jopie123 Posted May 19, 2018 Author Posted May 19, 2018 Hi guys! I'm happy to see there is still interest in this mod. As you may have guessed, I kinda stopped modding skyrim some time ago. And I stopped playing skyrim even longer before that... now playing Conan Exiles which is an awesome game AND has dong physics out of the box On 11-3-2018 at 1:34 AM, Ky Kiske said: So this mod hdtPhysicsExtensions.dll is making me CTD after going through some hairtstyles in racemenu, any way to fix this? this doesn't happen with hdt PE 14.28 hdtPhysicsExtensions.dll file, so I know this file is the culprit funny enough it didn't happened until recently and does occur in a fresh game as well. On 24-3-2018 at 11:30 PM, trasberny said: I saw someone mention several pages prior a problem with skyrim crashing after trying to exit the game with this mod installed. Has anyone found a solution to that problem? Or is everyone just ignoring the issue since it doesn't cause any problems with in game stability? There is a debug flag accidentally set in the compilation of the DLL, which causes it to crash in the unload procedure. Doesn't cause any damage, it's just inconvenient. On 19-3-2018 at 11:22 PM, NOOBIV said: Hey jopie123, the next update will fix the fps degradation? i mean that issue that makes skyrim get slower and slower increasing the CPU usage permanently, the only way to fix it is restarting the game. I really like this mod, but that issue makes me want to keep away from install the mod On 21-4-2018 at 9:29 AM, hylysi said: When do you plan on releasing the source code for the SKSE plugins? Is it already available somewhere, like GitHub? I have some half-finished code lying around which would improve handling of the havok objects. Importantly, it should release havok objects of npc's that are no longer in the player's cell (which is the current cause of memory leak over time). I'll see if I can put it online for those interested. On 8-3-2018 at 11:58 AM, LuxidaOxida said: I already searched over LoversLab, and the Www, so sorry if this is a repeated question. Is FloppySOS compatible with Skyrim Special Edition?, as far I understand... I wonder if this requires HDT (PE or SMP), is CBP physics compatible or it is standalone? Requirements for Oldrim FloppyOS => (SE versions) - SOS or SAM => SOS light SS avaliable (ok) - SkyUI => SkyUI alpha SE (ok) - RCAE => SE compatible? - PapyrusUtil => SE version avaliable More info will be appreciated, (it seems maybe compatible) On 4-5-2018 at 8:03 PM, mrmagrew said: What needs to be done to get this working with SSE? On 17-5-2018 at 3:54 AM, infiniteone said: Ive not looked yet, but perhaps any DLL files will need to be recompiled for modern computers that use 64bit, everything else should work though I cant be certain of that, there is a conversion thread. https://www.loverslab.com/topic/94228-sse-conversion-tracking-may-13-1085/ I will ask there if anyone has tinkered with it yet. I looked in RCAE dependency and it does have a .dll file, and floppySOS has a copy of hdtPhysicsExtensions.dll which does not and will not ever exist for SSE since the author is making a superior new version thats not released yet fully until its done, the beta is on a chinese website, there are others available but im not sure how reliant floppysos is on the hdtPhysicsExtensions version. CPB-physics works great and seems to support mesh made for hdtPhysicsExtensions so maybe thats workable. On 18-5-2018 at 3:06 AM, buttluver said: Call me perverted or call me a jackass, I don't care! I'm holding off on moving to NewRim until the FloppySOS conversion is complete! It's just not Skyrim without wandering around the great outdoors with my dong flopping in the wind. FloppySOS is not SSE compatible, and would be hard to make so, because: - It depends on hdtPhysicsExtensions.dll, which indeed will never be updated for SSE by its creator - I also made some modifications to hdtPhysicsExtensions.dll, to allow toggling physics on actors without having to equip/unequip items - It depends on SKSE, and I don't know how stable/useful SKSE64 is right now - There may be a SOS light around, but I don't think it has all the necessary features, e.g. that allow floppysos' ErectionDetection mode to work There are probably dozens of other issues that would need resolving to get a FloppySOS SE working. I'm just not going to bother with that 5
Kathonica Posted May 19, 2018 Posted May 19, 2018 Getting that memory leak fixed - or providing something for others to build upon to do so with - would be a godsend. I love the mod to bits, but I really do wonder how so many people find it at all useable with how badly (and how quickly!) it degrades gameplay. 5
DykkenTomb Posted May 19, 2018 Posted May 19, 2018 Question.. Does floppy have to be converted through a dll file and have it converted from 32bit to 64bit or can it be transferred with a esp. I swear I saw a version of it turned over with a esp only with a couple of scripts. 1
infiniteone Posted May 19, 2018 Posted May 19, 2018 10 hours ago, jopie123 said: FloppySOS is not SSE compatible, and would be hard to make so, because: - It depends on hdtPhysicsExtensions.dll, which indeed will never be updated for SSE by its creator - I also made some modifications to hdtPhysicsExtensions.dll, to allow toggling physics on actors without having to equip/unequip items - It depends on SKSE, and I don't know how stable/useful SKSE64 is right now - There may be a SOS light around, but I don't think it has all the necessary features, e.g. that allow floppysos' ErectionDetection mode to work There are probably dozens of other issues that would need resolving to get a FloppySOS SE working. I'm just not going to bother with that I must say your mod was always one of my favorites for skyrim! Great work! I will check out that game you mentioned too Ive not been able to play oldrim for years though, not since Win7 was replaced, the new Skyrim is fantastic & expanding rapidly with Beyond Skyrim, they're creating the entire realm, all the islands continents and lands, Bruma and some others are already out. There is a full featured SOS for SSE now I am using it and blended the better mesh from SAM into it, works flawlessly for all the things.https://www.loverslab.com/files/file/5355-schlongs-of-skyrim-se/ Since you're not going to update perhaps a simplified version could do for SSE? Maybe a FOMOD that allows choice of xml floppyness thats simply applied to all the glorious dongs? I realize thats missing a huge ton of your awesome-sauce, but it could give extended life to floppysos, and others may contribute bringing back older features or new ones. The new HDT-SMP by the same author as the old HDT will allow some genius features, the meat & potatoes could bounce on the thighs/belly/ground/others & off each other lol, all manner of collisions are going to be epic in the new build. Anyway thanks again for making this mod, you've provided countless hours of delicious dongness. 2
Cataclysimz Posted May 19, 2018 Posted May 19, 2018 11 hours ago, Kathonica said: Getting that memory leak fixed - or providing something for others to build upon to do so with - would be a godsend. I love the mod to bits, but I really do wonder how so many people find it at all useable with how badly (and how quickly!) it degrades gameplay. I honestly thought the memory leak was fixed by the time the latest version was released.. If my memory serves me right many people had the same issue but claimed the latest version fixed it or at least alleviated it?
NOOBIV Posted May 20, 2018 Posted May 20, 2018 Glad to know you still there, please take your time, letting us know that you still working to fix that issue is all what we need (for now XD). This mod without that issue will become a jewel mod, definitely.
tenzan Posted May 23, 2018 Posted May 23, 2018 Finally managed to tweak the xmls how I like them.. https://gfycat.com/SecretDefiantAmericanlobster https://gfycat.com/ActualInfiniteIvorygull On 5/19/2018 at 4:29 AM, jopie123 said: now playing Conan Exiles which is an awesome game AND has dong physics out of the box Me too Let me know if you find a good futa mod. I may work on one myself if nothing pops up. 5
Shadowscale Posted May 25, 2018 Posted May 25, 2018 I'd love you to release the XML to fix the crashing. I want to use this mod in a full playthrough, but the lag then eventual crashing once I get farther along kinda puts a damper on things. 1
buttluver Posted June 1, 2018 Posted June 1, 2018 Crap! Thought I would try using the FloppySOS version 1.4 - which did not have a .dll file for Skyrim SE. I converted the .nif files and even resaved the plugin file with Creation Kit SE. Ran Skyrim SE and the Floppy SOS menu was available. But no matter what I tried nothing seems to work. Oh well, had to give it a shot. ?
CheddarTrauma Posted June 4, 2018 Posted June 4, 2018 On 5/19/2018 at 5:29 AM, jopie123 said: I have some half-finished code lying around which would improve handling of the havok objects. Importantly, it should release havok objects of npc's that are no longer in the player's cell (which is the current cause of memory leak over time). I'll see if I can put it online for those interested. Is this still in the pipes to be released or did something get in the way? It's one of the few things remaining in Skyrim that still bothers me. On 5/23/2018 at 2:27 AM, tenzan said: Finally managed to tweak the xmls how I like them.. Don't be a tease, share those xmls!
zarzil Posted June 4, 2018 Posted June 4, 2018 On 5/23/2018 at 1:27 AM, tenzan said: https://gfycat.com/ActualInfiniteIvorygull What cumshot mod is that? Looks thicker than SL cumshot, at least in my memory. Is that a new version?
MercForHire Posted June 6, 2018 Posted June 6, 2018 I'm sure this has been answered already, but I'm not having much luck. Hopefully its a simple answer. When I edit the schlong with racemenu it looks great, but as soon as I use floppy it gets way larger and changes size. I'm using xmpe skeleton extension, sosfloppy, and evilreflex schlong. Any ideas?
Kathonica Posted June 6, 2018 Posted June 6, 2018 15 hours ago, friskychicken said: I'm sure this has been answered already, but I'm not having much luck. Hopefully its a simple answer. When I edit the schlong with racemenu it looks great, but as soon as I use floppy it gets way larger and changes size. I'm using xmpe skeleton extension, sosfloppy, and evilreflex schlong. Any ideas? That would be the scale correction factor at play. It defaults to 1.0 in Floppy's main menu - I find around .5 or .4 brings it close to whatever size I came up with in Racemenu, though results may vary. 1
MercForHire Posted June 6, 2018 Posted June 6, 2018 1 hour ago, Kathonica said: That would be the scale correction factor at play. It defaults to 1.0 in Floppy's main menu - I find around .5 or .4 brings it close to whatever size I came up with in Racemenu, though results may vary. That was it, wow thank you so much. I should of just looked n setting before. Thank you very much.
Kathonica Posted June 8, 2018 Posted June 8, 2018 On 6/6/2018 at 6:52 PM, friskychicken said: That was it, wow thank you so much. I should of just looked n setting before. Thank you very much. That's okay! It took me an embarrasingly long time with the same issue to find the solution. Glad it worked!
jopie123 Posted June 12, 2018 Author Posted June 12, 2018 On 5/23/2018 at 8:27 AM, tenzan said: Finally managed to tweak the xmls how I like them.. Hey! Nice to see you're still around Btw, the futa topic needs updating, or at least its title does ?
jopie123 Posted June 12, 2018 Author Posted June 12, 2018 Help wanted I'm gonna try and get v2.4 up & ready. But I could use some help with testing the new code -- if anyone wants to beta test, please send me a message. Thanks!
Foxst Posted June 12, 2018 Posted June 12, 2018 Anyone have any idea why the MCM menu won't work? If I change any of the settings they revert as soon as I leave the MCM section, and I can't see any presets. I've checked and it looks like all the files copied over into the correct locations and I have this mod at the end of my load order.
tenzan Posted June 17, 2018 Posted June 17, 2018 On 6/4/2018 at 6:34 AM, zarzil said: What cumshot mod is that? Looks thicker than SL cumshot, at least in my memory. Is that a new version? I think it's the same old one, but I probably scaled the mesh up in nifskope. Or it just gets bigger with sos settings. 1
hyyh2 Posted June 18, 2018 Posted June 18, 2018 Hi Jopie love your mod. I've got a weird question that I'm not sure is possible. If I have Bilisario's schlong in slot 52 and his equippable schlong in slot 60, is there a way to make those two flop independently of each other? Currently, they flop in the same direction - I'm assuming this is because your mod attaches physics to both penis models in the same way.
applesandmayo Posted June 28, 2018 Posted June 28, 2018 On 5/23/2018 at 1:27 AM, tenzan said: Finally managed to tweak the xmls how I like them.. Me too Let me know if you find a good futa mod. I may work on one myself if nothing pops up. How did you manage to get FloppySOS working in first person? I'm using enhanced camera, and while the body physics are working, FloppySOS is not. Am I missing something? 1
Guest Posted June 29, 2018 Posted June 29, 2018 9 hours ago, applesandmayo said: How did you manage to get FloppySOS working in first person? I'm using enhanced camera, and while the body physics are working, FloppySOS is not. Am I missing something? I am using Immersive First Person View, can say for sure Floppy SIS works as charm.
Grom424 Posted July 4, 2018 Posted July 4, 2018 What would be an easy way to deactivate HDT Physics from a schlong used in a specific mesh (I'm using FloppySOS, ofc)? What I mean is, I have an armor mesh, added the .nif schlong to it, but the floppiness, in this particular mesh, is a bad thing, since it causes massive clipping. Perhaps there's a NifSkope or Outfit Studio edit that I can make to disable that?
Guest Posted July 10, 2018 Posted July 10, 2018 On 5/23/2018 at 2:27 AM, tenzan said: Finally managed to tweak the xmls how I like them.. https://gfycat.com/SecretDefiantAmericanlobster https://gfycat.com/ActualInfiniteIvorygull Me too Let me know if you find a good futa mod. I may work on one myself if nothing pops up. can i steal that?
Azazellz Posted July 11, 2018 Posted July 11, 2018 Don't know why, but my game crashes randomly on game load while using this mod. Only on load, or new game start. For example, if I use Alternate Start, game can crash right after character creation (when all mods start to load). I have no idea why it happens, but this is because of FloppySOS for sure, - when I disable it, crashes amount on game load goes to 0. Any ideas?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now