KainsChylde Posted June 3, 2015 Posted June 3, 2015 -Why are there weird floating ships and blimps with rockets? When I saw them I got confused as it's a little out of place for Fallout. -Who is the weird guy wearing the trench coat and fedora? -Looking at the few in game screenshots they showed in the trailer, I'm worried because it seems like the world will be VERY small. This wouldn't be all that surprising, with each elder scrolls and fallout game the world map gets smaller. -The trailer is a little confusing, since it doesn't really even show anything about what the game is about, but the way they show flashbacks it almost looks like the baby from the family seen in the beginning will be you, and you exit the vaults some time after going inside; in other words the game takes place during/very shortly after the Great War and looks like a prequel. -Boston setting confirmed. -When will this site have a Fallout 4 section? -Airships are lore for the Fallout universe, since Bethesda includes Tactics as lore. The Brotherhood used Airships to cross the country. -Mysterious Stranger, maybe? -How can you deduce the worldspace size from a 3 minute trailer with less than a minute of in-game footage? For all we know it could be anywhere from just Boston to all of Massachusetts to a large portion of New England. -If you're paying attention at the end of the trailer, the family from the flashbacks is standing on the silo door-looking thing during the nuke strike near the end. -The level of rebuilding in the cities I saw looked "modern day" to FO3 and New Vegas. If it's a prequel it's a recent one, at a guess I'd say around the time of Project Purity's beginning. -Yup. -If Bethesda stays true to the previous Fallout games, I believe they released GECK a few months before the games. If they stay true to Skyrim, quite a while AFTER the game released, around the first DLC. So I'd say around the release of the FO4 GECK is when modding sites such as LL and Nexus will add FO4 sections.
bjornk Posted June 3, 2015 Posted June 3, 2015 To be honest, there's nothing spectacular in the trailer, worthy of hype.
Rayblue Posted June 3, 2015 Posted June 3, 2015 You'll need a lot of cases, Rayblue, since we still don't know when it's supposed to be released, doubt if it's this year myself. Doesn't matter -- damn, it looks much bigger than the last time, and my brain's thinking they must've finally realized that it's about time to use a 64-bit engine to render more objects onscreen -- we've seen how JK's Skyrim tried to add more detail to the cities, but look at the detail in the video, with more city buildings than I played NV. Still, we'll wait and see, but for now we just have to savor the moment and think a great deal.
bjornk Posted June 3, 2015 Posted June 3, 2015 Could a moderator combine all related FO4 threads into one please?
RapidWaterOver Posted June 3, 2015 Posted June 3, 2015 -Why are there weird floating ships and blimps with rockets? When I saw them I got confused as it's a little out of place for Fallout. -Who is the weird guy wearing the trench coat and fedora? -Looking at the few in game screenshots they showed in the trailer, I'm worried because it seems like the world will be VERY small. This wouldn't be all that surprising, with each elder scrolls and fallout game the world map gets smaller. -The trailer is a little confusing, since it doesn't really even show anything about what the game is about, but the way they show flashbacks it almost looks like the baby from the family seen in the beginning will be you, and you exit the vaults some time after going inside; in other words the game takes place during/very shortly after the Great War and looks like a prequel. -Boston setting confirmed. -When will this site have a Fallout 4 section? -Airships are lore for the Fallout universe, since Bethesda includes Tactics as lore. The Brotherhood used Airships to cross the country. -Mysterious Stranger, maybe? -How can you deduce the worldspace size from a 3 minute trailer with less than a minute of in-game footage? For all we know it could be anywhere from just Boston to all of Massachusetts to a large portion of New England. -If you're paying attention at the end of the trailer, the family from the flashbacks is standing on the silo door-looking thing during the nuke strike near the end. -The level of rebuilding in the cities I saw looked "modern day" to FO3 and New Vegas. If it's a prequel it's a recent one, at a guess I'd say around the time of Project Purity's beginning. -Yup. -If Bethesda stays true to the previous Fallout games, I believe they released GECK a few months before the games. If they stay true to Skyrim, quite a while AFTER the game released, around the first DLC. So I'd say around the release of the FO4 GECK is when modding sites such as LL and Nexus will add FO4 sections. I didn't realize that thing about the airships, I've been only playing Fallout since 3. I'm guessing on the map size based on how cluttered and jam packed everything seems to look, and also as time goes on the world sizes in Bethesda games shrink down. I also did not see the family being vaporized, so never mind about that theory. However the house the dog is going through doesn't look old enough to be hundreds of years after the nukes went off, but say around 50 years tops. The random flashbacks don't make sense, unless it was just something cool to do or to attract Skyrim players who've never played a Fallout game before.
Rayblue Posted June 3, 2015 Posted June 3, 2015 Let's get a bit real: what I'd like to see if the game engine should be 64-bit and stable without CTDing even with a lot of rendered stuff onscreen, instead of being stuck in 32-bit. And of course playability... and substance.
bjornk Posted June 3, 2015 Posted June 3, 2015 -Airships are lore for the Fallout universe, since Bethesda includes Tactics as lore. The Brotherhood used Airships to cross the country. Even as a part of FO Tactics lore, airships in this FO4 trailer don't make any sense, as both of the existing airships had apparently crashed (assuming the game is taking place in Boston). http://fallout.wikia.com/wiki/Airship
saviliana Posted June 3, 2015 Posted June 3, 2015 I am going to camp at the shop that would sells the first copy in my state, right after bethesda say when it will release. No matter what. Even death stars starts droping atomic bombs on top of the place wouldn't stops me. Let's get a bit real: what I'd like to see if the game engine should be 64-bit and stable without CTDing even with a lot of rendered stuff onscreen, instead of being stuck in 32-bit. And of course playability... and substance. And maybe alot of bugs. You know, its still a bethesda engine.(Even Skyrim and ESO can't get bug free after the first few month. I don't think FO4 will.)
Vaukalak Posted June 3, 2015 Posted June 3, 2015 So, will there be Chosen One who is lead by Destiny despite it`s not how Fallout universe works?Will there be Brotherhood of Steel (and Lawful Good one, no less!) despite the fact that Brotherhood doesn`t yet exist?Will there be Enclave once again despite the fact they are canonically still in hiding?NPCs that exploit the fact they have plot armor and annoy PC to no end?That`s what i want to know about new Fallout game from Bethesda.
bjornk Posted June 3, 2015 Posted June 3, 2015 Fallout lore seems like a mess. The universe of Fallout, Fallout 2 and FNV is somewhat consistent, but I have no idea what kind of crap were added into it by Bethesda in FO3. Like FO3, FO4 is also going to be Bethesda's own version of Fallout, so think I'll probably pass this one as I didn't see anything in the trailer that got me excited.
alexof Posted June 3, 2015 Posted June 3, 2015 Mods, Mods never change. Since humanity discovered the game changing capabilities of modding, Mods had been used to enchance the graphics, the gameplay or just add stuff. But was not untill lovers lab was founded that adultmods achieved its wonderfull potential. Youre one of the loverslab dwellers, preparing to once again mod the wasteland. Because mods, mods never change.
saviliana Posted June 3, 2015 Posted June 3, 2015 Fallout lore seems like a mess. The universe of Fallout, Fallout 2 and FNV is somewhat consistent, but I have no idea what kind of crap were added into it by Bethesda in FO3. Like FO3, FO4 is also going to be Bethesda's own version of Fallout, so think I'll probably pass this one as I didn't see anything in the trailer that got me excited. At least its domewhat down in the tunnel with FOT(PC ver, not PS2 version.)
Rayblue Posted June 3, 2015 Posted June 3, 2015 I am going to camp at the shop that would sells the first copy in my state, right after bethesda say when it will release. No matter what. Even death stars starts droping atomic bombs on top of the place wouldn't stops me. Let's get a bit real: what I'd like to see if the game engine should be 64-bit and stable without CTDing even with a lot of rendered stuff onscreen, instead of being stuck in 32-bit. And of course playability... and substance. And maybe alot of bugs. You know, its still a bethesda engine.(Even Skyrim and ESO can't get bug free after the first few month. I don't think FO4 will.) Name me a game that isn't buggy and isn't an 8-bit handheld cart. Looks like a lot of people here are terribly jaded by this time.
rylasasin Posted June 3, 2015 Posted June 3, 2015 For all the things that we want to see in fallout 4 there are some things that we really just don't. A topic for those things that we think need to make themselves scarce in the next game. One rule: No double negatives. That is: "We don't want to not see a grenade hotkey." 1. Bugs: This is obviously a given, and unfortunately the most likely not to be heeded. Bugs are something no one wants. Playtest your shit before you release it. 2. SPECIAL axed: Skyrim took out the attributes system with its latest game. We don't want to see a repeat of this. Believe it or not Attributes are an essential part to an RPG, even more so in Fallout. On a similar note: the skills are perfectly fine the way they are in NV. We don't need any more streamlining to appeal to COD-Kiddies. 3. A long-ass intro sequence/starter dungeon: Ever since Oblivion Bethesda has had this annoying habit of making overly long introduction sequences. In Oblivion you had to spend at least 30 minutes getting out of the stupid prison every time you started the game. In Fallout 3 it was growing up in the vault. However by far the worst was Skyrim: where you spent a good 5 minutes riding on a cart, then spending another 5 minutes listening to people talk about shit, then spending 15 minutes to an hour going through the starter dungeon. This might be interesting the first or second time through, but third playthrough on up you're just sitting there shouting "GET ON WITH IT!!" At the top of your lungs. Morrowind and New Vegas had it right: You wake up, set your stats, take a small quiz to determine your Skills, select your traits, get your shit, and then you're out the door free to do god knows what. Short, sweet, and to the point: That's how it should be. They don't piss around with long amounts of exposition or overly cinematic crap. Save that for when you're actually doing things. Bethesda: we don't want long overly cinematic introductions. Why do you think mods like "Live Another Life" are so insanely popular? Cut that shit out please. The whole introduction process take no longer than 1-5 minutes, indecision aside of course. 4. "Less is more" approach to weapons: Seriously, what's the kind of mod that gets the most downloads? The mods that adds a shitton of weapons. Why? Because if there's one thing we really like, it's MORE GUNS. We don't want "Generic AR1, Generic AR2, Generic Rifle, Generic Pistol, Generic Revolver, Generic Pistol #2, Generic Laser pistol, Generic Plasma Pistol, Generic Plasma Rifle, Generic Minigun, Generic Laser Minigun, Generic laser rifle, Generic Missile Launcher, etc". Instead we want a crapton of guns and energy weapons. What we'd especially like to see are more "bastardized" variants. IE One type of gun cannabilized onto another. Also, we also want uniques that are... well... unique. Not just "Generic Laser Rifle with Different Stats". 5. "Quantity over Quality" approach to companions: Another bad thing about Skyrim. Let's face it, beth has never been particularly good with companions, but in Skyrim they went way over board with the badness. Yes, we had 50+ companions to choose from. Too bad almost none of them were interesting in the slightest. None of them had any companion perks, none of them had companion quests (outside their initial quest in some cases), none of them had any personality, and none of them were even that useful. On the other hand New Vegas did this almost perfectly. Yes, there were only a few companions in the entire game, yet each one of them was unique in their own way. They definately went with Quality over Quantity. We want companions with backstories, personalities, unique voices, perks of their own to give you, their own quests etc. We don't just want to take companions on quests, we want THEM to take US on quests of their own. We want them to develop as characters. We want CHARACTERS for companions, not just cardboard waifu meat shields. 6. Linear "good vs evil" storyline/artificial morality choice: Another thing that has gotten really old. We don't simply want to be shoehorned into playing the hero for the main quest. We want to choose from several different factions and ideologies and decide for ourselves what's right. Not just having to side with the brotherhood because "ZOMG TEH EBIL VILLIAN THING WILL KILL EVERYONE LAWL". And we also don't want the halfassed illusion of moral choice slapped on at the end."Oh hey I can blow up the pentagon or poison everyone in the wasteland when I've been siding with them all long because I suddenly feel like being a douche hur hur choice and consequence." We want to select our own path, and we want to argue back and forth on messageboards on who's right. We don't want to just have to arbitrarily fight some big bad that we don't have a chance to interact with let alone side with because "they're evil".On that note, the Enclave needs to piss off as a villian. We've had them twice now, that trope has flown already. 7. Boring world and factions: Fallout 3 had potential, but it was wasted (no pun intended). All the raiders were the same, there were no intercity politics, major factions were flat and boring, minor factions were pretty non existent, etc. We also don't want to see utter nonsense like a city full of of kids from lord knows where or a city built around an atom bomb where they don't farm or produce anything. 8. Having to pay to continue past the game's ending: Seriously, this was so stupid. 9. Having exciting features cut out because LAWL WE GOTTA LINE UP NUMBERS FOR RELEASE DATES BECUZ IT LUKS KEWL DUR HUR: Nobody cares about the numbers on the release date, okay? No one cares if you release it on 1/16/16 or 1/24/17. It's a stupid gimmick that doesn't affect gameplay any and only serves to cut features from a game for what amounts to the stupidest reason in existence. 10. PAY MODS: It was a dumb idea for skyrim, it would have been a dumb idea for Fallout 3/NV, it's a dumb idea for AC:U (even though those aren't actually mods), and it's generally a stupid idea for anything that isn't a multiplayer hat-fest. We've been through this shit once, and we don't need to do it again.
bjornk Posted June 3, 2015 Posted June 3, 2015 1. Todd Howard. 2. NPCs that are unkillable. (unrealistic) 3. Getting punished by the devs for doing evil things (e.g. childkiller). (unrealistic/annoying) 4. Double/triple DRM (sadly, Steam is inevitable). 5. Infinite loading screen. 6. Constant crashes without any apparent reason. 7. Ambiguous INI settings that doesn't even have any effect. 8. Graphics tinted with any color (Green/Orange etc.) 9. Nights that are unrealistically bright. 10. Dumbed down H2H combat. 12. Unrealistic weapon damage. 13. Weapon damage that is tied to weapon skills. (unrealistic) 14. Dumb followers without any will of their own. (unrealistic) 15. Item efficiency that is tied to player skills. (unrealistic) 16. Combat efficiency that is not affected by health percentage or limb damage (for both PC and NPCs) (unrealistic) 17. Hostile NPCs and creatures that ignore each other and gang up on the PC. (unrealistic) 18. Limit for maximum possible level for PC. (I'd prefer a level-less design). 19. Level scaling. (unrealistic) 20. Compression artifacts on textures. 21. Neck seam. 22. NPCs that walk faster than the PC as they have two different walking speed unlike the PC. (annoying) 23. NPCs that are not affected by radiation, unlike the player. (unrealistic) 24. NPCs that are immune to diseases, unlike the player. (unrealistic) 25. NPCs that don't drown, unlike the player. (unrealistic) 26. Stolen non-unique items that are tagged as stolen and can't be sold to vendors. (unrealistic) 27. Karma tracking. (unrealistic) 28. NPCs with infinite ammo. (unrealistic) 29. Using Pipboy to do everything. (unrealistic) 30. Pipboy that can't be unequipped. (unrealistic) (My brain is numb right now, I'll update this later)
saviliana Posted June 3, 2015 Posted June 3, 2015 I am going to camp at the shop that would sells the first copy in my state, right after bethesda say when it will release. No matter what. Even death stars starts droping atomic bombs on top of the place wouldn't stops me. Let's get a bit real: what I'd like to see if the game engine should be 64-bit and stable without CTDing even with a lot of rendered stuff onscreen, instead of being stuck in 32-bit. And of course playability... and substance. And maybe alot of bugs. You know, its still a bethesda engine.(Even Skyrim and ESO can't get bug free after the first few month. I don't think FO4 will.) Name me a game that isn't buggy and isn't an 8-bit handheld cart. Looks like a lot of people here are terribly jaded by this time. Universe Undiscovery (japenese version), that game was just update once for the addion of the DLC clothing system. It was on Xbox360.
TheOzoneHole Posted June 3, 2015 Posted June 3, 2015 DON'T have cities with an unreasonably small population. Oblivion did this, Fallout 3 and Fallout New Vegas did it, Skyrim is by far the most guilty of it. Major, important cities with a population of 20 people and a dozen respawning guards. The Imperial City, that giant capital city of an entire empire had fewer people than Vivec City. Rivet City has a population of about 30; and if you don't count all the random respawing snots on the Strip and in Freeside, the population of actual named NPCs in those areas actually makes that one of the largest cities in a TES or FO game since Fallout 2 or Daggerfall. Side note: I can't help but wonder when in the time frame of Fallout the game is actually taking place. I know that they got Three Dog back, but from much of what I was seeing in the trailer it almost looked more like something that took place closer to the time of the bombs dropping, about 25 to 50 years after, rather than Fallout 3 which was 200 years later. @Bjornk: Howard will never go away, he's been there since Arena. And #2 is, it seems, a problem brought on by Beth's increasing focus on the console sales. Morrowind was their first game to go to console and it was only in Oblivion that the forced inability to kill specific NPCs showed up. #3a: American law changed so that it is not legal to have the ability to kill children in video games (without mods). #3b: Fallout 2 had punishment systems in place for killing children, I think Fallout did as well but I don't recall.
Veniat Posted June 3, 2015 Posted June 3, 2015 Can I add online play to that list? I've read some posts asking for it and I do love co-op myself but developers seem to be taking the line of online play over mods but mods pretty much made the Fallout series. About the third point, I love the Fallout 3 intro to be honest it had a pretty good balance between story and action but I DON'T want another 10 minute cart ride and a 20 minute cutscene.
Vaukalak Posted June 3, 2015 Posted June 3, 2015 And there will be Skyrim with guns, where you can burn down a radio station, kill flying deathclaws and shout fusrodah at them. And if you drop a plasma rifle, a boy will bring it to you. 11/10 INSTANT GOTY.
Lance711 Posted June 3, 2015 Posted June 3, 2015 I honestly think Todd Howard should not be directing any more games. Why? 'Cause his combat style design is soooooo slow compared to other RPG games out there. One of the biggest complaints in Elder Scrolls and Fallout is how combat feels sluggish and slow. I want the combat to feel fast and tight, but still has that RPG feel. Maybe something like Witcher? Something more 'action' RPG like...
Captain Cobra Posted June 3, 2015 Posted June 3, 2015 Any sort of romance system. Do you really want to see Bethesda take a crack at that?
nonusnomeni Posted June 3, 2015 Posted June 3, 2015 after 200y there is no chance one can have fully functional M16 AK47 maybe cuz that technological wonder average blacksmith can repair and there is absolutely none chance to have useful prewar ammo outside some military base depot of course there are gunsmiths very rare more rare than spare parts to make some primitive guns ie pipe rifle or even muskets and some low grade ammo so i don't want to see more than 20% npc armed with guns and btw bows and crossbows why they don't exist in fallout world it is highly ilogical
Gameplayer Posted June 3, 2015 Posted June 3, 2015 after 200y there is no chance one can have fully functional M16 AK47 maybe cuz that technological wonder average blacksmith can repair and there is absolutely none chance to have useful prewar ammo outside some military base depot of course there are gunsmiths very rare more rare than spare parts to make some primitive guns ie pipe rifle or even muskets and some low grade ammo so i don't want to see more than 20% npc armed with guns and btw bows and crossbows why they don't exist in fallout world it is highly ilogical Actually people are already at odds here in this thread. I get what your saying about guns though. Thing is that actually people would likely be able to scrap enough stuff together to make, maintain, and produce munitions for some guns. For game flavor might actually be fine if only 20% had guns afterall. Problem is even in Fo1 and 2 pretty much everyone had guns.
Lovely Rose Posted June 3, 2015 Posted June 3, 2015 For all the things that we want to see in fallout 4 there are some things that we really just don't. A topic for those things that we think need to make themselves scarce in the next game. One rule: No double negatives. That is: "We don't want to not see a grenade hotkey." 3. A long-ass intro sequence/starter dungeon: Ever since Oblivion Bethesda has had this annoying habit of making overly long introduction sequences. In Oblivion you had to spend at least 30 minutes getting out of the stupid prison every time you started the game. In Fallout 3 it was growing up in the vault. However by far the worst was Skyrim: where you spent a good 5 minutes riding on a cart, then spending another 5 minutes listening to people talk about shit, then spending 15 minutes to an hour going through the starter dungeon. I enjoyed the long ass intro sequences. so speak for yourself. lol Things I dont want to see. 1) Shitty guns, atleast add some nice weapons and weapon mods. like with the Gun Runners DLC. 2) Shitty companions. at least make them have a interesting back story, and make some Karma characters like in Fallout 3. Theres more i want to type down but dont feel like it XD so top 3!
Marchiavel Posted June 3, 2015 Posted June 3, 2015 I don't want to see false choices like in F3 : you can be good, or not bad...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.