Futanari Prisoner Posted December 20, 2017 Posted December 20, 2017 14 hours ago, Fambled said: Well I finally solved my own flickering head and balls issue after more days than I care to admit. Turns out Floppy wasn't actually renaming hdtm.xml, but creating an entirely new copy and calling it hdtm.xml.disabled. By going into my SKSE plugins and deleting hdtm.xml myself, I got this mod working more or less perfectly. Scrotums still spazz out, but rarely. Glad you could get this great mod working. For me, it flickers when I'm using UNP schlongs assigned in SOS, but doesn't when I use equippable schlongs. FloppySOS is below both on my mod order. I prefer equippable anyways, so it's not a deal breaker at all. Still one of my favorite mods. 1
Swifstiee Posted December 24, 2017 Posted December 24, 2017 I have a really weird problem, I tried to take a screenshot of it but when I F12 the problem doesn't appear on the screenshot, same as when I tab. When I set a preset, I have a ghost dick. Like there will be a floppy one from this mod with the preset, and then my unp or equippable one at the same time and both of them become holo. Could it be because I have 144hz? Also I dont have hdtm.xml in my plugins folder. If that could be the issue. Pls help! I just have Schlongs or Skyrim, UNP for females, SOS equippable and then this installed. Edit: Turns out it is an FPS issue. Capped my FPS at 58 and it works fine now. Kappa 1
Machii Posted December 26, 2017 Posted December 26, 2017 On 19/12/2017 at 5:21 PM, Fambled said: Well I finally solved my own flickering head and balls issue after more days than I care to admit. Turns out Floppy wasn't actually renaming hdtm.xml, but creating an entirely new copy and calling it hdtm.xml.disabled. By going into my SKSE plugins and deleting hdtm.xml myself, I got this mod working more or less perfectly. Scrotums still spazz out, but rarely. It is compatible, as far as my testing goes, altho for maximum compatibility, I suggest you use the Naturalistic XML settings, it has a has patch for floppy too, to enable collisions, floppy and everything else. Altho you might have problems with certain shlong types (evilreflex's horse shlong for example) since they may have non standard shape and it might make some SL animations and collisions to be weird. BadDog's shlongs seems to work perfectly fine. (Notice you have to use the right type of shlong for the gender you are using, female using male shlongs from BadDog's won't display anything, but female characters with female type shlongs (futa) wiill work properly, and viceversa.
vierasniper Posted January 2, 2018 Posted January 2, 2018 is it better to manipulate the floppyness or have it be based on arousal? i feel like the floppyness on some positions could be better, i just need to find the right settings. Spoiler This floppyness seems ok. This one could be crazier and floppyer, i need to find the sweet spot.
Futanari Prisoner Posted January 2, 2018 Posted January 2, 2018 13 hours ago, vierasniper said: is it better to manipulate the floppyness or have it be based on arousal? i feel like the floppyness on some positions could be better, i just need to find the right settings. Hide contents This floppyness seems ok. This one could be crazier and floppyer, i need to find the sweet spot. I always manipulate. Depending on the movement of the animation, you may need to adjust settings. Personally, I mainly use Floppy and High-Arousal, so those other two settings are saved as alternate versions of those two with adjusted velocity and bounce settings.
Airock Posted January 11, 2018 Posted January 11, 2018 This mod is so awesome, nice job jopie. I know a lot of work went into making 6 xml presets swap-able and adjustable in-game. The way arousal is integrated is impressively smooth as well. I've been fiddling around trying to get Floppy SOS not to collide with HDT cloaks. Its trickier than it appears at first. I started by using JFF to check no collide boxes on the floppy preset xmls that match the GroupID names of the cloak bones on the cloak xml. This worked for a few tests, then it went back to colliding. Now when I say colliding I mean the scrotum and genitals sway with the cloak and are pushed forward slightly. The second you unequip the cloak the genitals return to normal position/motion. The collision even persists when setting all floppy presets and cloak bones as full virtual objects with no collision. This is leading me to suspect a load order problem with these HDT mods. It looks like some of these xmls are overwriting each other randomly on different loads. Oh well,..I'll get it working eventually lol. I just have way too many mods to properly troubleshoot such a minor issue XD Thanks again for the mod, it works perfectly. Adds a lot of life back into animations. 2
jopie123 Posted January 14, 2018 Author Posted January 14, 2018 On 11-1-2018 at 11:20 AM, Arrok said: This mod is so awesome, nice job jopie. I know a lot of work went into making 6 xml presets swap-able and adjustable in-game. The way arousal is integrated is impressively smooth as well. I've been fiddling around trying to get Floppy SOS not to collide with HDT cloaks. Its trickier than it appears at first. I started by using JFF to check no collide boxes on the floppy preset xmls that match the GroupID names of the cloak bones on the cloak xml. This worked for a few tests, then it went back to colliding. Now when I say colliding I mean the scrotum and genitals sway with the cloak and are pushed forward slightly. The second you unequip the cloak the genitals return to normal position/motion. The collision even persists when setting all floppy presets and cloak bones as full virtual objects with no collision. This is leading me to suspect a load order problem with these HDT mods. It looks like some of these xmls are overwriting each other randomly on different loads. Oh well,..I'll get it working eventually lol. I just have way too many mods to properly troubleshoot such a minor issue XD Thanks again for the mod, it works perfectly. Adds a lot of life back into animations. Thanks for the kind words, Arrok For collision, I hope to have improvements in the next update with some tips that Bazinga gave me. But even so, virtual should work I guess... the only thing to keep in mind is that the floppysos_n xml files are overridden by floppysos_template.xml whenever you make a change in the MCM.
Kairos Posted January 15, 2018 Posted January 15, 2018 Can anybody help me? For some reason the mod simply is refusing to work. When I open it up in the MCM menu, the keys to manually activate floppy SOS are disabled, and if I enable them they all reset back to the Escape button. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ClimatesOfTamriel.esm 7 7 Schlongs of Skyrim - Core.esm 8 8 ClimatesOfTamriel-Dungeons-Hazardous.esp 9 9 ClimatesOfTamriel-Interiors-Warm.esp 10 a ClimatesOfTamriel-Nights-Level-2.esp 11 b ClimatesOfTamriel-Dawnguard-Patch.esp 12 c ClimatesOfTamriel-Dragonborn-Patch.esp 13 d SkyUI.esp 14 e Hothtrooper44_Armor_Ecksstra.esp 15 f Hothtrooper44_ArmorCompilation.esp 16 10 KoTG.esp 17 11 Cloaks.esp 18 12 Better Vampires.esp 19 13 Cloaks - Dawnguard.esp 20 14 Better Vampire NPCs.esp 21 15 Immersive Patrols II.esp 22 16 konahrik_accoutrements.esp 23 17 konahrik_accoutrements_db.esp 24 18 Character Creation Overhaul.esp 25 19 CCO - Diverse Races And Genders.esp 26 1a CCO - Dynamic Skill Progression.esp 27 1b CCO - Oblivion Carry Weights.esp 28 1c CCO - Permanent Birthsigns.esp 29 1d Brevi_MoonlightTales.esp 30 1e ordersofshadowlagrie.esp 31 1f MedievalKnightArmor.esp 32 20 dD - Realistic Ragdoll Force - Realistic.esp 33 21 FNIS.esp 34 22 RaceMenu.esp 35 23 RaceMenuPlugin.esp 36 24 Immersive Weapons.esp 37 25 DeadlyDragons.esp 38 26 dD - Enhanced Blood Main.esp 39 27 dD-Dragonborn-Dawnguard-EBT Patch.esp 40 28 dD-Larger Splatter Size.esp 41 29 dD-Reduced Wound Size.esp 42 2a 1nivWICCloaks.esp 43 2b 1nivWICSkyCloaksPatch.esp 44 2c Credo.esp 45 2d Baraban-Steel-Helms.esp 46 2e Baraban-Steel-Plate.esp 47 2f Baraban-Dawnguard-Plate.esp 48 30 ArmorOfIntrigue.esp 49 31 Dr_Bandolier.esp 50 32 DK_Armor_By_Hothtrooper44.esp 51 33 Alt. Dragon Knight Helmet.esp 52 34 WILDHUNT Caranthir Armor.esp 53 35 Marriable Serana.esp 54 36 Marriable Serana HF.esp 55 37 Alternate Start - Live Another Life.esp 56 38 Schlongs of Skyrim.esp 57 39 SOS - Smurf Average Addon.esp 58 3a SOS - VectorPlexus Muscular Addon.esp 59 3b SOS - VectorPlexus Regular Addon.esp 60 3c FloppySOS.esp[/spoiler Load order.
Ejudix Posted January 21, 2018 Posted January 21, 2018 This mod is so much fun! At least, when used with a SOS for women mod as well, ya know. That being said, though, is there a way to set floppiness by individual NPC? Instead of just for all of them? I'd like it so that different people were different amounts "floppy" aAlso, I'm sorry of the answer is super obvious. But still, love your mod.
Machii Posted January 22, 2018 Posted January 22, 2018 On 21/1/2018 at 12:43 AM, EdujiX said: This mod is so much fun! At least, when used with a SOS for women mod as well, ya know. That being said, though, is there a way to set floppiness by individual NPC? Instead of just for all of them? I'd like it so that different people were different amounts "floppy" aAlso, I'm sorry of the answer is super obvious. But still, love your mod. there is no easy way at the moment, but I suggest you use the "Arousal detection" setting for the NPC of your choice, and with SL Arousal Block the amount of arousal needed for the specific arousal setting you want. Note that you can indeed modify the default settings, just save and overwrite. 1
dogent Posted January 22, 2018 Posted January 22, 2018 This doesn't work for me, i see no differance anyway, only thing i think went wrong is the load order but i fixed that but still gave me the error saying the load order wasn't... in order
Ejudix Posted January 23, 2018 Posted January 23, 2018 20 hours ago, Machii said: there is no easy way at the moment, but I suggest you use the "Arousal detection" setting for the NPC of your choice, and with SL Arousal Block the amount of arousal needed for the specific arousal setting you want. Note that you can indeed modify the default settings, just save and overwrite. Hey, thanks for the response. This solution should work for my needs, at least for the basics.
soulburnz1 Posted January 25, 2018 Posted January 25, 2018 I'm using this with SAM and when I enable any genital physics through the in-game menus, I get this weird "ghost" effect. It's like whenever my character moves, his genitals split into two transparent entities that move independently from each other. One set behaves with the FloppySOS phisics, while the other set behaves with the default SAM physics. I've uninstalled/reinstalled all mods, messed with load order, googled to see if anyone else experienced this (found nothing). I'm at my wits end here. Also, the ghosting effect does not appear in screenshots, which is spooky O_o I've attached screenshots of NMM with my active mods/plugins and my current load order. 1
jimmywon34 Posted January 30, 2018 Posted January 30, 2018 On 12/19/2017 at 4:21 PM, Fambled said: Well I finally solved my own flickering head and balls issue after more days than I care to admit. Turns out Floppy wasn't actually renaming hdtm.xml, but creating an entirely new copy and calling it hdtm.xml.disabled. By going into my SKSE plugins and deleting hdtm.xml myself, I got this mod working more or less perfectly. Scrotums still spazz out, but rarely. I unfortunately still have the spazzing testicles and penis problem, I've tried both the add-on and equippable schlong for futa's but it also happens on my own pc, which is male, I've mainly only tested the high arousal setting since that's my favorite one. I also don't have an hdtm.xml. and I couldn't find an hdtm.xml.disabled anywhere either in my files. I installed bazinga's naturalistic hdt setup with and without the floppy sos patch, one installs the hdtm.xml and the other doesn't. when I just use his floppy setup, which is just for the balls, and doesn't have the high arousal setting option, I get no problems with spazzing genitals. i'm not really sure what else to try or if anyone has ever discovered a permanent fix for this they know of.
Ensom Posted January 31, 2018 Posted January 31, 2018 Gettin a Problem with the balls spazzing out and stretching, here's a GIF of the problem. Spoiler https://gyazo.com/95f65764a019c7d1497d2cb724e3a840
Futanari Prisoner Posted January 31, 2018 Posted January 31, 2018 8 hours ago, Ensom said: Gettin a Problem with the balls spazzing out and stretching, here's a GIF of the problem. Hide contents https://gyazo.com/95f65764a019c7d1497d2cb724e3a840 Is your FPS going above 60? That can cause all sorts of physics blunders. 1
jimmywon34 Posted January 31, 2018 Posted January 31, 2018 I've used a fps limiter but I still get balls stretching to the ground and spazzing out. Also I have another question, if I use racemenu to change my followers dick size through EFF it doesn't save it when I reload and goes back to it's size it was before. which means I have to change it back everytime I load a save is there some way around that, or is the racemenu dick size only compatible with the PC and not meant for NPCS(to be saved that is)?
Futanari Prisoner Posted January 31, 2018 Posted January 31, 2018 57 minutes ago, jimmywon34 said: I've used a fps limiter but I still get balls stretching to the ground and spazzing out. Also I have another question, if I use racemenu to change my followers dick size through EFF it doesn't save it when I reload and goes back to it's size it was before. which means I have to change it back everytime I load a save is there some way around that, or is the racemenu dick size only compatible with the PC and not meant for NPCS(to be saved that is)? "...dick size only compatible with the PC and not meant for NPCS(to be saved that is)?" This, for the most part. This has more to do with SoS than FloppySoS. I have found ways to get around that, namely, Set and save SoS settings so that no girls have schlongs Give your followers equippable schlongs After edits are made, do not move the follower mod in the mod order or values will reset. 1
jimmywon34 Posted January 31, 2018 Posted January 31, 2018 14 minutes ago, Futanari Prisoner said: "...dick size only compatible with the PC and not meant for NPCS(to be saved that is)?" This, for the most part. This has more to do with SoS than FloppySoS. I have found ways to get around that, namely, Set and save SoS settings so that no girls have schlongs Give your followers equippable schlongs After edits are made, do not move the follower mod in the mod order or values will reset. i'll try that thanks. 1
Ensom Posted January 31, 2018 Posted January 31, 2018 7 hours ago, Futanari Prisoner said: Is your FPS going above 60? That can cause all sorts of physics blunders. Nah its capped at 60, but I managed to fix it by chaining the size of the balls in Racemenu. I'm still getting very small twitching every once in a while tho, but I don't think there is much that you can do about it. Thanks for the help tho Prisoner! 1
Bozzhacker Posted February 12, 2018 Posted February 12, 2018 The fps drop occurs in almost all settlements especially riften and whiterun and other crowded location NEED SOME HELP PLEASE......................................................... SOMEBODY PLEASE..............................
Bullfye Posted February 12, 2018 Posted February 12, 2018 The most strange thing is now happening... Firs with trial and error I started moving the FlppySOS Esp in my load order and Finally I made it work perfectly, still the presets MCM menu in the moment you set your preferences and exit they stay but the mcm menu show them as not set..still it makes the changes you made into the preset you choose... Mow the strange thing is every time I exit the game with FloppySOS esp activated and installed in my game , a short pop up widow shows up saying that the program as to close due to a windows error number not specified... Its a no big deal cause after I reload the game and everything works fine as I left it...but still this message pops out in every game exit... Does this happens to anyone ???
Bullfye Posted February 12, 2018 Posted February 12, 2018 On 1/31/2018 at 5:23 PM, Futanari Prisoner said: Is your FPS going above 60? That can cause all sorts of physics blunders. I also found that if you pan the camera angle around it makes this bug stop...it haves something to do with the lighting mod and camera angle you are using at the moment... So try to rotate the camera around and move it closer or forward until it stops...HDT effects are unstable in this things and mostly have to be with FPS and also can be related to number of moving objects like NPC in the moment it happens... Work around can work sometimes and other times wont.. Its something that we have to live with if we want HDT installed...As more HDT Mods you have the worst..I use HDT for Body's and weapons so I get this bug not very often but regularly..
COLOCO Posted February 14, 2018 Posted February 14, 2018 So what about the The balls stretch away stuff??
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