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How to debug CTD


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Posted

It's related to skeleton but I don't know how to fix it. You can try reinstall XPMS or XPMSE and run FNIS, but if it doesn't fix then I don't know.

 

Thanks, I'll work on it and post a solution if I find one.

Posted

Now the crash happens while messing with actor values, "infamy" actor value to be exact. This is normally unused but Requiem uses it for something in its REQ_MechanicsEffect_Stress_MassPenalty_Base magic effect. 

 

Hmm for the last crash I posted here I found this in my Papyrus log: 

 

 

 

 

 
[01/18/2016 - 04:07:43PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].REQ_MassEffect.RegisterForSingleUpdate() - "<native>" Line ?
[None].REQ_MassEffect.onBeginState() - "REQ_MassEffect.psc" Line ?
[None].REQ_MassEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].REQ_MassEffect.OnObjectEquipped() - "REQ_MassEffect.psc" Line ?
[01/18/2016 - 04:07:48PM] Suspended stack count is over our warning threshold, dumping stacks:
[01/18/2016 - 04:07:48PM] VM is freezing...
[01/18/2016 - 04:07:48PM] VM is frozen
[01/18/2016 - 04:07:48PM] Dumping stack 154317:
[01/18/2016 - 04:07:48PM] Frame count: 0 (Page count: 0)
[01/18/2016 - 04:07:48PM] State: Waiting on other stack for call (Freeze state: Freezing)
[01/18/2016 - 04:07:48PM] Type: Normal
[01/18/2016 - 04:07:48PM] Return register: None
[01/18/2016 - 04:07:48PM] Has stack callback: No
[01/18/2016 - 04:07:48PM] Stack trace:
[01/18/2016 - 04:07:48PM] [ (02011E56)].DLC1_PF_DLC1DefaultSandbox_51_02011E56.Fragment_1() - (requested call)
[01/18/2016 - 04:07:48PM] [param 0]: [DLC1VLCrimeScript < (020033AF)>]

 

.

.

.

(stack dump continues)

 

 

 

 

 

 

I don't know if you are interested in papyrus logs at all, but to me this one makes kind of sense.. (although I might make this up as I have no real clue about anything here)

 

Can a stack dump indicate instability/overload that can lead to crash? I don't have any stupid papyrus tweaks in Skyrim.ini. The dump came after these Mass Effect/Active Magic Effect scripts are going on. Ogerboss said his scripts are fine (what I believe him of course) and I might have a spawn mod which spawns alot of actors at a time, potentially deleting most of them instantly again.

 

Thus the papyrus bloat with the effect scripts maybe? Does this make any sense to you?

 

Funny thing I hardly have any spawning mods. I will try to disable the Immersive patrols and see for in stability and papyrus log

Posted

Are you using Immersive Patrols? I removed it and I dont seem to get any papyrus bloating anymore, very moderate size of the log file. No CTD in 30 min, but that could easily have happened before aswell. I'll have to do more extensive testing tomorrow.

Posted

Could you post your Skse.ini and are you certain there is nothing overriding your SKSE.ini

[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256
[Debug]
WriteMinidumps=1
 
this are all the codes written on my skse.ini
im using SKSE _1_07_03. do i need the latest papyrus util causing im still using the 3.1 version not the 3.2
 
edit: 
 
i have already installed the latest papyrus and the latest jcontainer but the Crashdumps wont show up in the my doc/my games/skyrim/skse
Posted

Did you move the files in the override folder to the corresponding mod? If you did it will be there. 

 

If you just deleted it, the newly created log should appear in override folder. 

Posted

Been doing some combat in Bleak Falls Barrow, trying a completely new playthrough. I've managed to crash with the dump option enabled.

Primary:

 

FAULTING_IP:

TESV+3e39ec
007e39ec 8bb880000000 mov edi,dword ptr [eax+80h]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 007e39ec (TESV+0x003e39ec)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000080
Attempt to read from address 00000080

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000080

READ_ADDRESS: 00000080

FOLLOWUP_IP:
TESV+3e39ec
007e39ec 8bb880000000 mov edi,dword ptr [eax+80h]

FAULTING_THREAD: 000011e0

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_AFTER_CALL

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_AFTER_CALL

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_AFTER_CALL

LAST_CONTROL_TRANSFER: from 007e44a2 to 007e39ec

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0f2afd28 007e44a2 00000000 17f85f80 3d7402d0 TESV+0x3e39ec
00000000 00000000 00000000 00000000 00000000 TESV+0x3e44a2


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+3e39ec

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~16s; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_AFTER_CALL_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_AFTER_CALL_TESV+3e39ec

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/003e39ec.htm?Retriage=1

Followup: MachineOwner

---------

 

 

Raw stack contents:

 

 

Memory access error at 'StackLimit) @@(((ntdll!_NT_TIB *)@$teb)->StackBase)'

 

 

Other:

 

 

.text:007E39E5 loc_7E39E5:                             ; CODE XREF: .text:007E39C6j
.text:007E39E5                 mov     ecx, esi
.text:007E39E7                 call    sub_406C70
.text:007E39EC                 mov     edi, [eax+80h]
.text:007E39F2                 jmp     loc_7E3863

 

I'm running Requiem, Enhanced Blood Textures, Dual Sheath Redux and XPMSE3 just to name a few that have cloaking scripts or otherwise are heavy on the game engine.

 

I tried debugging some places myself but I am not sure what to look for since everything is still unreadable.

Posted

It is not a requirement of this no, but if your memory block logs also aren't working. 

 

You have a bigger problem. 

 

The Memory Fix was embedded into SKSE, the memory block logs allows you to log how much memory you are using. 

 

 

Posted

its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix  cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it  il let you know if there`s a progress 

 

here my memo block btw 

 

ogging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
85 55
85 56
85 57
85 58
85 59
85 60
85 61
85 62
85 63
85 64
85 65
85 66
85 67
85 68
85 69
85 70
85 71
85 72
85 73
85 74
85 75
85 76
85 77
85 78
85 79
85 80
85 81
85 82
85 83
85 84
85 85
85 86
85 87
85 88
85 89
85 90
85 91
85 92
85 93
85 94
85 95
85 96
85 97
85 98
85 99
85 100
85 101
85 102
85 103
85 104
85 105
85 106
85 107
85 108
85 109
85 110
85 111
85 112
85 113
85 114
85 115
85 116
85 117
85 118
85 119
85 120
85 121
85 122
85 123
85 124
85 125
85 126
85 127
85 128
85 129
85 130
85 131
85 132
85 133
94 133
94 134
94 135
94 136
94 137
94 138
94 139
94 140
94 141
94 142
94 143
94 144
94 145
94 146
94 147
94 148
94 149
94 150
94 151
94 152
94 153
94 154
94 155
95 155
106 155
111 155
111 156
111 157
112 157
113 157
114 157
115 157
116 157
117 157
118 157
119 157
119 158
120 158
121 158
122 158
123 158
123 159
123 160
124 160
125 160
126 160
127 160
128 160
129 160
130 160
131 160
132 160
133 160
134 160
135 160
136 160
137 160
138 160
139 160
140 160
141 160
142 160
143 160
144 160
145 160
146 160
147 160
148 160
149 160
149 161
150 161
151 161
153 161
154 161
155 161
156 161
157 161
157 162
158 162
159 162
159 163
160 163
161 163
162 163
163 163
164 163
165 163
166 163
167 163
168 163
169 163
172 163
185 163
185 164
185 165
185 166
186 166
187 166
188 166
189 166
189 167
190 167
191 167
192 167
193 167
194 167
195 167
196 167
198 167
198 168
198 169
198 170
201 170
217 170
222 170
244 170
244 171
244 172
244 173
244 174
246 174
247 174
248 174
253 174
253 175

 

Posted

@Forgemaster

 

It's related to magic effect projectile or something. Game doesn't check for NULL pointer, which is weird because everywhere else it does for same function. I'll add it to my crash fix plugin for next version.

Posted

its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix  cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it  il let you know if there`s a progress 

 

here my memo block btw 

 

ogging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

256MB 256MB

85 8

85 8

85 9

85 10

85 11

85 12

85 13

85 14

85 15

85 16

85 17

85 18

85 19

85 20

85 21

85 22

85 23

85 24

85 25

85 26

85 27

85 28

85 29

85 30

85 31

85 32

85 33

85 34

85 35

85 36

85 37

85 38

85 39

85 40

85 41

85 42

85 43

85 44

85 45

85 46

85 47

85 48

85 49

85 50

85 51

85 52

85 53

85 54

85 55

85 56

85 57

85 58

85 59

85 60

85 61

85 62

85 63

85 64

85 65

85 66

85 67

85 68

85 69

85 70

85 71

85 72

85 73

85 74

85 75

85 76

85 77

85 78

85 79

85 80

85 81

85 82

85 83

85 84

85 85

85 86

85 87

85 88

85 89

85 90

85 91

85 92

85 93

85 94

85 95

85 96

85 97

85 98

85 99

85 100

85 101

85 102

85 103

85 104

85 105

85 106

85 107

85 108

85 109

85 110

85 111

85 112

85 113

85 114

85 115

85 116

85 117

85 118

85 119

85 120

85 121

85 122

85 123

85 124

85 125

85 126

85 127

85 128

85 129

85 130

85 131

85 132

85 133

94 133

94 134

94 135

94 136

94 137

94 138

94 139

94 140

94 141

94 142

94 143

94 144

94 145

94 146

94 147

94 148

94 149

94 150

94 151

94 152

94 153

94 154

94 155

95 155

106 155

111 155

111 156

111 157

112 157

113 157

114 157

115 157

116 157

117 157

118 157

119 157

119 158

120 158

121 158

122 158

123 158

123 159

123 160

124 160

125 160

126 160

127 160

128 160

129 160

130 160

131 160

132 160

133 160

134 160

135 160

136 160

137 160

138 160

139 160

140 160

141 160

142 160

143 160

144 160

145 160

146 160

147 160

148 160

149 160

149 161

150 161

151 161

153 161

154 161

155 161

156 161

157 161

157 162

158 162

159 162

159 163

160 163

161 163

162 163

163 163

164 163

165 163

166 163

167 163

168 163

169 163

172 163

185 163

185 164

185 165

185 166

186 166

187 166

188 166

189 166

189 167

190 167

191 167

192 167

193 167

194 167

195 167

196 167

198 167

198 168

198 169

198 170

201 170

217 170

222 170

244 170

244 171

244 172

244 173

244 174

246 174

247 174

248 174

253 174

253 175

 

 

Well good, SKSE is working. 

 

Did you check in your mydocuments folder?

 

Btw, Primary Analysis:

 

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)

Online Crash Dump Analysis Service

See http://www.osronline.com for more information

Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible

Product: WinNt, suite: SingleUserTS

kernel32.dll version: 6.1.7601.19110 (win7sp1_gdr.151230-0600)

Machine Name:

Debug session time: Tue Jan 19 03:55:26.000 2016 (UTC - 5:00)

System Uptime: not available

Process Uptime: 0 days 0:36:54.000

Kernel time: 0 days 0:04:24.000

User time: 0 days 1:00:19.000

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2

TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2

*******************************************************************************

* *

* Exception Analysis *

* *

*******************************************************************************

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2

*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll

*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll

*** WARNING: Unable to verify timestamp for XAudio2_6.dll

*** WARNING: Unable to verify timestamp for nvd3dum.dll

*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll

*** WARNING: Unable to verify timestamp for JContainers.dll

*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

 

FAULTING_IP:

TESV+895608

00c95608 8b4814 mov ecx,dword ptr [eax+14h]

 

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)

ExceptionAddress: 00c95608 (TESV+0x00895608)

ExceptionCode: c0000005 (Access violation)

ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000000

Parameter[1]: 00000016

Attempt to read from address 00000016

 

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

 

PROCESS_NAME: TESV.exe

 

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_PARAMETER1: 00000000

 

EXCEPTION_PARAMETER2: 00000016

 

READ_ADDRESS: 00000016

 

FOLLOWUP_IP:

TESV+895608

00c95608 8b4814 mov ecx,dword ptr [eax+14h]

 

FAULTING_THREAD: 00000a68

 

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ

 

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ

 

LAST_CONTROL_TRANSFER: from 00c955d2 to 00c95608

 

STACK_TEXT:

WARNING: Stack unwind information not available. Following frames may be wrong.

0018f97c 00c955d2 355cfd20 355cfd20 006923dc TESV+0x895608

0018fa50 6200cdae 000000a8 00000007 00000007 TESV+0x8955d2

0018fa6c 6200cd5e 0a6cb800 0018fa88 000000a8 d3d9_62000000!CFFConverterEventHandler::OnSetRenderState+0xe7

0018fa90 00000000 00000002 501ff8e0 00000016 d3d9_62000000!CD3DDDIDX10::SetRenderState+0x40

 

 

STACK_COMMAND: ~0s; .ecxr ; kb

 

SYMBOL_STACK_INDEX: 0

 

SYMBOL_NAME: TESV+895608

 

FOLLOWUP_NAME: MachineOwner

 

MODULE_NAME: TESV

 

IMAGE_NAME: TESV.exe

 

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

 

FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

 

BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ_TESV+895608

 

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00895608.htm?Retriage=1

 

Followup: MachineOwner

 

 

 

Loaded Modules

 

 

 

start end module name

00020000 00029000 d3dx9_42 d3dx9_42.dll

003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll

00400000 01e12000 TESV TESV.exe

02180000 02bf7000 d3d9 d3d9.dll

0d5b0000 0d5d3000 CFM_extensions CFM_extensions.dll

0d7f0000 0d831000 AddItemMenu AddItemMenu.dll

0d8a0000 0d8cf000 EnchantReloadFix EnchantReloadFix.dll

0d920000 0d951000 HackAndSlash HackAndSlash.dll

0dbd0000 0dc23000 InsertAttackData InsertAttackData.dll

0dc50000 0dc8c000 OneTweak OneTweak.dll

0dcb0000 0dd21000 SKSE_Elys_MemInfo SKSE_Elys_MemInfo.dll

0ddb0000 0dfdb000 JContainers JContainers.dll

0e120000 0e13e000 TKHitStop TKHitStop.dll

0e140000 0e15e000 UltimateDragons UltimateDragons.dll

0e1c0000 0e1e5000 extratools extratools.dll

0e250000 0e2e1000 SexLabUtil SexLabUtil.dll

0e350000 0e42e000 StorageUtil StorageUtil.dll

0e430000 0e4c6000 chargen chargen.dll

0e520000 0e63e000 fiss fiss.dll

0f090000 0f28f000 D3DX9_43 D3DX9_43.dll

0f330000 0f348000 CrashFixPlugin CrashFixPlugin.dll

0f4c0000 0f4e3000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll

0f4f0000 0f559000 SchlongsOfSkyrim SchlongsOfSkyrim.dll

0f670000 0f75e000 msvcr120 msvcr120.dll

0f760000 0f781000 tkplugin tkplugin.dll

0f7c0000 0f7f1000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll

0f8a0000 0f8dc000 EnchArsenal EnchArsenal.dll

0f980000 0f9f1000 msvcp120 msvcp120.dll

0fa50000 0faae000 FirstPersonPlugin FirstPersonPlugin.dll

0fb40000 0fb89000 hdtHighHeelNative hdtHighHeelNative.dll

0fc10000 0fd1d000 GrimyTools GrimyTools.dll

0fd20000 0fd42000 MDX_NoPoisonDialogs MDX_NoPoisonDialogs.dll

0fd50000 0fd8c000 MfgConsole MfgConsole.dll

0fe10000 0fe22000 enbhelper enbhelper.dll

0fe60000 0ff45000 skse_1_9_32 skse_1_9_32.dll

0ffb0000 0ffd1000 norestrictions norestrictions.dll

10000000 10047000 binkw32 binkw32.dll

44060000 44c20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll

45130000 45249000 minhud_layout minhud_layout.dll

45250000 45321000 nioverride nioverride.dll

45a20000 4640f000 steamclient steamclient.dll

46410000 46547000 Steam Steam.dll

485c0000 48881000 Steam2 Steam2.dll

48990000 48adb000 gameoverlayrenderer gameoverlayrenderer.dll

49370000 493fe000 XAudio2_6 XAudio2_6.dll

494a0000 495b5000 dbghelp_494a0000 dbghelp.dll

508a0000 5092d000 AcLayers AcLayers.dll

524e0000 5292a000 D3DX9_40 D3DX9_40.dll

52990000 529f1000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll

52a30000 52a58000 steam_api steam_api.dll

52a60000 52a86000 skse_steam_loader skse_steam_loader.dll

52a90000 52b01000 hook hook.dll

545a0000 545a7000 avrt avrt.dll

57d70000 57dc3000 vstdlib_s vstdlib_s.dll

58e70000 58f81000 tier0_s tier0_s.dll

5a950000 5aa10000 nvSCPAPI nvSCPAPI.dll

5aa30000 5aa69000 MMDevAPI MMDevAPI.dll

5aa70000 5aaa6000 AudioSes AudioSes.dll

5bbc0000 5c915000 nvd3dum nvd3dum.dll

60000000 60021000 CSERHelper CSERHelper.dll

61bf0000 61c62000 dsound dsound.dll

61e80000 61ff7000 nvspcap nvspcap.dll

62000000 621c3000 d3d9_62000000 d3d9.dll

651e0000 651e7000 X3DAudio1_7 X3DAudio1_7.dll

66290000 66299000 hid hid.dll

68170000 681a0000 dinput8 dinput8.dll

68220000 68223000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL

682e0000 68364000 comctl32 comctl32.dll

6ddc0000 6e0f5000 nvapi nvapi.dll

6e4e0000 6e52c000 apphelp apphelp.dll

6e6c0000 6e6d2000 mpr mpr.dll

6e7d0000 6e8c5000 propsys propsys.dll

6e910000 6e918000 secur32 secur32.dll

6f440000 6f465000 powrprof powrprof.dll

6f5c0000 6f5d3000 dwmapi dwmapi.dll

6fb60000 6fc4b000 dbghelp dbghelp.dll

711e0000 71212000 winmm winmm.dll

71240000 712c0000 uxtheme uxtheme.dll

71aa0000 71aa6000 d3d8thk d3d8thk.dll

72360000 7239b000 rsaenh rsaenh.dll

723a0000 723b7000 cryptsp cryptsp.dll

727f0000 727f7000 winnsi winnsi.dll

72800000 7281c000 IPHLPAPI IPHLPAPI.DLL

73bf0000 73c3f000 webio webio.dll

73c40000 73c98000 winhttp winhttp.dll

73d30000 73d37000 wsock32 wsock32.dll

75000000 75051000 winspool winspool.drv

75060000 75069000 version version.dll

75130000 7513c000 CRYPTBASE CRYPTBASE.dll

75140000 751a0000 sspicli sspicli.dll

751a0000 75241000 advapi32 advapi32.dll

75250000 752a7000 shlwapi shlwapi.dll

752b0000 7534d000 usp10 usp10.dll

75350000 753cb000 comdlg32 comdlg32.dll

753d0000 7556d000 setupapi setupapi.dll

75570000 75670000 user32 user32.dll

75670000 7567c000 msasn1 msasn1.dll

75690000 756a9000 sechost sechost.dll

756b0000 757a0000 rpcrt4 rpcrt4.dll

759f0000 75a07000 userenv userenv.dll

75a10000 75a1a000 lpk lpk.dll

75a20000 75b41000 crypt32 crypt32.dll

75b60000 75b65000 psapi psapi.dll

75b90000 75cec000 ole32 ole32.dll

75e40000 75e46000 nsi nsi.dll

75e50000 75edf000 oleaut32 oleaut32.dll

75ee0000 75f8c000 msvcrt msvcrt.dll

75fa0000 75fd5000 ws2_32 ws2_32.dll

75fe0000 760ac000 msctf msctf.dll

760b0000 76140000 gdi32 gdi32.dll

76140000 7614b000 profapi profapi.dll

76150000 76260000 kernel32 kernel32.dll

76260000 76287000 cfgmgr32 cfgmgr32.dll

76290000 76edb000 shell32 shell32.dll

76ee0000 76f0b000 imagehlp imagehlp.dll

76fc0000 76fef000 wintrust wintrust.dll

76ff0000 77050000 imm32 imm32.dll

77050000 77062000 devobj devobj.dll

77070000 770f3000 clbcatq clbcatq.dll

77300000 77347000 KERNELBASE KERNELBASE.dll

777e0000 77960000 ntdll ntdll.dll

Posted

 

its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix  cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it  il let you know if there`s a progress 

 

here my memo block btw 

 

ogging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

256MB 256MB

85 8

85 8

85 9

85 10

85 11

85 12

85 13

85 14

85 15

85 16

85 17

85 18

85 19

85 20

85 21

85 22

85 23

85 24

85 25

85 26

85 27

85 28

85 29

85 30

85 31

85 32

85 33

85 34

85 35

85 36

85 37

85 38

85 39

85 40

85 41

85 42

85 43

85 44

85 45

85 46

85 47

85 48

85 49

85 50

85 51

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85 53

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85 56

85 57

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85 60

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85 62

85 63

85 64

85 65

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85 67

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85 70

85 71

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85 73

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85 76

85 77

85 78

85 79

85 80

85 81

85 82

85 83

85 84

85 85

85 86

85 87

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85 89

85 90

85 91

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85 104

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85 109

85 110

85 111

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85 123

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94 133

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106 155

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172 163

185 163

185 164

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198 170

201 170

217 170

222 170

244 170

244 171

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244 173

244 174

246 174

247 174

248 174

253 174

253 175

 

 

Well good, SKSE is working. 

 

Did you check in your mydocuments folder?

 

 

is not in the my doc i just found it on my mod organizer overwrite folder

Posted

 

 

its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix  cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it  il let you know if there`s a progress 

 

here my memo block btw 

 

ogging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

256MB 256MB

85 8

85 8

85 9

85 10

85 11

85 12

85 13

85 14

85 15

85 16

85 17

85 18

85 19

85 20

85 21

85 22

85 23

85 24

85 25

85 26

85 27

85 28

85 29

85 30

85 31

85 32

85 33

85 34

85 35

85 36

85 37

85 38

85 39

85 40

85 41

85 42

85 43

85 44

85 45

85 46

85 47

85 48

85 49

85 50

85 51

85 52

85 53

85 54

85 55

85 56

85 57

85 58

85 59

85 60

85 61

85 62

85 63

85 64

85 65

85 66

85 67

85 68

85 69

85 70

85 71

85 72

85 73

85 74

85 75

85 76

85 77

85 78

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85 80

85 81

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85 95

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85 97

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85 100

85 101

85 102

85 103

85 104

85 105

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85 107

85 108

85 109

85 110

85 111

85 112

85 113

85 114

85 115

85 116

85 117

85 118

85 119

85 120

85 121

85 122

85 123

85 124

85 125

85 126

85 127

85 128

85 129

85 130

85 131

85 132

85 133

94 133

94 134

94 135

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94 137

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94 140

94 141

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94 143

94 144

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94 149

94 150

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94 155

95 155

106 155

111 155

111 156

111 157

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113 157

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115 157

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119 157

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135 160

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140 160

141 160

142 160

143 160

144 160

145 160

146 160

147 160

148 160

149 160

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150 161

151 161

153 161

154 161

155 161

156 161

157 161

157 162

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159 162

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166 163

167 163

168 163

169 163

172 163

185 163

185 164

185 165

185 166

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198 170

201 170

217 170

222 170

244 170

244 171

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244 173

244 174

246 174

247 174

248 174

253 174

253 175

 

 

Well good, SKSE is working. 

 

Did you check in your mydocuments folder?

 

 

is not in the my doc i just found it on my mod organizer overwrite folder

 

 

Have you checked your my documents folder/my games etc. ....

Posted

@Forgemaster

 

It's related to magic effect projectile or something. Game doesn't check for NULL pointer, which is weird because everywhere else it does for same function. I'll add it to my crash fix plugin for next version.

Nice find, I thought this was going to be something that's particular for my load order and not for the main game executable. I'll try to play a little more to find out if I get crashes under any different circumstances. My game is pretty stable, with most things patched and I have made patches myself for max compatibility, running SKSE memory allocation and ENBoost, papyrus spam is rare but I have turned off logging for it entirely since now I found out most of the trouble mods that were in my load order.

 

By the way I have got the v4 version of your Crash FIx, I am just holding off on it until there's more testing done on it's long term effects, if there are any. I would test with it myself, but I am trying to find out about crashes that happen without it.

Posted

Understandable, it is still new. :)

 

I've been playing with it a little over 2 weeks now, at this point I don't have any crashes at all and saves seem ok, 8.2 mb main and 20kb co-save. But my mod setup is very stable anyway, only 50 ESP files and no graphics mods etc. so I couldn't say how it would go on a 200+ mod setup.

Posted

Understandable, it is still new. :)

 

I've been playing with it a little over 2 weeks now, at this point I don't have any crashes at all and saves seem ok, 8.2 mb main and 20kb co-save. But my mod setup is very stable anyway, only 50 ESP files and no graphics mods etc. so I couldn't say how it would go on a 200+ mod setup.

im not getting any crash dumps on mydoc/my game/skyrim/skse  im using the latest version of skse i did try the memory block and the log files are showing i have already follow all the instruction on the 1st page 

 

im running 210 esp`s

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