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Guest Comrade DR. MAHUJ DIK
Posted

 

I honestly see that as a bad idea. Using SexLab for Fallout will just cause confusion and end up with Skyrim people creating topics in the wrong section and posting in the wrong topics.

I think you misread what I posted:

I'd just go with Sexout4 or maybe SexOn, but it's up to the creator really, hopefully a lot of the Skyrim animations etc might port over.

I'm only hoping the animations could be ported in some way rather than need completely new ones made, if the code/system was too, yes then it would need a new name or at least SexLabFO4.

 

 

 

wastelandLab

Guest Vendayn
Posted

One of the first mods I hope comes out, and should be easy as all the assets are right there.

 

Pre-war Fallout Overhaul.

 

The assets already exist since the beginning of the game has all the pre-war stuff.

 

I think that be epic :D and look amazing.

Guest endgameaddiction
Posted

It's going to be interesting making a pretty large dlc like mod that takes place in the prewar era. I bet we'll see another introduction from prewar to preset in a Alternative start mod.

 

Kinda wish FO3 storyline had started in prewar era. One of my main characters storyline I created dates back to prewar era in Washington DC.

Posted

Can't wait for this and wow the hair...it moves.  Well the wife's hair was moving, didn't really notice it the first time I watched the video but I noticed it the second time when I was paying more attention.  That's really neat and another plus for this game, though it seems like moving hair is limited only to the longer hairstyles like the one wife has, I'm kind of wondering if it might be limited to those particular scenes, I hope not, be sorta dumb if it was.

 

Anyway also saw that little montage video involving power armor, jetpacks on power, etc. and I noticed something.  Feral ghouls look a lot more like zombies than they did previously, I mean one was missing an arm.  Going to be real fun going into an abandoned building with little or no lighting that happens to be full of those things.  Think the first thing I'll do is take note of popular deathclaw hangout spots and avoid them, well after I run up to one punch it and then run away as fast as possible and hope I don't die.  Why?  I don't know.

Posted

here's some more details from GameInformer about Fallout 4

http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/06/17/19-new-details-fans-need-to-know-about-fallout-4.aspx

 

Key points:

  • Super detailed game world
  • Weather (possibly world-wide coherent, not confirmed)
  • Much better fail state handling (might be like FNV, might be better, could be worse, don't know yet)
  • Huge combat overhaul to feel more like modern FPS games (we saw this already)
  • Soft unleveled areas (level scaling works in ranges around the player's level and can be higher or lower)

 

 

  • Fallout 4 is the most detailed, dense environment Bethesda has made to date. The world has so much content even game director Todd Howard hasn't seen everything in the game. 
  • The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling.
  • Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.
  • Boston and its surrounding regions offer more varied, vivid colors than Fallout 3, though the color palate still relies heavily on grays and browns in the blast zone where the nuke was detonated.
  • Fallout 4 has a full weather system that sends radiation storms across the world.  
  • Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own. 
  • Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person. 
  • V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
  • Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
  • Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.
  • People will come to your settlement on their own but there are also others you can recruit.
  • A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be.
  • As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well.
  • The workshop system is quite deep for weapons crafting.You can mix and match everything from scopes, muzzles, barrels, stocks, grips, and more. You can also scrap old weapons and use their parts for furthering the creation of your master weapon.
  • All the junk in the world you collect can now be used to build up your settlement and customize your weapons rather than be sold off. Because of these additional uses, Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants.
  • Companions have always played a role in Fallout games, and that exends into the new game as well. So far Bethesda has only shown off your trusty canine Dogmeat (who Howard confirmed will not be killed off in a cruel fashion) but expect to see several others as well. 
  • The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
  • Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible. 
  • When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.
Guest endgameaddiction
Posted

Being able to create many settlements only implies that Fallout 4's game world is larger than Fallout 3's. The beauty of this is we won't have to deal with boring/dull repetitive open landscape for most areas. I'm guessing they have managed to deal with navmesh in this to be able to get this to work properly. I guess we'll see.

 

I can definitely see influences from mods in this and in the combat system.

Posted

One thing I noticed with the gameplay footage from E3 was some missing shadows.

 

post-24232-0-31055000-1434642993_thumb.jpg

 

If you look at the light direction and the shadow intensity it looks to be pretty strong sunlight.

 

So where are the shadows that chainlink fence should be casting?

 

That really bugged me about Fallout 3 and New Vegas.

Guest endgameaddiction
Posted

I didn't notice the rain drop on the screen from the radiation rain. That's really cool. You can see it during the player using the power armor with jet pack in the air and on the ground.

 

 

This is so going to be game of the year. I mean the amount of detail put into this game is seriously insane.

 

 

This ain't no Fallout 4, this is Allout 4.

Posted

Allout on the bugs front maybe. It's a Bethesda game after all. The pretty huge amount of weapon mods does seem like the most interesting thing though.

Posted

Saw a fine example of what I was getting at about character immersion from the gamespot interview...

 

 

 

I'm glad you mentioned that, because I was going to say that with Fallout 4 you're trying to tell a more personal story. You give players a wife, a child, a pet companion, and you make them know what they have lost.

 

Absolutely, and we want the player to be in sync with the character. You're new to this world, and you would rather things be the way they were.

 

As a player I won't be in sync with the character because I don't want that for MY character. It's being forced onto me. I didn't choose to have it. I didn't lose anything because I didn't want it to begin with. That's just poor storytelling. That also makes it sounds like the dog isn't optional and they said it's not killable either. (Sure I can tick a box in the GECK or ~setessential 0) It's actually a less personal story because of these things. Maybe I don't want things to be the way they were. Why are you telling me I want that? It's my character, I should decide what they want.

 

Also keep in mind that Obsidian made New Vegas, Bethsesda is making this and made 3.

Guest endgameaddiction
Posted

Obsidian is no better at story telling. The Courier is not impressive. I would rather have this story than some no back story character that had no introduction at all in the game except surviving a gunshot to the head and wanting revenge. That personal vendetta plot they did wasn't good enough to captivate me because I didn't feel I was with the player at all. I just felt like some person on another errand, except this time it's eliminate some fancy boy in his casino. Lets also include the grey areas about this other courier who left the package for me to deliver. Lonesome Road had a good vibe about the atmosphere but the story and Ulysses was not impressive. The only worth bragging about DLC to me was Dead Money because the atmosphere and the mysterious storyline was spot on.

Posted

Yeah, Dead Money was easily my favourite DLC for New Vegas. It wasn't the most fun in terms of gameplay but for atmosphere and story it was excellent, and the gameplay actually provided a nice change from the rest of the game. I didn't feel any connection to Ulysses - except for really wanting his duster. When the guy in Primm first mentioned him in the vanilla game I was interested to see where it lead. But without Lonesome Road it lead precisely nowhere and that was the only reference to him I can remember. I forgot all about it. Then he's just thrust onto us from out of nowhere really in the DLC and it fell flat.

 

I actually felt much more involved in the Lone Wanderer's quest than the Courier's, and that's probably down to the Dad factor. Seeing your birth, what happened to your mother, having the objective throughout most of the game of finding your father: wanting to find a close family member is something that's easy to relate to. It all gave me a much bigger foothold into the Wanderer's story than the Courier's, because we're given all these details of who they are and where they (apparently) came from.

 

But the downside of that extra detail is that it takes away some of the freedom to decide who your character is for yourself. The Courier could be anyone or anything we wanted because we were given pretty much precisely zero information about them at the start of the game, and the very little we were given later could easily have been wiped out by that bullet to the brain. FO3 gave us more details on which to build a character, but in doing so took away some freedom to build them in the way we wanted because those details couldn't really be changed once they were in there. From the looks of it, FO4 is going to go even further down that road with a spouse and baby, and certainly with a voice actor completely removing the ability to decide how your character delivers their lines - meaning two characters can't deliver the same line in different ways on different playthroughs to mean different things, which is something I often do when roleplaying Bethesda RPGs.

 

I have no doubt that having a spouse, a baby, a voice and a backstory set for us will help to make a more powerful story, but it will come at the cost of it perhaps not being our story, the one we wanted and the one we would want the freedom to make for ourselves. Dead Money's story was all about the other characters, with the Courier basically an observer who had to do all the work without having a personal stake beyond surviving it. It allowed us to keep the blank slate character but still enjoy the tale. FO4 looks like it will create a good story by taking away the blank slate to a degree, and it could take away as much, or more, than it adds in. I'm very much looking forward to the game and seeing how it works out, but I'm not sure how to feel about that.

 

This became a longer and more meandering ramble than I intended, but just my thoughts.

Posted

Story already looks way more intruiging then previous ones.

 

So the player apparently hasn't aged a bit in 200 or so years or w/e it was ... either that or Mr Handy was wrong about the timelapse.

 

But how the hell did you survive and not age? Are you actually a robot? Where's the spouse and the kid?

Only pre war person still alive that isn't mutated like you at this point I believe is Mr House, and he def aged allooootttt :P

 

Or does it have to do with the vault? Is it the experiment in there that somehow kept you from aging and from realising how much time has passed?

 

Like how can people moan about graphics or having the player start out as a husband/wife when this is the shit you should be wondering about!

Posted

Being an android seems to be the popular theory, and with the Institute based in the area and Synths shown in gameplay footage already, androids/synthetics are likely to be a major part of the game. So do you die in the blast and someone retrieves your brain and sticks it in an android body? Do you survive and still get your brain stuck in an android body? The character certainly seems to think he's the same person as before the bombs fell, and doesn't seem to have any memory of the time having passed given his conversation with the robot back home.

 

Cryogenic freezing has also been mentioned.

 

If House couldn't get it to work without wasting away physically, though, I'm not sure anyone else could.

 

 

Cloning is another possibility. (Gary?) I've even seen it suggested the pre-war section was a Tranquility Lane-style simulation you only thought was real, or that the Vault-Tec rep at the door has already gathered enough information and DNA to clone you without you ever getting into the vault at all.

 

It's probably a fair bet that some weird, sick vault experiment is responsible for it. It's fun to think about, but I kind of hope no one actually predicts the exact answer before I play it. Or that I don't read the right answer, at least. When you go into a story with possible explanations and plot twists in mind the little pieces of foreshadowing can stick out like a sore thumb and give it away. It's nice to predict things correctly, but it's also disappointing to not be at least a little bit surprised.

Posted

I just realized...if gaming is possible on the pipboy...

 

Is someone gonna...

 

let you watch

 

PORN ON THE PIPBOY??

 

Someones going to do it...

 

 

Sprite porn games on the pipboy, I wouldn't mind seeing that. :P

 

Why sprites when you can have something like this?

Posted

I'm thinking that you are an android, but the memories you had are false ones (ie. your wife/husband and child were never real). Maybe the Institute is testing how an android would react to being thrust into a postapocalyptic setting while thinking he came from the pre-war days.

 

As for Codsworth recoginizing you, if the Institute can create A.I. so advanced it mimics actual human intellience, they could program a mere child's toy lke a Mr. Handy easily.

Posted

I honestly don't care about the previous family setting for me, the pc was merely pretending to be a functional member of society, the fallout allows him to be the monster he/she always was.

 

Yet, I do believe the pc has false memories (memories of another person), due to him being an android or most likely a clone. I'm going with clone, since just before the vault opened the pc and some other people got hit by the bomb's blast, they were probably deadly irradiated, but before they died they were cloned and their memories were copy. But something happened in the vault before the clones could be completed, which takes us to 200 years later, when the only surviving clone wakes up and walks off thinking he is the real one.

 

But chances are I'm wrong and the pc is the real one who accidentally was left inside the vault's freezer and due to this survives the destruction of vault 111.

Posted

I couldn't care less about the story and personally find it boring with the whole force relationship and I'm not looking forward to to listening to the protagonist whine about their family. I found new vegas story about revenge to be a more enthralling story but after killing benny I couldn't care less about who rules new vegas. I just hope that the husband  and child survived as well and are out there some where in the wasteland so I can kill both of them myself. as for companions they are immortal while they are your companion but supposedly you can kill them if they are not your current companion. and supposedly the main character was cyrogenically frozen which is how they survived two hundred years 

Posted

 

 That's just poor storytelling.

 

. . .? :huh:

 

It's only poor storytelling when the story has been told poorly.

 

What I think you mean here is that its not adequate for Role-playing or Immersion. Bethesda wants to capture that feeling of 'its a new world and you want things back to what they were' which is understandable, but you can only be 'The Vault Dweller' or 'The Courier' so many times before you want to try something different.

 

The story could be well done for the character, but in regards to roleplaying and the concept of 'your character'? Not so much. I always play my first play-through of a Bethesda game as the character the main story would like me to be (AKA The Vault Dweller, The Courier ETC) and have fluctuation along the way in terms of appearance, personality, and small background details, but they remain 'The Protagonist' until the credits roll.

 

Then I start a new character once that's done and start roleplaying other stories; stories of my own choosing based on the world given to me. I'm certain we'll get an Alternate Start mod eventually but it will be slightly harder to roleplay a new character who has a voice and isn't tied to the Main Story until then.

 

----------------------------

 

Also, side note related to New Vegas' DLCs,  I didn't like how you had to play all the DLCs up to and including Lonesome Road just to find out everything about Ulysses. He's mentioned in each one and in the Vanilla game but you don't really handle that story end until the final part of the final DLC. . .

Posted

 

 

 

I just realized...if gaming is possible on the pipboy...

 

Is someone gonna...

 

let you watch

 

PORN ON THE PIPBOY??

 

Someones going to do it...

 

 

Sprite porn games on the pipboy, I wouldn't mind seeing that. :P

 

Why sprites when you can have something like this?

 

 

 

Haha, that'd be pretty interesting.

 

I just thought of something but does this new modular customisation system mean it'd be easier to make partially nude armour?  I've never liked how an actor would take off this big bulky set of power armour just to have sex with a random raider. 

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