Ed86 Posted February 17, 2016 Author Posted February 17, 2016 How long is this visual effect up? Can get rid of it even when im under the threshold. Is there maybe a command to disable this? until its removed by script, which is 10s by defaultTAB-MCM-DVA-disable Heavy Visuals effect\Light Visuals effect Wasn't 10 sec more... But i fixed it somehow so everything is ok now. Its magic! I'm unable to toggle on any of the gag drooling or heartbeat effectsInstall SLA, Ddi, reinstall mod with correct options
DonQuiWho Posted February 18, 2016 Posted February 18, 2016 FWIW, I've had similar problems to some of those mentioned above New Game setup, mods activated in sequence, with, I think, all dependencies in place before this mod was added to save Couldn't get the blurred effect to disappear at all. Tried changing the thresholds, waiting for script poll time of 10 secs, reduced that to 5 sec with no effect, Moved time forward 24 hours, and all made no difference Sorted by uninstall, restart without mod, save, clean save, reinstall, and immediately changed options to exclude blur and heartbeat Something is maybe a bit more sticky than my PC and NPCs?... And it is so funny watching the ceiling leak, with excess arousal dripping through the floorboards from the overly excited NPC one storey up.... LOL
Yuni Posted February 20, 2016 Posted February 20, 2016 I'm bugged as hell. Stuck in double-vision mode. Turned off all vision distortions in the MCM. Waited a good few in-game hours of real time. Effect won't go away or disable, it's not even enabled and I'm under the threshold. This file might be ruined right now. Have tried rebooting game, have tried loading save file. What did this mod DO to me? DX Gonna check if it needs updated. Edit: I needed to update it, but I'm still bugged to hell. Those 10 seconds pass, I disable the blurred vision, under the threshold, file is broken right now. >< Is there a script you can give me to fix this? A console command to turn off this vision blur? Edit 2: For those having my problem: 1: Save A 2: Quit 3: Uninstall Dripping When Wet 4: Load save A 5: Save B 6: Quit 7: Install Dripping When Wet 8: Load save B.
Ed86 Posted February 20, 2016 Author Posted February 20, 2016 Ed86: Everything was always working fine with your mod so I don't have bad reports to do. There is only one thing that I hope you will add, one day: a thresold slider to set the "heartbeat, breathing" starting minimum value. Actually, the breathing thing seems to start at an arousal value (for the Player) of 30. It's really too low, by my point of view and sometimes, while sneaking in silent dungeons, it's a bit annoying and interfering with my habits to "ear" enemies' noises. Anyway, I tried to change the value in the script but I always failed to recompile it. Don't know why. If you want to compile scripts, you need extracted sources of SL, SkyUi SDK, (optionals: SLA, SOS, Zaz, DDi) install mod w/o plugins, compile
Ed86 Posted February 20, 2016 Author Posted February 20, 2016 Should this be an answer? The answer you seek is an unknown to me, already have i shared the widom of sources requirements. You must use the force to move the sliders in mcm, in order to achieve desired values of audio effects activation.
NicoleDragoness Posted February 21, 2016 Posted February 21, 2016 Ok, SORRY. I still had the previous version. There is nothing in the Main Page or in the Download Page that says the new latest version HAS the sliders I asked for. Apologize.
Ed86 Posted February 21, 2016 Author Posted February 21, 2016 Ok, SORRY. I still had the previous version. There is nothing in the Main Page or in the Download Page that says the new latest version HAS the sliders I asked for. Apologize. This site should have an option where once mod update available, team of properly equipped and trained forces would dispatch to your location to provide all nesesarry manipulations
throwaway219 Posted February 21, 2016 Posted February 21, 2016 I sometimes get the light visual effect stuck on my after a sexlab animation that lowers my arousal below the threshold. Using the latest version (2016-02-01). I use the following configuration: Light visuals, but not heavy visuals Stop visual effect during SL animation Both audio effects I don't remember whether the audio effects are configured to stop during SL animation Thresholds are 40/80 From the console, IsImageSpaceActive DW_LightArousal returns true, and the console command to deactivate image space modifiers worked successfully. Quick glance through the code didn't show any obvious bugs... 1
Ed86 Posted March 1, 2016 Author Posted March 1, 2016 I sometimes get the light visual effect stuck on my after a sexlab animation that lowers my arousal below the threshold. Using the latest version (2016-02-01). I use the following configuration: Light visuals, but not heavy visuals Stop visual effect during SL animation Both audio effects I don't remember whether the audio effects are configured to stop during SL animation Thresholds are 40/80 From the console, IsImageSpaceActive DW_LightArousal returns true, and the console command to deactivate image space modifiers worked successfully. Quick glance through the code didn't show any obvious bugs... it would be nice if there were something like IsImageSpaceActive in papyrus... does other effects like dripping still apply?
Dave0000 Posted March 1, 2016 Posted March 1, 2016 super awesome mod... really nice ... using it instead of sex lab squirt. perfect
aim4it Posted March 1, 2016 Posted March 1, 2016 Is there a command to reset the screen space shader because currently my character has 0 arousal but the visuals are stuck on my screen. I think it happened because of DCL broken tentacle parasite armor was driving my character crazy so often.
throwaway219 Posted March 2, 2016 Posted March 2, 2016 Is there a command to reset the screen space shader because currently my character has 0 arousal but the visuals are stuck on my screen. I think it happened because of DCL broken tentacle parasite armor was driving my character crazy so often. Yes. Enter these commands into the console: RemoveImageSpaceModifier DW_LowArousal RemoveImageSpaceModifier DW_HighArousal 1
throwaway219 Posted March 2, 2016 Posted March 2, 2016 I sometimes get the light visual effect stuck on my after a sexlab animation that lowers my arousal below the threshold. Using the latest version (2016-02-01). I use the following configuration: Light visuals, but not heavy visuals Stop visual effect during SL animation Both audio effects I don't remember whether the audio effects are configured to stop during SL animation Thresholds are 40/80 From the console, IsImageSpaceActive DW_LightArousal returns true, and the console command to deactivate image space modifiers worked successfully. Quick glance through the code didn't show any obvious bugs... it would be nice if there were something like IsImageSpaceActive in papyrus...does other effects like dripping still apply? Not sure - I'll take notes next time it happens. What if you saved a variable that held the last arousal value that you used so you could be sure to update... no, crap, just looked at the code, you already have rankPrev. Ok, reading through the code more, my hunch is that maybe you aren't getting an AnimationEnd event for some reason, so bAnimating stays true, so the visual effects don't get applied/removed anymore. I am certain that it an animation of some sort that reduced arousal but left the visual effect stuck, but it's definitely not 100% of the time or even 20%. A couple of suggestions: You could call zadlibs.IsAnimating() to doublecheck when the image space is applied, bAnimating is true, and rank < threshold. You could add logging to OnUpdate during any of the less-common scenarios (like when you skip updates when bAnimating is true), when you apply/remove the visual effect, and in AnimationStart and AnimationEnd. That might help figure out what's going on.
Ed86 Posted March 2, 2016 Author Posted March 2, 2016 (edited) I sometimes get the light visual effect stuck on my after a sexlab animation that lowers my arousal below the threshold. Using the latest version (2016-02-01). I use the following configuration: Light visuals, but not heavy visuals Stop visual effect during SL animation Both audio effects I don't remember whether the audio effects are configured to stop during SL animation Thresholds are 40/80 From the console, IsImageSpaceActive DW_LightArousal returns true, and the console command to deactivate image space modifiers worked successfully. Quick glance through the code didn't show any obvious bugs... it would be nice if there were something like IsImageSpaceActive in papyrus... does other effects like dripping still apply? Not sure - I'll take notes next time it happens. What if you saved a variable that held the last arousal value that you used so you could be sure to update... no, crap, just looked at the code, you already have rankPrev. Ok, reading through the code more, my hunch is that maybe you aren't getting an AnimationEnd event for some reason, so bAnimating stays true, so the visual effects don't get applied/removed anymore. I am certain that it an animation of some sort that reduced arousal but left the visual effect stuck, but it's definitely not 100% of the time or even 20%. A couple of suggestions: You could call zadlibs.IsAnimating() to doublecheck when the image space is applied, bAnimating is true, and rank < threshold. You could add logging to OnUpdate during any of the less-common scenarios (like when you skip updates when bAnimating is true), when you apply/remove the visual effect, and in AnimationStart and AnimationEnd. That might help figure out what's going on. The way I see it, problem caused by script lag ie: When script runs, its values get locked and script can't receive animation update, but that is unlikely since script should run to the point of allpying/removing visuals almost instantly(i guess), that is if engine doesn't lag Probably this might be fixed if using global variable to store true or false but have doubts Zad libs isn't an option since it would require dd dependency The bad thing is I found no way to check if image space is applied, there used to be something in geck but in ck probably got removed well other solution that would probably work is to remove heavy visuals and always apply light visuals with streight equal to arousal but that doesnt answer q: does sound gets stuck too or not Edited March 2, 2016 by Ed86
804137081 Posted April 1, 2016 Posted April 1, 2016 I used it,the effect is not obvious very much.Could you make a clear version?
Caiena Posted April 3, 2016 Posted April 3, 2016 Venerable, Ed86! I want to express my gratitude for the excellent Mod! Mod this small, but extremely atmosphere! Thank you! And, if I may, a few words about the work. Dripping from the pussy - a difficult task. Firstly, it is not always clear. Secondly, in the first person, it is not visible at all. Difficult, yes. Visual effects - much clearer. But there is also a problem. The game is a game. Do not always be able to immediately reduce sexual arousal Heroines. But the sound ... That's it! Yes! You just do not think that I command you to do that! You Thread! You're holding a deck of cards in his hands! Hmm, continue .. About the Sound, there are a couple of thoughts. Firstly volume. The heartbeat is heard well, and there is no breath. I am going on the road. The breeze, the sound of high heels. And yet, there is no sound of breathing. I showed courage and a little bit corrected the DW.esp in TES5Edit. In the branch "Sound Descriptor", I reduced the value "Static Attenuation (db)" for DW_Breathing_a_lp.wav file - up to 8. For DW_Breathing_b_lp.wav file, the value decreased - up to 2. It has become much better. Here it is necessary to understand, I did it for my sound card configuration. Then, I changed DW_Breathing_a_lp on other audio files. It was even better! The file is located here, who wants to, take it. There is another thought. Ed86, you broke the sound of breathing 3 fragment. Algorithm: silence - the quiet breathing sound - loud sounds of breathing. But in the first segment, there is a decline in health, strength and magic! There is a plugin Exhaustion. Look at him. It can help than ... By the way, in the plug-in wav-file there is broken into pieces. This can come in handy. In conclusion, I want to wish you success! With gratitude, Caiena.
gaikerx Posted April 16, 2016 Posted April 16, 2016 not work for me. no dripping no leaking. I need some help Papyrus.0.log
Ed86 Posted April 17, 2016 Author Posted April 17, 2016 I used it,the effect is not obvious very much.Could you make a clear version? no not work for me. no dripping no leaking. I need some help reinstall mod with correct integration scripts
Ed86 Posted April 17, 2016 Author Posted April 17, 2016 Venerable, Ed86! I want to express my gratitude for the excellent Mod! Mod this small, but extremely atmosphere! Thank you! And, if I may, a few words about the work. Dripping from the pussy - a difficult task. Firstly, it is not always clear. Secondly, in the first person, it is not visible at all. Difficult, yes. Visual effects - much clearer. But there is also a problem. The game is a game. Do not always be able to immediately reduce sexual arousal Heroines. But the sound ... That's it! Yes! You just do not think that I command you to do that! You Thread! You're holding a deck of cards in his hands! Hmm, continue .. About the Sound, there are a couple of thoughts. Firstly volume. The heartbeat is heard well, and there is no breath. I am going on the road. The breeze, the sound of high heels. And yet, there is no sound of breathing. I showed courage and a little bit corrected the DW.esp in TES5Edit. In the branch "Sound Descriptor", I reduced the value "Static Attenuation (db)" for DW_Breathing_a_lp.wav file - up to 8. For DW_Breathing_b_lp.wav file, the value decreased - up to 2. It has become much better. Here it is necessary to understand, I did it for my sound card configuration. Then, I changed DW_Breathing_a_lp on other audio files. It was even better! The file is located here, who wants to, take it. There is another thought. Ed86, you broke the sound of breathing 3 fragment. Algorithm: silence - the quiet breathing sound - loud sounds of breathing. But in the first segment, there is a decline in health, strength and magic! There is a plugin Exhaustion. Look at him. It can help than ... By the way, in the plug-in wav-file there is broken into pieces. This can come in handy. In conclusion, I want to wish you success! With gratitude, Caiena. well idk, i think its quite visible in action, even though its hard to see on SS below, since im satisfied with effect and dont know how to change particle effect in mesh, someone else should do it visuals were provided by other users, im not really interested or know how to configure imagespaces, if someone makes a good image space that can scale from.. let say 25-100 arousal in a ...fluid way then sure, i can replace existing ones as to sounds... well its probably up to personal preference, i like current ones, they sound natural, w/o porn/hentai moans, just huddling breath with light subtle moans at high arousal i want to keep this mod immersive w/o dragonborn running around skyrim screaming something like "yeah baby im cumming!!!!" there were some sound packs in thread, but i dont like them nor yours, for me, they're not immersive and i dont like that simple breath... too simple as to heartbeat, i was 2 lazy to change it from default one, and its too loud, ill try to fix that =)
WindWaker4D Posted April 26, 2016 Posted April 26, 2016 Hi so I'd love some help with an issue I'm experiencing. When I reduce my arousal beneath the threshold required for the visual effects to take place they don't actually go, so, any fixes?
Ed86 Posted April 26, 2016 Author Posted April 26, 2016 Hi so I'd love some help with an issue I'm experiencing. When I reduce my arousal beneath the threshold required for the visual effects to take place they don't actually go, so, any fixes? depends on how they dont go away it may take time for script to run and remove it, delay you set in mcm if it stays much longer, then there can be problem with your script engine or it can be game bug(i'd like to think so) save/load should solve this
Guest Posted April 29, 2016 Posted April 29, 2016 Is it possible to add breathing effects for npcs without adding it to player? Maybe it's possible to ignore all males include player character.
Ed86 Posted April 29, 2016 Author Posted April 29, 2016 Is it possible to add breathing effects for npcs without adding it to player? Maybe it's possible to ignore all males include player character. I think so
804137081 Posted April 29, 2016 Posted April 29, 2016 Sorry, my English is very poor. There is no waterfall version, but I still like your Mod very much, Can I translate into Chinese and promote it to Chinese players? Of course I'll link to this page.
Ed86 Posted April 29, 2016 Author Posted April 29, 2016 Is it possible to add breathing effects for npcs without adding it to player? Maybe it's possible to ignore all males include player character. try this script Sorry, my English is very poor. There is no waterfall version, but I still like your Mod very much, Can I translate into Chinese and promote it to Chinese players? Of course I'll link to this page. yes if you want "waterfall" you need to change mesh DW_DrippingScr.7z DW.esp
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