mellowtraumatic Posted June 10, 2015 Posted June 10, 2015 You should really go ahead and get it. It's so nice to have your spouse walk up to you and your character looks at them and smiles.
Guest endgameaddiction Posted June 10, 2015 Posted June 10, 2015 I will. Just not any time soon. Taking a real long break from it. I have a real crappy old game rig and Skyrim eats up performance. I'm saving up money to build a new one for FO4, but I think with FO4 coming out and the time I get around to building a real nice setup it'll be even longer before I get back into Skyrim.
Kaz Aanh Posted June 10, 2015 Posted June 10, 2015 Being forced to buy a graphics card. If FO4 uses the same engine that Skyrim does, and judging by the graphics in the trailer, I would really hope that people won't need to buy a new video card. The game doesn't look that graphically intense. I know I might though because I've always had trouble playing Skyrim for more than an hour with my current video card. Didn't Witcher 3 did that? They literally forced people to buy gtx 980 to buy a downgraded game. What a normal person buys a graphic card just to play a one game? From F4 I expect a story that won't be a pointless and full of plotholes like F3 was ( ie harold tree , little lamplight , bos , megaton , big town , vault 84 ) And pointless things like 200 years old kitchen tv and ramens. I dream of Fallout : Forests , Jungle and wild mutated nature with a tribal crocodile-men.
TheOzoneHole Posted June 10, 2015 Posted June 10, 2015 I also do not want to see the player's head stiff anymore. Need to interact with the game world. Look at others depending the radius and even certain objects. I totally agree with this. Why was it ever taken out? I remember my characters in Oblivion looking at everything. I can't stand talking to someone in the game and my character is staring mindlessly over their shoulder. Thank god for that player head tracking mod for Skyrim. I wouldn't play without it anymore. While I generally agree on this, the player never looking around at other things is rather odd, they really didn't get the system right in Oblivion either. I remember more than once seeing the player "look" at something totally not related to what was going on right in front of them simply because of head tracking.
CeilYurei Posted June 11, 2015 Posted June 11, 2015 What was wrong with Little Lamplight? it was kinda fun. Honestly the biggest thing I want is for modders to lighten up and stop caring about what other gamers want to add to their games. Yes, to each their own; but the real problem with Lamplight was that there was no real option to be a total a$$hole with the kiddies. Without mods you can't just walk in a blow the twerps' heads off or force your way through. You have to do the quest to get in, no options, no alternates. Being an evil klepto nutball was easy in FO3, in many ways easier than playing the nice guy. But even the evil nutballs have to play the nice guy with Lamplight. All the other settlements there is the possibility to kill or force your way in, and the problem was that Lamplight was a requirement for the main story. I know I'm weird, but sometimes I actually like seeing certain bugs in these games. Oblivion's were hilarious. A lantern that bounces around the room. A hand that appears stuck in the middle of a road, waving around. A guard that died, then came back to life, can be greeted but just sort of.... stares at you creepily. Ideally, there won't be any bugs. Game breaking bugs suck, sure. CTD's really suck, and I hate them. Bugged quests suck. And bugs break immersion, sure. But man, I love certain glitches sometimes. As for the intro scene, I wouldn't mind an option to skip it, but I'd still like there to be one. Or hell, be several you can choose from. Like LAL but with an actual intro for some choices, and no intro for others. "You are: A Vault Dweller! A Raider! A Courier! A Traveler! A Bodyguard! A Scientist!" This probably won't happen because they need that pipboy to be canonical, but it'd still be great. I also want co-op gameplay. A simple option to jump into a friends game would be great, they don't need to go all out or worry about balance. Anyway, things I don't want to see. - Driveable Vehicles... As much as I loved Mad Max, and as much as it got me pumped for a Mad Max video game, I'll just go play Borderlands until one comes out. (inb4 mods, which I'm fine with.) - Low Populations... Sometimes I feel like the bandits/raiders/human enemies outnumber the peaceful townsfolk/allies 1000 to 1. - The Inability to Create Animation Mods... Come on, we should not have had to wait until FORE made his workaround for Skyrim. - A Bioware Dialogue Tree... I'm happy choosing between a list of choices thanks. Make more choices if anything. I like Bioware, but don't copy them. - Lifeless Companions... Enough said there, I echo everything everyone has said so far. - All People Having the Same General Bodytype... Give me some variety. Fat people, short people, crippled people even. (I might be cheating with this one.) - The Inability to Knock on Doors... (I might be cheating with this one too, but still. I find it hard to believe you can't talk to an NPC just because they're inside their house at night.) Actually. Now I think I'm deviating into things I actually want to see. I think that part of the issue with the intro scene is that in both Oblivion and FO3 it made a hard save just before the final door and let you make changes at that point. Skyrim didn't do that and that was something that really pissed people, myself included, off when we first started Skyrim. Before I found LAL I had some specific saves made in Riverwood just for starting new games. This is something that I really want, I don't mind a 20-40 minute intro...the first time I play the game. It helps set the tone for the game and establishes character background, which are important things. Yes, Morrowind did the same and did it in a 2 minute cut scene, a 30 second conversation with Juib, and then a 5-10 minute bit of filling out what amounted to paperwork; and it worked brilliantly. Don't expect to see that again. Other things I DON'T want to see: - Forced companions; they are there to help when the game is overly hard, or when I want some eye candy or a groin buddy to follow me around after LL gets those mods going. Nothing more. I don't need some kind of quest or a Serana clone running after me providing totally useless yapping while I'm trying to sneak up on a Raider. As for the dog, I'm a cat person so the dang mutt can walk itself into a deathclaw nest for all I care. - The inability to skip dialogue, any dialogue, no matter how relevant to the main story. Beth isn't Bioware and shouldn't try to imitate them. The only thing I really didn't like about the first Mass Effect is that after the second time you play the game, the dialogue is old and you just want to get a move on. Same with a lot of the quests in Skyrim, the Daedric quests and main quest in particular. Doesn't matter how many times you've heard it, you still have to sit through the exposition every time. Other points: 1) Yes, NPCs having different body types would be great. It is highly unlikely as that would take extra time and effort on the part of Beth and they won't do that. 2) More dialogue; again it would be nice but it won't happen. Voice actors and recording cost $$$ and they won't do more of it than they feel they need for a minimum. Kind of like the random dialogue between NPCs. Just this evening I heard Festus Krex and Babette going on and Festus called Babette a "young pup". SHE IS 300 FREAKING YEARS OLD! THAT IS AT LEAST 200 YEARS OLDER THAN YOU FESTUS! Does that matter? No, it is a random conversation pre-recorded and played randomly. 3) Todd Howard. Seriously people, quit going on about him. He isn't going away. Remember, he is the spokesman for the studio, the public face. Yes, he has a lot of input into what goes on. He isn't the only one though. His job is to make the game in such a way that it makes MONEY. As long as Beth and Zenimax are making MONEY they really don't care if you like their employees. The only way he will disappear from BethSoft is if he finds a better job, or gets fired because the game doesn't make MONEY. Actually I meant I like having kids in the game. And I think an option to trick them would be nice.
l33tMan Posted June 11, 2015 Posted June 11, 2015 Fallout 4 is confirmed to run on the Creation Engine, or at least an updated version. Dunno, maybe my data's wrong.
Guest endgameaddiction Posted June 11, 2015 Posted June 11, 2015 I don't recall confirmation on engine. All I know is that it was said the creation engine will be used for another game and seems logical Fallout 4 would be the target. I can't think of any other games they would use it for.
mellowtraumatic Posted June 11, 2015 Posted June 11, 2015 I also do not want to see the player's head stiff anymore. Need to interact with the game world. Look at others depending the radius and even certain objects. I totally agree with this. Why was it ever taken out? I remember my characters in Oblivion looking at everything. I can't stand talking to someone in the game and my character is staring mindlessly over their shoulder. Thank god for that player head tracking mod for Skyrim. I wouldn't play without it anymore. While I generally agree on this, the player never looking around at other things is rather odd, they really didn't get the system right in Oblivion either. I remember more than once seeing the player "look" at something totally not related to what was going on right in front of them simply because of head tracking. I don't remember that at all but admittedly it has been a very long time since I played Oblivion. The headtracking mod for Skyrim will occasionally go wonky and they'll get fixated on something you can't even see or tell what it is. It's not a big deal though because it's easy to reset it and get them back on track.
TheOzoneHole Posted June 11, 2015 Posted June 11, 2015 What was wrong with Little Lamplight? it was kinda fun. Honestly the biggest thing I want is for modders to lighten up and stop caring about what other gamers want to add to their games. Yes, to each their own; but the real problem with Lamplight was that there was no real option to be a total a$$hole with the kiddies. Without mods you can't just walk in a blow the twerps' heads off or force your way through. You have to do the quest to get in, no options, no alternates. Being an evil klepto nutball was easy in FO3, in many ways easier than playing the nice guy. But even the evil nutballs have to play the nice guy with Lamplight. All the other settlements there is the possibility to kill or force your way in, and the problem was that Lamplight was a requirement for the main story. I know I'm weird, but sometimes I actually like seeing certain bugs in these games. Oblivion's were hilarious. A lantern that bounces around the room. A hand that appears stuck in the middle of a road, waving around. A guard that died, then came back to life, can be greeted but just sort of.... stares at you creepily. Ideally, there won't be any bugs. Game breaking bugs suck, sure. CTD's really suck, and I hate them. Bugged quests suck. And bugs break immersion, sure. But man, I love certain glitches sometimes. As for the intro scene, I wouldn't mind an option to skip it, but I'd still like there to be one. Or hell, be several you can choose from. Like LAL but with an actual intro for some choices, and no intro for others. "You are: A Vault Dweller! A Raider! A Courier! A Traveler! A Bodyguard! A Scientist!" This probably won't happen because they need that pipboy to be canonical, but it'd still be great. I also want co-op gameplay. A simple option to jump into a friends game would be great, they don't need to go all out or worry about balance. Anyway, things I don't want to see. - Driveable Vehicles... As much as I loved Mad Max, and as much as it got me pumped for a Mad Max video game, I'll just go play Borderlands until one comes out. (inb4 mods, which I'm fine with.) - Low Populations... Sometimes I feel like the bandits/raiders/human enemies outnumber the peaceful townsfolk/allies 1000 to 1. - The Inability to Create Animation Mods... Come on, we should not have had to wait until FORE made his workaround for Skyrim. - A Bioware Dialogue Tree... I'm happy choosing between a list of choices thanks. Make more choices if anything. I like Bioware, but don't copy them. - Lifeless Companions... Enough said there, I echo everything everyone has said so far. - All People Having the Same General Bodytype... Give me some variety. Fat people, short people, crippled people even. (I might be cheating with this one.) - The Inability to Knock on Doors... (I might be cheating with this one too, but still. I find it hard to believe you can't talk to an NPC just because they're inside their house at night.) Actually. Now I think I'm deviating into things I actually want to see. I think that part of the issue with the intro scene is that in both Oblivion and FO3 it made a hard save just before the final door and let you make changes at that point. Skyrim didn't do that and that was something that really pissed people, myself included, off when we first started Skyrim. Before I found LAL I had some specific saves made in Riverwood just for starting new games. This is something that I really want, I don't mind a 20-40 minute intro...the first time I play the game. It helps set the tone for the game and establishes character background, which are important things. Yes, Morrowind did the same and did it in a 2 minute cut scene, a 30 second conversation with Juib, and then a 5-10 minute bit of filling out what amounted to paperwork; and it worked brilliantly. Don't expect to see that again. Other things I DON'T want to see: - Forced companions; they are there to help when the game is overly hard, or when I want some eye candy or a groin buddy to follow me around after LL gets those mods going. Nothing more. I don't need some kind of quest or a Serana clone running after me providing totally useless yapping while I'm trying to sneak up on a Raider. As for the dog, I'm a cat person so the dang mutt can walk itself into a deathclaw nest for all I care. - The inability to skip dialogue, any dialogue, no matter how relevant to the main story. Beth isn't Bioware and shouldn't try to imitate them. The only thing I really didn't like about the first Mass Effect is that after the second time you play the game, the dialogue is old and you just want to get a move on. Same with a lot of the quests in Skyrim, the Daedric quests and main quest in particular. Doesn't matter how many times you've heard it, you still have to sit through the exposition every time. Other points: 1) Yes, NPCs having different body types would be great. It is highly unlikely as that would take extra time and effort on the part of Beth and they won't do that. 2) More dialogue; again it would be nice but it won't happen. Voice actors and recording cost $$$ and they won't do more of it than they feel they need for a minimum. Kind of like the random dialogue between NPCs. Just this evening I heard Festus Krex and Babette going on and Festus called Babette a "young pup". SHE IS 300 FREAKING YEARS OLD! THAT IS AT LEAST 200 YEARS OLDER THAN YOU FESTUS! Does that matter? No, it is a random conversation pre-recorded and played randomly. 3) Todd Howard. Seriously people, quit going on about him. He isn't going away. Remember, he is the spokesman for the studio, the public face. Yes, he has a lot of input into what goes on. He isn't the only one though. His job is to make the game in such a way that it makes MONEY. As long as Beth and Zenimax are making MONEY they really don't care if you like their employees. The only way he will disappear from BethSoft is if he finds a better job, or gets fired because the game doesn't make MONEY. Actually I meant I like having kids in the game. And I think an option to trick them would be nice. I don't really mind the kids per say, but I think it ties back to the lack of dialogue. After about 10 seconds of dialogue with both Mayor MacCready and Braith I really did kinda want to shoot MacWhinny and chop Braith's head off. The simple fact is that I really hate the voice of the actor they got to do MacCready. As for Braith...well this picture sums up her attitude. Not her actual quote, but close enough to make the point. And I think that this is really the problem with kids in the Beth games, they don't act like KIDS. They act like what the middle class of the Victorian era thought kids should be like: small adults. With Babette I understand it, she's 300 years old. What I'm getting at is this: I don't mind children, as long as they act like children.
Guest endgameaddiction Posted June 12, 2015 Posted June 12, 2015 This is more from modders side rather than the actual game. I don't want to see physics on hair. It's horrible and clunky in Skyrim. What ever realism they are trying to give is not even close to working. it just looks like plastic strips flopping around everywhere. Just give me normal custom hairs with collision mesh or weight painted different, or what ever they use to stop the hair from clipping through the body and I'll be happy.
CeilYurei Posted June 13, 2015 Posted June 13, 2015 Yes, to each their own; but the real problem with Lamplight was that there was no real option to be a total a$$hole with the kiddies. Without mods you can't just walk in a blow the twerps' heads off or force your way through. You have to do the quest to get in, no options, no alternates. Being an evil klepto nutball was easy in FO3, in many ways easier than playing the nice guy. But even the evil nutballs have to play the nice guy with Lamplight. All the other settlements there is the possibility to kill or force your way in, and the problem was that Lamplight was a requirement for the main story. That, and the sequence where you get beat down by a couple of guys with sticks at the beginning of The Pitt still stand out to me as the most unacceptable parts in the Fallout series. For four random thugs carrying the most basic weapons to do what the combined might of the entire Enclave couldn't is almost as immersion-breaking as it is laughable. But yeah, having to follow the rules of some child with no other options is just disrespectful to the player character. If nearly any other NPC says something like that to you, it is well within your ability to refuse to cooperate (except for certain things, like being taken to old Pearl, who you can still kill afterwards). It's fine If it's against their ethics or against the law to have children be killable in their games, but in that case they could just not have a city full of the invincible bastards that you need to bow to in order to progress. I also like the kids for...other reasons I can't discuss for fear of ban What was wrong with Little Lamplight? it was kinda fun. Honestly the biggest thing I want is for modders to lighten up and stop caring about what other gamers want to add to their games. Yes, to each their own; but the real problem with Lamplight was that there was no real option to be a total a$$hole with the kiddies. Without mods you can't just walk in a blow the twerps' heads off or force your way through. You have to do the quest to get in, no options, no alternates. Being an evil klepto nutball was easy in FO3, in many ways easier than playing the nice guy. But even the evil nutballs have to play the nice guy with Lamplight. All the other settlements there is the possibility to kill or force your way in, and the problem was that Lamplight was a requirement for the main story. I know I'm weird, but sometimes I actually like seeing certain bugs in these games. Oblivion's were hilarious. A lantern that bounces around the room. A hand that appears stuck in the middle of a road, waving around. A guard that died, then came back to life, can be greeted but just sort of.... stares at you creepily. Ideally, there won't be any bugs. Game breaking bugs suck, sure. CTD's really suck, and I hate them. Bugged quests suck. And bugs break immersion, sure. But man, I love certain glitches sometimes. As for the intro scene, I wouldn't mind an option to skip it, but I'd still like there to be one. Or hell, be several you can choose from. Like LAL but with an actual intro for some choices, and no intro for others. "You are: A Vault Dweller! A Raider! A Courier! A Traveler! A Bodyguard! A Scientist!" This probably won't happen because they need that pipboy to be canonical, but it'd still be great. I also want co-op gameplay. A simple option to jump into a friends game would be great, they don't need to go all out or worry about balance. Anyway, things I don't want to see. - Driveable Vehicles... As much as I loved Mad Max, and as much as it got me pumped for a Mad Max video game, I'll just go play Borderlands until one comes out. (inb4 mods, which I'm fine with.) - Low Populations... Sometimes I feel like the bandits/raiders/human enemies outnumber the peaceful townsfolk/allies 1000 to 1. - The Inability to Create Animation Mods... Come on, we should not have had to wait until FORE made his workaround for Skyrim. - A Bioware Dialogue Tree... I'm happy choosing between a list of choices thanks. Make more choices if anything. I like Bioware, but don't copy them. - Lifeless Companions... Enough said there, I echo everything everyone has said so far. - All People Having the Same General Bodytype... Give me some variety. Fat people, short people, crippled people even. (I might be cheating with this one.) - The Inability to Knock on Doors... (I might be cheating with this one too, but still. I find it hard to believe you can't talk to an NPC just because they're inside their house at night.) Actually. Now I think I'm deviating into things I actually want to see. I think that part of the issue with the intro scene is that in both Oblivion and FO3 it made a hard save just before the final door and let you make changes at that point. Skyrim didn't do that and that was something that really pissed people, myself included, off when we first started Skyrim. Before I found LAL I had some specific saves made in Riverwood just for starting new games. This is something that I really want, I don't mind a 20-40 minute intro...the first time I play the game. It helps set the tone for the game and establishes character background, which are important things. Yes, Morrowind did the same and did it in a 2 minute cut scene, a 30 second conversation with Juib, and then a 5-10 minute bit of filling out what amounted to paperwork; and it worked brilliantly. Don't expect to see that again. Other things I DON'T want to see: - Forced companions; they are there to help when the game is overly hard, or when I want some eye candy or a groin buddy to follow me around after LL gets those mods going. Nothing more. I don't need some kind of quest or a Serana clone running after me providing totally useless yapping while I'm trying to sneak up on a Raider. As for the dog, I'm a cat person so the dang mutt can walk itself into a deathclaw nest for all I care. - The inability to skip dialogue, any dialogue, no matter how relevant to the main story. Beth isn't Bioware and shouldn't try to imitate them. The only thing I really didn't like about the first Mass Effect is that after the second time you play the game, the dialogue is old and you just want to get a move on. Same with a lot of the quests in Skyrim, the Daedric quests and main quest in particular. Doesn't matter how many times you've heard it, you still have to sit through the exposition every time. Other points: 1) Yes, NPCs having different body types would be great. It is highly unlikely as that would take extra time and effort on the part of Beth and they won't do that. 2) More dialogue; again it would be nice but it won't happen. Voice actors and recording cost $$$ and they won't do more of it than they feel they need for a minimum. Kind of like the random dialogue between NPCs. Just this evening I heard Festus Krex and Babette going on and Festus called Babette a "young pup". SHE IS 300 FREAKING YEARS OLD! THAT IS AT LEAST 200 YEARS OLDER THAN YOU FESTUS! Does that matter? No, it is a random conversation pre-recorded and played randomly. 3) Todd Howard. Seriously people, quit going on about him. He isn't going away. Remember, he is the spokesman for the studio, the public face. Yes, he has a lot of input into what goes on. He isn't the only one though. His job is to make the game in such a way that it makes MONEY. As long as Beth and Zenimax are making MONEY they really don't care if you like their employees. The only way he will disappear from BethSoft is if he finds a better job, or gets fired because the game doesn't make MONEY. Actually I meant I like having kids in the game. And I think an option to trick them would be nice. I don't really mind the kids per say, but I think it ties back to the lack of dialogue. After about 10 seconds of dialogue with both Mayor MacCready and Braith I really did kinda want to shoot MacWhinny and chop Braith's head off. The simple fact is that I really hate the voice of the actor they got to do MacCready. As for Braith...well this picture sums up her attitude. Not her actual quote, but close enough to make the point. And I think that this is really the problem with kids in the Beth games, they don't act like KIDS. They act like what the middle class of the Victorian era thought kids should be like: small adults. With Babette I understand it, she's 300 years old. What I'm getting at is this: I don't mind children, as long as they act like children. THere are certain mods that can allow you to do more than kill her...but I like them because their nice to have...but most of the NPCs are asshole brats that act like adults...or they act half their age.
Ainell Posted June 14, 2015 Posted June 14, 2015 Things I don't want in FO4... let's see: * Heaps of useless junk that can't be used for anything. At least make the clutter items usable for some crafting recipe or another; it really bummed me out when I found a motorcycle gas tank in FNV only to realize that no, I cannot in fact use it to build a motorcycle... or anything else, for that matter. There was way too much junk in FNV that just did not do anything whatsoever. * Annoying unkillable NPCs. I'm not even talking about the kids so much as people like, say, Maven Black-Briar in Skyrim. Said it before, saying it again: if someone is that much of a bitch to the player character, it should be possible to blow them up. If someone needs to be unkillable for plot reasons, at least give them SOME redeeming qualities to make them likeable... * Uninteresting followers that just get in the way, especially ones that are forced upon you for extended periods of time. * Strictly 'black and white' moral choices a la "either build an orphanage or boil a sack of adorable puppies". Let me be gray. Let me be a pragmatic villain if I want to be, don't force me to be either a saint or a complete dick. Just because I'm evil doesn't mean I have to be RUDE, y'know? * Power armor that's only marginally better than regular armor. That stuff is supposed to be GOOD. * Having to spend a trait point on Wild Wasteland. Weirdness should just be a toggle in the options menu, if it needs to be optional at all. * Johnny Guitar. Seriously. I never want to hear that song again.
TheOzoneHole Posted June 15, 2015 Posted June 15, 2015 A dog I can't get rid of. #*&@ the mutt and give me a cat.
Guest MaskedGasMaskMan Posted June 15, 2015 Posted June 15, 2015 No health regen* No "increase 3% ability" perks* No NPCs that even if you complete all of their questlines are still invincible, scratch that no invincible NPCs at all, just have failed quest notification* PLEASE BETHESDA NO SINGLE FAMOUS VOICE ACTOR THEN THE SAME FIVE SHITTY VOICE ACTORS FOR EVERY OTHER CHARACTER!!!* And I will NEVER buy Fallout 4 if they bring paid mods back!!! EVER!!!* *Takes deep breaths, exhales* *Grabs drink, chugs away*
Sailing Rebel Posted June 16, 2015 Posted June 16, 2015 Updated Creation Engine looks to be confirmed. I'd say we'll be in familiar territory. Fallout 4 kind of still uses the Oblivion engine, but do not fear 'Bethesda face': Confirmed via a brief comment during Bethesda's E3 press conference last night, Fallout 4 is running on ‘a next-generation version of [bethesda’s] Creation Engine’, effectively meaning a modded iteration of the same tech that powered Skyrim four years ago.
Veniat Posted June 16, 2015 Posted June 16, 2015 Fantastic. I guess learning how to avoid race hazards and stuff in papyrus would be a good idea now.
TheOzoneHole Posted June 16, 2015 Posted June 16, 2015 Don't know if anyone else saw these in the E3 showcase, but there was nothing in the Pipboy about Skills, which has some nasty possibilities. Also, melee attacks with a ranged weapon. He hits a BoS member twice in the head with his gun. That looks really cool. And if they bring back paid mods it'll be after the game comes out not before, as they'll then be able to change the Terms of Service and EULA to allow for paid mods. I've heard rumors that they want to bring mods to console, and you can bet your bottom dollar that it won't be out of the goodness of their hearts or their "dedication" to the modding community. Edit: And yes, very much do NOT want auto health regen.
TheOzoneHole Posted June 16, 2015 Posted June 16, 2015 No, at least I didn't see anything about that. But I really don't like the system that has taken over FPS gaming where you regen health automatically. Also: Mods seems to be confirmed for consoles or Xbox at the very least. That said, I think that this is another indication that they (BethSoft) will try for paid mods again.
jaam Posted June 16, 2015 Posted June 16, 2015 They said xbox mods were going to be free. And mods will be made on PC and then transferred to xbox later through Bethesda.net. So definitively free mods on PC (what a surprise).
Guest Vendayn Posted June 17, 2015 Posted June 17, 2015 (whoops, thought I was in the general Fallout 4 discussion thread that was stickied. Must have misclicked and didn't notice xD Sorry)
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