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Fallout 4 confirmed.


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Posted

 

 

and btw bows and crossbows why they don't exist in fallout world it is highly ilogical

 

At a rough guess I would say the wood is the problem, you can only really make bows out of certain woods, others just don't work, and with the mass die off of trees and such just after the war, they may just not exist.  Don't forget of course making a *working* bow is quite hard, however making a good enough should also be do-able.  It just would not be very good, and good luck trying them on things like deathclaws and such.

 

Though of course there could be horn and such bows as well, but yeh, you would expect to see more of that sort of thing rather than everybody having guns, its been 200+ years most ammo, would be unuseable even if properly stored.

 

Crossbows however you could make totally from metal, they would be damn heavy and slow fireing, but it would be do-able, should be able to do serious damage to most things as well, well as long as you hit them that is.

 

Crossbow made out of the suspension of a car, with hand cranked reload, firing something like rail road spikes, would be nasty enough to deal with pretty much anything, of course hitting them would be a major problem, and you would'nt be carrying the damn thing around with you it would be tripod mouted in fixed locations.  Get hit with one of them and even power armor is toast.

 

Posted

If they're going to use height maps as the basis for the over-world terrain again (which is very, very likely,) I don't want to see Fallout 4 to gloss over extra character animations on strongly tilted surfaces.

 

In all the previous games there would always be that damn situation where you try to walk/run up a mountain until you run into a surface which is tilted too much to walk up and you end up running without moving, looking silly. If you don't run into an invisible wall first.

 

It would be nice if your character could switch to a different movement animation once the ground is tilted more than 70° or something. Switch to a "climbing" animation instead of normal walking. Just make sure there are not so many instances where you end up with the run animation playing without the character actually moving.

 

... and one big pet peeve of mine: Please allow jumping from tilted surfaces. I can see how this limitation makes sense to prevent players from jumping up mountain sides but the current implementation of this limitation way too often causes the game to ignore jump commands in situations where they would be perfectly legitimate. Especially the Mojave is prone to this.

 

I am not asking for parkour like controls but as it is right now, jumping is very much hit and miss if you're not running across a horizontal surface.

Posted

 

I am going to camp at the shop that would sells the first copy in my state, right after bethesda say when it will release.

No matter what. Even death stars starts droping atomic bombs on top of the place wouldn't stops me.

Let's get a bit real: what I'd like to see if the game engine should be 64-bit and stable without CTDing even with a lot of rendered stuff onscreen, instead of being stuck in 32-bit.

 

And of course playability... and substance.

 

And maybe alot of bugs. You know, its still a bethesda engine.(Even Skyrim and ESO can't get bug free after the first few month. I don't think FO4 will.)

 

Name me a game that isn't buggy and isn't an 8-bit handheld cart.

 

Looks like a lot of people here are terribly jaded by this time.

 

Guild Wars, crashed 1 time on the first day of open beta and was fixed the same day.

Mass Effects - you could get stuck 2 times in the first one so you had to use the console.

Divinity Original Sin - doesn't crash and you don't get stuck

Posted

I'm wondering about that too will we get only a 2 slot armor system yet again for the Helmet and rest of the body?

 

This would be the 3rd time that we got such a system when it should be simple enough to have arms, boots, body, helmet....Even modders have addressed this in a few mods.

 

What about a Backpack and some Helmet Overlays this time, not like those are majorly ground breaking efforts.

 

I won't be surprised if it's a 2 slot system.  The power armor looks like it may be using a different skeleton based on how bulky it is. 

 

Of course, it's always possible though that it's a 2 slot system for power armor and more slots for light/medium armor and clothes.

Posted

 

 

and btw bows and crossbows why they don't exist in fallout world it is highly ilogical

 

At a rough guess I would say the wood is the problem, you can only really make bows out of certain woods, others just don't work, and with the mass die off of trees and such just after the war, they may just not exist.  Don't forget of course making a *working* bow is quite hard, however making a good enough should also be do-able.  It just would not be very good, and good luck trying them on things like deathclaws and such.

 

Though of course there could be horn and such bows as well, but yeh, you would expect to see more of that sort of thing rather than everybody having guns, its been 200+ years most ammo, would be unuseable even if properly stored.

 

Crossbows however you could make totally from metal, they would be damn heavy and slow fireing, but it would be do-able, should be able to do serious damage to most things as well, well as long as you hit them that is.

 

Crossbow made out of the suspension of a car, with hand cranked reload, firing something like rail road spikes, would be nasty enough to deal with pretty much anything, of course hitting them would be a major problem, and you would'nt be carrying the damn thing around with you it would be tripod mouted in fixed locations.  Get hit with one of them and even power armor is toast.

 

 

I've seen alot of sport hunting bow are fully made with metal/plastic, they just use springs and gears to retract the wire that push the arrow, and some of them are could deal more damage then small firearms or early rifles... And they could be as light as wooden bows.

I've tried one of those once back in highschool. But I prefer wooden bow abit more, because of the weight ratio and warmth of wood handle, metal handle could slip and miss an aimed shot.

Posted

I can understand, and in many ways agree with people, about not wanting to see armor in just one or two slots. I will point out though that Fallout 1 and Fallout 2 had only a single slot for armor and you got a helmet if it came with the armor. On the other hand the character in those games was a little pixel person between 3/4 and 1 inch tall, making custom characters a matter of stats not looks.  I feel that Beth needs to do a bit more on the line of design with modding in mind. More body slots for modders to make use of, more access to deeper sections of the framework that modders can alter. 

Guest endgameaddiction
Posted

I also do not want to see the player's head stiff anymore. Need to interact with the game world. Look at others depending the radius and even certain objects.

Posted

Todd Howard must absolutely be in this game.

 

Think of the possibilities people!

I don't hate the guy or anything, but he's a family guy with kids. Married people, especially parents, often adopt a pretty strict "PC" view of things. Actually, I'm not really sure if they "adopt" that in the process, maybe it's the reason why they become parents. Anyway, you'd know what I mean if you have any such friends. If it's going to be *his* vision in Fallout 4, I would imagine that the game's going to be very bland in terms of *adult* material specifically. FO4 could still be a fun game to play, but I wouldn't expect a Golden Globes, a Gomorrah, prostitutes etc. that FO2 or New Vegas had. Although I hope he proves me wrong.

Posted

 

Todd Howard must absolutely be in this game.

 

Think of the possibilities people!

I don't hate the guy or anything, but he's a family guy with kids. Married people, especially parents, often adopt a pretty strict "PC" view of things. Actually, I'm not really sure if they "adopt" that in the process, maybe it's the reason why they become parents. Anyway, you'd know what I mean if you have any such friends. If it's going to be *his* vision in Fallout 4, I would imagine that the game's going to be very bland in terms of *adult* material specifically. FO4 could still be a fun game to play, but I wouldn't expect a Golden Globes, a Gomorrah, prostitutes etc. that FO2 or New Vegas had. Although I hope he proves me wrong.

 

 

Bethsada, "Due to the backlash of Steam youth, we are looking at potentially horrendous sales projections, and we would like to know what you have in mind to save the franchise to please investors?"

 

Todd Howard, "We have a male only lead and I feel strongly that it will attract more consumers given other games success with male only leads."

 

Bethsada, "Todd, your male lead is too young, doesn't have white hair, and lacks sexual appeal.  How in the world will our product compete with that?"

 

Todd Howard, "Put me into the game."

 

Bethsada, "Er What? Put you in the game."

 

Todd, "My digital buttocks is ready."

 

Posted

Like what are the chances of a papyrus derivative being used for scripts?

 

I'm guessing there's a high chance of the Creation Engine being used so I'd assume some form of papyrus would go with it. 

Posted

Heh already know how to program in multiple languages but papyrus totally has it's own way of structuring and running things compared to general GECK scripts, not sure if I should learn how to handle event management and a pseudo-managed multithreaded runtime environment like what's in the Skyrim Creation Engine or not.  I've got no plans on modding Skyrim at the moment, I'm just wondering whether anyone would think it'd be useful to learn in regards to Fallout 4 specifically. 

Posted

 

 

 

and btw bows and crossbows why they don't exist in fallout world it is highly ilogical

 

At a rough guess I would say the wood is the problem, you can only really make bows out of certain woods, others just don't work, and with the mass die off of trees and such just after the war, they may just not exist.  Don't forget of course making a *working* bow is quite hard, however making a good enough should also be do-able.  It just would not be very good, and good luck trying them on things like deathclaws and such.

 

Though of course there could be horn and such bows as well, but yeh, you would expect to see more of that sort of thing rather than everybody having guns, its been 200+ years most ammo, would be unuseable even if properly stored.

 

Crossbows however you could make totally from metal, they would be damn heavy and slow fireing, but it would be do-able, should be able to do serious damage to most things as well, well as long as you hit them that is.

 

Crossbow made out of the suspension of a car, with hand cranked reload, firing something like rail road spikes, would be nasty enough to deal with pretty much anything, of course hitting them would be a major problem, and you would'nt be carrying the damn thing around with you it would be tripod mouted in fixed locations.  Get hit with one of them and even power armor is toast.

 

 

I've seen alot of sport hunting bow are fully made with metal/plastic, they just use springs and gears to retract the wire that push the arrow, and some of them are could deal more damage then small firearms or early rifles... And they could be as light as wooden bows.

I've tried one of those once back in highschool. But I prefer wooden bow abit more, because of the weight ratio and warmth of wood handle, metal handle could slip and miss an aimed shot.

 

 

True, but they wont be the kind of thing somebody on the street can just up and make, no doubt some people would use them, but I would also guess the metals aren't something a normal blacksmith could make, don't get me wrong I think there should be bows and crossbows in the game, they would have more than likely been common enough for hunters and such to be using them.

 

I think the main problem is even looking at so called cities like megaton, they don't seem to actually exist, its just like they are place holders, there are not really enough people or food sources around for them to be called cities, small villages yep, but cities no.

 

 

Posted

 

 

True, but they wont be the kind of thing somebody on the street can just up and make, no doubt some people would use them, but I would also guess the metals aren't something a normal blacksmith could make, don't get me wrong I think there should be bows and crossbows in the game, they would have more than likely been common enough for hunters and such to be using them.

 

I think the main problem is even looking at so called cities like megaton, they don't seem to actually exist, its just like they are place holders, there are not really enough people or food sources around for them to be called cities, small villages yep, but cities no.

 

 

 

 

Infact, those metal parts are actaully made with normal household/car parts metal, all they have to do are make sure the bearing slide smoothly

 

Posted

Weight slider with _0 and _1 meshes

 

Really?  You don't want that option?

 

Personally I hope they have a bodyslide like option or something similar to what they had in ESO.

 

Of course on the flip side, it'll probably be a nightmare for armor/cloth makers...

Posted

 

Weight slider with _0 and _1 meshes

 

Really?  You don't want that option?

 

Personally I hope they have a bodyslide like option or something similar to what they had in ESO.

 

Of course on the flip side, it'll probably be a nightmare for armor/cloth makers...

 

On the scale from 1 to 10 in terms of "screwed up", weight slider explosion rates as Win ME aka over 9000.

 

Posted

Things i don't want to see?

 

Well, let's see

Bethesda's writing

Bethesda's gameplay mechanics

Bethesda's animations

Bethesda's UI...

 

Well, pretty much anything they do.

Except mod support.

Which i hope they'll make fully commercial so i can finally stop buying this shit ^_^

 

Though they DO make the best platforms for H-Games in the world... :unsure:

Posted

I also do not want to see the player's head stiff anymore. Need to interact with the game world. Look at others depending the radius and even certain objects.

 

 

I totally agree with this. Why was it ever taken out? I remember my characters in Oblivion looking at everything. I can't stand talking to someone in the game and my character is staring mindlessly over their shoulder. Thank god for that player head tracking mod for Skyrim. I wouldn't play without it anymore. 

Posted

 

64 bit AAA games won't be mainstream well until people start using 128 bit systems or whatever the next architecture will be. Since the only benefit of 64 bit over 32 bit is more accessible memory, and small minor improvements with things like registers and their size, most programmers don't see any long term benefits and prefer sticking with a well known architecture that the majority of people still use unfortunately.

 

Native AAA 64bit games are starting to become mainstream. Galactic Civilizations III being a recent example. With Xbone and PS4 running 64bit OSs, you can expect a lot more native AAA 64bit games.

 

Accessable memory is a big thing for game level design. Imagine Skyrim with "GridsToLoad=11" and being stable. While games are no where near as complex, they can match OSs for memory footprint and with 64bit, can easily dwarf them. This was touched on by a youtube vlogger, but I can't remember who. With the available memory (8Gb) on current gen consoles (higher for PC), level design is far less constrained compared to the 2Gb limit for PC games and 512Mb limit for last gen consoles with 32bit games.

Guest endgameaddiction
Posted

 

I also do not want to see the player's head stiff anymore. Need to interact with the game world. Look at others depending the radius and even certain objects.

 

 

I totally agree with this. Why was it ever taken out? I remember my characters in Oblivion looking at everything. I can't stand talking to someone in the game and my character is staring mindlessly over their shoulder. Thank god for that player head tracking mod for Skyrim. I wouldn't play without it anymore. 

 

 

Never really played Oblivion, but yeah this sucked for Fallout and Skyrim. I have  that head tracking mod tracked on Nexus, but haven't downloaded it. I did see some videos on it and it did look interesting. I didn't even get the blink eyes fix mod either, that I read it used to work until they broke it with one of the patches and never cared to fix it.

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