ptmc2112 Posted December 3, 2018 Posted December 3, 2018 Whenever I started a new game, I had to save the game after it initialized and set its settings in its mcm (especially if you used alternate start and already made your character), then exited the game and then reloaded the save to work. 1
fjob276 Posted December 6, 2018 Posted December 6, 2018 Hello, I managed to get a floppysos-like effect on SSE with SMP. I made rough XMLs corresponding to arousal levels (still need to work on them) and linked them to the equipable objects from version 1.7 with the nistringextradata. And, to my surprise, it worked quite well. The schlong physics change according to the object equipped. Some scripting and my character now automatically equips the object corresponding to his arousal. Not tested with other actors yet. Maybe this is the way to go for floppysos SSE? 1
zarzil Posted December 7, 2018 Posted December 7, 2018 17 hours ago, fjob276 said: Hello, I managed to get a floppysos-like effect on SSE with SMP. I made rough XMLs corresponding to arousal levels (still need to work on them) and linked them to the equipable objects from version 1.7 with the nistringextradata. And, to my surprise, it worked quite well. The schlong physics change according to the object equipped. Some scripting and my character now automatically equips the object corresponding to his arousal. Not tested with other actors yet. Maybe this is the way to go for floppysos SSE? That's fantastic news. I tried to get this to work and failed miserably, a year or so back - the shaft kept clipping through the balls and I could never work out a decent method of self-collision. Did you have this problem? What version of schlongs of skyrim and SMP were you using? I'm very interested in learning about this!
fjob276 Posted December 8, 2018 Posted December 8, 2018 7 hours ago, zarzil said: That's fantastic news. I tried to get this to work and failed miserably, a year or so back - the shaft kept clipping through the balls and I could never work out a decent method of self-collision. Did you have this problem? What version of schlongs of skyrim and SMP were you using? I'm very interested in learning about this! I have the exact same problem. Best way I could find was to define genitals01 as a bone controlled by animations, so the other ones follow him. With higher arousal, I just define shorter constraints. This way, the penis goes up and gets stiff when erect but I'm not too happy with this, because the base of the penis is static.I'm trying to find a way to rotate genitals01 through SMP but no luck so far. I wonder if genitalslag bones could help? I didn't work on the collisions yet. I use SAM and the latest SMP for SSE. 1
zarzil Posted December 8, 2018 Posted December 8, 2018 Damn! Well, I tested it on SOS and a couple custom schlongs and had that exact result, so it has to be a scripting or animation issue. I'm sure you're on the right track. Keep me updated. I'll do the same for you.
fjob276 Posted December 9, 2018 Posted December 9, 2018 23 hours ago, zarzil said: Damn! Well, I tested it on SOS and a couple custom schlongs and had that exact result, so it has to be a scripting or animation issue. I'm sure you're on the right track. Keep me updated. I'll do the same for you. Here is the XML i use to floppify. It's based on HDT wearable tails SMP beta. It uses LERP to get more smooth movement. It's not floppy enough yet though... There here is also my defaultbbp which points to "samgenitalscolli.xml" which manages the scrotum physics and the collisions. The scrotum is a problem too because it drops too low... Also, the floppyballs.nif, which replaces the dummy object in Floppysos 1.7. It's convenient to change the floppy.XML in real time. Just unequip it, change the XML then reequip it and the changes will be applied. Hope this will help you. floppy.xml samgenitalscolli.xml defaultBBPs.xml floppyBalls.nif 6
Bullfye Posted December 9, 2018 Posted December 9, 2018 On 5/23/2018 at 8:27 AM, tenzan said: Finally managed to tweak the xmls how I like them.. https://gfycat.com/SecretDefiantAmericanlobster https://gfycat.com/ActualInfiniteIvorygull Me too Let me know if you find a good futa mod. I may work on one myself if nothing pops up. You could share this XML files of yours???
Bullfye Posted December 11, 2018 Posted December 11, 2018 On 12/9/2018 at 2:25 PM, Bullfye said: You could share this XML files of yours??? Forget it...it seems that you keep posting this changes but every time someone asks if you can share this no reply comes back... I would love to understand you in this, why not sharing XML files if you manage to get a good thing by tweaking them ? Or why posting this constantly if after you do not share ...??? No matter...Good luck ! 1
endgameaddiction Posted December 11, 2018 Posted December 11, 2018 @Bullfye Tenzen rarely ever comments on LL anymore., let alone updates the futa thread. I don't think it's anything personal. 1
Bullfye Posted December 11, 2018 Posted December 11, 2018 28 minutes ago, endgameaddiction said: @Bullfye Tenzen rarely ever comments on LL anymore., let alone updates the futa thread. I don't think it's anything personal. Was not saying it personal...didn't thought so...but its common around here people don't share things they manage to fix anyway like its some kind of Top Secret project ! It doesn't matter anyway...thanks for the reply ... 1
Ghost5 Posted December 16, 2018 Posted December 16, 2018 Is there a Floppysos SMP version for LE out there?
MilfSimmer Posted January 1, 2019 Posted January 1, 2019 Hi, first of all thanks for this awesome mod, I love it! I didn't had any problem until yet. For some reason when I use the mod "Alternate Actors" the spell "FloppifyCloakApplyEffect" starts to be visible and the effect stays there even when I return to my player. Some days ago had the same problem with an Follower which had the spell effect permanently visible but I didn't notice it was for this spell. Is there anyway to fix this ? I tried to use the "player.sme (ID of the MGEF)" but seems that doesn't work.
OMFGKYLEISDEADxD Posted January 12, 2019 Posted January 12, 2019 i posted a while back and got a reply but now im having a stanger issue when i enable floppy sos it wont show up in the mcm but if i disable it from the nmm it shows up whats up with that?
donnerwetter Posted January 27, 2019 Posted January 27, 2019 I've noticed a somewhat annoying problem with the FloppySOS menus- if you enter them with the HUD turned off, you can't back out with ESC. Of course, with no HUD you can't select anything either so you have to exit the game entirely. Sort of gets on your nerves after it happens for the third time in your screenshotting session. Any tips? Most menus from other mods seem cancelable.
ReaperTech Posted February 5, 2019 Posted February 5, 2019 I have one issue. I'm currently trying to edit the max vertical angle for the scrotum but the lines I change don't seem to work in the way that I need. In some poses its seems to defy gravity and I want to increase the angle it can fall. If anyone could give me some advice I'd very much appreciate it!
Panther619 Posted February 14, 2019 Posted February 14, 2019 mod isnt working keeps telling me to install skyui, xpmse skse etc and its all installed and working properly what am I doing wrong?? even says wrong hdt physics when I have the correct one installed
PsychosCreed Posted February 15, 2019 Posted February 15, 2019 I can't get the schlongs to floppy on anybody. My Char and NPC's only the balls and it's always giving the hdt warning and renaming itself. anybody got any ideas how to fix this
Panther619 Posted February 17, 2019 Posted February 17, 2019 ok so im gonna say this after all the times ive gone back and uninstalled and reinstalled this mod it has never worked for me it has always said install papyrus install sos install skyui install skse etc when everything was installed and active on my NMM mod manager and active in game when playing ive even done tried to over write the other hdt files I had and it then said wrong hdt file so im confused on how this works cause its obviously not working for me at all ive even had the rcae installed and active so id like to know what im doing wrong or who can guide me in to getting this to work properly cause its starting to get on my nerves a bit in a sense of annoyance
lukaremix Posted February 22, 2019 Posted February 22, 2019 this mod doesn't work for me. only balls have physics. any clues? Edit: find the problem, I installed the XPMSE. when i uninstall XPMSE, it works fine. plz help!
nbbllxx Posted February 26, 2019 Posted February 26, 2019 On 2/22/2019 at 6:06 PM, lukaremix said: this mod doesn't work for me. only balls have physics. any clues? Edit: find the problem, I installed the XPMSE. when i uninstall XPMSE, it works fine. plz help! me too, no penis physics
effrenatus Posted March 5, 2019 Posted March 5, 2019 Hello, I am using Version 2.3 because I use HDT All In One (which works fine together) but my Papyrus Log is getting FLOODED with this message about different characters: "[FloppySOS] Shyvana's preset changed due to SOS animation event: SOSFlaccid" What could be the reason? Should I be worried? Can this be related to crashes?
RealDeal11 Posted March 6, 2019 Posted March 6, 2019 I'm having 2 ghost/transparent schlongs, one that's floppy and one that's static. Anyone know why?? <edit> problem fixed after downloading fps limiter/60fps
RealDeal11 Posted March 6, 2019 Posted March 6, 2019 On 1/25/2018 at 8:45 PM, soulburnz1 said: I'm using this with SAM and when I enable any genital physics through the in-game menus, I get this weird "ghost" effect. It's like whenever my character moves, his genitals split into two transparent entities that move independently from each other. One set behaves with the FloppySOS phisics, while the other set behaves with the default SAM physics. I've uninstalled/reinstalled all mods, messed with load order, googled to see if anyone else experienced this (found nothing). I'm at my wits end here. Also, the ghosting effect does not appear in screenshots, which is spooky O_o I've attached screenshots of NMM with my active mods/plugins and my current load order. not using SAM, but I'm getting two ghost/transparent schlong, one thats floppy and the other is static??
donmatojo Posted March 22, 2019 Posted March 22, 2019 hi! the mod works perfectly in the third person, but in the first person does not work. Here step capture my load order in case something is wrong. Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm hdtHighHeel.esm Heels Sound.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm Vampire Slavers Den v2.0.esm UndergroundBathhouse.esm CreatureFramework.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp ZeroTwoByAsherz.esp zzEstrus.esp 12FemaleBrows.esp UIExtensions.esp AddItemMenuLE.esp ub_cell_bedroom.esp ub_cell_dislayroom.esp ub_cell_darkarea.esp ub_cell_cavern.esp ub_cell_maintenance_room.esp ub_cell_kitchen.esp ub_cell_teleportroom.esp UFO - Ultimate Follower Overhaul.esp DudestiaMultiMarriages.esp Moolgogi Follower Dragon.esp AetherSuite.esp ArcherFollowerByAsherz.esp Aurora.esp CBBE Heels Collection.esp CharmingHighHeels.esp dcc-dm2.esp DS_Jane.esp DudestiaOutfitChanger.esp Emfy Cleric Robes.esp Facelight.esp FNIS.esp FNISSexyMove.esp HDT Female Hairstyles.esp Mizuho Follower.esp HDT Piercingsets.esp Jinxxed Followers - Albedo.esp KS Hairdos - HDT.esp Kurumi Follower.esp Luxury Collection.esp No5F.esp PuppetMaster.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp SexLabMatchMaker.esp shoespack.esp SkyUI.esp SlaveTats.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp sr_FillHerUp.esp TheEyesOfBeauty.esp ub_cell_armory.esp ub_tapestry.esp UFO - Dragonborn AddOn - Unofficial.esp XPMSE.esp XXBaseballHH.esp Youko Follower.esp YunDao_Hdt_Hair.esp XXBiHaiHH.esp XXBlessLorienHH.esp XXCleadHH.esp XXChongjiaotuanJGHH.esp XXdongjiliangeHH.esp XXDiguojunHH.esp XXDuduHH.esp XXfenghuaZMHH.esp XXfenghuosuiyueHH.esp XXGongzuorenyuanHH.esp XXHeihuHH.esp XXheijunHH.esp XXheitianzhaoHH.esp XXhonghuahuiHH.esp XXhuawuhenHH.esp XXHuayangnianhuaHH.esp XXjingangHH.esp XXJuriHH.esp XXKillBillHH.esp XXMilaOverallsHH.esp XXQianhunyiHH.esp XXXqinglangHH.esp XXR&WZhuliyaHH.esp XXrenzuneiyiHH.esp XXsandrineHH.esp XXsisheHH.esp XXwanhunyiHH.esp XXWidowmakerHH.esp XXyongyiHH.esp XXYoulanHH.esp XXZhenhungeHH.esp XXzhuliyaHH.esp XXZhumoyiHH.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp [dint]_NeirAutomataHDT.esp SFO_SkinFeatureOverlays.esp Customizable Camera.esp CommunityOverlays1_0T30.esp iLuvLoading.esp NonSexLabAnimationPack.esp Hair Physics Project.esp MarieRose Wig.esp SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp SLAnimLoader.esp SLALAnimObjBillyy.esp Poser Hotkeys.esp SLALAnimObj.esp RohZima_AnimObjects.esp HDT Havok Object.esp TERAArmors_CBBE.esp [Melodic] Heavy Metal Princess.esp [COCO]virgin.esp [Melodic] Fire Goddess.esp 1923a.esp XN_Sagittarius.esp CBBE S-Bikini.esp Cre_FF_Tifa.esp Summer '16.esp CBBE Lust Control.esp LightMageOutfit.esp Momiji Overalls.esp LH Jewel Collection.esp GomaArmorEgypt.esp Crazy Belle III.esp Chain Metal Outfit.esp FalmerBikini.esp BandedIronBikini.esp BladesBikini.esp Gwelda Red Riding Hood.esp [Dint] BDO Dark_Knight (Female).esp MikanEyes All in one.esp SGEyebrows.esp Brows.esp Eyes of Aber.esp HHairstyles.esp Better Females - Eyebrows.esp Maevan2EyeBrows.esp NewMikanEyes.esp SOS - ERF - HighPoly Addon.esp SOS - ERF - HighPoly Equipable.esp SOS - ERF Equipable Horse Penis.esp SOS - ERF Horse Penis Addon.esp SexLabGenderChange.esp SOS - ERF Horse Penis CBBE - Addon.esp SOS - ERF Horse Penis CBBE - Equipable.esp FloppySOS.esp
pipinosgr Posted March 23, 2019 Posted March 23, 2019 Balls droop always at 50% when animation. Reducing, doesn't work and stay at 50% same on 100%,goes again at 50%. Is there a fix?
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