saviliana Posted June 17, 2015 Posted June 17, 2015 NCR. Dont worry you will never see them in Boston Or might be like DCBrotherhood of Steel or Howard the ghoul tree at the capital wasteland, those two are actaully came form west coast....
Nergui Posted June 17, 2015 Posted June 17, 2015 One thing I'm hoping wont be in Fallout 4 saves, is script remnents from uninstalled mods. With mods being available for consoles, this may be a given, but I wonder how consoles will deal with load orders.
TheOzoneHole Posted June 17, 2015 Posted June 17, 2015 They said xbox mods were going to be free. And mods will be made on PC and then transferred to xbox later through Bethesda.net. So definitively free mods on PC (what a surprise). So then it is likely to be the mods that BethSoft want on Xbox/is wiling to move to Xbox, not just any mod that gets uploaded.
jaam Posted June 17, 2015 Posted June 17, 2015 No it's not. They already said they wish NOT to police which mod are available as long as those do not break their terms of service.
ShinraStrife Posted June 17, 2015 Posted June 17, 2015 Heh already know how to program in multiple languages but papyrus totally has it's own way of structuring and running things compared to general GECK scripts, not sure if I should learn how to handle event management and a pseudo-managed multithreaded runtime environment like what's in the Skyrim Creation Engine or not. I've got no plans on modding Skyrim at the moment, I'm just wondering whether anyone would think it'd be useful to learn in regards to Fallout 4 specifically. Papyrus, like many of the widely used programming languages, is object oriented, get one or two of em under your belt and you have a good understanding of them all. And as far as speculation goes, papyrus was one of the major improvements done to the gamebyro/oblivion engine. It is an improvement to earlier scripting (papyrus scripts don't run on single frames, therefore heavily scripted game play doesn't drop frame rate) However this is also a drawback (Bethesda did not properly optimize this first come first serve style of stacking for scripts and now when heavily scripted areas of the game are run into, each script must wait its turn and this can cause slowdowns even to the point of where any fps improvements are nullified.) I suspect they will keep Papyrus. They have a lot to gain from optimizing what they already have instead of going back to the drawing board. Getting back to it, the best learning experience you'll have to help you get ready for Fallout 4 modding (I think most of the rumors have the toolkit being released Q1 2016) is by modding Skyrim for now. Not only that but these forums and the nexus forums have tons of people to help you with any questions you may have. We all started where you are.
TheOzoneHole Posted June 18, 2015 Posted June 18, 2015 Trust is a tenuous thing Jaam, and the only thing I trust BethSoft to do at this point is to make a semi-functional but bug filled game. They are going to have to work hard to earn back my trust that they won't try and screw us over by having these integrated sites (Bethesda.net) for mods. I don't think that it will mean the death of other modding sites, but it is an indication that they want to have more control over modding. I am sure that there will be a FO4 steam workshop, which will likely link to Beth.net, but...well, I'm not the trusting sort. They haven't burned a bridge with me or anything, I've already got my pre-order set up. But there are a lot of things I'm wondering about with them and they have actually said very little so far. Edit: Actually at this point I'd really like to see a combo mod from the TTW team merging FO3 and FO4 on the new engine. I've been playing TTW the last few days and thinking about that new crafting system and how much more fun the weapons are likely to be in FO4. Can't help but wonder if they'll do the same thing with ammo that FONV did, multiple types and crafting. Whether or not that is more difficult than merging FO3 and FONV was remains to be seen.
Veniat Posted June 18, 2015 Posted June 18, 2015 To me it sounds like they're doing it to easily bridge mods between platforms, I'm probably wrong but I haven't seen anything else with multiplatform modding support before
rogue886 Posted June 18, 2015 Posted June 18, 2015 there are rumors of fallout 4 since 2012 and several proved true on the trailer so maybe bethesda was working on it since 2012, also looks like the skyrim engine with some tweaks to get better phisics and graphics. When skyrim was announced (2011) the game was almost complete so they released it on the same year (11/11/11), maye well vist the wasteland this year. They started working on it as soon as they released Fallout 3. So they have taken 9 to 10 years so far. Release date 10th of November 2015
rogue886 Posted June 18, 2015 Posted June 18, 2015 The E3 presentation said it ran on an updated Creation Engine, it was at the point he had left the vault & was near the bridge back into town.
RapidWaterOver Posted June 19, 2015 Posted June 19, 2015 You might as well, the Papyrus language is piss easy to learn and understand. You'd have nothing to lose, and might end up finding a new hobby with modding or programming or whatever.
TheOzoneHole Posted June 20, 2015 Posted June 20, 2015 Things I don't want to see: Some stupidly long, difficult or hard to find quest to get power armor. This time the PC is Pre-War holdover and a Veteran. I actually wouldn't mind being able to use Power Armor from the start. A removal of the gear degradation system, I wouldn't believe it that things just never get damaged when the PC uses them constantly. Edit: A Skill system like the one in Skyrim. I don't want to have to switch between weapon types just to hit the level cap.
Kraven12 Posted June 20, 2015 Posted June 20, 2015 I do not want Bethesda telling the moding community that they cannot do (sexy)body mods or armor, or even have naked bodies.
FubarN7 Posted June 25, 2015 Posted June 25, 2015 This ^ I'll admit, I am a lore nut and will never use skimpy mods in my game, but I will never damn others that want too. I hope fallout 4 has multiple ways to load mods so this won't happen. If the only mod loader is a program like the steam workshop, mod policing will be a major issue. If I can just drag and drop third party files in my data folder, then freedom will reign. EDIT: I also would like to see gear degradation better handled. Why is there not a gun cleaning kit in any of these games. Guns don't fall apart on people who take care of their firearms.
FubarN7 Posted June 25, 2015 Posted June 25, 2015 Go ahead and learn it man. If it's not used, you have learned something that is still useful and can be applied in other areas or other games. Then again I am no coder, and I thought papyrus was a flower that the Egyptians thought was super dope.
TheOzoneHole Posted June 25, 2015 Posted June 25, 2015 Technically speaking Fubar the Weapon Repair Kit from FO:NV is similar to a gun cleaning kit. I would guess that it was done that way simply because you need different sizes of cleaning tools for just about every different kind of gun. Pistol, Rifle, Mini-gun, and then you'd need different tools for Energy weapons and another set for things like Flamers/Incinerators and a different set for Missile Launchers and Grenade Machine guns and a sharpening set for bladed melee weapons...and on and on and on. And while I very much agree that a well maintained gun will keep working, after a point the parts will being to degrade regardless of how often or how well the gun is cleaned; yes the process is greatly sped up, rather more than it should be in some cases, but it will happen eventually.
Guest endgameaddiction Posted June 27, 2015 Posted June 27, 2015 I don't want karma to be gained so easily as it was in Fallout 3. I like to have evil and very evil karma due to the dialogue choices and there's just too many easy ways to lift your Karma. I prefer the choices you make determine the karma instead of killing certain NPCs that will trigger karma gain unless it's tied within a bounty quest or something, but only after you've returned with evidence. Like New Vegas and killing the Fiend leaders only to return with their heads as proof.
TheOzoneHole Posted June 27, 2015 Posted June 27, 2015 I don't want karma to be gained so easily as it was in Fallout 3. I like to have evil and very evil karma due to the dialogue choices and there's just too many easy ways to lift your Karma. I prefer the choices you make determine the karma instead of killing certain NPCs that will trigger karma gain unless it's tied within a bounty quest or something, but only after you've returned with evidence. Like New Vegas and killing the Fiend leaders only to return with their heads as proof. I agree with what you say about karma. I'll be honest though, I found it much easier almost impossible not to keep positive karma in New Vegas simply because killing just about anyone who isn't NCR or Boomers will give you positive karma. In FO3 I could keep it balanced simply because in FO3 I tend to play a very kleptomaniacal character set, and will steal anything that looks useful. I've had the Regulators try and off me more than once simply because I keep stealing things, which is really rather funny. Maybe Beth has finally found the happy medium...but I doubt it.
Erundil Posted June 27, 2015 Posted June 27, 2015 I don't want to see: tons of perks. In previous games only 5% of perks made any sense to me. Instead of tons of perks that are plain stupid, I'd rather have a small selection of them, but to have them well-though. I want my choice of perks to be meaningful, I want to pick "the best perk for my playthrough" instead of choosing "the least useless".
Guest endgameaddiction Posted June 27, 2015 Posted June 27, 2015 One of the reasons why I do like Skyrim's perk system. But the only bad thing about that is you have to sacrifice in getting a perk you don't want to go up that perk tree path to get to the one you actually want. But at least it makes more sense to me because you can determine the type of character you want, whereas the current perk system for the previous fallout games kinda work that way but you distribute your points in basically everything until it's all capped, which is similar to skyrim, but it's much more challenging to actually cap your skills. So I'm hoping not to see the same level system in instead of the previous Fallout games and use the skill up grants your level up bar to slowly fill until you actually level up.
panthercom Posted July 4, 2015 Posted July 4, 2015 I want to be able to bump NPCs out of my way. We all know the dragon shout was invented to push stupid companions out of the doorway. I also don't want a game that barely holds itself together in it's vanilla form, and explodes when you try to mod it. I want to be able to turn off the PC's voice, and to have the dialog options that allow me to play as an ornery character; not evil, just a mischievous troublemaker with a good heart. Fallout 3 did a good job with that, Skyrim is filled with PC dialog that's about as interesting as a potato.
TheOzoneHole Posted July 6, 2015 Posted July 6, 2015 Tons of invisible walls that block players from finding ways around and over things like in Fallout New Vegas.
Kendo 2 Posted July 6, 2015 Posted July 6, 2015 What is going to piss me of the most is when I encounter the first glaring game bug and yet the devs spent time on 'in-game' games we can play on a pipboy. It will be like New Vegas. 'Hey you can play Black Jack!...but just ignore the broken quest arc if you side with Caesar's Legion.'
TheOzoneHole Posted July 12, 2015 Posted July 12, 2015 Beth posted some stuff back on the 4th, and it might mean aliens are back. Speculation video below. https://youtu.be/zauRj8oR6r8
Kendo 2 Posted July 12, 2015 Posted July 12, 2015 This just hit me, the thing about mods being made available for XBox1. How does Bethesda expect modders to provide support and trouble shoot for a game platform modders might not own? I don't own an XBox, I don't want one. I guess modders will need to add a disclaimer to their mod pages stating there will be no XBox support. Not that it really matters to guys like me since STEAM will probably be the distribution medium and I don't deal with STEAM unless it is for activating or launching a game.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.