jinsitsu Posted July 21, 2021 Posted July 21, 2021 (edited) @ANewVegasFan Nah man I think it's just you. FO4 is not some kind of WW2 style simulation or whatever you want to call it. Because it was 10 years after the events of Fallout 3 and it's been 210 years after the Great War, the war between the US and China over natural resources already ended in a nuclear holocaust in 2077. So the setting is mostly a post-apocalyptic retro-future, which covers a region that includes Boston and other parts of New England known as "The Commonwealth". Also the game takes place in an alternate version of history that contains 1940s’ % 1950s’ aesthetics such as diners and a drive-in theater, technology and advance design in the directions imagined at that time. I've played Fallout/Skyrim series for reason not just because it's FPS/RPG or I'm a huge fan of Bethesda Games, The reason I played it because I wanted to play it and because novelty or variety keeps life interesting, fun, and engaging. So video games like FO/Skyrim give us the opportunity to do something new that you can't in real life. With over 1 million games out there, there are endless amounts of new gaming experiences. Also this kind of role-playing games (RPG) such as Skyrim/FO are one of the games that allow us to create and develop our own character and create our own story based on our decisions made in game. We also get an external exploration through quests and objectives, games are designed to help players explore. You don’t have to do the quests, but you can right? So players like us have the option to just explore the world and do what you want with no rules or boundaries. Fallout and Skyrim games allow for environmental exploration so they are open worlds with objectives to complete. Exploring the virtual environments is exciting and really fun because you never know what you will discover during your adventures. Edited July 21, 2021 by jinsitsu 3
liniul Posted December 15, 2021 Posted December 15, 2021 Hello i find it really annoying that you cant put you caps in containers. There was a mod called stash you caps on nexus but its been deleted can anyone post a copy please thanks 1
Sgt. Marge Posted December 15, 2021 Posted December 15, 2021 (edited) 6 hours ago, liniul said: Hello i find it really annoying that you cant put you caps in containers. There was a mod called stash you caps on nexus but its been deleted can anyone post a copy please thanks Here's the one I use, you make a "caps stash" box in a settlement and place it somewhere, it consumes the specific number of caps, and then you break it down when you want the caps back. I haven't been able to determine if the weight part works yet. Weighted Bottle Caps (Can be Dropped) Edited December 15, 2021 by Marg597 Fixed link 2
fumycroft63 Posted July 24, 2022 Posted July 24, 2022 Just curious, but has anyone created "Sex-Toy" add on's for the Automaton/Robot work bench ?
liniul Posted November 24, 2022 Posted November 24, 2022 Does anyone use any monster mods on fallout 4 that add interesting variants of creatures and or bots?
liniul Posted November 27, 2022 Posted November 27, 2022 Just tested Mutant Menagerie and it adds some cool creatures I have seen so far ducks , racoons, water rats , some nasty looking fish( i did not enter the water), a super fast aggressive snake .they all look good
liniul Posted November 27, 2022 Posted November 27, 2022 Can anyone tell me roughly how distance is measured by AAF? For example AAF furniture scan is I think 500. What would be a the equivalent number for 10meters (32 feet ??)
Indarello Posted November 27, 2022 Posted November 27, 2022 2 hours ago, liniul said: Can anyone tell me roughly how distance is measured by AAF? For example AAF furniture scan is I think 500. What would be a the equivalent number for 10meters (32 feet ??) AFF distance can be configured in data/aaf/aaf_settings
liniul Posted November 27, 2022 Posted November 27, 2022 Yes thank for replying and that's useful information .But I man trying to understand the scale is 500 alot or a little ? how far is 10 units ?
krlll Posted November 27, 2022 Posted November 27, 2022 (edited) 14 minutes ago, liniul said: Yes thank for replying and that's useful information .But I man trying to understand the scale is 500 alot or a little ? how far is 10 units ? I don't remember where I read this so I don't know how authoritative the source was, but if what I read is true, 128 units is 6ft. Thus, 1 unit is 9/16 of an inch. Edited November 27, 2022 by krlll
liniul Posted November 28, 2022 Posted November 28, 2022 you gave me enough information to find the source https://www.creationkit.com/index.php?title=Unit
Vortex Lord Posted December 29, 2022 Posted December 29, 2022 (edited) I just bought the game a couple of days ago because it was on sale. The main reason for my purchase were mods. I expected it to be like Skyrim, but boy was I in for a surprise. Learning that you need: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Was trial by fire. But the fun didn't end there. Still it's not too difficult and is just as demanding. My impression so far is that the game is good. Here's some of the things I liked: Combat. Improvement over Fallout 3. Very satisfying. Settlement building. It's much better than Hearthfire in Skyrim which was just crafting benches where you pretended like you built something. Now you can place everything wherever you want. I can't help but play Sims building music in my head while I'm building in Fallout 4. Dogmeat. He's a good boy and I want to pet him. I like that bandits have power armor. This is something that was hinted at in Fallout 2 but never implemented until now. Appropriately it looks like a landfill that came to life. I like that they went all in with the pinup art. I'm honestly excited to reach Nuka World. I don't understand why people don't like it. It's neat that there are three fleshed out bandit factions and I really like Nisha and her helmet. It's stupid but I can't help but love it. I should note too that I'm a classic fan. Fallout 1 was my first game in the series but I also like the 3D games. Edited December 29, 2022 by Vortex Lord 3
Miauzi Posted December 29, 2022 Posted December 29, 2022 Vor 26 Minuten sagte Vortex Lord: Ich habe das Spiel erst vor ein paar Tagen gekauft, weil es im Angebot war. Der Hauptgrund für meinen Kauf waren Mods. Ich hatte erwartet, dass es wie Skyrim ist, aber Junge, ich hatte eine Überraschung. Lernen, was Sie brauchen: War eine Feuerprobe. Aber der Spaß war noch nicht zu Ende. Trotzdem ist es nicht zu schwierig und genauso anspruchsvoll. Mein Eindruck bisher ist, dass das Spiel gut ist. Hier sind einige der Dinge, die mir gefallen haben: Kampf. Verbesserung gegenüber Fallout 3. Sehr zufriedenstellend. Siedlungsbau. Es ist viel besser als Hearthfire in Skyrim, das nur Bänke herstellte, auf denen man so tat, als hätte man etwas gebaut. Jetzt können Sie alles platzieren, wo Sie wollen. Ich kann nicht anders, als Sims-Baumusik in meinem Kopf zu spielen, während ich in Fallout 4 baue. Hundefleisch. Er ist ein guter Junge und ich möchte ihn streicheln. Ich mag es, dass Banditen Powerrüstungen haben. Dies wurde in Fallout 2 angedeutet, aber bisher nie umgesetzt. Passenderweise sieht es aus wie eine zum Leben erweckte Deponie. Ich mag es, dass sie mit der Pin-up-Kunst alles gegeben haben. Ich bin wirklich aufgeregt, Nuka World zu erreichen. Ich verstehe nicht, warum die Leute es nicht mögen. Es ist nett, dass es drei ausgearbeitete Banditenfraktionen gibt und ich mag Nisha und ihren Helm wirklich. Es ist dumm, aber ich kann nicht anders, als es zu lieben. Ich sollte auch anmerken, dass ich ein klassischer Fan bin. Fallout 1 war mein erstes Spiel in der Serie, aber ich mag auch die 3D-Spiele. Well - I've played Fallout-1 too - only I've had Fallout-4 for almost 10 years and am currently playing my 15th run through without mods not even the 1st run would have been completed housing development? Um yes - I have no idea what I still find in dealing with an incomplete and poorly designed building system Honestly - I'm currently only upgrading one vault and it's not the Vault 88 disaster if you haven't been there yet - don't worry - you'll get there and will have "fun" - guaranteed Nuka World? So you want to be the overboss for the raider groups? Jup - the boss goes to work and sets up the (taken over) settlements from HIS cash register. A totally convincing concept - to become the OverBitch "Nisha"'s work slave as an Over-Boss Do you think being a raider boss is good? I'm not questioning your morals - just how do you plan to get into the institute after all? The militia - which was set up AGAINST the bandits - WILL NOT help you. Who else is left? Think! And if you are fed up with the "slave life" of the raider bosses and decide to rid Nuka-World of them... .. well - then the shop there is completely empty - except for the market, which is in an inner zone. That's exactly the quark that other players find so crazy. Mod authors have tried to counteract this - it's just not very convincing Or they become - if they have a female character - the new porn bunny from Nuka-World. There would be one or the other interesting quest mod - which is on a different platform - but I would still recommend it. What I personally use - well I've created a blog about that may be - that some statements contain a trace of sarcasm - but that has absolutely nothing to do personally with you or your contribution
katrina.balanchuk Posted December 29, 2022 Posted December 29, 2022 (edited) 2 hours ago, Vortex Lord said: I just bought the game a couple of days ago because it was on sale. The main reason for my purchase were mods. I expected it to be like Skyrim, but boy was I in for a surprise. Learning that you need: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Was trial by fire. But the fun didn't end there. Still it's not too difficult and is just as demanding. My impression so far is that the game is good. Here's some of the things I liked: Combat. Improvement over Fallout 3. Very satisfying. Settlement building. It's much better than Hearthfire in Skyrim which was just crafting benches where you pretended like you built something. Now you can place everything wherever you want. I can't help but play Sims building music in my head while I'm building in Fallout 4. Dogmeat. He's a good boy and I want to pet him. I like that bandits have power armor. This is something that was hinted at in Fallout 2 but never implemented until now. Appropriately it looks like a landfill that came to life. I like that they went all in with the pinup art. I'm honestly excited to reach Nuka World. I don't understand why people don't like it. It's neat that there are three fleshed out bandit factions and I really like Nisha and her helmet. It's stupid but I can't help but love it. I should note too that I'm a classic fan. Fallout 1 was my first game in the series but I also like the 3D games. I got the game also because I heard about the mods from oxhorn on youtube. I got it first for the erotic mods that offered the opportunity for an erotic adventure (misadevnture) as a female player and with so many presets and looks modfications I was hoping to duplicate my look when I was young. But now i have gotten tired of the erotic angles and play it the way it was intended with a character with agency (which means a guy-hero). I enjoy it quite a bit. Even though I must say I enjoy the beginnig the most... immersing yourself and feeling the sense of utter loneliness and desperation on seeing this new world. Desperately searching houses in Sancturary for a normal dress to wear,... not this hated vault suit which was symbol for all that was wrong with the world.. And then as a real person I would have probably sat in my old house on a couch in front of the blank TV and just sat there. and then just sat there. and then sat there some more... staring blankly at the blank TV. and then just sat there some more trying to get a ever so fleeting sense of normalcy and my life ... hoping to doze off and wake up to find out this was all a bad dream. When I played the Nate version I did not feel so despondent in my character... maybe as a guy and war hero he felt fulfilled and full of agency when he got the powerarmor (that I did not know how to use properly) and some guns setting out to set the world right. PS: I also had a LOT of difficulty making all the mods work in the beginning. Edited December 29, 2022 by katrina.balanchuk
Vortex Lord Posted December 29, 2022 Posted December 29, 2022 (edited) 11 hours ago, Miauzi said: Well - I've played Fallout-1 too - only I've had Fallout-4 for almost 10 years and am currently playing my 15th run through without mods not even the 1st run would have been completed housing development? Um yes - I have no idea what I still find in dealing with an incomplete and poorly designed building system Honestly - I'm currently only upgrading one vault and it's not the Vault 88 disaster if you haven't been there yet - don't worry - you'll get there and will have "fun" - guaranteed Nuka World? So you want to be the overboss for the raider groups? Jup - the boss goes to work and sets up the (taken over) settlements from HIS cash register. A totally convincing concept - to become the OverBitch "Nisha"'s work slave as an Over-Boss Do you think being a raider boss is good? I'm not questioning your morals - just how do you plan to get into the institute after all? The militia - which was set up AGAINST the bandits - WILL NOT help you. Who else is left? Think! And if you are fed up with the "slave life" of the raider bosses and decide to rid Nuka-World of them... .. well - then the shop there is completely empty - except for the market, which is in an inner zone. That's exactly the quark that other players find so crazy. Mod authors have tried to counteract this - it's just not very convincing Or they become - if they have a female character - the new porn bunny from Nuka-World. There would be one or the other interesting quest mod - which is on a different platform - but I would still recommend it. What I personally use - well I've created a blog about that may be - that some statements contain a trace of sarcasm - but that has absolutely nothing to do personally with you or your contribution Quote Well - I've played Fallout-1 too - only I've had Fallout-4 for almost 10 years If you ever played Divinity Original Sin 2 then I highly recommend you give FO1 and 2 a whirl. They are both turn based RPGs with action points. Quote Do you think being a raider boss is good? I'm not questioning your morals - just how do you plan to get into the institute after all? The militia - which was set up AGAINST the bandits - WILL NOT help you. Who else is left? Think! And if you are fed up with the "slave life" of the raider bosses and decide to rid Nuka-World of them... .. well - then the shop there is completely empty - except for the market, which is in an inner zone. That's exactly the quark that other players find so crazy. So there are consequences. That's neat and a breath of fresh air honestly. But the lack of an alternative way into the Institute is not. Edited December 29, 2022 by Vortex Lord
nIn nIn nIn Posted December 31, 2022 Posted December 31, 2022 On 12/29/2022 at 11:32 PM, Vortex Lord said: If you ever played Divinity Original Sin 2 then I highly recommend you give FO1 and 2 a whirl. They are both turn based RPGs with action points. So there are consequences. That's neat and a breath of fresh air honestly. But the lack of an alternative way into the Institute is not. You don't need the minutemen to get into the institute. The Railroad are the ones you need. You don't have to do any railroad quests once you are inside the institute.
Miauzi Posted December 31, 2022 Posted December 31, 2022 Vor 6 Stunden sagte nIn nIn nIn: Sie brauchen die Protokollführer nicht, um ins Institut zu gelangen. Die Railroad sind die, die Sie brauchen. Sie müssen keine Eisenbahn-Quests machen, sobald Sie sich im Institut befinden. And this is exactly the bullshit that "Bugdesta" came up with with the DLC "Nuka World": - the railroad frees synths and protects them from -> the institute and the raiders - which they capture and sell as slaves - then the highest of all raider bosses comes to their headquarters and plays "slave liberator" and the reconnaissance under Deacon doesn't get it? I beg your pardon? Yes, of course you can play like that - if you don't give a damn about logic - my brain twists every time I play something like that - Ultimately, the Brotherhood of Steel fights everything and everyone - including raider gangs, of course (although they ultimately act like one themselves) - And they build the transmitter for the boss of the largest raider empire in the commonwealth so that it can get into the institute? It doesn't matter which of the 3 groups you take - none of them should help an over-boss of a raider empire to get into the institute! Since you can still make it through 2 of this group - this is also part of the massive criticism of this ultimately "garbage" DLC
Nuka Cherry Posted December 31, 2022 Posted December 31, 2022 Given that "SKK kill preston" is always in my modlists, and he always dies, I have long forgotten about the main quest. Heartily recommended. I use other mods to make the game more... emergent. 1
Miauzi Posted December 31, 2022 Posted December 31, 2022 Vor 8 Minuten sagte Nuka Cherry: Da „SKK kill preston“ immer in meinen Modlisten steht und er immer stirbt, habe ich die Hauptquest längst vergessen. Von Herzen empfohlen. Ich benutze andere Mods, um das Spiel ... aufstrebender zu machen. damit kann man den ganzen Vaillna-Müll umgehen https://www.nexusmods.com/fallout4/mods/28085 zur Abrundung dann noch https://www.nexusmods.com/fallout4/mods/21469 und https://www.nexusmods.com/fallout4/mods/35513 und "böse" Spielen macht plötzlich sogar Sinn ohne den Bullshit "Nuka World"
nIn nIn nIn Posted December 31, 2022 Posted December 31, 2022 6 hours ago, Miauzi said: And this is exactly the bullshit that "Bugdesta" came up with with the DLC "Nuka World": - the railroad frees synths and protects them from -> the institute and the raiders - which they capture and sell as slaves - then the highest of all raider bosses comes to their headquarters and plays "slave liberator" and the reconnaissance under Deacon doesn't get it? I beg your pardon? Yes, of course you can play like that - if you don't give a damn about logic - my brain twists every time I play something like that - Ultimately, the Brotherhood of Steel fights everything and everyone - including raider gangs, of course (although they ultimately act like one themselves) - And they build the transmitter for the boss of the largest raider empire in the commonwealth so that it can get into the institute? It doesn't matter which of the 3 groups you take - none of them should help an over-boss of a raider empire to get into the institute! Since you can still make it through 2 of this group - this is also part of the massive criticism of this ultimately "garbage" DLC I don't care for your opinion. It's a GAME. If you don't like the DLC, then ignore the fucking DLC. It's not compulsory. 1
Nuka Cherry Posted January 1, 2023 Posted January 1, 2023 18 hours ago, Miauzi said: damit kann man den ganzen Vaillna-Müll umgehen https://www.nexusmods.com/fallout4/mods/28085 zur Abrundung dann noch https://www.nexusmods.com/fallout4/mods/21469 und https://www.nexusmods.com/fallout4/mods/35513 und "böse" Spielen macht plötzlich sogar Sinn ohne den Bullshit "Nuka World" I am not really interested in quest chains. I like setting my game up so things happen to me, sandbox style. > SKK combat stalkers + SKK feral nights + Feral Infestations + SKK Random encounters + NPCs Travel Crazy combat can happen anywhere. Camps are attacked by hordes. It is easy to run into ferals fighting gunners fighting supermutants. Or watching deathclaws fight a behemoth and having some ferals join in. > Damn Apocalypse/Worthless loot/greedy doctors Guns are often broken, ammo is rare, loot is mainly basic, and you cannot get caps for anything from vendors. Doctors cost 100s of caps. >Sexual Harassment + combat strip lite + Rad Morphing redux + hardship Items get damaged or destroyed, you have to run to camp naked or wounded, where settlers will jump you. rape you and rob you. My PC is often injured and broke, she has to use hardship to earn caps for treatment, in the hope she earns enough for treatment befor being robbed again. She ain't no hero.
Miauzi Posted January 1, 2023 Posted January 1, 2023 Vor 12 Minuten sagte Nuka Cherry: Ich interessiere mich nicht wirklich für Questketten. Ich mag es, mein Spiel so einzurichten, dass Dinge mit mir passieren, im Sandbox-Stil. > SKK-Kampfpirscher + SKK-Wilde Nächte + Wilder Befall + SKK-Zufallsbegegnungen + NPC-Reisen Verrückte Kämpfe können überall stattfinden. Lager werden von Horden angegriffen. Es ist leicht, Wilden zu begegnen, die gegen Kanoniere kämpfen, die gegen Supermutanten kämpfen. Oder zusehen, wie Todeskrallen gegen einen Behemoth kämpfen und einige Wilde mitmachen. > Verdammte Apokalypse/wertlose Beute/gierige Ärzte Waffen sind oft kaputt, Munition ist selten, Beute ist hauptsächlich einfach und Sie können für nichts von Verkäufern Obergrenzen bekommen. Ärzte kosten Hunderte von Kronkorken. > Sexuelle Belästigung + Kampfstreifen Lite + Rad Morphing Redux + Härte Gegenstände werden beschädigt oder zerstört, du musst nackt oder verwundet ins Lager rennen, wo dich Siedler anspringen. dich vergewaltigen und ausrauben. Mein PC ist oft verletzt und pleite, sie muss sich Mühe geben, Obergrenzen für die Behandlung zu verdienen, in der Hoffnung, dass sie genug für die Behandlung verdient, bevor sie wieder ausgeraubt wird. Sie ist keine Heldin. Let us players be grateful to the many mod authors (on our knees) that their (often unpaid) work makes it possible to play Fallout in so many different ways - there is ultimately something for everyone. If these mods didn't exist - I wouldn't even have bought the game almost 10 years ago - because I knew from the predecessors (Fallout-3 and NewYegas) how buggy a game from this manufacturer is and that it's only thanks to the patches from the Mod scene is playable at all! And so, for example, I don't even have to (have) kill Preston - because I simply never pick him up from the museum... ..and his even more annoying companions. Nobody hammers on the panels of the houses at night - nobody explains to me that I'm welcome as a guest in their (?) settlement. Oki - I can understand that after such an encounter you become a settler-hating raider I also don't put up a radio beacon that tells the raiders in the wasteland where there is worthwhile loot and the settlers who don't even have a working radio... ..I just stop thinking about this bullshit! Thanks to the mod authors here on Loverlab, there are plenty of alternatives! axo - Happy New Year 2
katrina.balanchuk Posted April 30, 2023 Posted April 30, 2023 On 12/31/2022 at 6:10 AM, Nuka Cherry said: Given that "SKK kill preston" is always in my modlists, and he always dies, I have long forgotten about the main quest. Heartily recommended. I use other mods to make the game more... emergent. What mods do you recommend to stop the main quest altogether? Killing Preston seems a bit evil. I recall reading about other mods that stop main quest
KoolHndLuke Posted April 30, 2023 Posted April 30, 2023 (edited) 2 hours ago, katrina.balanchuk said: What mods do you recommend to stop the main quest altogether? Killing Preston seems a bit evil. I recall reading about other mods that stop main quest Thuggysmurf did some mods that change a lot with the main quests and add some other new stuff (still haven't completed Depravity to get the casino). Also this, but I haven't tried it. I must be getting old, lol. I enjoy my modded game so much more now than even just a few years ago. There's just a fuck-ton of content to play with. Hot girls with guns fucking Rocks! Edited April 30, 2023 by KoolHndLuke 1
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