get this mod to work with SAM if i have SOS and Sam working together??? i guide on load order or whatever else would really help.

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i got sos and sam to work together just fine, but now whenever i swith to the sheath it wont get hard, and the slit wont show up at all. same with the orc schlong by BadDog.Ā 

Posted
On 4/12/2017 at 6:07 PM, purenexus said:

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Dammit you beat me to it. But probably for the better, since I would have probably butchered it in my attempts.

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A bit of a question, but I assume that these textures are also specific to the Cerinian race?

There's a new link 4 the 2.0 version of Cerinian race? Mean the one with SOS support. As seems the file linked here is missing.

Posted

So uuhm how do i replace with my own textures as i am kinda confused. Installing after the textures after the mod doesn't do anything and i looked at trying to do it manually but i got kinda confused with which textures i should replace.

Posted

for some reason these scholongs are not getting erect when im out of sex scene they only get erect when im in sex scene i have sos enabled is sexlab aroused redux btw

Posted
On 4/12/2017 at 6:07 PM, purenexus said:

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Dammit you beat me to it. But probably for the better, since I would have probably butchered it in my attempts.

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A bit of a question, but I assume that these textures are also specific to the Cerinian race?

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Can you reupload the link and/or the files plz? Link seems ro be dead...

  • 2 weeks later...
  • 2 weeks later...
Posted
8 hours ago, PsychosCreed said:

so I don't have to use floppy sos for these

You don't, if you have HDT set up.

Posted
On 1/23/2019 at 6:30 PM, cobaltxevion said:

Can you reupload the link and/or the files plz? Link seems ro be dead...

Should be working now.

On 1/18/2019 at 8:56 AM, jmine said:

So uuhm how do i replace with my own textures as i am kinda confused. Installing after the textures after the mod doesn't do anything and i looked at trying to do it manually but i got kinda confused with which textures i should replace.

Not enough info to say. If you mean you want your body textures, you aren't loading them properly. There's no magic there.

On 2/4/2019 at 3:34 PM, tmblrfish said:

The textures what come with mod was conflicting with my current, so i deleted them, is it possible to release just sos schlongs without female textures ?

Nope. Do what the OP says, load yours after this and you'll be fine.

Posted

yeah did like op was saying all smooth rn, one question i've been toying with argonians, is it possible to change the length of argonian dick ?Ā  Cannot get the settings in RM and the potions do not work, am i missing something or broke something or ther'es just no such optionĀ 

Posted

Not directly. If you load the SOS Racemenu plugin you get control over the individual SOS bones. If you scale the whole schlong up but scale individual bones down you might get what you want.

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Beware longer dicks poke out the back of heads and such. Or so I hear.Ā 

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