maddadicusrex Posted July 30, 2020 Posted July 30, 2020 4 hours ago, iskruel said: I would just like to know how to get FO4 to stop CTD on startup when the audio button gets the pinwheel. Even deactivating all mods seems to do nothing. If you check out this thread, not the best place to be asking. Almost no activity. There is a FO4 Troubleshooting thread somewhere. Check in there. But you will be asked for a mod load order? You will be asked if you installed F4SE correctly and are you using that to start the game? If you are crashing at start ,that is usual issue, a bad F4SE install. What mod loader are you using? Also ,deactivating mods usually fixes nothing since most crashes are already baked into the saves or has corrupted your immediate game. Best to proper install F4SE and start a new game. See what happens..
Greethings Posted August 11, 2020 Posted August 11, 2020 there is animation to retrieve the knife and side weapon? ----- létezik animáció a kés és oldalfegyver elővételéhez? ...egyik kibaszott szótár sem tudja az "elővenni" szót. Nagyon sajnálatos. azt látom, nincs semmi amivel a testhez illeszthető legyen ez a szerelék holmi és így időnként igencsak csúnyácska... és így csak dísz akár a lerombolható kő a sírkertben.
PubliusNV Posted January 16, 2021 Posted January 16, 2021 I'm a longtime Morrowind, Oblivion, and Skyrim player and I'm playing Fallout 4 for the first time. Never played any previous Fallout game. Needless to say, there are significant differences between the two series that have me perplexed. I've found four or five wiki/guides online that help somewhat, but none that addresses my questions. 1) Enemies in TES level up with the player, while enemies in FO4 seem to have static levels, causing it to be dangerous to wander into some areas of the map. Early quests (like the Minuteman quest to clear out the Corvega plant) seem to send you into dangerous places while you're still at a low level. Is it recommended to discover and clear all locations in the starting sector first, then head east to Malden, clear it , etc, so as to level up before heading south where the tougher enemies are? 2) Do I need to worry about breaking quests if I clear a location that is the target of a quest before starting the quest? Skyrim typically prevents access to the deeper parts of quest locations unless you have the quest active. 3) Other than giving you a place to sleep, craft upgrades, and store unused stuff, is there any point to populating every settlement you find? I guess repeatedly crafting items for the settlement increases your level, are there other advantages? 4) I've done the starting quests and now have the objectives to clear the Corvega plant and head to Diamond City. I've made three attempts on Corvega but have been unable to clear it at my level, retreating each time with loot from raider bodies but no more. I've noticed the guards seem to respawn there, unlike enemies at other locations on the map. How is respawning handled in FO4? 5) Related to #1, can you head for Diamond City at a low level or is it too dangerous? Thanks for any advice.
Indarello Posted January 16, 2021 Posted January 16, 2021 6 hours ago, PubliusNV said: I'm a longtime Morrowind, Oblivion, and Skyrim player and I'm playing Fallout 4 for the first time. Never played any previous Fallout game. Needless to say, there are significant differences between the two series that have me perplexed. I've found four or five wiki/guides online that help somewhat, but none that addresses my questions. 1) Enemies in TES level up with the player, while enemies in FO4 seem to have static levels, causing it to be dangerous to wander into some areas of the map. Early quests (like the Minuteman quest to clear out the Corvega plant) seem to send you into dangerous places while you're still at a low level. Is it recommended to discover and clear all locations in the starting sector first, then head east to Malden, clear it , etc, so as to level up before heading south where the tougher enemies are? 2) Do I need to worry about breaking quests if I clear a location that is the target of a quest before starting the quest? Skyrim typically prevents access to the deeper parts of quest locations unless you have the quest active. 3) Other than giving you a place to sleep, craft upgrades, and store unused stuff, is there any point to populating every settlement you find? I guess repeatedly crafting items for the settlement increases your level, are there other advantages? 4) I've done the starting quests and now have the objectives to clear the Corvega plant and head to Diamond City. I've made three attempts on Corvega but have been unable to clear it at my level, retreating each time with loot from raider bodies but no more. I've noticed the guards seem to respawn there, unlike enemies at other locations on the map. How is respawning handled in FO4? 5) Related to #1, can you head for Diamond City at a low level or is it too dangerous? Thanks for any advice. 1)in f4 enemies also lvl up, in high lvls they will have to much hp so I use https://www.nexusmods.com/fallout4/mods/6473 It helps in most cases, in other - I use legendary modification to increase hp damage each time you hit same enemy https://www.nexusmods.com/fallout4/mods/4042 Because I dont realy like when It is required to hit human 20 hits in head to kill, later you will reach this situation Also high lvls opens more heavy body armor and power armor 2)no 3)dont know, maybe later you can use them for mods like "human resources" 4)as far as I remember corvega is Preston quest for settlement? , you can ignore his quests 5)can
PubliusNV Posted January 16, 2021 Posted January 16, 2021 Thanks for your response, I will take a look at those mods. 1 hour ago, Indarello said: 4)as far as I remember corvega is Preston quest for settlement? , you can ignore his quests Corvega in my game is the target of The First Step quest, where you become Minuteman General if you succeed.
Slorm Posted January 16, 2021 Posted January 16, 2021 8 hours ago, PubliusNV said: Thanks for your response, I will take a look at those mods. Corvega in my game is the target of The First Step quest, where you become Minuteman General if you succeed. Another option One of the problems is that many of the locations have a level cap, for instance Corvega has a maximum NPC level of 5. You can change these using xEdit or use a small mod I produced which changes most of them https://www.loverslab.com/files/file/14760-encounter-zones-adjusted/ You'll need to use it with https://www.nexusmods.com/fallout4/mods/45674 so that when you revisit an area the NPC level is recalculated as like Skyrim the level remains fixed once you visit it
PubliusNV Posted January 16, 2021 Posted January 16, 2021 3 hours ago, Slorm said: Another option Good information, thanks.
UlbertAlainOdle Posted January 19, 2021 Posted January 19, 2021 new to FO4 modding, is there any mod list guide, like Aylis Mod guide for Skyrim SE ?
PubliusNV Posted January 19, 2021 Posted January 19, 2021 3 hours ago, UlbertAlainOdle said: new to FO4 modding, is there any mod list guide, like Aylis Mod guide for Skyrim SE ? I found this useful: 1
UlbertAlainOdle Posted January 20, 2021 Posted January 20, 2021 9 hours ago, PubliusNV said: I found this useful: yeah i tried that, but since it's loverslab AAF adult only mod, i still dont know which a Must have mod from Nexus. like texture overhaul or some bug fixes mod.
PubliusNV Posted January 20, 2021 Posted January 20, 2021 Well, since you were asking on LoversLab, I thought you might want some LL mods. I haven't seen a list like that for general Nexus mods. In case it helps, here are mods I've installed from Nexus, selected mostly by sorting Nexus mods by endorsements, then checking in the comments for the mods to see if they are still working. Apologies for the format, this is taken from a file generated by Mod Organizer 2, which for some reason generates it in reverse order - so read from the bottom up. There are some character appearance and preset mods in the list that you won't need if you're playing as a male. Spoiler +Scrap Everything +Global Stash (Connect all Workshops and Workbenches) by SKK +Better Weapon Scrap +Extra Meat Fix +Legendary Modification +No Health Level Scaling - or request customised formula +Insignificant Object Remover +Loot Detector (ESL) +Brawl Bug Fix +New Magazines(Frost) +IMVR - Nuka World (Default) +IMVM - Far Harbor (Default) +Improved Map with Visible Roads +Move (Get Out the Way) +Better Explosives +AWKCR Crafting Patch for Power Armor Carry Capacity-3258-1-4b +Wearable Backpacks and Pouches - 1.4b +Cheat Terminal +Rad-Ban Eyewear Inc. - Valdacil's Item Sorting - Compatibility Patch +Rad-Ban Eyewear Inc +FallUI Workbench-49300-1-0-4-1610328307 +Realistic Ragdoll Force +Vendor Caps +Yatz UI Presets for DEF_HUD (YUP) +Easy Hacking +Longer Power Lines +Start Me Up - Alternate Start and Dialogue Overhaul +Sim Settlements - Three In One +Companion Fall Damage Immunity +EBF UFO4P compatibility fix +Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack) +One Minutemen Radiant Quest At A Time +Professional Ammo Crafting +AWKCR Crafting Patch +Wearable Backpacks and Pouches +Valdacil's Item Sorting +Armorsmith Extended v4.6 +Armor and Weapon Keywords Community Resource (AWKCR) +FallUI - Inventory Interface For PC (Pipboy Container Trader) +Better Sleep and Wait Menu +DEF_UI +Better Console - F4SE +Extended Dialogue Interface +Femshepping's Uniform Eyes +Collection of textures and presets for the girls +deLuxe Makeup +WX Hair Colors +femshepping and radbeetle's KS Hairdos Short Medium Length and Updo Conversions w Physics +femshepping's 2021 Female Character Presets +Baka ScrapHeap - Script Memory Limit Expander +Mod Configuration Menu +Address Library for F4SE Plugins +Achievements v1-0-5 +Unofficial Fallout 4 Patch
Indarello Posted January 20, 2021 Posted January 20, 2021 2 hours ago, UlbertAlainOdle said: yeah i tried that, but since it's loverslab AAF adult only mod, i still dont know which a Must have mod from Nexus. like texture overhaul or some bug fixes mod. I would recommend to use only this if you run your game on ssd https://www.nexusmods.com/fallout4/mods/10283 And I dont recommend using scrap everything because it makes your fps lower There are mods that change precombines (boston fps fix, etc...) but they created problems for me when objects become invisible from some angles when you watch on them There are bug fix patch but I have not found difference with and without it, I have not found bug playing whole game and finishing any quest
PubliusNV Posted January 20, 2021 Posted January 20, 2021 1 hour ago, Indarello said: I would recommend to use only this if you run your game on ssd https://www.nexusmods.com/fallout4/mods/10283 And I dont recommend using scrap everything because it makes your fps lower Interesting. I don't think I'll try it though, since I have fast loading times as it is. Also, I installed scrap everything partway through my current game and haven't noticed any FPS drop. On the other hand, it is kind of annoying when I want to build something and can't until I face someplace Scarp Everything can't find a candidate object for scrapping.
Indarello Posted January 20, 2021 Posted January 20, 2021 9 minutes ago, PubliusNV said: Interesting. I don't think I'll try it though, since I have fast loading times as it is. Also, I installed scrap everything partway through my current game and haven't noticed any FPS drop. On the other hand, it is kind of annoying when I want to build something and can't until I face someplace Scarp Everything can't find a candidate object for scrapping. you was using some fps monitoring tool or what?
PubliusNV Posted January 20, 2021 Posted January 20, 2021 10 hours ago, Indarello said: you was using some fps monitoring tool or what? Steam. It can show you FPS.
Indarello Posted January 20, 2021 Posted January 20, 2021 1 hour ago, PubliusNV said: Steam. It can show you FPS. 1)steam fps counter also make fps lower 2)it dont have benchmark so it is not proper tool, with msi afterburner you can start benchmark and save your avarage fps, 1% low, 0.1% low for last minute of gameplay
Cornoholio Posted January 28, 2021 Posted January 28, 2021 Boys, I have a question. I am planning to "migrate" to FO4 this weekend (skyrim-LE before), and am unsure as to the mod-choices. From what I can see there's 2 basic ideas of body-selection: good old CBBE or "Fusion-Girl" - what is what? I used to run UUNP-HDT before, what's the more "performance-friendly" option? What offers the greater choice and variety? Thanks in advance...
Indarello Posted January 30, 2021 Posted January 30, 2021 On 29.01.2021 at 6:12 AM, Cornoholio said: Boys, I have a question. I am planning to "migrate" to FO4 this weekend (skyrim-LE before), and am unsure as to the mod-choices. From what I can see there's 2 basic ideas of body-selection: good old CBBE or "Fusion-Girl" - what is what? I used to run UUNP-HDT before, what's the more "performance-friendly" option? What offers the greater choice and variety? Thanks in advance... FG is better, only problem that not all outfits have FG conversions but you can make them yourself
mishovur Posted February 2, 2021 Posted February 2, 2021 On 1/29/2021 at 1:12 AM, Cornoholio said: Boys, I have a question. I am planning to "migrate" to FO4 this weekend (skyrim-LE before), and am unsure as to the mod-choices. From what I can see there's 2 basic ideas of body-selection: good old CBBE or "Fusion-Girl" - what is what? I used to run UUNP-HDT before, what's the more "performance-friendly" option? What offers the greater choice and variety? Thanks in advance... Generally speaking FG is more modern option, and in some ways it's better then CBBE. Also I myself prefer and use TWB (it's an expansion on CBBE) The most problem for you will be the choice of outfits. CBBE has the most support atm, all the outfit mods work with CBBE by default. There is a decent support for FG and TWB as well. Again I have some issues with FG, so I myself prefer TWB, but it's just personal preference. If you are going for performance-friendly CBBE/TWB are lighter, but it's not a good reason to chose it over FG, because the environment is consuming much more processing power then the models themselves, just don't start instantly installing 4k/8k texture packs , and you'll be fine with either. All in all - i would say try both option, and yes, try TWB as well. And just choose whatever you like the best, also I have to stress that potentially FG could be better, due to the amount of polygons in the model and more advance 'skeleton' it's built around. Regardless you'll have to start with CBBE anyway, because most of FG or TWB outfit mods require you to install the CBBE parent mod first, and then a convention over it
Cornoholio Posted February 2, 2021 Posted February 2, 2021 So...I set it up with CBBE and physics... DAMN, I should have done this sooner. So much more stable and less buggy than skmyrim, it's amazing.
Potato_Skill Posted June 15, 2021 Posted June 15, 2021 Hi, I wonder, what's the state of FO4's modding scheme nowadays? I played the base game in 2016 and felt the story was rather short. The adult mods were basically non existent and on the non-adult side of modding, there were some retexture mods and some new weapon mods here and there so I decided to leave. Now, 5 years later, I kinda miss roaming the wastelands. How are things currently looking? I check FO4 Nexus from time to time but it seems like there are only guns and guns now. Is there any great quest mod where you can travel to new locations (like how we have in Skyrim)? How are the adult mods doing now? Also, should I buy the DLCs?
Guest Posted June 17, 2021 Posted June 17, 2021 On 1/15/2021 at 5:51 PM, PubliusNV said: 5) Related to #1, can you head for Diamond City at a low level or is it too dangerous? Jo, i managed to wander unarmed to DiamondCity. Just have to avoid confrontations and a little swimming since the bridges are not all save. Since i played it so often now, i now where i have to go. So if you were new to the game, it would be a challenge. If you know, which spots to avoid, you can without fighting.
Guest Posted June 17, 2021 Posted June 17, 2021 On 6/15/2021 at 3:09 AM, Potato_Skill said: Hi, I wonder, what's the state of FO4's modding scheme nowadays? I played the base game in 2016 and felt the story was rather short. The adult mods were basically non existent and on the non-adult side of modding, there were some retexture mods and some new weapon mods here and there so I decided to leave. Now, 5 years later, I kinda miss roaming the wastelands. How are things currently looking? I check FO4 Nexus from time to time but it seems like there are only guns and guns now. Is there any great quest mod where you can travel to new locations (like how we have in Skyrim)? How are the adult mods doing now? Also, should I buy the DLCs? Dunno. I did not like the fricking building aspect of the game. I mean, its a nice touch, but i do not like to play sim city. The DLC's are great. For the most part. Nuka is a must i think. Really fun to play. Also Automatron, i think that is what it is called. If you play play adult stuff, its best to have all DLC's. Just buy them on sale. FO4 is ok. I liked New Vegas better but the graphics give me a chill today. I tried to mod it but it still looked sameish to me. So to play adult stuff on it, it was strange. Though it has some nice mods. Especially if you like playing as a slave or slavery in general. Cesar's army just has that certain feel that makes it more believable. That is missing from FO4. If you like to play adult content, check out that guide to get started. https://www.loverslab.com/topic/139374-aaf-up-to-date-adult-oriented-setup-guide-14june2021/?tab=comments#comment-2914754
NukaCherry Posted June 29, 2021 Posted June 29, 2021 (edited) On 6/15/2021 at 12:09 PM, Potato_Skill said: Hi, I wonder, what's the state of FO4's modding scheme nowadays? I played the base game in 2016 and felt the story was rather short. The adult mods were basically non existent and on the non-adult side of modding, there were some retexture mods and some new weapon mods here and there so I decided to leave. Now, 5 years later, I kinda miss roaming the wastelands. How are things currently looking? I check FO4 Nexus from time to time but it seems like there are only guns and guns now. Is there any great quest mod where you can travel to new locations (like how we have in Skyrim)? How are the adult mods doing now? Also, should I buy the DLCs? Saw this and thought I would try and answer. All my opinions, natch. Skyrim > Fallout in terms of number of mod authors (and I feel SSE Skyrim is edging LE now, except in graphics and for weaker machines), but Fallout has some extremely strong mods - sim settlements 2 for example, changes settlement gameplay into an actual really interesting part of the game - with quests. There are mods like beantown interiors that make exploring much more fun, and also mods like Criime and Punishment / Gun for hire by Flashy which are also solid (if he sticks with them...). Adult wise, AAF + hardship are excellent. I also really rate Human resources / violate (and other egoballistic mods) - one problem of skyrim is the combat surrender mods are really flaky. We also have much better bodies than before with Fusion Girl. Animations are getting better, and AAF is easier to set up (no need for nemesis/fnis), but sexlab just has more (and also options with Osex). New locations are added with Nukaworld/far harbour - they are superb. There are underground areas added by mods - but it is defo weaker than skryim. Edited June 29, 2021 by blahblahblah97
ANewVegasFan Posted July 19, 2021 Posted July 19, 2021 The only reason most of us Skyrim players play Fallout 4 is for its guns and some World War 2 style simulation etc. I personally wanted the Third Reich as my enemy with some Skyrim-like character development so i started playing Fallout 4. Bunkers and turrets are easiest to find. Now i am looking for adding Gestapo in wasteland.
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