JQR0666 Posted August 24, 2016 Posted August 24, 2016 Sometimes some animations wont work for me and sometimes all of them works when i update these animation pack. I have more animations pack installed and they dont conflict with other animations since im using Mod Organizer and i have these animation packs below those animations pack to avoid any overwrites. My main problem is that when i initiate some animations the characters involve wont do anything just standing still doing nothing but the idle animation, it was working fine until i have just made this recent update. Any advice on how to fix this problem?...and yes i have Animation Loader installed and i do the process to ENABLE and REGISTER ANIMATIONS but again maybe im doing something wrong....
Guest Posted August 24, 2016 Posted August 24, 2016 Not complaining, just saying that bytion didn't update his thread to the newest version.....
afa Posted August 24, 2016 Posted August 24, 2016 Didn't bytion a few days back said he will be gone for sometime? He will probably be back so sit tight.
Guest Posted August 24, 2016 Posted August 24, 2016 afa - I haven't seen that post otherwise i wouldn't say what I said. Anyway, thanks for the info.
Garruk Posted August 24, 2016 Posted August 24, 2016 Hey guys here are some of the works in progress ezgif.com-video-to-gif(764).gifezgif.com-video-to-gif(763).gifezgif.com-video-to-gif(761).gif Those previews look hot ! Bytion did mention he would be gone, so we will have to be patient, or better yet, learn ourselves!
Guest Posted August 24, 2016 Posted August 24, 2016 fubbybizniss - Thanks for the answer. I didn't have a problem with installation of your mod before. Only with SLAL Full version package. When your animations were categorized in separate folders, NMM installed them without problem. NMM should also read zipped sub folders but I don't know why it doesn't do with your package. I had the same problem. In my case NMM didn't like the long filepaths. So I renamed the zip-file itself and all included subfolders. Give it a try and just make the file-names shorter, load it again into NMM and it should work. It worked for me! I tried this (shortening the name of the main file) but, unfortunately, didn't work for me.
Guest Posted August 24, 2016 Posted August 24, 2016 I can't take it guys I wanna know what fb is coming up with D:
Funnybizness Posted August 24, 2016 Author Posted August 24, 2016 Some more works in progress NecroMageStandingDog PilloryDoggyRedone
Tickle193 Posted August 24, 2016 Posted August 24, 2016 For me the only FemaleCreature animation that works, is the Giantess animations. They working amazingly. But female horse doggy, all the hagraven animations, female dog animation and all the other female creature animations doesn't work. I play as a male character and want the creatures to be the female part in the animations. Im using puppet master, because it has the "sex" option. Also i installed Gary's real mare horse mod, which lets all horses having a vagina. Can someone please help to make the female creature animations working? EDIT: Some animations are working now. I solved it by open the console, click on the NPC and type SEXCHANGE Only the Hagraven sex animation still doesn't work. Working animations: Female Draugr, Giantess, Female Falmer, Female Troll anal, Female Horse And still searching for more "Female Creature" animations that work. Because I'm playing as a male character, he's a giver, not a reciever 1
Funnybizness Posted August 24, 2016 Author Posted August 24, 2016 Hey does everyone know that during the sexlab scenes you can have sound effects that sync up to the animation playing? Like I noticed that when an animation was playing the collision in game would still work so if I happened to be on a table and there was an item(s) on the table the collision detection would kick in and give me a nice "Thump! Thump!" sound effect that was synced to the motion of the scene. Also happens if you happen to be in the middle of grabbing(the one way you hold grab and levitate items off the ground.) an item (like a wooden bowl) when the scene starts the collision detection kicks in also and gives you a nice sound effect that is in sync with the animations. You get different sound effects. I used a cup and got a nice "Clink! Clink" sound lol
Garruk Posted August 24, 2016 Posted August 24, 2016 Hey does everyone know that during the sexlab scenes you can have sound effects that sync up to the animation playing? Like I noticed that when an animation was playing the collision in game would still work so if I happened to be on a table and there was an item(s) on the table the collision detection would kick in and give me a nice "Thump! Thump!" sound effect that was synced to the motion of the scene. Also happens if you happen to be in the middle of grabbing(the one way you hold grab and levitate items off the ground.) an item (like a wooden bowl) when the scene starts the collision detection kicks in also and gives you a nice sound effect that is in sync with the animations. You get different sound effects. I used a cup and got a nice "Clink! Clink" sound lol that's very interesting actually, i wonder how tedious it is to set up
Guest Posted August 25, 2016 Posted August 25, 2016 Hey FB I saw you did the Pillory animation redone, having used Prison Overhaul since my character is small it doesn't exactly look right since its not positioned correctly anyway I am wonder does this animation resize with the character I noticed that the offsets for some animations can be changed depending on the characters heights but i am unsure.
Funnybizness Posted August 25, 2016 Author Posted August 25, 2016 Hey does everyone know that during the sexlab scenes you can have sound effects that sync up to the animation playing? Like I noticed that when an animation was playing the collision in game would still work so if I happened to be on a table and there was an item(s) on the table the collision detection would kick in and give me a nice "Thump! Thump!" sound effect that was synced to the motion of the scene. Also happens if you happen to be in the middle of grabbing(the one way you hold grab and levitate items off the ground.) an item (like a wooden bowl) when the scene starts the collision detection kicks in also and gives you a nice sound effect that is in sync with the animations. You get different sound effects. I used a cup and got a nice "Clink! Clink" sound lol that's very interesting actually, i wonder how tedious it is to set up When I get a chance I will make a video lolHey FB I saw you did the Pillory animation redone, having used Prison Overhaul since my character is small it doesn't exactly look right since its not positioned correctly anyway I am wonder does this animation resize with the character I noticed that the offsets for some animations can be changed depending on the characters heights but i am unsure.I'm actually in the middle of working on the new pillory animation. It should be perfectly aligned this time.
shiagwen Posted August 25, 2016 Posted August 25, 2016 somehow i got the feeling bytion doesnt come back soon.......no i cant !
Saeros Posted August 25, 2016 Posted August 25, 2016 good..good! the new pillory animation is very well done!..the compliments are obvious, but you deserve it! in fact, many zaz animations should be redone (even the idle animations, like the cross or pillory) to correct the skeleton alignment (using XPMSE standards). I don't remember how long my character hands, are not aligned in these anims during gameplay. cheers! S.
Funnybizness Posted August 25, 2016 Author Posted August 25, 2016 Hey guys I'm busy helping my family move so thats why I have been so busy but don't worry after this weekend things will return to normal lol I uploaded and replaced the "PilloryDoggy" animation I will upload it now and hope you guys like it!
Funnybizness Posted August 25, 2016 Author Posted August 25, 2016 good..good! the new pillory animation is very well done!..the compliments are obvious, but you deserve it! in fact, many zaz animations should be redone (even the idle animations, like the cross or pillory) to correct the skeleton alignment (using XPMSE standards). I don't remember how long my character hands, are not aligned in these anims during gameplay. cheers! S. Thank you Saeros. I am trying my best to work on projects and put out stuff when I can but after this weekend things will get back to normal lol
Guest Posted August 25, 2016 Posted August 25, 2016 I have a request if you have the time or want to do it is completely up too you. I don't know if you use prison overhaul but during the pillory scene before any sex acts etc take place you get bound into a pillory which I think is just a looping animation where you lightly struggle until an event happens anyway is there a way you can change the offsets on that as well so it will fit with the characters height? I think its in Zaz animation pack but I am unsure. anyway just a suggestion if one day you're up too it either way its cool! it might be this one ZazAPFPillSingle01-05 but i have no way of checking i have no animation programs.
razzor69 Posted August 26, 2016 Posted August 26, 2016 I have an idea when our pc got pillory and being punished in public there's some kind of ashamed for the victim and the rapist start to bang her, or we can called it ashamed pillory animation how about that Mr Funnybiz ?
goldust Posted August 26, 2016 Posted August 26, 2016 or how about we line four or five guys up to rape the p.c. in the pillory..then after shes left to be used as a public sex toy..now thats what i am talking about..hey funny is he giving her a rim job before anal?
Guest Posted August 26, 2016 Posted August 26, 2016 probably talk to inte about incorporating these other animations
Guest Posted August 26, 2016 Posted August 26, 2016 Hi guys, I'm relatively inexperienced when it comes to installing via Mod Organizer. Can anyone give me a step-by-step in setting it up through that so I can get all the animations functioning in my game? Most of the time I like figuring things out myself through trial and error, but I really want to get this set up and working with as little issue as possible and FNIS is smarter than MO in certain ways and mistakes can be costly if you set something up the wrong way.
Guest Posted August 26, 2016 Posted August 26, 2016 INSTALLING Process: 1.) Download the latest Sexlab 2.) Download SLAL Loader 3.) Download the latest FNIS and Creature pack (Merge dont replace) 4.) Navigate and download the FunnyBiz Packs (Choose the ones you want remember to place this below the SLAL Loader in Mod Organizer) The Next Step: 1.) Run FNIS 2.) Start your game 3.) Install Sexlab in the MCM menu 4.) In the MCM menu of SLAL Loader enable the animations you want to use and click Register 5.) Navigate to sexlab MCM and look at the animations and make sure they are enabled especially as aggressive animations lets face it this if FB they are lovely brutal animations That should be it have more questions let me know~
fws009 Posted August 26, 2016 Posted August 26, 2016 Hey FB There is a problem of Necro scenes...... I let my character beheaded after the rape scene started then her body stopped moving............and sometimes the scene ended.... Could you tell me how to act the scene like 'MolagNecroCannibal_1' ...
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