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Posted

 

 

 

Good news guys! I finally found a fix for the FPS jitter issue. It requires patching hdtPhysicsExtensions.dll, and I'm still testing it, but hopefully we'll be rid of the Crazy Schlong Syndrome soon :)

 

Any news on this? Loving the mod, but jittery cocks are driving me nuts.

 

 If I had anything that drove me nuts, its that floppy sos resizes the pcs schlong. Not sure if there's a fix or not.

 

http://www.loverslab.com/topic/50454-floppysos/?p=1574452

 

 

Ah, at least I know why it happend, bout to try out 2.0 so I hope it's all good now.

Thanks

Posted

The mod seems to be in conflict with the Trepleen HDT body. Another thing I've noticed is that for me it seems to cause consistent crashes. These crashes especially happen when I go to populated areas (which is even worse for me because I have mods that add more people to cities. Tried turning them off but it didn't make a difference). When I place the mod above the Trepleen HDT Body then the crashes stop. The reason for this is that the Trepleen HDT Body seems to cancel out all the schlong animations. When I place it down under the Trepleen HDT Body then the crashes continue. I think an option to have the animations player only might fix this.

 

Besides that it's a great mod and I like it.

Posted

Yeah I'm a little bummed about rolling back to 1.7 but the numerous crashes were making it hard to load a stable save.  Even bringing one futa follower (along with my futa PC) to a stable area would make the save crash when loading.

Posted

A lot of people seem to be having crash issues, or no floppyness. I've had neither so I'll post my load order real quick in case it may help some people:

PapyrusUtil - Scripting Utility Functions

SOS Full

HDT (I have Havok Object)

Floppy SOS

HDT Body

XPMS Skeleton

SKSE - Register Custom Animation Events v02

 

I have a few things between Papryus Util and SOS Full, and between XPMS Skeleton and SKSE RCAE but I haven't had any issues. Also, the save button does work, it may not show any notification but I can say that it is working. If you press save too many time it seems to overload the game and make it crash (my only crash related to this mod), press it once and wait a few seconds (maybe 20 to 30 to be safe). If you're using Mod Organizer, Floppy 2.0 doesn't write a new file into the overwrite folder, it actually overwrites your preset in the Floppy SOS folder.

 

This seems to work for me, hope it helps somebody

Guest Momber
Posted

FWIW, the crashes are back for me as well. When using the submenu to choose a preset.

Posted

I get no crash or instability while playing, only when I exit game. Which i think is a common hdt.dll issue if the .dll doesn't quite match the xml . Don't quote me however... read all sorts of rubbish sometimes on internet :D:P

Posted

I love this mod, but I still have the issue of the size of the penis being changed sometimes it even doubles in length when switching to floppy. This only happens when using the length sliders, I tried clean save and reinstall but I can't seem to fix this. But on the plus side I have had no crashes and when not using the length sliders it's all good.

Posted

I love this mod, but I still have the issue of the size of the penis being changed sometimes it even doubles in length when switching to floppy. This only happens when using the length sliders, I tried clean save and reinstall but I can't seem to fix this. But on the plus side I have had no crashes and when not using the length sliders it's all good.

 

In the MCM menu move your size option (its in the general portion of the mod on the bottom right) down to 0.80. It seems to work for me

Posted

It seems it is a memory leak issue, I changed my graphic card form GTX 750 1G to GTX 960 4GB OCWT today, and it stable alot, until there were more then 10 men in the same map and it starts crashing again.

And this time, because the overclock handler have a report system, I get a rather alarming report, it saids TESV.exe*32 used up more then 6.8GB vram in the last few second and because of that, windows close the game to prevent hardware failure/damage.

Posted

 

A lot of people seem to be having crash issues, or no floppyness. I've had neither so I'll post my load order real quick in case it may help some people:
PapyrusUtil - Scripting Utility Functions
SOS Full
HDT (I have Havok Object)
Floppy SOS
HDT Body
XPMS Skeleton
SKSE - Register Custom Animation Events v02
 
I have a few things between Papryus Util and SOS Full, and between XPMS Skeleton and SKSE RCAE but I haven't had any issues. Also, the save button does work, it may not show any notification but I can say that it is working. If you press save too many time it seems to overload the game and make it crash (my only crash related to this mod), press it once and wait a few seconds (maybe 20 to 30 to be safe). If you're using Mod Organizer, Floppy 2.0 doesn't write a new file into the overwrite folder, it actually overwrites your preset in the Floppy SOS folder.
 
This seems to work for me, hope it helps somebody

I use SAM and not SOS.  I don't know but this might be having an issue with SAM users.

Posted

It seems it is a memory leak issue, I changed my graphic card form GTX 750 1G to GTX 960 4GB OCWT today, and it stable alot, until there were more then 10 men in the same map and it starts crashing again.

And this time, because the overclock handler have a report system, I get a rather alarming report, it saids TESV.exe*32 used up more then 6.8GB vram in the last few second and because of that, windows close the game to prevent hardware failure/damage.

 

I noticed the same with the latest version : memory leak issue generating black textures and CTD, had to revert to 1.7  :(  Too bad because during the short time I could play 2.0, it looked so promising.

 

Posted

I get no crash or instability while playing, only when I exit game. Which i think is a common hdt.dll issue if the .dll doesn't quite match the xml . Don't quote me however... read all sorts of rubbish sometimes on internet :D:P

same problem here works fine in game, but the game stops responding when existing. Really like the  2.0 update, so I'll survive with the crashes on exit for now.

Posted

Instead of disabling floppyness during an erection could you make an option to go balls only?  The balls only works during sex and is more imersive.

Posted

I had to go back to 1,7 version because 2.0 was just unstable.

 

Its 100% Stable to me.

 

How was it unstable? what was the problem? we could help you out.

Posted

Version 2.0 does not work for me, I use S.A.M. body, the menu appears normally in MCM, I can edit everything but the save button does not work and the floppy effect does not turn on. (Version 1.7 works perfectly)

Posted

Version 2.0 does not work for me, I use S.A.M. body, the menu appears normally in MCM, I can edit everything but the save button does not work and the floppy effect does not turn on. (Version 1.7 works perfectly)

 

I found that i need to manually enable the FloppySoS by using the spells in the spell menu at least once.

 

Did you try it out?

Posted

 

I had to go back to 1,7 version because 2.0 was just unstable.

 

Its 100% Stable to me.

 

How was it unstable? what was the problem? we could help you out.

 

CTD in race menu when selecting hairs, when exiting the game. HDT extension save sometime results as a save when CTD.

Posted

 

 

I had to go back to 1,7 version because 2.0 was just unstable.

 

Its 100% Stable to me.

 

How was it unstable? what was the problem? we could help you out.

 

CTD in race menu when selecting hairs, when exiting the game. HDT extension save sometime results as a save when CTD.

 

 

Did you try ShowRaceMenu Precache Killer ? This one helps with Hair mods.

 

As for the HDT extension resulting as a save when CTD i have not gotten that here and months. Maybe you are using an older version of Racemenu? Googling shows that if you are using an older version of RaceMenu (Version older than 2.1.5) will cause crashes.

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