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Dripping when aroused LE


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Posted

 

This update 12.30 did remove the 2 entries in MCM, but now the new option are no longer selectable heartbeat or visual effects.. Can I get help please.. 

 

I had those missing, too though they are in the MCM Menu Script. I noticed there's a minor error in the script where a line has "visuals effect" when it should be Visual. It seems to be enough to knock out the two toggles.

 

I altered it and the two menu items reappeared. It's the second line below, the "Visual effect" is the corrected bit:

AddToggleOptionST("GagDrooling_Toggle", "Gag drooling effect", DW_ModState4.GetValue())
			AddToggleOptionST("Visual_Toggle", "Visual effect", DW_ModState5.GetValue())

ED86 you may want to make a correction?  (Apologies for fiddling with your script! (Cringes)).

 

PS might someone please help me with the replacer sounds mentioned above?

 

 

How Dare you Correct Me?(Ssstab!)

 

well i dont think it fixes anything, its just a string, it can even be empty

i think its just mcm slowly updates

 

PS you just replace game default sounds, so when ur low on health you will hear breathing

Posted

 

 

This update 12.30 did remove the 2 entries in MCM, but now the new option are no longer selectable heartbeat or visual effects.. Can I get help please.. 

 

I had those missing, too though they are in the MCM Menu Script. I noticed there's a minor error in the script where a line has "visuals effect" when it should be Visual. It seems to be enough to knock out the two toggles.

 

I altered it and the two menu items reappeared. It's the second line below, the "Visual effect" is the corrected bit:

AddToggleOptionST("GagDrooling_Toggle", "Gag drooling effect", DW_ModState4.GetValue())
			AddToggleOptionST("Visual_Toggle", "Visual effect", DW_ModState5.GetValue())

ED86 you may want to make a correction?  (Apologies for fiddling with your script! (Cringes)).

 

PS might someone please help me with the replacer sounds mentioned above?

 

 

how dare you correct Me?

 

well i dont think it fixes anything, its just a string, it can even be empty

i think its just mcm slowly updates

 

PS you just replace game default sounds, so when ur low on health you will hear breathing

 

 

 

Phew!! I am glad you not going to ban me! :blush:

Actually this did make an immediate MCM change but anyway - it will keep me happy. Thank you for the information on the sound files; I will go and track them down.

Posted

 

First, thanks for this mod.

Second, the heart beats sound irritate me to no end... so i replace it with heavy breathing, maybe somebody like it or not.

what are original files names?

 

mmm

 

Sound\fx\ui\health\heartbeat\ui_health_heartbeat_a_lp.wav

Sound\fx\ui\health\heartbeat\ui_health_heartbeat_b_lp.wav

 

SOUNDS.BSA

 

so you need MO for simple clic clic and go

Posted

 

 

First, thanks for this mod.

Second, the heart beats sound irritate me to no end... so i replace it with heavy breathing, maybe somebody like it or not.

what are original files names?

 

mmm

 

Sound\fx\ui\health\heartbeat\ui_health_heartbeat_a_lp.wav

Sound\fx\ui\health\heartbeat\ui_health_heartbeat_b_lp.wav

 

SOUNDS.BSA

 

so you need MO for simple clic clic and go

 

mmm

 

heavy breathing?

Posted
Someone tried to install this mod together with the mod Milk Mod Economy?

It not working after version DW 2015-10-10 (2015-10-10 works fine).

Recent experiments have shown, that if in plugins.txt put DW after Milk Mod, then in DW work only MCM menu, but the mod does not work (no effects in MCM the affected actors list is empty).

And if put DW before Milk Mod, the DW is working - all drips, and the names appear in the list of affected characters ....

But it breaks Milk Mod - is missing or corrupt MCM menu and Milk Mod not working.

And if make the save, then later when i try to download it - CTD.

If install mods separate - they working good.

I tried to install mods to lighter Skyrim assembly (none dump stacks in papirus log, and saves loading even outdoor area),

but the same thing -  mods are not working together.

Posted

try this, no to overwrites

 

Someone tried to install this mod together with the mod Milk Mod Economy?
It not working after version DW 2015-10-10 (2015-10-10 works fine).
Recent experiments have shown, that if in plugins.txt put DW after Milk Mod, then in DW work only MCM menu, but the mod does not work (no effects in MCM the affected actors list is empty).
And if put DW before Milk Mod, the DW is working - all drips, and the names appear in the list of affected characters ....
But it breaks Milk Mod - is missing or corrupt MCM menu and Milk Mod not working.
And if make the save, then later when i try to download it - CTD.
If install mods separate - they working good.
I tried to install mods to lighter Skyrim assembly (none dump stacks in papirus log, and saves loading even outdoor area),
but the same thing -  mods are not working together.

 

 

data.rar

Posted

 

try this, no to overwrites 

 

compared my scripts folder:
slaFrameworkScr.pex - same as mine
SOS_SetupQuest_Script.pex - no file
zadLibs.pex - different (may be translated)
zbfBondageShell.pex - different
 
slaFrameworkScr.psc - same as mine
SOS_SetupQuest_Script.psc - no file
zadLibs.psc - same as mine
zbfBondageShell.psc - different
 
Tryed copy with no overwrites and with overwrites - not help.
Posted

 

 

try this, no to overwrites 

 

compared my scripts folder:
slaFrameworkScr.pex - same as mine
SOS_SetupQuest_Script.pex - no file
zadLibs.pex - different (may be translated)
zbfBondageShell.pex - different
 
slaFrameworkScr.psc - same as mine
SOS_SetupQuest_Script.psc - no file
zadLibs.psc - same as mine
zbfBondageShell.psc - different
 
Tryed copy with no overwrites and with overwrites - not help.

 

try installing schlongs of skyrim

Posted

 

 

try installing schlongs of skyrim

 

installed Schlongs of Skyrim - Light.

need full version?

then i will try later...

 

full i guess

Posted

 

 

try installing schlongs of skyrim

 

installed Schlongs of Skyrim - Light.

need full version?

then i will try later...

 

or try new version w/o sos

Posted

 

 

 

try installing schlongs of skyrim

 

installed Schlongs of Skyrim - Light.

need full version?

then i will try later...

 

or try new version w/o sos

 

DW 2016-01-19 still not work for me.
(I do not install SOS)
 
I think the problem is the conflicting functions - they are in both mods DW and Milk:
 
int Function GetActorArousal(Actor akActor)
bool Function IsWearingZaZGag (Actor akActor)
 
It may be worth trying to change the names of functions?
e.g. make such:
 
int Function DW_GetActorArousal(Actor akActor)
bool Function DW_IsWearingZaZGag (Actor akActor)
 
I made a patch DW.esp using TES5Edit, and DW mod began to work even together with Milk mod.
(I can not compile scripts, otherwise i would have tried to change the scripts)
With this patch does not work probably drooling by ZaZGag, but works by DDi.
The patch bring back dependence on SexLabAroused for effect:
DW_Dripping_MagicEffect "DW_Dripping" [MGEF:XX0012C7]
 
it is working for load sequence:
MilkModNEW.esp
MilkModNEW HF.esp
DW.esp
 
but still causes CDT and breaks Milk Mod for load sequence:
DW.esp
MilkModNEW.esp
MilkModNEW HF.esp
 
(with version DW 2015-12-30 TES5Edit method did not work)
 
 
It seems to have a little problem with new version:
when  ( light < rank < heavy )  effects blurred vision is blinking at each update (10s).
 
I think string 123 of script DW_DrippingScr.psc need correct to:
if bLowArousalVisual == true && !(rank >= MCM.DW_effects_light.GetValue() && rank < MCM.DW_effects_heavy.GetValue())

DW 2016-01-19 Patch for Conflict with MilkMod.rar

Posted

 

 

 

try installing schlongs of skyrim

 

installed Schlongs of Skyrim - Light.

need full version?

then i will try later...

 

or try new version w/o sos

 

DW 2016-01-19 still not work for me.

(I do not install SOS)

 

I think the problem is the conflicting functions - they are in both mods DW and Milk:

 

int Function GetActorArousal(Actor akActor)

bool Function IsWearingZaZGag (Actor akActor)

 

It may be worth trying to change the names of functions?

e.g. make such:

 

int Function DW_GetActorArousal(Actor akActor)

bool Function DW_IsWearingZaZGag (Actor akActor)

 

I made a patch DW.esp using TES5Edit, and DW mod began to work even together with Milk mod.

(I can not compile scripts, otherwise i would have tried to change the scripts)

With this patch does not work probably drooling by ZaZGag, but works by DDi.

The patch bring back dependence on SexLabAroused for effect:

DW_Dripping_MagicEffect "DW_Dripping" [MGEF:XX0012C7]

 

it is working for load sequence:

MilkModNEW.esp

MilkModNEW HF.esp

DW.esp

 

but still causes CDT and breaks Milk Mod for load sequence:

DW.esp

MilkModNEW.esp

MilkModNEW HF.esp

 

(with version DW 2015-12-30 TES5Edit method did not work)

 

 

It seems to have a little problem with new version:

when  ( light < rank < heavy )  effects blurred vision is blinking at each update (10s).

 

I think string 123 of script DW_DrippingScr.psc need correct to:

if bLowArousalVisual == true && !(rank >= MCM.DW_effects_light.GetValue() && rank < MCM.DW_effects_heavy.GetValue())

 

okay... try this one

scripts.7z

Posted

So I upgraded this mod to its current version from an old one from a few months ago, but I've just had this one small bug... Sort of. The "blurry vision" isn't really blurry. In fact, everything is pitch black for my character. I'm not sure if it's a mod conflict but any help will be appreciated.

 

(Also, if someone already asked about this, I couldn't find it... or maybe I'm just as blind as my character is)

Posted

 

okay... try this one

 

Strange, but it still does not work (together with Milk mod)...
self.GetActorArousal(PlayerREF)
I have seen such a function call in Milk mod, too, I thought that it should work. But not work.
With my patched DW.esp mod working, but also depends from mods load sequence.
 
blurred vision is not blinking now, but it shows other issue.
 
strings:
LowArousalVisual.Apply((rank - MCM.DW_effects_light.GetValue()) / 50)
and
HighArousalVisual.Apply((rank - MCM.DW_effects_heavy.GetValue()) / 50)
executed only once when entering the ranges (light <= rank < heavy) or (rank >= heavy)
then effects strength not changes while (bLowArousalVisual = true) or (bHighArousalVisual = true)
 
On the idea of the visual effect should increase/decrease with aroused increasing/decreasing ?
Posted

After last update with double MCM menu scared me a little  :P i am glad i did decide upgrade to latest version! I love breathing sound effects a lot, thank you ishmirce too! I also had a look at the one you just posted, i really liked "73145_1062601.wav" and "Breath Woman Sound Effect.wav", i will probably use one of those instead of current DW_Breathing_a_lp.wav, which i fell was to strong for low arousel...

 

I hope you don't mind two question/request?

 

-i was thinking that in the MCM setting for low and high effect, heartbeat would be considered high effect? But at least in my game, it already starts at low, could you change it to only start with high?

 

-maybe it would be possible, to have all those effect, but mostly the breath and hearbeat, not to play all the time, but like in interval? like every five seconds?

 

Also thank you for great mod!

Posted

So I upgraded this mod to its current version from an old one from a few months ago, but I've just had this one small bug... Sort of. The "blurry vision" isn't really blurry. In fact, everything is pitch black for my character. I'm not sure if it's a mod conflict but any help will be appreciated.

 

(Also, if someone already asked about this, I couldn't find it... or maybe I'm just as blind as my character is)

This sounds like the problem I had with the last two updates. 

 

When I updated, this Mod was last to load in my load order.  After running LOOT the problem has not returned.

Posted

 

So I upgraded this mod to its current version from an old one from a few months ago, but I've just had this one small bug... Sort of. The "blurry vision" isn't really blurry. In fact, everything is pitch black for my character. I'm not sure if it's a mod conflict but any help will be appreciated.

 

(Also, if someone already asked about this, I couldn't find it... or maybe I'm just as blind as my character is)

This sounds like the problem I had with the last two updates. 

 

When I updated, this Mod was last to load in my load order.  After running LOOT the problem has not returned.

 

 

Yeah, I always run loot, so I'm not entirely sure why it did that, maybe because it was the first time the effects have been installed. Anyway, I forgot to update my comment, but I hopped back onto the game an hour or two afterwards, and it seemed to have fixed itself, so I'm all good.

Posted

 

okay... try this one

Strange, but it still does not work (together with Milk mod)...

self.GetActorArousal(PlayerREF)

I have seen such a function call in Milk mod, too, I thought that it should work. But not work.

With my patched DW.esp mod working, but also depends from mods load sequence.

 

blurred vision is not blinking now, but it shows other issue.

 

strings:

LowArousalVisual.Apply((rank - MCM.DW_effects_light.GetValue()) / 50)

and

HighArousalVisual.Apply((rank - MCM.DW_effects_heavy.GetValue()) / 50)

executed only once when entering the ranges (light <= rank < heavy) or (rank >= heavy)

then effects strength not changes while (bLowArousalVisual = true) or (bHighArousalVisual = true)

 

On the idea of the visual effect should increase/decrease with aroused increasing/decreasing ?

I'll be back from work in around 10 hours, you can try removing everything from plugin scripts and make them return 0 or false, compile and see if that works
Posted

 

 

 

 

try installing schlongs of skyrim

 

installed Schlongs of Skyrim - Light.

need full version?

then i will try later...

 

or try new version w/o sos

 

DW 2016-01-19 still not work for me.
(I do not install SOS)
 
I think the problem is the conflicting functions - they are in both mods DW and Milk:
 
int Function GetActorArousal(Actor akActor)
bool Function IsWearingZaZGag (Actor akActor)
 
It may be worth trying to change the names of functions?
e.g. make such:
 
int Function DW_GetActorArousal(Actor akActor)
bool Function DW_IsWearingZaZGag (Actor akActor)
 
I made a patch DW.esp using TES5Edit, and DW mod began to work even together with Milk mod.
(I can not compile scripts, otherwise i would have tried to change the scripts)
With this patch does not work probably drooling by ZaZGag, but works by DDi.
The patch bring back dependence on SexLabAroused for effect:
DW_Dripping_MagicEffect "DW_Dripping" [MGEF:XX0012C7]
 
it is working for load sequence:
MilkModNEW.esp
MilkModNEW HF.esp
DW.esp
 
but still causes CDT and breaks Milk Mod for load sequence:
DW.esp
MilkModNEW.esp
MilkModNEW HF.esp
 
(with version DW 2015-12-30 TES5Edit method did not work)
 
 
It seems to have a little problem with new version:
when  ( light < rank < heavy )  effects blurred vision is blinking at each update (10s).
 
I think string 123 of script DW_DrippingScr.psc need correct to:
if bLowArousalVisual == true && !(rank >= MCM.DW_effects_light.GetValue() && rank < MCM.DW_effects_heavy.GetValue())

 

okay.... well.... i guess its either install optionals, (sos full) or make empty plugin(SOS) scripts

 

not sure how to easily fix that, at least i can reproduce issue

 

Posted
I tried install full SOS...

and mod began working and not conflicting with milk mod now.

tried also DW 2015-12-30 and it working.

tried fully uninstal SOS (light and full) and mods again conflicting. 

Posted
I tried modify script for smooth change of visual effect strength with arousal increasing/decreasing.

also it may lower load to papirus.

effects blurred vision will be blinking at each change of arousal but it is much rarer then script polling rate.

also corrected Sound.SetInstanceVolume()

I think parametre must be: str - MCM.DW_effects_light.GetValue()/100

Ed86, please try compile a script ?

DW_DrippingScr DW 2016-01-20 Test.rar

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