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Posted

I've managed to fix the preset submenu issue by following instructions posted on the last page.

 

But now I have another problem, that doesn't seem to happen anywhere else, only in WhiterunJorrvaskrBasement (Jorrvaskr Living Quarters); I can't for the life of me enter that cell, by either porting myself to an NPC in there, COC whiterunjorrvaskrbasement, or through the door. At first I thought it was that SMIM/Ruins Clutter Improved/Enhanced Lights and FX chandelier mesh issue causing low FPS that wouldn't let the game load (and by the way I was having that issue until just now, heh), but turns out it wasn't. I was able to enter that cell just fine even before renaming the SMIM mesh, but when I activate this mod (using MO btw), the screen just goes black upon trying to enter the cell. Any help on this would be appreciated, thank you.

 

PS: I've performed a very superficial search on 'jorrvaskr', 'cell,' etc. on this thread and didn't find anything related to my issue, so apologies in advance if this was already addressed somewhere else.

 

PPS: Here are my plugins order attachicon.gifplugins.txt and load order attachicon.gifmodlist.txt, for reference and for further assistance towards this issue.

 

PPPS: I am able to enter in said cell with V. 1.7 just fine.

 

I have the same problem but it also isn't working with 1,7 for me could you fix it yet?

Posted

So i installed this mod and all requirements but it doesnt work for me. does anyone know what schlong models does this support and please reccomend something to me. i use ERF horsecock mod thats compatible with SOS and racemenu. My main trouble is i cant click save button after i change settings in MCM menu.

 

sorry if im not giving enough here to go on but im not even sure whats wrong.

Posted

^ It's just Bethesda ''magic'' that no one knows, I have this problem too, but there are two things that help me to reduce it almost to zero.

SKSE memory patch (SKSE.ini) configured to allow more memory for the game to use:

 

[Memory]

DefaultHeapInitialAllocMB=1024 (or more but not more than 1280)
ScrapHeapSizeMB=256
 
Also I give more time for game to load stuff, in Skyrim.ini (it's the one and only one setting I modified for Papyrus section):
 
[Papyrus]
fPostLoadUpdateTimeMS=2000
 
 
Hope this helps somebody like it helped me! :)
 
Posted

 

^ It's just Bethesda ''magic'' that no one knows, I have this problem too, but there are two things that help me to reduce it almost to zero.

SKSE memory patch (SKSE.ini) configured to allow more memory for the game to use:

 

[Memory]

DefaultHeapInitialAllocMB=1024 (or more but not more than 1280)
ScrapHeapSizeMB=256
 
Also I give more time for game to load stuff, in Skyrim.ini (it's the one and only one setting I modified for Papyrus section):
 
[Papyrus]
fPostLoadUpdateTimeMS=2000
 
 
Hope this helps somebody like it helped me! :)

 

 

But if I were to increase the defaultHeapInitialAllocMB, doesn't that mean I have to turn off ExpandSystemMemoryX64 in the enblocal.ini?

Posted

Probably, I have it at false all the time anyway (ExpandSystemMemoryX64=false), cuz it crashes with Crash Fixes v11.

 

You can experiment with all those values and see which config is the best for your PC.

Posted

Dunno what's up with all the fuss about v2.1 not working or causing crash.. Once properly set, the new version works like a charm trust me. vag collision, npc floppyness, strapon floppiness, stability, its all there folks.

Posted

^ No it's not, and I know how to properly install mod after 5 years of modding Skyrim.. Jopie123 confirmed some of the CTD causes and fixed it for v2.1, yet not all, because some/many of us still got some crashes.

Posted

^ No it's not, and I know how to properly install mod after 5 years of modding Skyrim.. Jopie123 confirmed some of the CTD causes and fixed it for v2.1, yet not all, because some/many of us still got some crashes.

 

My skyrim is setup with more than 350 mods(merged of course), and most of them are related to SL. The 14MB save file I am running contains about 220k scripts instances with 6550 scripts working. No problem what so ever.

Posted

 

^ No it's not, and I know how to properly install mod after 5 years of modding Skyrim.. Jopie123 confirmed some of the CTD causes and fixed it for v2.1, yet not all, because some/many of us still got some crashes.

 

My skyrim is setup with more than 350 mods(merged of course), and most of them are related to SL. The 14MB save file I am running contains about 220k scripts instances with 6550 scripts working. No problem what so ever.

 

What you have to understand is that you are not everyone. Other people have perfect setups and have experience in modding as well. That doesn't mean this mod still can't mess with anyone.

Posted

 

 

^ No it's not, and I know how to properly install mod after 5 years of modding Skyrim.. Jopie123 confirmed some of the CTD causes and fixed it for v2.1, yet not all, because some/many of us still got some crashes.

 

My skyrim is setup with more than 350 mods(merged of course), and most of them are related to SL. The 14MB save file I am running contains about 220k scripts instances with 6550 scripts working. No problem what so ever.

 

What you have to understand is that you are not everyone. Other people have perfect setups and have experience in modding as well. That doesn't mean this mod still can't mess with anyone.

 

Agreed and to the point. ;)

 

^ No it's not, and I know how to properly install mod after 5 years of modding Skyrim.. Jopie123 confirmed some of the CTD causes and fixed it for v2.1, yet not all, because some/many of us still got some crashes.

 

My skyrim is setup with more than 350 mods(merged of course), and most of them are related to SL. The 14MB save file I am running contains about 220k scripts instances with 6550 scripts working. No problem what so ever.

 

Post your mod list. It would be nice to see what you have. I have over 5000+ hours in the game alone since it's release and all of them are actually playing the game. I currently only have 119 mods installed and using.

Posted

Post your mod list. It would be nice to see what you have. I have over 5000+ hours in the game alone since it's release and all of them are actually playing the game. I currently only have 119 mods installed and using.

What does showing my mod list have to do with running your FloppySOS? Regardless, I just hand-counted the list and it is actually 414, not 350.

 

http://youtu.be/hQ3zQrn5SZU

 

And I do hand organize the list. I use neither LOOT or BOSS since they do not recognize the SL-related mods that I created for my personal use.

Posted

 

Post your mod list. It would be nice to see what you have. I have over 5000+ hours in the game alone since it's release and all of them are actually playing the game. I currently only have 119 mods installed and using.

What does showing my mod list have to do with running your FloppySOS? Regardless, I just hand-counted the list and it is actually 414, not 350.

 

 

And I do hand organize the list. I use neither LOOT or BOSS since they do not recognize the SL-related mods that I created for my personal use.

 

Nice list but doesn't skyrim have a mod limit that you can't go beyond 255 mods unless you have a lot merged ones.

 

Posted

 

Nice list but doesn't skyrim have a mod limit that you can't go beyond 255 mods unless you have a lot merged ones.

 

 

 

Yes, all thanx to TES5EDIT. In my video, Wrye Bash shows the esp count up to FC in hexadecimal which is equivalent to 252. That means 30 esps contain the other 162. And all of my merged mods work flawlessly.

Posted

I've managed to fix the preset submenu issue by following instructions posted on the last page.

 

But now I have another problem, that doesn't seem to happen anywhere else, only in WhiterunJorrvaskrBasement (Jorrvaskr Living Quarters); I can't for the life of me enter that cell, by either porting myself to an NPC in there, COC whiterunjorrvaskrbasement, or through the door. At first I thought it was that SMIM/Ruins Clutter Improved/Enhanced Lights and FX chandelier mesh issue causing low FPS that wouldn't let the game load (and by the way I was having that issue until just now, heh), but turns out it wasn't. I was able to enter that cell just fine even before renaming the SMIM mesh, but when I activate this mod (using MO btw), the screen just goes black upon trying to enter the cell. Any help on this would be appreciated, thank you.

 

PS: I've performed a very superficial search on 'jorrvaskr', 'cell,' etc. on this thread and didn't find anything related to my issue, so apologies in advance if this was already addressed somewhere else.

 

PPS: Here are my plugins order attachicon.gifplugins.txt and load order attachicon.gifmodlist.txt, for reference and for further assistance towards this issue.

 

PPPS: I am able to enter in said cell with V. 1.7 just fine.

 

Confirmed this behavior on v2.1, reverting to v1.7 also fixed it in my case.

Posted

Happy End with Jorrvaskr.

No more problems. No Floppy's fault. Just a Hi-res-Packs' mess (official, unofficial, USLEEP and so on) in the very top of load order  :shy:

 

I am trying FloppySOS with Sam at the moment. If only I could find the "bound button"... Any tips? 

Posted

Happy End with Jorrvaskr.

No more problems. No Floppy's fault. Just a Hi-res-Packs' mess (official, unofficial, USLEEP and so on) in the very top of load order  :shy:

 

I am trying FloppySOS with Sam at the moment. If only I could find the "bound button"... Any tips? 

I am wrong. FloppySOS is another cause of CTD and Jorrvaskr crush.  :(

2.1 and 2.0 versions - to be more precise. I had to step back to 1.7. By getting lots of error messages, warnings and that kind of stuff I made a conclusion of some RAM issues I deal with.

 

What a pity I can't use that size slider from 2.0 or 2.1. Monster schlongs again. SAM, size 1: http://imgdepo.com/id/i9453925  I know, some people may consider me crezy, but it's size 1 and it's supposed to be soft...

 

If only there were a tiny separate application like schlong size slider, to apply changes to all npcs. SOS and SAM unfortunately seem to give no option to diminish schlong size below some level.

Guest Momber
Posted

So I tried 2.1 while I was in Halo's Aether Suite for a few days taking raunchy screenshots, and I was prepared to heap praise on the update for fixing the crashes from v2.0 - until I went back to Skyrim and crashed hard on the very first cell change at College of Winterhold. In fact, I could not get out of the Aether Suite at all until I disabled Floppy 2.1 and cleaned my save again. After doing that, everything went back to normal. Sigh! I really like this mod and would like to use it all the time but I just can't :(

Posted

So I tried 2.1 while I was in Halo's Aether Suite for a few days taking raunchy screenshots, and I was prepared to heap praise on the update for fixing the crashes from v2.0 - until I went back to Skyrim and crashed hard on the very first cell change at College of Winterhold. In fact, I could not get out of the Aether Suite at all until I disabled Floppy 2.1 and cleaned my save again. After doing that, everything went back to normal. Sigh! I really like this mod and would like to use it all the time but I just can't :(

 

Do you perhaps have a papyrus log? Or SKSE dump log that may shed some light on what may be broken?

Guest Momber
Posted

I disabled papyrus logging long ago because of the extra stress it puts on the system. And I don't know what an SKSE dump log is. I have six logs in my SKSE folder but none of them has "..dump..." in its name. Regardless, they are all current as of today and I'm not using Floppy atm.

Really sorry I can't be of more help.

Posted

What's New in Version 2.1 (See full changelog)

  • Fixed: crash on random moments, generating a large dump file

I'm using 2.1 but still having this. Game crashes rather constantly with a 1.4gig HDT dump file in Overwrite folder in MO...

I am using the HDT files from Daiemonic  http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/

FloppySOS is placed after the files in install order and load order too... am I doing something wrong or is it not compatible?

 

 

 

Anyone found a good workaround for the constant shaking/morphing/general spazziness?

I have this problem too.

Posted

I disabled papyrus logging long ago because of the extra stress it puts on the system. And I don't know what an SKSE dump log is. I have six logs in my SKSE folder but none of them has "..dump..." in its name. Regardless, they are all current as of today and I'm not using Floppy atm.

Really sorry I can't be of more help.

 

Its okay. For the logging though it only has to be on a short time really. Can be disabled once a crash happens. Is the save in question it happen to a new save or was it only on an existing?

Guest Momber
Posted

 

Is the save in question it happen to a new save or was it only on an existing?

 

 

It's an old save. I only ever started Skyrim once - in February 2015 :P

 

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