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How to debug CTD


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Posted

When you see nioverride in the crash dump stack, disabling nioverride.dll (or RaceMenu mod) should be the first thing to try.

Posted

When you see nioverride in the crash dump stack, disabling nioverride.dll (or RaceMenu mod) should be the first thing to try.

 

that list of dll is just... the list of the dll that are load

 

he was able to enter the cave, but can't leave, it's a broken npc

game have pick npc x from the leveled list for the zone outside the cave, reloading the save won't change that

you can coc whiterun to leave the cave, but you will ctd again the next time that npc is pick

 

you load the save with less mods, until it no longer ctd

you add mod, until it ctd again

and you take a look of what that mod is overwriting, that is load in the ctd zone

Posted

 

When you see nioverride in the crash dump stack, disabling nioverride.dll (or RaceMenu mod) should be the first thing to try.

 

that list of dll is just... the list of the dll that are load

 

I was referring to the stack, not the module list. If nioverride is in the stack it may have something to do with the crash. In fact, most of the time it does.

Posted

Ran in to a similar issue myself earlier tonight, and did some troubleshooting. NetImmerse 3.4.4 (The latest version at the time of writing this) causes CTD's upon loading cells with decapitated bodies.

 

The author claims that this is a known issue (wish he had posted that under his "known issues" section of his mod..), and that it is a result of the method by which his mod applies facial overlays. However, the author's suggested solution of disabling face overlays via nioverride.ini seems to have no impact on the problem.

 

Worked around this myself for the time being by:

1) Disabling NiOverride.

2) Entering the problem-cell.

3) `markfordelete`, then `disable` on each decapitated body within the cell.

4) Save/quit, Reenable NiOverride

5) Disabling killmoves which can cause decapitations (Via VioLens).

 

*grumble closed source mods grumble*

 

 

 

FAULTING_IP:
+2a873
00000000 ?? ???

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID: NULL_INSTRUCTION_PTR

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000000

READ_ADDRESS: 00000000

FOLLOWUP_IP:
nioverride+2a873
5b88a873 ?? ???

FAILED_INSTRUCTION_ADDRESS:
+2a873
00000000 ?? ???

FAULTING_THREAD: 00000e9c

PRIMARY_PROBLEM_CLASS: NULL_INSTRUCTION_PTR

BUGCHECK_STR: APPLICATION_FAULT_NULL_INSTRUCTION_PTR_NULL_POINTER_READ

LAST_CONTROL_TRANSFER: from 5b88a873 to 00000000

STACK_TEXT:
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6b8 5b88a873 00000000 8c53b635 405c21c0 0x0
0018f724 5b88a75b 405c21c0 40665e80 8c53b645 nioverride+0x2a873
0018f754 5b88a79e 3e2a5d00 16c7cc90 40666180 nioverride+0x2a75b
0018f758 3e2a5d00 16c7cc90 40666180 00000001 nioverride+0x2a79e
0018f75c 16c7cc90 40666180 00000001 3f852000 0x3e2a5d00
0018f760 40666180 00000001 3f852000 00000000 0x16c7cc90
0018f764 00000000 3f852000 00000000 40665e80 0x40666180

 

 

Posted

Ran in to a similar issue myself earlier tonight, and did some troubleshooting. NetImmerse 3.4.4 (The latest version at the time of writing this) causes CTD's upon loading cells with decapitated bodies.

 

The author claims that this is a known issue (wish he had posted that under his "known issues" section of his mod..), and that it is a result of the method by which his mod applies facial overlays. However, the author's suggested solution of disabling face overlays via nioverride.ini seems to have no impact on the problem.

 

Worked around this myself for the time being by:

1) Disabling NiOverride.

2) Entering the problem-cell.

3) `markfordelete`, then `disable` on each decapitated body within the cell.

4) Save/quit, Reenable NiOverride

5) Disabling killmoves which can cause decapitations (Via VioLens).

 

*grumble closed source mods grumble*

 

 

I've also had a similar issue with nioverride. Approaching an area (engine loads a new cell) with a decapitated body in it kept causing crashes consistently with nioverride in the stack and having face overlays disabled in nioverride.ini did absolutely nothing. Had to disable the DLL (or the mod NetImmerse Override) to fix that problem.

 

Again as a workaround, if you want to keep decapitations in the game and continue to use nioverride, you may use "disable" & "markfordelete" on every decapitated body. Personally, I'd prefer not using nioverride at all.

Posted

I picked up a no decapitations mod and after a couple hours of playing it seems to have worked for now. Hopefully RaceMenu gets patched soon.

Posted

Ran in to a similar issue myself earlier tonight, and did some troubleshooting. NetImmerse 3.4.4 (The latest version at the time of writing this) causes CTD's upon loading cells with decapitated bodies.

 

The author claims that this is a known issue (wish he had posted that under his "known issues" section of his mod..), and that it is a result of the method by which his mod applies facial overlays. However, the author's suggested solution of disabling face overlays via nioverride.ini seems to have no impact on the problem.

 

Worked around this myself for the time being by:

1) Disabling NiOverride.

2) Entering the problem-cell.

3) `markfordelete`, then `disable` on each decapitated body within the cell.

4) Save/quit, Reenable NiOverride

5) Disabling killmoves which can cause decapitations (Via VioLens).

 

*grumble closed source mods grumble*

 

 

 

FAULTING_IP:

+2a873

00000000 ?? ???

 

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)

ExceptionAddress: 00000000

ExceptionCode: c0000005 (Access violation)

ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000000

Parameter[1]: 00000000

Attempt to read from address 00000000

 

DEFAULT_BUCKET_ID: NULL_INSTRUCTION_PTR

 

PROCESS_NAME: TESV.exe

 

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_PARAMETER1: 00000000

 

EXCEPTION_PARAMETER2: 00000000

 

READ_ADDRESS: 00000000

 

FOLLOWUP_IP:

nioverride+2a873

5b88a873 ?? ???

 

FAILED_INSTRUCTION_ADDRESS:

+2a873

00000000 ?? ???

 

FAULTING_THREAD: 00000e9c

 

PRIMARY_PROBLEM_CLASS: NULL_INSTRUCTION_PTR

 

BUGCHECK_STR: APPLICATION_FAULT_NULL_INSTRUCTION_PTR_NULL_POINTER_READ

 

LAST_CONTROL_TRANSFER: from 5b88a873 to 00000000

 

STACK_TEXT:

WARNING: Frame IP not in any known module. Following frames may be wrong.

0018f6b8 5b88a873 00000000 8c53b635 405c21c0 0x0

0018f724 5b88a75b 405c21c0 40665e80 8c53b645 nioverride+0x2a873

0018f754 5b88a79e 3e2a5d00 16c7cc90 40666180 nioverride+0x2a75b

0018f758 3e2a5d00 16c7cc90 40666180 00000001 nioverride+0x2a79e

0018f75c 16c7cc90 40666180 00000001 3f852000 0x3e2a5d00

0018f760 40666180 00000001 3f852000 00000000 0x16c7cc90

0018f764 00000000 3f852000 00000000 40665e80 0x40666180

 

 

It's closed source because nobody would ever be able to build it, nor understand half of what's going on. I'm releasing the source when FO4 is released.

 

 

I'm occasionally getting crash on load from StorageUtil so I'm not sure if that's interfering with my test scenarios, but I believe I should have fixed the crash on cell load with a decapitated body in it:

 

I've included the PDB which you can use to resolve the symbols if you load it through windbg.

https://drive.google.com/file/d/0BxcCUXFKD04_NUhwOXV6RkxuODQ/view?usp=sharing

Posted

 

Ran in to a similar issue myself earlier tonight, and did some troubleshooting. NetImmerse 3.4.4 (The latest version at the time of writing this) causes CTD's upon loading cells with decapitated bodies.

 

The author claims that this is a known issue (wish he had posted that under his "known issues" section of his mod..), and that it is a result of the method by which his mod applies facial overlays. However, the author's suggested solution of disabling face overlays via nioverride.ini seems to have no impact on the problem.

 

Worked around this myself for the time being by:

1) Disabling NiOverride.

2) Entering the problem-cell.

3) `markfordelete`, then `disable` on each decapitated body within the cell.

4) Save/quit, Reenable NiOverride

5) Disabling killmoves which can cause decapitations (Via VioLens).

 

*grumble closed source mods grumble*

 

 

 

FAULTING_IP:

+2a873

00000000 ?? ???

 

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)

ExceptionAddress: 00000000

ExceptionCode: c0000005 (Access violation)

ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000000

Parameter[1]: 00000000

Attempt to read from address 00000000

 

DEFAULT_BUCKET_ID: NULL_INSTRUCTION_PTR

 

PROCESS_NAME: TESV.exe

 

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_PARAMETER1: 00000000

 

EXCEPTION_PARAMETER2: 00000000

 

READ_ADDRESS: 00000000

 

FOLLOWUP_IP:

nioverride+2a873

5b88a873 ?? ???

 

FAILED_INSTRUCTION_ADDRESS:

+2a873

00000000 ?? ???

 

FAULTING_THREAD: 00000e9c

 

PRIMARY_PROBLEM_CLASS: NULL_INSTRUCTION_PTR

 

BUGCHECK_STR: APPLICATION_FAULT_NULL_INSTRUCTION_PTR_NULL_POINTER_READ

 

LAST_CONTROL_TRANSFER: from 5b88a873 to 00000000

 

STACK_TEXT:

WARNING: Frame IP not in any known module. Following frames may be wrong.

0018f6b8 5b88a873 00000000 8c53b635 405c21c0 0x0

0018f724 5b88a75b 405c21c0 40665e80 8c53b645 nioverride+0x2a873

0018f754 5b88a79e 3e2a5d00 16c7cc90 40666180 nioverride+0x2a75b

0018f758 3e2a5d00 16c7cc90 40666180 00000001 nioverride+0x2a79e

0018f75c 16c7cc90 40666180 00000001 3f852000 0x3e2a5d00

0018f760 40666180 00000001 3f852000 00000000 0x16c7cc90

0018f764 00000000 3f852000 00000000 40665e80 0x40666180

 

 

It's closed source because nobody would ever be able to build it, nor understand half of what's going on. I'm releasing the source when FO4 is released.

 

 

I'm occasionally getting crash on load from StorageUtil so I'm not sure if that's interfering with my test scenarios, but I believe I should have fixed the crash on cell load with a decapitated body in it:

 

I've included the PDB which you can use to resolve the symbols if you load it through windbg.

https://drive.google.com/file/d/0BxcCUXFKD04_NUhwOXV6RkxuODQ/view?usp=sharing

 

Thanks for responding, and presumably fixing the issue (Haven't tested, just yet).

 

Why do you think that "no one would be able to build it, or understand half of what's going on", though? There are quite a few of us that come from programming backgrounds. Quite a few of us have written/compiled skse plugins, and know our way around debugging/reverse engineering. A bit of inline assembly from an injected dll isn't going to scare us away. ;)

 

I don't mean this in any sort of a confrontational manner, just curious as to your response. Thanks again for the response, and the fix.

Posted

rash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.comfor more information
Windows 8 Version 9600 MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
kernel32.dll version: 6.3.9600.17415 (winblue_r4.141028-1500)
Machine Name:
Debug session time: Sat Oct 17 17:48:07.000 2015 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:00:38.000
Kernel time: 0 days 0:00:19.000
User time: 0 days 0:00:21.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
*

 

with this analysis i can't even start to debugg the armorswap.dll :(

Posted

 

Why do you think that "no one would be able to build it, or understand half of what's going on", though? There are quite a few of us that come from programming backgrounds. Quite a few of us have written/compiled skse plugins, and know our way around debugging/reverse engineering. A bit of inline assembly from an injected dll isn't going to scare us away.

I don't mean that in a general sense, I mean that particularly for Skyrim's Engine, there's a lot of caveats with some of the native functions you just have to know by reversing it as well as observing behavior, my code is commented, but not enough to explain entire native functions and how they deal with reference counting or certain moments where data is cached.

 

By not compiling it I mean theres various files that are part of SKSE that are more up-to-date than what is currently released. You could compile it with what is available, but more than likely you're going to build an unstable version of my plugin. I would need to also upload the SKSE files alongside the plugin with the appropriate directory layout, not really a big deal I most likely will do this when I release it so that it is more or less compile-able straight from a fresh git clone.

Posted

 

 

Why do you think that "no one would be able to build it, or understand half of what's going on", though? There are quite a few of us that come from programming backgrounds. Quite a few of us have written/compiled skse plugins, and know our way around debugging/reverse engineering. A bit of inline assembly from an injected dll isn't going to scare us away.

I don't mean that in a general sense, I mean that particularly for Skyrim's Engine, there's a lot of caveats with some of the native functions you just have to know by reversing it as well as observing behavior, my code is commented, but not enough to explain entire native functions and how they deal with reference counting or certain moments where data is cached.

 

By not compiling it I mean theres various files that are part of SKSE that are more up-to-date than what is currently released. You could compile it with what is available, but more than likely you're going to build an unstable version of my plugin. I would need to also upload the SKSE files alongside the plugin with the appropriate directory layout, not really a big deal I most likely will do this when I release it so that it is more or less compile-able straight from a fresh git clone.

 

Ah, I see. Fair enough then. I look forward to the source being released.

 

Thanks again.

Posted

I released source of IFPV which is also compiled with SKSE (didn't include SKSE files), uses lots of inline assembly and deals little bit with the reference counts, string cache and other engine related stuff. Plenty of people have messaged me about compiling it and they got it working, so there are definitely people out there who want to compile their own plugins and modify them.

Posted

Anyone, any idea why all of mine SKSE 1,7,3 crashdump have the size of 0 bytes ?

Ofc i can't check them via those online debugers.

 

I'm using SKSE,ini for memory tweaks and also ENB local,ini setting EnableUnsafeMemoryHacks=1 (less stutter with my r9 390x 8GB).

Game won't crash indoors. When i disable UnsafeMemoryHacks and load exterior then it won't crash also. I CTD when setting EnableUnsafeMemoryHacks is enabled. Problem is, that there was no problem before (using card for 2 months with that option) and all of a sudden it started to happen. Using that "unsafehacks" option i don't get CTD if i have don't have mods installed.

 

Is it posible that SKSE generated a dump file with 0 size and what does it mean if that happens ?

Posted

Anyone, any idea why all of mine SKSE 1,7,3 crashdump have the size of 0 bytes ?

Ofc i can't check them via those online debugers.

 

I'm using SKSE,ini for memory tweaks and also ENB local,ini setting EnableUnsafeMemoryHacks=1 (less stutter with my r9 390x 8GB).

Game won't crash indoors. When i disable UnsafeMemoryHacks and load exterior then it won't crash also. I CTD when setting EnableUnsafeMemoryHacks is enabled. Problem is, that there was no problem before (using card for 2 months with that option) and all of a sudden it started to happen. Using that "unsafehacks" option i don't get CTD if i have don't have mods installed.

 

Is it posible that SKSE generated a dump file with 0 size and what does it mean if that happens ?

 

mine did that the first file had info the next time it crashed the file size was 0.

I emptied the folder and then it crated a file with data in it.

I think maybe SKSE doesn't duplicate data.

  • 2 months later...
Posted

Guys I need help with my SKSE.

 

Sometimes I'm able to play for a while (like 20 minutes.. a couple of hours if I was really lucky) until I CTD but now a days I just CTD right at the skyrim logo (I made no changes to my mods or such in the meanwhile), so I figured I'd check the overwrite stuff a bit and came across this topic after I googled my dump info.

 

 

mempatch log

 

[12/24/15 13:24:10]ERROR: AccessViolation, try to read 0xeb1a5443 failed
[12/24/15 13:24:10]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[12/24/15 13:24:10]ERROR:     TESV : 0x005e93e2
[12/24/15 13:24:10]ERROR:     TESV : 0x0054f81a
[12/24/15 13:24:10]ERROR:     TESV : 0x005508cf
[12/24/15 13:24:10]ERROR:     TESV : 0x00550310
[12/24/15 13:24:10]ERROR:     TESV : 0x0043b4bb
[12/24/15 13:24:10]ERROR:     TESV : 0x00440d0e
[12/24/15 13:24:10]ERROR:     TESV : 0x004456c3
[12/24/15 13:24:10]ERROR:     TESV : 0x00444c4a
[12/24/15 13:24:10]ERROR:     TESV : 0x00443390
[12/24/15 13:24:10]ERROR: Thread local Havok memory heap:
[12/24/15 13:24:10]ERROR:     Temp memory allocator:0x01bb16a4
[12/24/15 13:24:10]ERROR:     Temp memory allocated:-1
[12/24/15 13:24:10]ERROR:     Temp memory in used:-1
[12/24/15 13:24:10]ERROR:     Temp memory available:0
[12/24/15 13:24:10]ERROR:     Temp memory total available:-1
[12/24/15 13:24:10]ERROR:     Temp memory largest block:-1
[12/24/15 13:24:10]ERROR:     Heap memory allocator:0x01bb16a4
[12/24/15 13:24:10]ERROR:     Heap memory allocated:-1
[12/24/15 13:24:10]ERROR:     Heap memory in used:-1
[12/24/15 13:24:10]ERROR:     Heap memory available:0
[12/24/15 13:24:10]ERROR:     Heap memory total available:-1
[12/24/15 13:24:10]ERROR:     Heap memory largest block:-1
[12/24/15 13:24:10]ERROR:     Debug memory allocator:0x01bb16a4
[12/24/15 13:24:10]ERROR:     Debug memory allocated:-1
[12/24/15 13:24:10]ERROR:     Debug memory in used:-1
[12/24/15 13:24:10]ERROR:     Debug memory available:0
[12/24/15 13:24:10]ERROR:     Debug memory total available:-1
[12/24/15 13:24:10]ERROR:     Debug memory largest block:-1
[12/24/15 13:24:10]ERROR:     Solver memory allocator:0x01bb16a4
[12/24/15 13:24:10]ERROR:     Solver memory allocated:-1
[12/24/15 13:24:10]ERROR:     Solver memory in used:-1
[12/24/15 13:24:10]ERROR:     Solver memory available:0
[12/24/15 13:24:10]ERROR:     Solver memory total available:-1
[12/24/15 13:24:10]ERROR:     Solver memory largest block:-1
[12/24/15 13:24:10]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

 

 

Well thats obviously full of errors..

So here is the dump:

 

 

 

collapse.gifPrimary Analysis

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.comfor more information
Windows 7 Version 7601 (Service Pack 1) MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 6.1.7601.19045 (win7sp1_gdr.151019-1254)
Machine Name:
Debug session time: Thu Dec 24 07:24:10.000 2015 (UTC - 5:00)
System Uptime: not available
Process Uptime: 0 days 0:01:33.000
Kernel time: 0 days 0:00:40.000
User time: 0 days 0:00:34.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for hdtSkyrimMemPatch.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtSkyrimMemPatch.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+1e93e2
005e93e2 833800 cmp dword ptr [eax],0

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 005e93e2 (TESV+0x001e93e2)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: eb1a5443
Attempt to read from address eb1a5443

DEFAULT_BUCKET_ID: INVALID_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: eb1a5443

READ_ADDRESS: eb1a5443

FOLLOWUP_IP:
TESV+1e93e2
005e93e2 833800 cmp dword ptr [eax],0

DETOURED_IMAGE: 1

LAST_CONTROL_TRANSFER: from 00000000 to 00443390

FAULTING_THREAD: ffffffff

PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ

STACK_TEXT:
3e22fdbc 00000000 00000000 00000000 00000000 TESV+0x43390


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: tesv+1e93e2

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~33s; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_DETOURED_tesv+1e93e2

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/001e93e2.htm?Retriage=1

Followup: MachineOwner
---------


This free analysis is provided by OSR Open Systems Resources, Inc.
Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window)

collapse.gifLoaded Module List

start end module name
00260000 00276000 XINPUT1_3 XINPUT1_3.dll
00400000 01d88000 TESV TESV.exe
022b0000 02d04000 d3d9 d3d9.dll
04c60000 04cd1000 hook hook.dll
0dca0000 0dd0d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0de30000 0df17000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
10000000 10047000 binkw32 binkw32.dll
3b400000 3b41e000 steam_api steam_api.dll
5d350000 5d79a000 D3DX9_40 D3DX9_40.dll
5dd50000 5e979000 nvd3dum nvd3dum.dll
5ec50000 5ef79000 nvapi nvapi.dll
5f2b0000 5f421000 nvspcap nvspcap.dll
5f530000 5f5a2000 dsound dsound.dll
5f5b0000 5f773000 d3d9_5f5b0000 d3d9.dll
5f870000 5f8d5000 nvumdshim nvumdshim.dll
5f950000 60510000 hdtPhysicsExtensions hdtPhysicsExtensions.dll
60510000 6073b000 JContainers JContainers.dll
60790000 6087b000 dbghelp dbghelp.dll
608a0000 608d6000 AudioSes AudioSes.dll
608e0000 6096e000 XAudio2_6 XAudio2_6.dll
62860000 62933000 nioverride nioverride.dll
62940000 629d6000 chargen chargen.dll
629e0000 62bdf000 D3DX9_43 D3DX9_43.dll
62be0000 62c05000 powrprof powrprof.dll
62c10000 62c49000 MMDevAPI MMDevAPI.dll
62c90000 62cb1000 tkplugin tkplugin.dll
62cc0000 62d09000 hdtHighHeelNative hdtHighHeelNative.dll
62d10000 62dd7000 StorageUtil StorageUtil.dll
63060000 63082000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
63090000 630c5000 Smart_Souls Smart Souls.dll
630e0000 63106000 ffutils ffutils.dll
63730000 6379e000 ShapeAtlasForMen ShapeAtlasForMen.dll
637a0000 637cb000 SexLabUtil SexLabUtil.dll
637d0000 63834000 SK_Armor_SKSE SK_Armor_SKSE.dll
65520000 65605000 skse_1_9_32 skse_1_9_32.dll
65610000 657f5000 D3DX9_42 D3DX9_42.dll
65810000 658f1000 MagExtender MagExtender.dll
65900000 659ee000 msvcr120 msvcr120.dll
65b30000 65b65000 Fuz_Ro_D_oh Fuz Ro D'oh.dll
65b70000 65be1000 msvcp120 msvcp120.dll
65bf0000 65c12000 SafetyLoad SafetyLoad.dll
65e30000 65e7c000 dxgi dxgi.dll
65e90000 65ecc000 MfgConsole MfgConsole.dll
677e0000 67820000 AddItemMenu AddItemMenu.dll
67ca0000 67ccf000 EnchantReloadFix EnchantReloadFix.dll
67cd0000 67d00000 dinput8 dinput8.dll
69cb0000 69ce0000 DP_Extender DP_Extender.dll
6c2d0000 6c2d6000 d3d8thk d3d8thk.dll
6d640000 6d647000 avrt avrt.dll
6d6a0000 6d6a9000 hid hid.dll
6ec50000 6ec53000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6f960000 6f970000 hdtSkyrimMemPatch hdtSkyrimMemPatch.dll
70240000 7028f000 webio webio.dll
70290000 702e8000 winhttp winhttp.dll
702f0000 703e5000 propsys propsys.dll
70400000 70432000 winmm winmm.dll
71140000 7118c000 apphelp apphelp.dll
72070000 7212f000 msvcr100 msvcr100.dll
72130000 72199000 msvcp100 msvcp100.dll
721a0000 72224000 comctl32 comctl32.dll
72550000 72557000 wsock32 wsock32.dll
72560000 72573000 dwmapi dwmapi.dll
72640000 726c0000 uxtheme uxtheme.dll
726c0000 726c7000 fltLib fltLib.dll
726d0000 72743000 guard32 guard32.dll
72750000 7276e000 nvdxgiwrap nvdxgiwrap.dll
72770000 7279a000 nvd3d9wrap nvd3d9wrap.dll
727a0000 727a6000 detoured detoured.dll
727b0000 727b9000 version version.dll
727c0000 727eb000 nvinit nvinit.dll
72d70000 72d76000 DCF_plugin DCF_plugin.dll
73890000 73897000 X3DAudio1_7 X3DAudio1_7.dll
73d50000 73d5e000 CellStabilizer CellStabilizer.dll
74f60000 74f6c000 CRYPTBASE CRYPTBASE.dll
74f70000 74fd0000 sspicli sspicli.dll
74fd0000 7506d000 usp10 usp10.dll
75070000 75097000 cfgmgr32 cfgmgr32.dll
750a0000 751fc000 ole32 ole32.dll
75210000 752dc000 msctf msctf.dll
75310000 75400000 rpcrt4 rpcrt4.dll
75400000 754a1000 advapi32 advapi32.dll
754b0000 75507000 shlwapi shlwapi.dll
75510000 75522000 devobj devobj.dll
75540000 75545000 psapi psapi.dll
75560000 7556b000 profapi profapi.dll
75780000 763cb000 shell32 shell32.dll
763f0000 76409000 sechost sechost.dll
76410000 7641c000 msasn1 msasn1.dll
76420000 765bd000 setupapi setupapi.dll
765c0000 765c6000 nsi nsi.dll
765e0000 76670000 gdi32 gdi32.dll
76670000 766ff000 oleaut32 oleaut32.dll
76700000 76760000 imm32 imm32.dll
76760000 7676a000 lpk lpk.dll
769b0000 76ac0000 kernel32 kernel32.dll
76ad0000 76b17000 KERNELBASE KERNELBASE.dll
76b20000 76b55000 ws2_32 ws2_32.dll
76bb0000 76cb0000 user32 user32.dll
76cb0000 76d5c000 msvcrt msvcrt.dll
76d60000 76e81000 crypt32 crypt32.dll
76f20000 76f9b000 comdlg32 comdlg32.dll
76fa0000 77023000 clbcatq clbcatq.dll
771e0000 7720f000 wintrust wintrust.dll
77610000 77790000 ntdll ntdll.dll
 

collapse.gifRaw Stack Contents

Memory access error at 'StackLimit) @@(((ntdll!_NT_TIB *)@$teb)->StackBase)'
 

collapse.gifDump Header Information

----- User Mini Dump Analysis

MINIDUMP_HEADER:
Version A793 (61B1)
NumberOfStreams 8
Flags 0
0000 MiniDumpNormal

Streams:
Stream 0: type ThreadListStream (3), size 00000784, RVA 00000248
40 threads
RVA 0000024C, ID 1A4C, Teb:FFFFFFFFFFFDD000
RVA 0000027C, ID 4A0, Teb:FFFFFFFFFFFDA000
RVA 000002AC, ID 12AC, Teb:FFFFFFFFFFFD7000
RVA 000002DC, ID F4C, Teb:FFFFFFFFFFFAF000
RVA 0000030C, ID 1950, Teb:FFFFFFFFFFFAC000
RVA 0000033C, ID 1928, Teb:FFFFFFFFFFFA9000
RVA 0000036C, ID 39C, Teb:FFFFFFFFFFFA6000
RVA 0000039C, ID 171C, Teb:FFFFFFFFFFF9D000
RVA 000003CC, ID D1C, Teb:FFFFFFFFFFF9A000
RVA 000003FC, ID 1424, Teb:FFFFFFFFFFF97000
RVA 0000042C, ID F8C, Teb:FFFFFFFFFFF94000
RVA 0000045C, ID 109C, Teb:FFFFFFFFFFF91000
RVA 0000048C, ID ED0, Teb:FFFFFFFFFFF8E000
RVA 000004BC, ID 518, Teb:FFFFFFFFFFF8B000
RVA 000004EC, ID 122C, Teb:FFFFFFFFFFF88000
RVA 0000051C, ID 192C, Teb:FFFFFFFFFFF85000
RVA 0000054C, ID 1B20, Teb:FFFFFFFFFFF7F000
RVA 0000057C, ID A00, Teb:FFFFFFFFFFFA0000
RVA 000005AC, ID BA0, Teb:FFFFFFFFFFF79000
RVA 000005DC, ID 1864, Teb:FFFFFFFFFFF76000
RVA 0000060C, ID D80, Teb:FFFFFFFFFFF82000
RVA 0000063C, ID 18D0, Teb:FFFFFFFFFFF7C000
RVA 0000066C, ID 968, Teb:FFFFFFFFFFF73000
RVA 0000069C, ID 187C, Teb:FFFFFFFFFFF70000
RVA 000006CC, ID 193C, Teb:FFFFFFFFFFF6D000
RVA 000006FC, ID 42C, Teb:FFFFFFFFFFF6A000
RVA 0000072C, ID 44C, Teb:FFFFFFFFFFF67000
RVA 0000075C, ID D7C, Teb:FFFFFFFFFFF61000
RVA 0000078C, ID 1358, Teb:FFFFFFFFFFF5E000
RVA 000007BC, ID 1514, Teb:FFFFFFFFFFF5B000
RVA 000007EC, ID 18E4, Teb:FFFFFFFFFFF58000
RVA 0000081C, ID 564, Teb:FFFFFFFFFFF55000
RVA 0000084C, ID D3C, Teb:FFFFFFFFFFF64000
RVA 0000087C, ID FAC, Teb:FFFFFFFFFFF52000
RVA 000008AC, ID E8C, Teb:FFFFFFFFFFF4F000
RVA 000008DC, ID 1BD8, Teb:FFFFFFFFFFF4C000
RVA 0000090C, ID D64, Teb:FFFFFFFFFFF49000
RVA 0000093C, ID 1380, Teb:FFFFFFFFFFF46000
RVA 0000096C, ID 18F0, Teb:FFFFFFFFFFF43000
RVA 0000099C, ID 1B04, Teb:FFFFFFFFFFF40000
Stream 1: type ModuleListStream (4), size 00002BE4, RVA 000009D8
104 modules
RVA 000009DC, 00400000 - 01d88000: 'C:\Games\Skyrim\TESV.exe'
RVA 00000A48, 77610000 - 77790000: 'C:\Windows\SysWOW64\ntdll.dll'
RVA 00000AB4, 769b0000 - 76ac0000: 'C:\Windows\SysWOW64\kernel32.dll'
RVA 00000B20, 76ad0000 - 76b17000: 'C:\Windows\SysWOW64\KERNELBASE.dll'
RVA 00000B8C, 76bb0000 - 76cb0000: 'C:\Windows\SysWOW64\user32.dll'
RVA 00000BF8, 765e0000 - 76670000: 'C:\Windows\SysWOW64\gdi32.dll'
RVA 00000C64, 76760000 - 7676a000: 'C:\Windows\SysWOW64\lpk.dll'
RVA 00000CD0, 74fd0000 - 7506d000: 'C:\Windows\SysWOW64\usp10.dll'
RVA 00000D3C, 76cb0000 - 76d5c000: 'C:\Windows\SysWOW64\msvcrt.dll'
RVA 00000DA8, 75400000 - 754a1000: 'C:\Windows\SysWOW64\advapi32.dll'
RVA 00000E14, 763f0000 - 76409000: 'C:\Windows\SysWOW64\sechost.dll'
RVA 00000E80, 75310000 - 75400000: 'C:\Windows\SysWOW64\rpcrt4.dll'
RVA 00000EEC, 74f70000 - 74fd0000: 'C:\Windows\SysWOW64\sspicli.dll'
RVA 00000F58, 74f60000 - 74f6c000: 'C:\Windows\SysWOW64\CRYPTBASE.dll'
RVA 00000FC4, 75780000 - 763cb000: 'C:\Windows\SysWOW64\shell32.dll'
RVA 00001030, 754b0000 - 75507000: 'C:\Windows\SysWOW64\shlwapi.dll'
RVA 0000109C, 750a0000 - 751fc000: 'C:\Windows\SysWOW64\ole32.dll'
RVA 00001108, 3b400000 - 3b41e000: 'C:\Games\Skyrim\steam_api.dll'
RVA 00001174, 73890000 - 73897000: 'C:\Windows\System32\X3DAudio1_7.dll'
RVA 000011E0, 65610000 - 657f5000: 'C:\Windows\System32\D3DX9_42.dll'
RVA 0000124C, 72550000 - 72557000: 'C:\Windows\System32\wsock32.dll'
RVA 000012B8, 76b20000 - 76b55000: 'C:\Windows\SysWOW64\ws2_32.dll'
RVA 00001324, 765c0000 - 765c6000: 'C:\Windows\SysWOW64\nsi.dll'
RVA 00001390, 67cd0000 - 67d00000: 'C:\Windows\System32\dinput8.dll'
RVA 000013FC, 70400000 - 70432000: 'C:\Windows\System32\winmm.dll'
RVA 00001468, 10000000 - 10047000: 'C:\Games\Skyrim\binkw32.dll'
RVA 000014D4, 022b0000 - 02d04000: 'C:\Games\Skyrim\d3d9.dll'
RVA 00001540, 629e0000 - 62bdf000: 'C:\Windows\System32\D3DX9_43.dll'
RVA 000015AC, 00260000 - 00276000: 'C:\Windows\System32\XINPUT1_3.dll'
RVA 00001618, 76420000 - 765bd000: 'C:\Windows\SysWOW64\setupapi.dll'
RVA 00001684, 75070000 - 75097000: 'C:\Windows\SysWOW64\cfgmgr32.dll'
RVA 000016F0, 76670000 - 766ff000: 'C:\Windows\SysWOW64\oleaut32.dll'
RVA 0000175C, 75510000 - 75522000: 'C:\Windows\SysWOW64\devobj.dll'
RVA 000017C8, 76700000 - 76760000: 'C:\Windows\System32\imm32.dll'
RVA 00001834, 75210000 - 752dc000: 'C:\Windows\SysWOW64\msctf.dll'
RVA 000018A0, 727c0000 - 727eb000: 'C:\Windows\SysWOW64\nvinit.dll'
RVA 0000190C, 727b0000 - 727b9000: 'C:\Windows\System32\version.dll'
RVA 00001978, 727a0000 - 727a6000: 'C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\detoured.dll'
RVA 000019E4, 72770000 - 7279a000: 'C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll'
RVA 00001A50, 72750000 - 7276e000: 'C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll'
RVA 00001ABC, 65e30000 - 65e7c000: 'C:\Windows\System32\dxgi.dll'
RVA 00001B28, 72560000 - 72573000: 'C:\Windows\System32\dwmapi.dll'
RVA 00001B94, 71140000 - 7118c000: 'C:\Windows\System32\apphelp.dll'
RVA 00001C00, 726d0000 - 72743000: 'C:\Windows\SysWOW64\guard32.dll'
RVA 00001C6C, 75540000 - 75545000: 'C:\Windows\SysWOW64\psapi.dll'
RVA 00001CD8, 726c0000 - 726c7000: 'C:\Windows\System32\fltLib.dll'
RVA 00001D44, 04c60000 - 04cd1000: 'C:\Games\Mod Organizer\hook.dll'
RVA 00001DB0, 65b70000 - 65be1000: 'C:\Windows\System32\msvcp120.dll'
RVA 00001E1C, 65900000 - 659ee000: 'C:\Windows\System32\msvcr120.dll'
RVA 00001E88, 65520000 - 65605000: 'C:\Games\Skyrim\skse_1_9_32.dll'
RVA 00001EF4, 76f20000 - 76f9b000: 'C:\Windows\SysWOW64\comdlg32.dll'
RVA 00001F60, 721a0000 - 72224000: 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\comctl32.dll'
RVA 00001FCC, 677e0000 - 67820000: 'C:\Games\Mod Organizer\mods\AddItemMenu - Ultimate Mod Explorer\SKSE\Plugins\AddItemMenu.dll'
RVA 00002038, 73d50000 - 73d5e000: 'C:\Games\Mod Organizer\mods\Stable uGridsToLoad\SKSE\Plugins\CellStabilizer.dll'
RVA 000020A4, 72130000 - 72199000: 'C:\Windows\System32\msvcp100.dll'
RVA 00002110, 72070000 - 7212f000: 'C:\Windows\System32\msvcr100.dll'
RVA 0000217C, 72d70000 - 72d76000: 'C:\Games\Skyrim\Data\SKSE\Plugins\DCF_plugin.dll'
RVA 000021E8, 69cb0000 - 69ce0000: 'C:\Games\Mod Organizer\mods\Merged Alch&Cooking+Harvest Overhaul=Florafix&respawn+ArtofCatch.esp\SKSE\Plugins\DP_Extender.dll'
RVA 00002254, 67ca0000 - 67ccf000: 'C:\Games\Mod Organizer\mods\Enchantment Reload Fix\SKSE\Plugins\EnchantReloadFix.dll'
RVA 000022C0, 65b30000 - 65b65000: 'C:\Games\Mod Organizer\mods\Fuz Ro Doh\SKSE\Plugins\Fuz Ro D'oh.dll'
RVA 0000232C, 60510000 - 6073b000: 'C:\Games\Mod Organizer\mods\More Nasty Critters\SKSE\Plugins\JContainers.dll'
RVA 00002398, 65810000 - 658f1000: 'C:\Games\Mod Organizer\mods\Merged Alch&Cooking+Harvest Overhaul=Florafix&respawn+ArtofCatch.esp\SKSE\Plugins\MagExtender.dll'
RVA 00002404, 65e90000 - 65ecc000: 'C:\Games\Mod Organizer\mods\SexLabFramework\SKSE\Plugins\MfgConsole.dll'
RVA 00002470, 0dca0000 - 0dd0d000: 'C:\Games\Mod Organizer\mods\SKSE -Elys- AltF4\SKSE\Plugins\SKSE_Elys_AltF4.dll'
RVA 000024DC, 0de30000 - 0df17000: 'C:\Games\Mod Organizer\mods\Skyrim -Community- Uncapper\SKSE\Plugins\SKSE_Elys_Uncapper.dll'
RVA 00002548, 637d0000 - 63834000: 'C:\Games\Mod Organizer\mods\Monli race Presets and Elin Monli body\skse\plugins\SK_Armor_SKSE.dll'
RVA 000025B4, 65bf0000 - 65c12000: 'C:\Games\Mod Organizer\mods\Safety Load\SKSE\Plugins\SafetyLoad.dll'
RVA 00002620, 637a0000 - 637cb000: 'C:\Games\Mod Organizer\mods\SexLabFramework\SKSE\Plugins\SexLabUtil.dll'
RVA 0000268C, 63730000 - 6379e000: 'C:\Games\Mod Organizer\mods\SAM\SKSE\Plugins\ShapeAtlasForMen.dll'
RVA 000026F8, 63090000 - 630c5000: 'C:\Games\Mod Organizer\mods\Smart Souls\SKSE\Plugins\Smart Souls.dll'
RVA 00002764, 62d10000 - 62dd7000: 'C:\Games\Mod Organizer\mods\SexLabFramework\SKSE\Plugins\StorageUtil.dll'
RVA 000027D0, 62940000 - 629d6000: 'C:\Games\Mod Organizer\mods\RaceMenu\SKSE\Plugins\chargen.dll'
RVA 0000283C, 6ec50000 - 6ec53000: 'C:\Windows\System32\api-ms-win-core-synch-l1-2-0.DLL'
RVA 000028A8, 630e0000 - 63106000: 'C:\Games\Mod Organizer\mods\Mirai - the Girl with the Dragon Heart\skse\Plugins\ffutils.dll'
RVA 00002914, 62cc0000 - 62d09000: 'C:\Games\Mod Organizer\mods\HDT HighHeels System\skse\plugins\hdtHighHeelNative.dll'
RVA 00002980, 5f950000 - 60510000: 'C:\Games\Mod Organizer\mods\All-in-One UUNP HDT Animated Pussy\SKSE\Plugins\hdtPhysicsExtensions.dll'
RVA 000029EC, 60790000 - 6087b000: 'C:\Windows\System32\dbghelp.dll'
RVA 00002A58, 6f960000 - 6f970000: 'C:\Games\Mod Organizer\mods\Tera Elin Race 2\SKSE\Plugins\hdtSkyrimMemPatch.dll'
RVA 00002AC4, 62860000 - 62933000: 'C:\Games\Mod Organizer\mods\RaceMenu\SKSE\Plugins\nioverride.dll'
RVA 00002B30, 63060000 - 63082000: 'C:\Games\Mod Organizer\mods\Monli race Presets and Elin Monli body\skse\plugins\showRaceMenu_preCacheKiller.dll'
RVA 00002B9C, 62c90000 - 62cb1000: 'C:\Games\Mod Organizer\mods\TK Combat\SKSE\Plugins\tkplugin.dll'
RVA 00002C08, 72640000 - 726c0000: 'C:\Windows\System32\uxtheme.dll'
RVA 00002C74, 6d6a0000 - 6d6a9000: 'C:\Windows\System32\hid.dll'
RVA 00002CE0, 771e0000 - 7720f000: 'C:\Windows\SysWOW64\wintrust.dll'
RVA 00002D4C, 76d60000 - 76e81000: 'C:\Windows\SysWOW64\crypt32.dll'
RVA 00002DB8, 76410000 - 7641c000: 'C:\Windows\SysWOW64\msasn1.dll'
RVA 00002E24, 76fa0000 - 77023000: 'C:\Windows\SysWOW64\clbcatq.dll'
RVA 00002E90, 608e0000 - 6096e000: 'C:\Windows\SysWOW64\XAudio2_6.dll'
RVA 00002EFC, 62c10000 - 62c49000: 'C:\Windows\System32\MMDevAPI.dll'
RVA 00002F68, 702f0000 - 703e5000: 'C:\Windows\System32\propsys.dll'
RVA 00002FD4, 608a0000 - 608d6000: 'C:\Windows\System32\AudioSes.dll'
RVA 00003040, 6d640000 - 6d647000: 'C:\Windows\System32\avrt.dll'
RVA 000030AC, 5f5b0000 - 5f773000: 'C:\Windows\System32\d3d9.dll'
RVA 00003118, 6c2d0000 - 6c2d6000: 'C:\Windows\System32\d3d8thk.dll'
RVA 00003184, 5f870000 - 5f8d5000: 'C:\Windows\System32\nvumdshim.dll'
RVA 000031F0, 5dd50000 - 5e979000: 'C:\Windows\System32\nvd3dum.dll'
RVA 0000325C, 5f2b0000 - 5f421000: 'C:\Windows\System32\nvspcap.dll'
RVA 000032C8, 70290000 - 702e8000: 'C:\Windows\System32\winhttp.dll'
RVA 00003334, 70240000 - 7028f000: 'C:\Windows\System32\webio.dll'
RVA 000033A0, 5ec50000 - 5ef79000: 'C:\Windows\System32\nvapi.dll'
RVA 0000340C, 75560000 - 7556b000: 'C:\Windows\SysWOW64\profapi.dll'
RVA 00003478, 62be0000 - 62c05000: 'C:\Windows\System32\powrprof.dll'
RVA 000034E4, 5d350000 - 5d79a000: 'C:\Windows\System32\D3DX9_40.dll'
RVA 00003550, 5f530000 - 5f5a2000: 'C:\Windows\System32\dsound.dll'
Stream 2: type MemoryListStream (5), size 00000304, RVA 0000E71A
48 memory ranges
range# RVA Address Size
0 0000EA1E 76b06f4e 00000100
1 0000EB1E 7762f891 00000100
2 0000EC1E 7762fd51 00000100
3 0000ED1E 7763011d 00000100
4 0000EE1E 77630c02 00000100
5 0000EF1E 77631dde 00000100
6 0000F01E 77631f06 00000100
7 0000F11E 005e9362 00000100
8 0000F21E 0018fc58 000003a8
9 0000F5C6 0ceefec4 0000013c
10 0000F702 0d04fec4 0000013c
11 0000F83E 0d18fec4 0000013c
12 0000F97A 0d2cfec4 0000013c
13 0000FAB6 0d40fec4 0000013c
14 0000FBF2 0d54fec4 0000013c
15 0000FD2E 0e4bfde0 00000220
16 0000FF4E 0eb9fe8c 00000174
17 000100C2 0ec9fe8c 00000174
18 00010236 0ed9fe8c 00000174
19 000103AA 0ee9fe8c 00000174
20 0001051E 0f1afe8c 00000174
21 00010692 0f2efe8c 00000174
22 00010806 0f42fe8c 00000174
23 0001097A 0f56fe8c 00000174
24 00010AEE 0ff9fee4 0000011c
25 00010C0A 3980fd90 00000270
26 00010E7A 3990ff54 000000ac
27 00010F26 39a0fe24 000001dc
28 00011102 0da7f174 00000e8c
29 00011F8E 0f85fe80 00000180
30 0001210E 0fe3fe80 00000180
31 0001228E 0fe8fe80 00000180
32 0001240E 0fe9fe80 00000180
33 0001258E 3ddcfed4 0000012c
34 000126BA 3decfec0 00000140
35 000127FA 3698fdf4 0000020c
36 00012A06 3f57fe08 000001f8
37 00012BFE 3f67fe24 000001dc
38 00012DDA 3f77fe24 000001dc
39 00012FB6 3f87fdf0 00000210
40 000131C6 3b09fe80 00000180
41 00013346 3e22db84 0000247c
42 000157C2 3e32fe70 00000190
43 00015952 3f97fea4 0000015c
44 00015AAE 3b3efe80 00000180
45 00015C2E 3b3ffe80 00000180
46 00015DAE 3e0dfe80 00000180
47 00015F2E 3e0efe80 00000180
Total memory: 7690
Stream 3: type ExceptionStream (6), size 000000A8, RVA 000001A0
ThreadID 4012
ExceptionCode C0000005
ExceptionRecord 0
ExceptionAddress 5e93e2
Context record RVA 5cc2, size 2cc
Stream 4: type SystemInfoStream (7), size 00000038, RVA 00000080
ProcessorArchitecture 0000 (PROCESSOR_ARCHITECTURE_INTEL)
ProcessorLevel 0006
ProcessorRevision 2A07
NumberOfProcessors 08
MajorVersion 00000006
MinorVersion 00000001
BuildNumber 00001DB1 (7601)
PlatformId 00000002 (VER_PLATFORM_WIN32_NT)
CSDVersionRva 000035BC
Length: 28
Buffer: {'Service Pack 1'}
Product: WinNt, suite: SingleUserTS Personal
Stream 5: type MiscInfoStream (15), size 000000E8, RVA 000000B8
Stream 6: type UnusedStream (0), size 00000000, RVA 00000000
Stream 7: type UnusedStream (0), size 00000000, RVA 00000000
 

collapse.gifStrings

GenuineIntel
West-Europa
West-Europa
[|%V49
`~^U&M
30/T$P
Service Pack 1
C:\Games\Skyrim\TESV.exe
C:\Windows\SysWOW64\ntdll.dll
C:\Windows\SysWOW64\kernel32.dll
C:\Windows\SysWOW64\KERNELBASE.dll
C:\Windows\SysWOW64\user32.dll
C:\Windows\SysWOW64\gdi32.dll
C:\Windows\SysWOW64\lpk.dll
C:\Windows\SysWOW64\usp10.dll
C:\Windows\SysWOW64\msvcrt.dll
C:\Windows\SysWOW64\advapi32.dll
C:\Windows\SysWOW64\sechost.dll
C:\Windows\SysWOW64\rpcrt4.dll
C:\Windows\SysWOW64\sspicli.dll
C:\Windows\SysWOW64\CRYPTBASE.dll
C:\Windows\SysWOW64\shell32.dll
C:\Windows\SysWOW64\shlwapi.dll
C:\Windows\SysWOW64\ole32.dll
C:\Games\Skyrim\steam_api.dll
C:\Windows\System32\X3DAudio1_7.dll
C:\Windows\System32\D3DX9_42.dll
C:\Windows\System32\wsock32.dll
C:\Windows\SysWOW64\ws2_32.dll
C:\Windows\SysWOW64\nsi.dll
C:\Windows\System32\dinput8.dll
C:\Windows\System32\winmm.dll
C:\Games\Skyrim\binkw32.dll
C:\Games\Skyrim\d3d9.dll
C:\Windows\System32\D3DX9_43.dll
C:\Windows\System32\XINPUT1_3.dll
C:\Windows\SysWOW64\setupapi.dll
C:\Windows\SysWOW64\cfgmgr32.dll
C:\Windows\SysWOW64\oleaut32.dll
C:\Windows\SysWOW64\devobj.dll
C:\Windows\System32\imm32.dll
C:\Windows\SysWOW64\msctf.dll
C:\Windows\SysWOW64\nvinit.dll
C:\Windows\System32\version.dll
C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\detoured.dll
C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll
C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll
C:\Windows\System32\dxgi.dll
C:\Windows\System32\dwmapi.dll
C:\Windows\System32\apphelp.dll
C:\Windows\SysWOW64\guard32.dll
C:\Windows\SysWOW64\psapi.dll
C:\Windows\System32\fltLib.dll
C:\Games\Mod Organizer\hook.dll
C:\Windows\System32\msvcp120.dll
C:\Windows\System32\msvcr120.dll
C:\Games\Skyrim\skse_1_9_32.dll
C:\Windows\SysWOW64\comdlg32.dll
C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\comctl32.dll
C:\Games\Mod Organizer\mods\AddItemMenu - Ultimate Mod Explorer\SKSE\Plugins\AddItemMenu.dll
C:\Games\Mod Organizer\mods\Stable uGridsToLoad\SKSE\Plugins\CellStabilizer.dll
C:\Windows\System32\msvcp100.dll
C:\Windows\System32\msvcr100.dll
C:\Games\Skyrim\Data\SKSE\Plugins\DCF_plugin.dll
C:\Games\Mod Organizer\mods\Merged Alch&Cooking+Harvest Overhaul=Florafix&respawn+ArtofCatch.esp\SKSE\Plugins\DP_Extender.dll
C:\Games\Mod Organizer\mods\Enchantment Reload Fix\SKSE\Plugins\EnchantReloadFix.dll
C:\Games\Mod Organizer\mods\Fuz Ro Doh\SKSE\Plugins\Fuz Ro D'oh.dll
C:\Games\Mod Organizer\mods\More Nasty Critters\SKSE\Plugins\JContainers.dll
C:\Games\Mod Organizer\mods\Merged Alch&Cooking+Harvest Overhaul=Florafix&respawn+ArtofCatch.esp\SKSE\Plugins\MagExtender.dll
C:\Games\Mod Organizer\mods\SexLabFramework\SKSE\Plugins\MfgConsole.dll
C:\Games\Mod Organizer\mods\SKSE -Elys- AltF4\SKSE\Plugins\SKSE_Elys_AltF4.dll
C:\Games\Mod Organizer\mods\Skyrim -Community- Uncapper\SKSE\Plugins\SKSE_Elys_Uncapper.dll
C:\Games\Mod Organizer\mods\Monli race Presets and Elin Monli body\skse\plugins\SK_Armor_SKSE.dll
C:\Games\Mod Organizer\mods\Safety Load\SKSE\Plugins\SafetyLoad.dll
C:\Games\Mod Organizer\mods\SexLabFramework\SKSE\Plugins\SexLabUtil.dll
C:\Games\Mod Organizer\mods\SAM\SKSE\Plugins\ShapeAtlasForMen.dll
C:\Games\Mod Organizer\mods\Smart Souls\SKSE\Plugins\Smart Souls.dll
C:\Games\Mod Organizer\mods\SexLabFramework\SKSE\Plugins\StorageUtil.dll
C:\Games\Mod Organizer\mods\RaceMenu\SKSE\Plugins\chargen.dll
C:\Windows\System32\api-ms-win-core-synch-l1-2-0.DLL
C:\Games\Mod Organizer\mods\Mirai - the Girl with the Dragon Heart\skse\Plugins\ffutils.dll
C:\Games\Mod Organizer\mods\HDT HighHeels System\skse\plugins\hdtHighHeelNative.dll
C:\Games\Mod Organizer\mods\All-in-One UUNP HDT Animated Pussy\SKSE\Plugins\hdtPhysicsExtensions.dll
C:\Windows\System32\dbghelp.dll
C:\Games\Mod Organizer\mods\Tera Elin Race 2\SKSE\Plugins\hdtSkyrimMemPatch.dll
C:\Games\Mod Organizer\mods\RaceMenu\SKSE\Plugins\nioverride.dll
C:\Games\Mod Organizer\mods\Monli race Presets and Elin Monli body\skse\plugins\showRaceMenu_preCacheKiller.dll
C:\Games\Mod Organizer\mods\TK Combat\SKSE\Plugins\tkplugin.dll
C:\Windows\System32\uxtheme.dll
C:\Windows\System32\hid.dll
C:\Windows\SysWOW64\wintrust.dll
C:\Windows\SysWOW64\crypt32.dll
C:\Windows\SysWOW64\msasn1.dll
C:\Windows\SysWOW64\clbcatq.dll
C:\Windows\SysWOW64\XAudio2_6.dll
C:\Windows\System32\MMDevAPI.dll
C:\Windows\System32\propsys.dll
C:\Windows\System32\AudioSes.dll
C:\Windows\System32\avrt.dll
C:\Windows\System32\d3d9.dll
C:\Windows\System32\d3d8thk.dll
C:\Windows\System32\nvumdshim.dll
C:\Windows\System32\nvd3dum.dll
C:\Windows\System32\nvspcap.dll
C:\Windows\System32\winhttp.dll
C:\Windows\System32\webio.dll
C:\Windows\System32\nvapi.dll
C:\Windows\SysWOW64\profapi.dll
C:\Windows\System32\powrprof.dll
C:\Windows\System32\D3DX9_40.dll
C:\Windows\System32\dsound.dll
C:\_Skyrim\Code\TESV\Build\PC\TESV.pdb
wntdll.pdb
wkernel32.pdb
wkernelbase.pdb
wuser32.pdb
wgdi32.pdb
wlpk.pdb
usp10.pdb
msvcrt.pdb
RSDS7L
advapi32.pdb
sechost.pdb
wrpcrt4.pdb
wsspicli.pdb
cryptbase.pdb
shell32.pdb
shlwapi.pdb
ole32.pdb
e:\buildslave\steam_rel_client_win32\build\src\steam_api\Release\steam_api.pdb
X3DAudio1_7.pdb
d3dx9_42.pdb
wsock32.pdb
ws2_32.pdb
nsi.pdb
dinput8.pdb
winmm.pdb
C:\devel\projects\bink\build\binkw32.pdb
d3dx9_43.pdb
XInput1_3.pdb
setupapi.pdb
cfgmgr32.pdb
RSDSMH
oleaut32.pdb
RSDSWD?XM
devobj.pdb
RSDSi@
wimm32.pdb
msctf.pdb
C:\dvs\p4\build\sw\rel\gpu_drv\r358\r358_00\drivers\umdshim\tools\NvInitDll\_out\wddm_x86_release\nvinit.pdb
RSDS\N#R
version.pdb
C:\p4\sw\tools\sdk\detours2.1.1\bin\winxp_x86_release\detoured.pdb
C:\dvs\p4\build\sw\rel\gpu_drv\r358\r358_00\drivers\umdshim\tools\Det\nvd3d9wrap\_out\wddm_x86_release\nvd3d9wrap.pdb
C:\dvs\p4\build\sw\rel\gpu_drv\r358\r358_00\drivers\umdshim\tools\Det\nvdxgiwrap\_out\wddm_x86_release\nvdxgiwrap.pdb
dxgi.pdb
RSDS:Xx4
dwmapi.pdb
apphelp.pdb
C:\jenkins\workspace\CIS_DRV_CIS_8.2_Win_10\Release\x32\Symbols\guard32.pdb
psapi.pdb
fltLib.pdb
C:\Users\Tannin\Documents\Projects\ModOrganizer_trunk\staging_prepare\hookdll\release\hook.pdb
LI|X!6
msvcp120.i386.pdb
msvcr120.i386.pdb
e:\root_obse\skse\Release\skse_1_9_32.pdb
RSDSKy}`
?m/dw]=
">E1hw
Service Pack 1
">E1hw
">PY}`F3
">`\}`
">*^}`
">hL>&0
DATA\SCRIPTS\xS2__PRKF_xMASNETest_04330BD5.pex
@Hr@hL>&
", missi
.DXB&]
M8%}"4
">E{gw
INFO (13:24:10.0261): Windows Exception (c0000005). Origin: "C:\Games\Skyrim\TESV.exe" (5e93e2). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *)
Windows Exception (c0000005). Origin: "C:\Games\Skyrim\TESV.exe" (5e93e2). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *)
">E1hw*
">O4hwH
">,3hw
">E1hw
">E1hw@
Loading Files 24% (PerkusMaximus_Master.esp)
s-Dragonborn.esp)
awn+ArtofCatch.esp.esp)

 

And thats just all kinds of wrong...

I'm really desperate here, I seriously have no idea how to fix this!

Game loads fine without SKSE....

Posted

This should be stickied IMO too many people think the papyrus logs are crash reports 

 

yeah but people who know how to read the dump never respond so not much help

Posted

This should be stickied IMO too many people think the papyrus logs are crash reports 

 

 

 

This should be stickied IMO too many people think the papyrus logs are crash reports 

 

yeah but people who know how to read the dump never respond so not much help

 

 

It should be a sticky indeed, right now only those who actually KNOW about this are able to respond, there are far more people that understand dumps though, most of them most likely don't even know this exists.

 

I do agree about people posting papyrus logs though, maybe a new thread should be started with exact instructions (even though, the instructions in the first post are fairly clear imo.. or I did something wrong as well lol).

 

I think a lot of people are CTDing on things related to this, if I check any skyrim forum its all about Papyrus while dumps are never even mentioned and the amount of people telling you to "delete random stuff from overwrite" without even reading it is huge, I never would have noticed it myself either if I didn't notice the dump (but I know at least SOMETHING about how programs work, 90% of the gamers do not).

 

The fact that I found this was pure luck really so sticky this, or a new topic about this! biggrin.png

 

Merry xmas/happy holidays everybody

 

And for those who know how to read dumps, please please look at my above post.

Posted

got a random ctd this is one of the logs so far

 

 


FAULTING_IP:
TESV+263095
00663095 8b4654 mov eax,dword ptr [esi+54h]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00663095 (TESV+0x00263095)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000054
Attempt to read from address 00000054

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000054

READ_ADDRESS: 00000054

FOLLOWUP_IP:
TESV+263095
00663095 8b4654 mov eax,dword ptr [esi+54h]

FAULTING_THREAD: 00001c64

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER: from 00000000 to 00663095

STACK_TEXT:
00000000 00000000 00000000 00000000 00000000 TESV+0x263095


STACK_COMMAND: ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+263095

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+263095
 

 

 

 

and this is load order

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
RaceCompatibility.esm
Lanterns Of Skyrim - All In One - Main.esm
SexLab.esm
Solstheim Climate Overhaul.esm
MFVM.esm
SMSkyrim.esp
ZaZAnimationPack.esm
Nock2Tip.esm
SexLabAroused.esm
MiasLair.esp
Schlongs of Skyrim - Core.esm
RCOTS-RACES.esm
SharedSeranaDialogue.esm
ApachiiHair.esm
hdtHighHeel.esm
Heels Sound.esm
EFFCore.esm
dcc-soulgem-oven-000.esm
Campfire.esm
Inn Girls Resources.esm
ClimatesOfTamriel.esm
CompanionArissa.esm
NMFWLM_legendary_edition.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
Nock2Tip.esp
NPC_Overhaul_V_1_.esp
FISS.esp
EnhancedLightsandFX.esp
ELFX - Dragonborn.esp
RealisticRoomRental.esp
ELFX - Dawnguard.esp
When Vampires Attack.esp
WondersofWeather.esp
Warpaint.esp
vAutosaveManager.esp
Extended UI.esp
Snotgurg Equipment HUD.esp
GoToBed.esp
HearthfireMoveKidsfix.esp
SLA Monitor Widget.esp
RaceMenu.esp
NonSexLabAnimationPack.esp
NusbieVoices.esp
SexLab Sound FX Replacer.esp
PumpingIron.esp
The Ningheim.esp
UnreadBooksGlow.esp
Sos penises.esp
SkyUI.esp
Dual Sheath Redux.esp
RCOTS-OhmesRahtRace.esp
Weapons & Armor Fixes_Remade.esp
AMatterOfTime.esp
SlaveTats.esp
Apropos.esp
AchieveThat.esp
83Willows_101BUGS_V4_LowRes.esp
Blush When Aroused.esp
ImmersiveFP.esp
RCOTS-Megaeyespack.esp
RaceMenuOverlays.esp
RaceMenuPlugin.esp
Schlongs of Skyrim.esp
UIExtensions.esp
AddItemMenu.esp
ELE_Legendary_Lite.esp
adcSexlife.esp
Shaydows VampireLord Replacer OVERHAUL.esp
Bathing in Skyrim - Main.esp
Auto Unequip Ammo.esp
Chesko_WearableLantern.esp
MintyLightningMod_COT_Patch.esp
SOS - Pubic Hair for Females Addon.esp
SexLabTools.esp
Bathing in Skyrim - Realistic Room Rental.esp
SkyRe_Main.esp
Verdant - A Skyrim Grass Plugin.esp
WetandCold.esp
WetandCold - Ashes.esp
AOS.esp
Immersive Citizens - AI Overhaul.esp
Clothing & Clutter Fixes.esp
RCOTS-KidsClothes.esp
Complete Crafting Overhaul_Remade.esp
size matters.esp
SkyRe_EnemyScaling.esp
SkyFalls + SkyMills + DG + DB.esp
SkyFalls Dragonborn Small waterfalls.esp
RealisticWaterTwo.esp
RealShelter.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
RRR_ELFX-Patch.esp
Immersive Wenches.esp
CCOR_SkyRe_Patch.esp
Seductress Serana.esp
Females leveled list.esp
OBIS.esp
HDT Havok Object.esp
RealisticNeedsandDiseases.esp
armor.esp
Companions.esp
VioLens.esp
FCO - Follower Commentary Overhaul.esp
AnnaNPCs.esp
SkyRe_EncounterZones.esp
SexLab_DibellaCult.esp
marriagemod - alpha v3.esp
NMFWLM_legendary_edition.esp
RCOTS-HostilesNPC.esp
RCOTS-Friendchildren.esp
OBISDB.esp
AnnaNPCs-AlternativeFaces.esp
BetterQuestObjectives.esp
BarenziahQuestMarkers.esp
Deadly Wenches.esp
Holidays.esp
Mrissi.esp
EMCompViljaSkyrim.esp
zMirai.esp
Immersive Wenches -RRR & RND & ICAO -patches-.esp
CFTO.esp
MFVMpatches.esp
Better Vampires.esp
SexLabSkoomaWhore.esp
BellyachesNewDragonSpecies.esp
RealisticWaterTwo - Legendary.esp
immersivecitizenspatchces.esp
Run For Your Lives.esp
Sweet Lolis.esp
marriagemod - hf.esp
MSiS.esp
Skysan_ELFX_SMIM_Fix.esp
SMIM-Merged-All.esp
companions2.esp
Eli's Coffee Mod.esp
SSiS.esp
Marriable Serana.esp
RaceCompatibilityUSKPOverride.esp
EMViljaInSolstheimAddOn.esp
Dragon Combat Overhaul.esp
jh_people2.esp
EMCompViljaSkyrimBodyPatch.esp
Facelight.esp
Marriable Serana HF.esp
Pureweather.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Solstheim Climate Overhaul - COT compatibility.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
Bijin AIO.esp
CCF_RND_Patch.esp
SkyRe_HelmlessPerks.esp
Vividian - Extended Weathers - CoT.esp
Vividian - Pure Weather Patch.esp
AOS2_CoT3_1_patch.esp
ExpandedSnowSystems-CoT.esp
Supreme Storms - Cot Version.esp
Vividian - Weather Patch CoT - ESS + SS -AOS.esp
LiS.esp
SexLab_DibellaCult_Sisters.esp
SkyRe_StandingStones.esp
Frostfall.esp
Drinking Fountains of Skyrim.esp
SkyRe_Races.esp
Replacers.esp
SofiaFollower.esp
TimingIsEverything.esp
SkyRe_EnemyAI.esp
MilkModNEW.esp
SpousesEnhanced.esp
Extended Encounters.esp
Hunterborn.esp
SkyRe_Survivalism.esp
SpousesEnhanced_Vilja.esp
SpousesEnhanced_Serana.esp
Luxury Collection.esp
Luxury Collection Vendor.esp
FNISspells.esp
Hunterborn_WearableLantern-Patch.esp
Cooking.esp
Unique Uniques.esp
AOS2_EBT Patch.esp
AOS2_RealisticWaterTwo Patch.esp
AOS2_WAF Patch.esp
AOS2_SkyRe Patch.esp
AOS2_SupremeStorms_CoT Patch.esp
AOS2_Unique Uniques Patch.esp
AOS2_WetandCold Patch.esp
CinematicFireFX.esp
Lanterns Of Skyrim - All In One - for Pure Weather.esp
ESS Patch for CoT DG Patch.esp
RND_DrinkingFountains-Patch.esp
Watercolor_for_ENB_RWT_RND.esp
Hunterborn Campfire Patch.esp
Hunterborn_RND-Patch.esp
Dynamic Dialogue Followers.esp
EFFDialogue.esp
JemWM.esp
BetterQuestObjectives-EFFPatch.esp
BetterQuestObjectives-SkyRePatch.esp
RaceMenuMorphsUUNP.esp
Animallica.esp
SPS - Sexlab Position Selector.esp


Dual Wield Parrying_SKSE.esp
DanceTogether.esp
Vividian - Extended Weathers - Pure weathers.esp
getSnowy.esp
getSnowy_WnC-Ashes Patch.esp
Vividian - Lanterns of Skyrim Preset.esp
Vividian - Torches Preset.esp
Vividian - Wearable Lanterns Preset.esp
DudestiaOutfitChanger.esp
XPMSE.esp
MilkModNEW HF.esp
MilkModNEW ZaZ.esp
FNISSexyMove.esp
FNIS.esp
Donyaakin.esp
SexLab Eager NPCs.esp
Recorder Follower Base.esp
Sunsakuka Follower Pack.esp
SkyRe_Perk_Tomes.esp
SMSkyrim - Realistic Water Two Patch.esp
SkyRe_Combat.esp
CCO17ObisPatch.esp
hairbrow.esp
armor 2.esp
SMSkyrim - Have And To Hold Patch.esp
SMSkyrim - Marriable Serana Patch.esp
Bathing in Skyrim - Hunterborn.esp
Better Dynamic Snow.esp
Vivid Snow.esp
MF_RadiantProstitution.esp
SexLabDefeat.esp
SexLab-AmorousAdventures.esp
SLAnimLoader.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
SMSkyrim - Alternate Start Patch.esp
CCOR_SkyRe_Races_Patch.esp
RSpatch.esp
Bashed Patch, 0.esp
TES5Merged.esp
SUM.esp

 

 

new log this is a error i posted when forumes where updated before rollback and no one anwsered

 

 

FAULTING_IP:
TESV+2e07c6
006e07c6 d904af fld dword ptr [edi+ebp*4]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 006e07c6 (TESV+0x002e07c6)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 905c1d88
Attempt to read from address 905c1d88

DEFAULT_BUCKET_ID: INVALID_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 905c1d88

READ_ADDRESS: 905c1d88

FOLLOWUP_IP:
TESV+2e07c6
006e07c6 d904af fld dword ptr [edi+ebp*4]

FAULTING_THREAD: 000039c0

PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ

LAST_CONTROL_TRANSFER: from 00000000 to 006e07c6

STACK_TEXT:
00000000 00000000 00000000 00000000 00000000 TESV+0x2e07c6


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+2e07c6

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~24s; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+2e07c6

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002e07c6.htm?Retriage=1

Followup: MachineOwner

 

 

  • 2 weeks later...
Posted

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 10240 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.10240.16384 (th1.150709-1700)
Machine Name:
Debug session time: Sun Jan 3 20:41:00.000 2016 (UTC - 5:00)
System Uptime: not available
Process Uptime: 0 days 0:11:40.000
Kernel time: 0 days 0:01:44.000
User time: 0 days 0:09:02.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

*** WARNING: Unable to verify timestamp for steam_api.dll
*** ERROR: Module load completed but symbols could not be loaded for steam_api.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
Unable to load image C:\Windows\System32\XAudio2_6.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for skse_1_9_32.dll
*** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP:
TESV+bd832
004bd832 0f298660910000 movaps xmmword ptr [esi+9160h],xmm0

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 004bd832 (TESV+0x000bd832)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: ffffffff
Attempt to read from address ffffffff

DEFAULT_BUCKET_ID: INVALID_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: ffffffff

READ_ADDRESS: ffffffff

FOLLOWUP_IP:
TESV+bd832
004bd832 0f298660910000 movaps xmmword ptr [esi+9160h],xmm0

FAULTING_THREAD: 00001324

PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ

LAST_CONTROL_TRANSFER: from 004be920 to 004bd832

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
3c16cea0 004be920 2863a848 080fb8a8 004beb20 TESV+0xbd832
3c16cf1c 771cc32a c3090000 7b5fa3e8 3e800008 TESV+0xbe920
3c16cf40 04030304 03040403 01040304 06050404 ntdll!RtlpFreeHeapInternal+0x268
3c16cf48 01040304 06050404 09080707 ff0006ff 0x4030304
3c16cf4c 06050404 09080707 ff0006ff 07030404 TESV+0xc40304
3c16cf50 09080707 ff0006ff 07030404 01010709 0x6050404
3c16cf54 ff0006ff 07030404 01010709 03030207 0x9080707
3c16cf58 07030404 01010709 03030207 05040404 0xff0006ff
3c16cf5c 01010709 03030207 05040404 03030403 0x7030404
3c16cf60 03030207 05040404 03030403 05040202 TESV+0xc10709
3c16cf64 05040404 03030403 05040202 07070605 0x3030207
3c16cf68 03030403 05040202 07070605 fd070209 0x5040404
3c16cf6c 05040202 07070605 fd070209 08030101 0x3030403
3c16cf70 07070605 fd070209 08030101 01050805 0x5040202
3c16cf74 fd070209 08030101 01050805 04020700 0x7070605
3c16cf78 08030101 01050805 04020700 04040204 0xfd070209
3c16cf7c 01050805 04020700 04040204 03030606 0x8030101
3c16cf80 04020700 04040204 03030606 03020203 TESV+0xc50805
3c16cf84 04040204 03030606 03020203 06060702 0x4020700
3c16cf88 03030606 03020203 06060702 06020806 0x4040204
3c16cf8c 03020203 06060702 06020806 020100fe 0x3030606
3c16cf90 06060702 06020806 020100fe 05070705 0x3020203
3c16cf94 06020806 020100fe 05070705 04020301 0x6060702
3c16cf98 020100fe 05070705 04020301 02030204 0x6020806
3c16cf9c 05070705 04020301 02030204 06050705 0x20100fe
3c16cfa0 04020301 02030204 06050705 00030204 0x5070705
3c16cfa4 02030204 06050705 00030204 05040305 0x4020301
3c16cfa8 06050705 00030204 05040305 03040605 0x2030204
3c16cfac 00030204 05040305 03040605 05fbff08 0x6050705
3c16cfb0 05040305 03040605 05fbff08 01090402 steam_api+0x204
3c16cfb4 03040605 05fbff08 01090402 03020400 0x5040305
3c16cfb8 05fbff08 01090402 03020400 02000507 0x3040605
3c16cfbc 01090402 03020400 02000507 07060503 0x5fbff08
3c16cfc0 03020400 02000507 07060503 ff030506 TESV+0xc90402
3c16cfc4 02000507 07060503 ff030506 03030602 0x3020400
3c16cfc8 07060503 ff030506 03030602 04040504 0x2000507
3c16cfcc ff030506 03030602 04040504 f9010605 0x7060503
3c16cfd0 03030602 04040504 f9010605 03030404 0xff030506
3c16cfd4 04040504 f9010605 03030404 01030401 0x3030602
3c16cfd8 f9010605 03030404 01030401 01010a01 0x4040504
3c16cfdc 03030404 01030401 01010a01 06040405 0xf9010605
3c16cfe0 01030401 01010a01 06040405 02060706 0x3030404
3c16cfe4 01010a01 06040405 02060706 030703ff TESV+0xc30401
3c16cfe8 06040405 02060706 030703ff 03030503 TESV+0xc10a01
3c16cfec 02060706 030703ff 03030503 01070404 0x6040405
3c16cff0 030703ff 03030503 01070404 0304f802 0x2060706
3c16cff4 03030503 01070404 0304f802 00030202 0x30703ff
3c16cff8 01070404 0304f802 00030202 00050801 0x3030503
3c16cffc 0304f802 00030202 00050801 05040404 TESV+0xc70404
3c16d000 00030202 00050801 05040404 06070605 0x304f802
3c16d004 00050801 05040404 06070605 07050001 steam_api+0x202
3c16d008 05040404 06070605 07050001 04030403 0x50801
3c16d00c 06070605 07050001 04030403 05030203 0x5040404
3c16d010 07050001 04030403 05030203 01fa0101 0x6070605
3c16d014 04030403 05030203 01fa0101 00040202 0x7050001
3c16d018 05030203 01fa0101 00040202 00060601 0x4030403
3c16d01c 01fa0101 00040202 00060601 04050304 0x5030203
3c16d020 00040202 00060601 04050304 06060504 0x1fa0101
3c16d024 00060601 04050304 06060504 06010404 0x40202
3c16d028 04050304 06060504 06010404 03040304 0x60601
3c16d02c 06060504 06010404 03040304 03040303 0x4050304
3c16d030 06010404 03040304 03040303 fdfeff05 0x6060504
3c16d034 03040304 03040303 fdfeff05 02030201 0x6010404
3c16d038 03040303 fdfeff05 02030201 010606ff 0x3040304
3c16d03c fdfeff05 02030201 010606ff 03060203 0x3040303
3c16d040 02030201 010606ff 03060203 05050404 0xfdfeff05
3c16d044 010606ff 03060203 05050404 04030506 0x2030201
3c16d048 03060203 05050404 04030506 03030404 TESV+0xc606ff
3c16d04c 05050404 04030506 03030404 04040103 0x3060203
3c16d050 04030506 03030404 04040103 fefe0404 0x5050404
3c16d054 03030404 04040103 fefe0404 020100ff 0x4030506
3c16d058 04040103 fefe0404 020100ff 03070201 0x3030404
3c16d05c fefe0404 020100ff 03070201 05030302 0x4040103
3c16d060 020100ff 03070201 05030302 06040403 0xfefe0404
3c16d064 03070201 05030302 06040403 04050505 0x20100ff
3c16d068 05030302 06040403 04050505 02040404 0x3070201
3c16d06c 06040403 04050505 02040404 00030103 0x5030302
3c16d070 04050505 02040404 00030103 fe050308 0x6040403
3c16d074 02040404 00030103 fe050308 0000fefe 0x4050505
3c16d078 00030103 fe050308 0000fefe 06050001 0x2040404
3c16d07c fe050308 0000fefe 06050001 04020302 steam_api+0x103
3c16d080 00000000 06050001 04020302 05050404 0xfe050308


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+bd832

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~20s; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+bd832

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/000bd832.htm?Retriage=1

Followup: MachineOwner

 

 

what i do now for find my issue?

Posted

Something to do with land loading (for cells), but that's not important it happens because game uses movaps instruction on unaligned memory. I think this might be fixable, let me make some tests.
 
Also further info (it's the same crash you are having):
 

sheson wrote:
ugrids is rounded up from 6 to 7 and 8 to 9 by the engine. You can test this with console tll (toggle lod) and compare whats left to see, or by checking a console saveini output.
It also seems the engine adjusts the buffer to a minimum setting (grids+1)^2 so it never can be to low.

For me a simple and reproducible loadorder that CTDs with ugrids 7 is vanilla game (cleaned or uncleaned, no DLCs needed) and open cities http://www.nexusmods.com/skyrim/mods/8058

coc whiterun
player.setav speedmult 1000
tgm

run to Windhelm, open city gate, turn around and run north towards riften.
I typically crash shortly after leaving the windhelm bridge.

Use SKSE and its minidumps at http://www.osronline.com/page.cfm?name=analyze you will find this

FAULTING_IP:
TESV+bd832
004bd832 0f298660910000 movaps xmmword ptr [esi+9160h],xmm0

This exception is the only one that I can tie to higher ugrids no matter what mods or settings.
You can also just go vanilla game set ugrids or buffer very high and speed run around until you crash provided you use safetyload and stableugridstoload. It is a shame stableugridstoload could not fix above exception.

 
I've had the same crash with ugrids set to 5 tho.

 

Update: managed to fix the crash, I'm trying to fix a few more crashes then I'll post the test version here.

Posted

Something to do with land loading (for cells), but that's not important it happens because game uses movaps instruction on unaligned memory. I think this might be fixable, let me make some tests.

 

Also further info (it's the same crash you are having):

 

sheson wrote:

ugrids is rounded up from 6 to 7 and 8 to 9 by the engine. You can test this with console tll (toggle lod) and compare whats left to see, or by checking a console saveini output.

It also seems the engine adjusts the buffer to a minimum setting (grids+1)^2 so it never can be to low.

 

For me a simple and reproducible loadorder that CTDs with ugrids 7 is vanilla game (cleaned or uncleaned, no DLCs needed) and open cities http://www.nexusmods.com/skyrim/mods/8058

 

coc whiterun

player.setav speedmult 1000

tgm

 

run to Windhelm, open city gate, turn around and run north towards riften.

I typically crash shortly after leaving the windhelm bridge.

 

Use SKSE and its minidumps at http://www.osronline.com/page.cfm?name=analyze you will find this

 

FAULTING_IP:

TESV+bd832

004bd832 0f298660910000 movaps xmmword ptr [esi+9160h],xmm0

 

This exception is the only one that I can tie to higher ugrids no matter what mods or settings.

You can also just go vanilla game set ugrids or buffer very high and speed run around until you crash provided you use safetyload and stableugridstoload. It is a shame stableugridstoload could not fix above exception.

 

I've had the same crash with ugrids set to 5 tho.

 

Update: managed to fix the crash, I'm trying to fix a few more crashes then I'll post the test version here.

 

can u make a lists of what the ones like movaps and such mean maybe that help some of use who cant decipher the dumps troouble shoot a abit on our own.

 

 

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