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On 2/12/2018 at 3:39 PM, Bullfye said:

The most strange thing is now happening...

 

Firs with trial and error  I started moving the FlppySOS Esp in my load order and Finally I made it work perfectly, still the presets MCM menu in the moment you set your preferences and exit they stay but the mcm menu show them as not set..still it makes the changes you made into the preset you choose...

 

Mow the strange thing is every time I exit the game with FloppySOS esp activated and installed in my game , a short pop up widow shows up saying that the program as to close due to a windows error  number not specified...

 

Its a no big deal cause after I reload the game and everything works fine as I left it...but still this message pops out in every game exit...

 

Does this happens to anyone ???

Sorta late answer but yes I had the same thing when I tried this some days ago. Do you have the naturalistic hdt pack installed? despite installing it to be compatible with this having both that and floppy gave me crashes on quit to desktop yeah. Worked fine otherwise. Just odd crashing when trying to close skyrim. Same symptom as yours at least.

Though I'm not complaining personally, at this point I'm just using the xml files. They're great. o/

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  • 2 weeks later...

I already searched over LoversLab, and the Www, so sorry if this is a repeated question.

Is FloppySOS compatible with Skyrim Special Edition?, as far I understand...  I wonder if this requires HDT (PE or SMP), is CBP physics compatible or it is standalone?

 

Requirements for Oldrim FloppyOS => (SE versions)

- SOS or SAM => SOS light SS avaliable (ok)

- SkyUI => SkyUI alpha SE (ok)

- RCAE => SE compatible?

- PapyrusUtil => SE version avaliable
 

More info will be appreciated, (it seems maybe compatible)

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On ‎7‎/‎30‎/‎2015 at 2:59 PM, jopie123 said:

View File


About

 

FloppySOS is an addon for Schlongs of Skyrim or Shape Atlas for Men.
This mod adds HDT behaviour to the schlong (and balls), making them twist and bend in ways schlongs are supposed to twist and bend.

 

Preview


Requirements


Installation

  • Automatic: add FloppySOS to your mod list via MO or NMM.
    If you have a HDT mod installed, make sure to place FloppySOS after that mod in the mod priority list.
  • Manual: unzip FloppySOS.zip in your Skyrim folder. Overwrite hdtPhysicsExtensions.dll when asked.


FAQ

 


How can I change the floppiness?
Any actor that has a schlong (that is XPMSE-compatible) can be floppified using one of the methods below.
This depends on the Toggle Mode set in the configuration menu (MCM). You can set a separate mode for the player and for NPCs:

  • Manual: floppiness is only changed when you use the floppify keys.
    By default, they are Shift+Del (floppify self) and Shift+Insert (floppify target). Note that these keys also work in the other methods below.
  • Erection Detection: floppiness changes when erection events are detected.
    For example, when a Sexlab scene starts, all involved actors will usually receive an erection event. When the scene ends, the actors receive an 'un-erection' event.
  • Arousal Based: the floppiness changes along with the actor's arousal level (from the Sexlab Aroused Redux mod).
    This is still in an experimental phase. Currently there are only 5 states; more states (with subtler differences) will be added later.

 

 


What are these floppy presets?
FloppySOS contains 5 presets that correspond to different physics attributes.

  • Full Floppy: the schlong dangles freely
  • Low Arousal: same as Full Floppy
  • Med Arousal: the schlong stands at 'half attention'
  • High Arousal: the schlong is erect, but can still bounce at the base
  • Balls Only: the schlong's physics are disabled. Use this mode for penetration during sex scenes.

 

 


How can I customize a floppy preset?
In the configuration menu (MCM), there is a Floppy Presets section. There, you can customize any of the 5 presets.

 

Open Issues

  • The balls may stretch away under some circumstances (under investigation)
  • The balls may get stuck inside the schlong upon certain sudden movements. The easiest way to 'unstuck' is to draw & sheathe your weapon.


Credits

  • tenzan, Fredas, ffabris, OmegaNovaios, unit00 - For testing, giving feedback and helping improve the mod
  • B3lisario - For UNP SOS, RCAE, and maintaining SOS
  • HydrogensaysHDT - For the HDT-PE mod
  • The authors of SOS, SkyUI, SKSE, and many more


Changelog

  Reveal hidden contents


2.3
Fixed: leak causing FPS drop and out-of-memory

 

2.2
Fixed: crash when entering specific areas, such as Jorrvaskr Living Quarters
Added check to make sure the correct patched hdtPhysicsExtensions.dll is being used
Made the MCM page 'Floppy Presets' a bit easier to use
2.1
Fixed: crash on random moments, generating a large dump file
Fixed: crash in MCM when exiting the preset menu without selecting a preset
Added the 'Disabled' preset again
2.0
Redesign: no longer item-based: no more equip sounds or slot conflicts
Added new mode: arousal-based floppiness
Add new slider: balls droop
Fixed: Schlong jitter in certain FPS ranges
Fixed: All modes now support the racemenu sliders
Fixed: Vagina collision: increased collision shape
Fixed: NPC schlongs no longer shrink on cell change
Fixed: Schlong size difference vs racemenu (nonfloppy)
Changed Floppify Target keybinding from Shift+End to Shift+Insert (because End is already used by Sexlab to end the sex scene)
MCM: Overhauled, added button "Reset All"
Added separate toggle modes for player and npcs

 

1.7
Custom "near-erect" mode: improved, more realistic movement
Showracemenu: all schlong sliders are now properly supported in custom mode
Fix for conflicts with other mods using slot 44: FloppySOS can now use any free slot, see the MCM for details
Fixed: collision with HDT vagina. Note: hdtm.xml is not required for collision
Fixed: constant equipping/unequipping sounds and broken floppiness in some savegames
Fixed: schlong or balls may jitter when using the key binding to change floppiness

 

1.6
New option for custom mode: Half-erect (shaft). Gives you an erect shaft but still HDT physics at the base of the schlong.
Fixed collision with hands/boobs/vagina in erection mode (i.e. when floppy schlong is disabled).
Fixed incorrect schlong size on game load.
Added more checks and diagnostics for possible conflicts or savegame issues.

 

1.5
New floppy mode: Custom (configurable in the MCM menu)
Added Floppify Self/Target key bindings (configurable in the MCM menu)
Added ground collision for the schlong and balls
Reduced frequency of the 'balls stuck' issue, also easier to unstuck

 

1.4
New config menu option: Default NPC Mode

 

1.3
Bug fixes
Requirement to RCAE added

 

1.2
Floppify spell split into two spells: Floppify Self and Floppify Other
No longer requires modification to the schlong nif
Config menu added with auto-disable option for erections.

 

1.1
Floppify spell added
More schlongs supported

 

1.0
Initial release

 


  • Submitter
  • Submitted
    07/30/2015
  • Category
  • Requires
    RCAE
  • Special Edition Compatible
     

 

the balls going underneath between legs stretch like look is true causing the butt to flop around like crazy.

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So this mod hdtPhysicsExtensions.dll is making me CTD after going through some hairtstyles in racemenu, any way to fix this? this doesn't happen with hdt PE 14.28 hdtPhysicsExtensions.dll file, so I know this file is the culprit funny enough it didn't happened until recently and does occur in a fresh game as well.

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Hey jopie123, the next update will fix the fps degradation? i mean that issue that makes skyrim get slower and slower increasing the CPU usage permanently, the only way to fix it is restarting the game. I really like this mod, but that issue makes me want to keep away from install the mod

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Hello, and thanks for this awesome mod.

 

For your information, I think I found a bug in floppifyeffect.psc, line 7. Getfixedpreset(i) should be replaced by getpreset(i)  if I'm not mistaken. 

 

I found this while trying to understand why I couldn't get my character floppyfied with floppysos 2.3 while it worked with 1.7 but only after I used the floppify self spell.

 

Maybe the spell will work in 2.3 now, gonna have to try...

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Nope...

The floppify spell seems to work better after I recompiled the modified script, returns no more errors in papyrus log but still no floppysos on my player character.

 

I installed the latest xpmse32 hdt skeleton, nioverride, racemenu, placed them last in the load order...no way.

 

I really don't know what to try anymore. Any idea would be welcome.

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Hello, I'd hate to resort to asking for help here but I'm getting desperate, I have no idea how to fix this. 
I'm using mod manager and I'm trying to get floppy sos to work but I seem to be getting jitters, I've followed all the instructions to a T and I don't see what's going on at all. It seems to be fine untill I actually activate the floppy.

https://gyazo.com/2e7bfbaad4eeb0287f5347b009073d83

Here's a gif of the issue I'm having.
I've tried lowing my fps all the way down to 30 but I'm still having the same issue. :frown:
https://gyazo.com/fc04b60382c515cc4b920a028b30e053

https://gyazo.com/bacbcc9640befb921ab9af16a1a480d0

That is my load order if that helps anything. I've been thinking that it could be RCAE, since it has an extra folder that has to put outside of the data folder, but mod manager won't allow me to install anything outside of that folder. 
 
ie. > v Data
                >Data
                >RCAE src
                >RCAE Read me

It looks like I have to put the RCAE src into the root directory or something, but I don't understand why MO won't allow me to do that.
I've installed this mod in the past manually and I've had no problems, however I am with mod manager. 

Thank you in advance, and  I hope I can get an answer soon.

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I saw someone mention several pages prior a problem with skyrim crashing after trying to exit the game with this mod installed. Has anyone found a solution to that problem? Or is everyone just ignoring the issue since it doesn't cause any problems with in game stability?

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On 3/24/2018 at 11:30 PM, trasberny said:

I saw someone mention several pages prior a problem with skyrim crashing after trying to exit the game with this mod installed. Has anyone found a solution to that problem? Or is everyone just ignoring the issue since it doesn't cause any problems with in game stability?

I have this crash message after exit the game for a very long time, i just don't bother anymore, my game is 100% stable when i'm playing, i just deal with it when going back to desktop.

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On 3/8/2018 at 6:58 AM, LuxidaOxida said:

I already searched over LoversLab, and the Www, so sorry if this is a repeated question.

Is FloppySOS compatible with Skyrim Special Edition?, as far I understand...  I wonder if this requires HDT (PE or SMP), is CBP physics compatible or it is standalone?

 

Requirements for Oldrim FloppyOS => (SE versions)

- SOS or SAM => SOS light SS avaliable (ok)

- SkyUI => SkyUI alpha SE (ok)

- RCAE => SE compatible?

- PapyrusUtil => SE version avaliable
 

More info will be appreciated, (it seems maybe compatible)

 

It doesn't appear to be compatible. I get errors stating incorrect versions of SkyUI and PapyrusUtil.

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  • 3 weeks later...
  • 2 weeks later...
On 5/4/2018 at 2:03 PM, mrmagrew said:

What needs to be done to get this working with SSE?

Ive not looked yet, but perhaps any DLL files will need to be recompiled for modern computers that use 64bit, everything else should work though I cant be certain of that, there is a conversion thread.  https://www.loverslab.com/topic/94228-sse-conversion-tracking-may-13-1085/

I will ask there if anyone has tinkered with it yet.  I looked in RCAE dependency and it does have a .dll file, and floppySOS has a copy of hdtPhysicsExtensions.dll which does not and will not ever exist for SSE since the author is making a superior new version thats not released yet fully until its done, the beta is on a chinese website, there are others available but im not sure how reliant floppysos is on the hdtPhysicsExtensions version.  CPB-physics works great and seems to support mesh made for hdtPhysicsExtensions so maybe thats workable.

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On 5/17/2018 at 10:54 AM, infiniteone said:

Ive not looked yet, but perhaps any DLL files will need to be recompiled for modern computers that use 64bit, everything else should work though I cant be certain of that, there is a conversion thread.  https://www.loverslab.com/topic/94228-sse-conversion-tracking-may-13-1085/

I will ask there if anyone has tinkered with it yet.  I looked in RCAE dependency and it does have a .dll file, and floppySOS has a copy of hdtPhysicsExtensions.dll which does not and will not ever exist for SSE since the author is making a superior new version thats not released yet fully until its done, the beta is on a chinese website, there are others available but im not sure how reliant floppysos is on the hdtPhysicsExtensions version.  CPB-physics works great and seems to support mesh made for hdtPhysicsExtensions so maybe thats workable.

Do you have a link to the Chinese version?

I'd like to try and get this to work, but I'm totally new to the modding scene. What exactly about the hdtPhysicsExtensions.dll file is so problematic?

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15 hours ago, mrmagrew said:

Do you have a link to the Chinese version?

I'd like to try and get this to work, but I'm totally new to the modding scene. What exactly about the hdtPhysicsExtensions.dll file is so problematic?

hdtPhysicsExtensions is the old school skyrim mod.  The creator has made a new far superior HDT SMP mod, at present its only on her Chinese site link to it on that page I shared above, but you can translate the page and download there.  She did say she will release it here on LL and/or on the nexus once its done. :smile:   There are several threads here where folks are working out the kinks and uses.

 

https://www.loverslab.com/topic/94228-sse-conversion-tracking-may-13-1085/

also here, especially the newer pages showcases the status of work being done here to incorporate HDT SMP goodness

https://www.loverslab.com/topic/68731-hdt-smp-for-sse/?page=44

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