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Dripping when aroused LE


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Posted

latest version was made from merger of 2 esps, thats possible cause of 2 mcms

i have no problems, those who do, might want to make clean save or setstage ski_configmanagerinstance 1

 

For me last working version of this mod is DW 2015-10-10.
All newer versions not work..
MCM is working, but do not show any effect independently from aroused degree.
and in MCM "affected actors" is empty.
 
new game do not help.
 
instaled
SexLab 1.60 fix 2
SexLabAroused V27a
...and others...
 
maybe more any mods need install?

 

papyrus log?

 

Start a new game, went to the fortress of Helgen.
In "sexlab aroused" held up arousal 70 - Dripping effect is working (and "Dripping actors" is not empty).
 
Start a new game, went out of the fortress of Helgen.
Then has configured "sexlab" and "sexlab aroused" (and another 2-3 mods on the activation of sex).
After saving, restart the game and load save held up arousal in "sexlab aroused" to 95...
dripping effects do not work, the list of "Affected actors" is empty.
After sex "cum effect" is not work.
Other effects also not work.
 
After update to "DW 2015-12-30" on old savegame MCM menu is working, now is not duplicated. But effects not working.
Posted

 

latest version was made from merger of 2 esps, thats possible cause of 2 mcms

i have no problems, those who do, might want to make clean save or setstage ski_configmanagerinstance 1

 

For me last working version of this mod is DW 2015-10-10.
All newer versions not work..
MCM is working, but do not show any effect independently from aroused degree.
and in MCM "affected actors" is empty.
 
new game do not help.
 
instaled
SexLab 1.60 fix 2
SexLabAroused V27a
...and others...
 
maybe more any mods need install?

 

papyrus log?

 

Start a new game, went to the fortress of Helgen.
In "sexlab aroused" held up arousal 70 - Dripping effect is working (and "Dripping actors" is not empty).
 
Start a new game, went out of the fortress of Helgen.
Then has configured "sexlab" and "sexlab aroused" (and another 2-3 mods on the activation of sex).
After saving, restart the game and load save held up arousal in "sexlab aroused" to 95...
dripping effects do not work, the list of "Affected actors" is empty.
After sex "cum effect" is not work.
Other effects also not work.
 
After update to "DW 2015-12-30" on old savegame MCM menu is working, now is not duplicated. But effects not working.

 

i think your script engine is overloaded, there lots of dump stacks

Posted

Glad to see the arousal visuals got saved from the forum reset.  I use it and like it.  However, I changed the high arousal IMAD to make it less frustrating (the double vision others are complaining about).  Some combinations of devious gear can leave you at high arousal most of the time and it gets annoying after a while.  Attached a screenshot from CK with the IMAD settings I ended up with.  It's fairly subtle but still noticeable.

 

I tried playing with the IMAD animation settings to create a subtle pulsing but it seems like skyrim briefly clears the effect before reapplying it so it had an annoying flicker.

post-1008371-0-96383600-1451581415_thumb.png

Posted

 

I tried playing with the IMAD animation settings to create a subtle pulsing but it seems like skyrim briefly clears the effect before reapplying it so it had an annoying flicker.

that is bcz that AV script had anoying loop break that removes effects and sound, which i fixed

Posted

 

 

Ohhh I see.  I can experiment and check.

 

 

Thank you very much. :)

 

 

I can report that it does but it's hard to see in some positions and it has to be immediately after the sex act with cum

Posted

So why is the cloak spell defaulting to 1 sec? isn't that going to create alot of script lag?

no idea, maybe

are you writing in correct mod thread?

Posted

 

So why is the cloak spell defaulting to 1 sec? isn't that going to create alot of script lag?

no idea, maybe

are you writing in correct mod thread?

 

 

He is. In general, cloak spells seem to create script lag, and most of the mods I've seen that use cloak spells fire it off every second. That seems to be excessive, best I can tell. I set DWA to ~10 seconds, sometimes longer if i'm using something like Slaverun Reloaded.

Posted

 

 

So why is the cloak spell defaulting to 1 sec? isn't that going to create alot of script lag?

no idea, maybe

are you writing in correct mod thread?

He is. In general, cloak spells seem to create script lag, and most of the mods I've seen that use cloak spells fire it off every second. That seems to be excessive, best I can tell. I set DWA to ~10 seconds, sometimes longer if i'm using something like Slaverun Reloaded.

Well I wasn't sure so I asked, since in this mod default is 10 sec and mcm range is 5-120 sec, so you need to use console to set it to 1 sec
Posted

Glad to see the arousal visuals got saved from the forum reset.  I use it and like it.  However, I changed the high arousal IMAD to make it less frustrating (the double vision others are complaining about).  Some combinations of devious gear can leave you at high arousal most of the time and it gets annoying after a while.  Attached a screenshot from CK with the IMAD settings I ended up with.  It's fairly subtle but still noticeable.

 

I tried playing with the IMAD animation settings to create a subtle pulsing but it seems like skyrim briefly clears the effect before reapplying it so it had an annoying flicker.

 

I have CK but have no idea how to get where you got to change the blurry double vision. The Mod is excellent and nicely done but the double vision is making the game hard to play. It seems to happen all of the time probably because of arousal mod or something. I would like to get rid of the blurry double vision thing.

 

Posted

Glad to see the arousal visuals got saved from the forum reset.  I use it and like it.  However, I changed the high arousal IMAD to make it less frustrating (the double vision others are complaining about).  Some combinations of devious gear can leave you at high arousal most of the time and it gets annoying after a while.  Attached a screenshot from CK with the IMAD settings I ended up with.  It's fairly subtle but still noticeable.

 

I tried playing with the IMAD animation settings to create a subtle pulsing but it seems like skyrim briefly clears the effect before reapplying it so it had an annoying flicker.

hm... is it? 

ive set values to those on SS and i dont see difference with or w/o effect

Posted

 

Glad to see the arousal visuals got saved from the forum reset.  I use it and like it.  However, I changed the high arousal IMAD to make it less frustrating (the double vision others are complaining about).  Some combinations of devious gear can leave you at high arousal most of the time and it gets annoying after a while.  Attached a screenshot from CK with the IMAD settings I ended up with.  It's fairly subtle but still noticeable.

 

I tried playing with the IMAD animation settings to create a subtle pulsing but it seems like skyrim briefly clears the effect before reapplying it so it had an annoying flicker.

hm... is it? 

ive set values to those on SS and i dont see difference with or w/o effect

 

 

With my settings the center of the screen isn't blurred but the edges are.  It also jacked up bloom and contrast a little (to signify sensory overload, that everything seems more intense).

 

All of the effects are subtle and could probably do with an increase.  I'd started out pretty light as an overreaction to the doubled vision making it tough to play the game, since some combinations of devious devices can leave you at high arousal pretty much permanently.

 

Hmm.  Since you've got MCM settings, what if you made two different ones - one a bit subtle and one that's more significant.

 

 

One other feature request: clearing the IMAD when the player is in a sexlab animation?  It looks like you can register/unregister for animation events like this:

RegisterForModEvent("HookAnimationStart", "AnimationStart")
UnregisterForModEvent("HookAnimationStart")

And then that calls your AnimationStart event which has a method signature like this:

Event AnimationStart(int threadID, bool HasPlayer)

And then you can hook AnimationEnd the same way to turn it back on (if current arousal warrants it).

 

Err, I don't remember from your code whether you turn it on or off via aroused events, or whether you use a quest or something with conditions.  If it's the latter, have the animationstart event set a bool and have the conditions disable it while that bool is true?

Posted

THIS mod does what Squirt Reborn should do.

More, it allows also custom race's female to squirt, instead of SR that doesn't work with custom races.

Plus, this mod makes also female to drip some juice when high aroused and drip cum after sex.

 

By my point of view, using both is useless, because DW is much more complete and well working.

Posted

THIS mod does what Squirt Reborn should do.

More, it allows also custom race's female to squirt, instead of SR that doesn't work with custom races.

Plus, this mod makes also female to drip some juice when high aroused and drip cum after sex.

 

By my point of view, using both is useless, because DW is much more complete and well working.

 

Thank you!

Posted

First, thanks for this mod.

Second, the heart beats sound irritate me to no end... so i replace it with heavy breathing, maybe somebody like it or not.

 

This is an excellent idea, and by gum those are SEXY sounds!!!!! Yes!  Stuff boring old heartbeats.

But how do I put these sounds in to replace the original, please? There's no Sound FX files in the original mod and I assume they mist be inside the ESP? I'd be grateful for a bit of guidance, thanks!

 

Posted

Ed86

 

I noticed that, even if I set the arousal thresold to 70 (and the drip starts correctly after this value), the hearthbeat sound (or the alternate sound) seems to start at the default value of 50, no matter what value I set.

Is it controlled by a script without counting the arousal setting the user did?

There is a way to change the default value accordling with the one I set?

Posted

Ed86

 

I noticed that, even if I set the arousal thresold to 70 (and the drip starts correctly after this value), the hearthbeat sound (or the alternate sound) seems to start at the default value of 50, no matter what value I set.

Is it controlled by a script without counting the arousal setting the user did?

There is a way to change the default value accordling with the one I set?

sound starts at 30 and increases at 80

Posted

This update 12.30 did remove the 2 entries in MCM, but now the new option are no longer selectable heartbeat or visual effects.. Can I get help please.. 

 

I had those missing, too though they are in the MCM Menu Script. I noticed there's a minor error in the script where a line has "visuals effect" when it should be Visual. It seems to be enough to knock out the two toggles.

 

I altered it and the two menu items reappeared. It's the second line below, the "Visual effect" is the corrected bit:

AddToggleOptionST("GagDrooling_Toggle", "Gag drooling effect", DW_ModState4.GetValue())
			AddToggleOptionST("Visual_Toggle", "Visual effect", DW_ModState5.GetValue())

ED86 you may want to make a correction?  (Apologies for fiddling with your script! (Cringes)).

 

PS might someone please help me with the replacer sounds mentioned above?

 

Posted

First, thanks for this mod.

Second, the heart beats sound irritate me to no end... so i replace it with heavy breathing, maybe somebody like it or not.

what are original files names?

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