mz1n Posted January 18, 2016 Posted January 18, 2016 It's related to skeleton but I don't know how to fix it. You can try reinstall XPMS or XPMSE and run FNIS, but if it doesn't fix then I don't know. Thanks, I'll work on it and post a solution if I find one.
Umaril Posted January 18, 2016 Posted January 18, 2016 Now the crash happens while messing with actor values, "infamy" actor value to be exact. This is normally unused but Requiem uses it for something in its REQ_MechanicsEffect_Stress_MassPenalty_Base magic effect. Hmm for the last crash I posted here I found this in my Papyrus log: [01/18/2016 - 04:07:43PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_MassEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_MassEffect.onBeginState() - "REQ_MassEffect.psc" Line ? [None].REQ_MassEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].REQ_MassEffect.OnObjectEquipped() - "REQ_MassEffect.psc" Line ? [01/18/2016 - 04:07:48PM] Suspended stack count is over our warning threshold, dumping stacks: [01/18/2016 - 04:07:48PM] VM is freezing... [01/18/2016 - 04:07:48PM] VM is frozen [01/18/2016 - 04:07:48PM] Dumping stack 154317: [01/18/2016 - 04:07:48PM] Frame count: 0 (Page count: 0) [01/18/2016 - 04:07:48PM] State: Waiting on other stack for call (Freeze state: Freezing) [01/18/2016 - 04:07:48PM] Type: Normal [01/18/2016 - 04:07:48PM] Return register: None [01/18/2016 - 04:07:48PM] Has stack callback: No [01/18/2016 - 04:07:48PM] Stack trace: [01/18/2016 - 04:07:48PM] [ (02011E56)].DLC1_PF_DLC1DefaultSandbox_51_02011E56.Fragment_1() - (requested call) [01/18/2016 - 04:07:48PM] [param 0]: [DLC1VLCrimeScript < (020033AF)>] . . . (stack dump continues) I don't know if you are interested in papyrus logs at all, but to me this one makes kind of sense.. (although I might make this up as I have no real clue about anything here) Can a stack dump indicate instability/overload that can lead to crash? I don't have any stupid papyrus tweaks in Skyrim.ini. The dump came after these Mass Effect/Active Magic Effect scripts are going on. Ogerboss said his scripts are fine (what I believe him of course) and I might have a spawn mod which spawns alot of actors at a time, potentially deleting most of them instantly again. Thus the papyrus bloat with the effect scripts maybe? Does this make any sense to you? Funny thing I hardly have any spawning mods. I will try to disable the Immersive patrols and see for in stability and papyrus log
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 It might be possible. It's weird I haven't experienced this crash, I'm using Requiem as well.
Umaril Posted January 19, 2016 Posted January 19, 2016 Are you using Immersive Patrols? I removed it and I dont seem to get any papyrus bloating anymore, very moderate size of the log file. No CTD in 30 min, but that could easily have happened before aswell. I'll have to do more extensive testing tomorrow.
aljustineg Posted January 19, 2016 Posted January 19, 2016 the crash dump is not showing i have already put [Debug] WriteMinidumps=1 on the skse ini do i need to create one? btw im using Mod organizer
Nichoice Posted January 19, 2016 Posted January 19, 2016 Could you post your Skse.ini and are you certain there is nothing overriding your SKSE.ini
aljustineg Posted January 19, 2016 Posted January 19, 2016 Could you post your Skse.ini and are you certain there is nothing overriding your SKSE.ini [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256 [Debug] WriteMinidumps=1 this are all the codes written on my skse.ini im using SKSE _1_07_03. do i need the latest papyrus util causing im still using the 3.1 version not the 3.2 edit: i have already installed the latest papyrus and the latest jcontainer but the Crashdumps wont show up in the my doc/my games/skyrim/skse
Nichoice Posted January 19, 2016 Posted January 19, 2016 Did you move the files in the override folder to the corresponding mod? If you did it will be there. If you just deleted it, the newly created log should appear in override folder.
aljustineg Posted January 19, 2016 Posted January 19, 2016 my overwrite folder is empty i did crash 3 times already but no log file
Nichoice Posted January 19, 2016 Posted January 19, 2016 Did you move the original log file or it never generated one at all?
aljustineg Posted January 19, 2016 Posted January 19, 2016 Did you move the original log file or it never generated one at all? it never generated
Forgemaster Posted January 19, 2016 Posted January 19, 2016 Been doing some combat in Bleak Falls Barrow, trying a completely new playthrough. I've managed to crash with the dump option enabled. Primary: FAULTING_IP: TESV+3e39ec007e39ec 8bb880000000 mov edi,dword ptr [eax+80h]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 007e39ec (TESV+0x003e39ec)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000080Attempt to read from address 00000080PROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000080READ_ADDRESS: 00000080FOLLOWUP_IP:TESV+3e39ec007e39ec 8bb880000000 mov edi,dword ptr [eax+80h]FAULTING_THREAD: 000011e0BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_AFTER_CALLPRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_AFTER_CALLDEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_AFTER_CALLLAST_CONTROL_TRANSFER: from 007e44a2 to 007e39ecSTACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.0f2afd28 007e44a2 00000000 17f85f80 3d7402d0 TESV+0x3e39ec00000000 00000000 00000000 00000000 00000000 TESV+0x3e44a2SYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+3e39ecFOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~16s; .ecxr ; kbFAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_AFTER_CALL_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_AFTER_CALL_TESV+3e39ecWATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/003e39ec.htm?Retriage=1Followup: MachineOwner --------- Raw stack contents: Memory access error at 'StackLimit) @@(((ntdll!_NT_TIB *)@$teb)->StackBase)' Other: .text:007E39E5 loc_7E39E5: ; CODE XREF: .text:007E39C6j .text:007E39E5 mov ecx, esi .text:007E39E7 call sub_406C70 .text:007E39EC mov edi, [eax+80h] .text:007E39F2 jmp loc_7E3863 I'm running Requiem, Enhanced Blood Textures, Dual Sheath Redux and XPMSE3 just to name a few that have cloaking scripts or otherwise are heavy on the game engine. I tried debugging some places myself but I am not sure what to look for since everything is still unreadable.
Nichoice Posted January 19, 2016 Posted January 19, 2016 Did you move the original log file or it never generated one at all? it never generated Is everything else working? Have you tried http://www.nexusmods.com/skyrim/mods/50471/?
aljustineg Posted January 19, 2016 Posted January 19, 2016 Did you move the original log file or it never generated one at all?it never generated Is everything else working? Have you tried http://www.nexusmods.com/skyrim/mods/50471/? i havent tried that yet is that the requirement for this to run
Nichoice Posted January 19, 2016 Posted January 19, 2016 It is not a requirement of this no, but if your memory block logs also aren't working. You have a bigger problem. The Memory Fix was embedded into SKSE, the memory block logs allows you to log how much memory you are using.
aljustineg Posted January 19, 2016 Posted January 19, 2016 its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it il let you know if there`s a progress here my memo block btw ogging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2256MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8785 8885 8985 9085 9185 9285 9385 9485 9585 9685 9785 9885 9985 10085 10185 10285 10385 10485 10585 10685 10785 10885 10985 11085 11185 11285 11385 11485 11585 11685 11785 11885 11985 12085 12185 12285 12385 12485 12585 12685 12785 12885 12985 13085 13185 13285 13394 13394 13494 13594 13694 13794 13894 13994 14094 14194 14294 14394 14494 14594 14694 14794 14894 14994 15094 15194 15294 15394 15494 15595 155106 155111 155111 156111 157112 157113 157114 157115 157116 157117 157118 157119 157119 158120 158121 158122 158123 158123 159123 160124 160125 160126 160127 160128 160129 160130 160131 160132 160133 160134 160135 160136 160137 160138 160139 160140 160141 160142 160143 160144 160145 160146 160147 160148 160149 160149 161150 161151 161153 161154 161155 161156 161157 161157 162158 162159 162159 163160 163161 163162 163163 163164 163165 163166 163167 163168 163169 163172 163185 163185 164185 165185 166186 166187 166188 166189 166189 167190 167191 167192 167193 167194 167195 167196 167198 167198 168198 169198 170201 170217 170222 170244 170244 171244 172244 173244 174246 174247 174248 174253 174253 175
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 @Forgemaster It's related to magic effect projectile or something. Game doesn't check for NULL pointer, which is weird because everywhere else it does for same function. I'll add it to my crash fix plugin for next version.
Nichoice Posted January 19, 2016 Posted January 19, 2016 its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it il let you know if there`s a progress here my memo block btw ogging of blocks enabled logging max values only Timer disabled Block1 Block2 256MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 85 79 85 80 85 81 85 82 85 83 85 84 85 85 85 86 85 87 85 88 85 89 85 90 85 91 85 92 85 93 85 94 85 95 85 96 85 97 85 98 85 99 85 100 85 101 85 102 85 103 85 104 85 105 85 106 85 107 85 108 85 109 85 110 85 111 85 112 85 113 85 114 85 115 85 116 85 117 85 118 85 119 85 120 85 121 85 122 85 123 85 124 85 125 85 126 85 127 85 128 85 129 85 130 85 131 85 132 85 133 94 133 94 134 94 135 94 136 94 137 94 138 94 139 94 140 94 141 94 142 94 143 94 144 94 145 94 146 94 147 94 148 94 149 94 150 94 151 94 152 94 153 94 154 94 155 95 155 106 155 111 155 111 156 111 157 112 157 113 157 114 157 115 157 116 157 117 157 118 157 119 157 119 158 120 158 121 158 122 158 123 158 123 159 123 160 124 160 125 160 126 160 127 160 128 160 129 160 130 160 131 160 132 160 133 160 134 160 135 160 136 160 137 160 138 160 139 160 140 160 141 160 142 160 143 160 144 160 145 160 146 160 147 160 148 160 149 160 149 161 150 161 151 161 153 161 154 161 155 161 156 161 157 161 157 162 158 162 159 162 159 163 160 163 161 163 162 163 163 163 164 163 165 163 166 163 167 163 168 163 169 163 172 163 185 163 185 164 185 165 185 166 186 166 187 166 188 166 189 166 189 167 190 167 191 167 192 167 193 167 194 167 195 167 196 167 198 167 198 168 198 169 198 170 201 170 217 170 222 170 244 170 244 171 244 172 244 173 244 174 246 174 247 174 248 174 253 174 253 175 Well good, SKSE is working. Did you check in your mydocuments folder? Btw, Primary Analysis: Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS kernel32.dll version: 6.1.7601.19110 (win7sp1_gdr.151230-0600) Machine Name: Debug session time: Tue Jan 19 03:55:26.000 2016 (UTC - 5:00) System Uptime: not available Process Uptime: 0 days 0:36:54.000 Kernel time: 0 days 0:04:24.000 User time: 0 days 1:00:19.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+895608 00c95608 8b4814 mov ecx,dword ptr [eax+14h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00c95608 (TESV+0x00895608) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000016 Attempt to read from address 00000016 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000016 READ_ADDRESS: 00000016 FOLLOWUP_IP: TESV+895608 00c95608 8b4814 mov ecx,dword ptr [eax+14h] FAULTING_THREAD: 00000a68 PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ LAST_CONTROL_TRANSFER: from 00c955d2 to 00c95608 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0018f97c 00c955d2 355cfd20 355cfd20 006923dc TESV+0x895608 0018fa50 6200cdae 000000a8 00000007 00000007 TESV+0x8955d2 0018fa6c 6200cd5e 0a6cb800 0018fa88 000000a8 d3d9_62000000!CFFConverterEventHandler::OnSetRenderState+0xe7 0018fa90 00000000 00000002 501ff8e0 00000016 d3d9_62000000!CD3DDDIDX10::SetRenderState+0x40 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+895608 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ_TESV+895608 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00895608.htm?Retriage=1 Followup: MachineOwner Loaded Modules start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02180000 02bf7000 d3d9 d3d9.dll 0d5b0000 0d5d3000 CFM_extensions CFM_extensions.dll 0d7f0000 0d831000 AddItemMenu AddItemMenu.dll 0d8a0000 0d8cf000 EnchantReloadFix EnchantReloadFix.dll 0d920000 0d951000 HackAndSlash HackAndSlash.dll 0dbd0000 0dc23000 InsertAttackData InsertAttackData.dll 0dc50000 0dc8c000 OneTweak OneTweak.dll 0dcb0000 0dd21000 SKSE_Elys_MemInfo SKSE_Elys_MemInfo.dll 0ddb0000 0dfdb000 JContainers JContainers.dll 0e120000 0e13e000 TKHitStop TKHitStop.dll 0e140000 0e15e000 UltimateDragons UltimateDragons.dll 0e1c0000 0e1e5000 extratools extratools.dll 0e250000 0e2e1000 SexLabUtil SexLabUtil.dll 0e350000 0e42e000 StorageUtil StorageUtil.dll 0e430000 0e4c6000 chargen chargen.dll 0e520000 0e63e000 fiss fiss.dll 0f090000 0f28f000 D3DX9_43 D3DX9_43.dll 0f330000 0f348000 CrashFixPlugin CrashFixPlugin.dll 0f4c0000 0f4e3000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 0f4f0000 0f559000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 0f670000 0f75e000 msvcr120 msvcr120.dll 0f760000 0f781000 tkplugin tkplugin.dll 0f7c0000 0f7f1000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 0f8a0000 0f8dc000 EnchArsenal EnchArsenal.dll 0f980000 0f9f1000 msvcp120 msvcp120.dll 0fa50000 0faae000 FirstPersonPlugin FirstPersonPlugin.dll 0fb40000 0fb89000 hdtHighHeelNative hdtHighHeelNative.dll 0fc10000 0fd1d000 GrimyTools GrimyTools.dll 0fd20000 0fd42000 MDX_NoPoisonDialogs MDX_NoPoisonDialogs.dll 0fd50000 0fd8c000 MfgConsole MfgConsole.dll 0fe10000 0fe22000 enbhelper enbhelper.dll 0fe60000 0ff45000 skse_1_9_32 skse_1_9_32.dll 0ffb0000 0ffd1000 norestrictions norestrictions.dll 10000000 10047000 binkw32 binkw32.dll 44060000 44c20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 45130000 45249000 minhud_layout minhud_layout.dll 45250000 45321000 nioverride nioverride.dll 45a20000 4640f000 steamclient steamclient.dll 46410000 46547000 Steam Steam.dll 485c0000 48881000 Steam2 Steam2.dll 48990000 48adb000 gameoverlayrenderer gameoverlayrenderer.dll 49370000 493fe000 XAudio2_6 XAudio2_6.dll 494a0000 495b5000 dbghelp_494a0000 dbghelp.dll 508a0000 5092d000 AcLayers AcLayers.dll 524e0000 5292a000 D3DX9_40 D3DX9_40.dll 52990000 529f1000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 52a30000 52a58000 steam_api steam_api.dll 52a60000 52a86000 skse_steam_loader skse_steam_loader.dll 52a90000 52b01000 hook hook.dll 545a0000 545a7000 avrt avrt.dll 57d70000 57dc3000 vstdlib_s vstdlib_s.dll 58e70000 58f81000 tier0_s tier0_s.dll 5a950000 5aa10000 nvSCPAPI nvSCPAPI.dll 5aa30000 5aa69000 MMDevAPI MMDevAPI.dll 5aa70000 5aaa6000 AudioSes AudioSes.dll 5bbc0000 5c915000 nvd3dum nvd3dum.dll 60000000 60021000 CSERHelper CSERHelper.dll 61bf0000 61c62000 dsound dsound.dll 61e80000 61ff7000 nvspcap nvspcap.dll 62000000 621c3000 d3d9_62000000 d3d9.dll 651e0000 651e7000 X3DAudio1_7 X3DAudio1_7.dll 66290000 66299000 hid hid.dll 68170000 681a0000 dinput8 dinput8.dll 68220000 68223000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 682e0000 68364000 comctl32 comctl32.dll 6ddc0000 6e0f5000 nvapi nvapi.dll 6e4e0000 6e52c000 apphelp apphelp.dll 6e6c0000 6e6d2000 mpr mpr.dll 6e7d0000 6e8c5000 propsys propsys.dll 6e910000 6e918000 secur32 secur32.dll 6f440000 6f465000 powrprof powrprof.dll 6f5c0000 6f5d3000 dwmapi dwmapi.dll 6fb60000 6fc4b000 dbghelp dbghelp.dll 711e0000 71212000 winmm winmm.dll 71240000 712c0000 uxtheme uxtheme.dll 71aa0000 71aa6000 d3d8thk d3d8thk.dll 72360000 7239b000 rsaenh rsaenh.dll 723a0000 723b7000 cryptsp cryptsp.dll 727f0000 727f7000 winnsi winnsi.dll 72800000 7281c000 IPHLPAPI IPHLPAPI.DLL 73bf0000 73c3f000 webio webio.dll 73c40000 73c98000 winhttp winhttp.dll 73d30000 73d37000 wsock32 wsock32.dll 75000000 75051000 winspool winspool.drv 75060000 75069000 version version.dll 75130000 7513c000 CRYPTBASE CRYPTBASE.dll 75140000 751a0000 sspicli sspicli.dll 751a0000 75241000 advapi32 advapi32.dll 75250000 752a7000 shlwapi shlwapi.dll 752b0000 7534d000 usp10 usp10.dll 75350000 753cb000 comdlg32 comdlg32.dll 753d0000 7556d000 setupapi setupapi.dll 75570000 75670000 user32 user32.dll 75670000 7567c000 msasn1 msasn1.dll 75690000 756a9000 sechost sechost.dll 756b0000 757a0000 rpcrt4 rpcrt4.dll 759f0000 75a07000 userenv userenv.dll 75a10000 75a1a000 lpk lpk.dll 75a20000 75b41000 crypt32 crypt32.dll 75b60000 75b65000 psapi psapi.dll 75b90000 75cec000 ole32 ole32.dll 75e40000 75e46000 nsi nsi.dll 75e50000 75edf000 oleaut32 oleaut32.dll 75ee0000 75f8c000 msvcrt msvcrt.dll 75fa0000 75fd5000 ws2_32 ws2_32.dll 75fe0000 760ac000 msctf msctf.dll 760b0000 76140000 gdi32 gdi32.dll 76140000 7614b000 profapi profapi.dll 76150000 76260000 kernel32 kernel32.dll 76260000 76287000 cfgmgr32 cfgmgr32.dll 76290000 76edb000 shell32 shell32.dll 76ee0000 76f0b000 imagehlp imagehlp.dll 76fc0000 76fef000 wintrust wintrust.dll 76ff0000 77050000 imm32 imm32.dll 77050000 77062000 devobj devobj.dll 77070000 770f3000 clbcatq clbcatq.dll 77300000 77347000 KERNELBASE KERNELBASE.dll 777e0000 77960000 ntdll ntdll.dll
aljustineg Posted January 19, 2016 Posted January 19, 2016 its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it il let you know if there`s a progress here my memo block btw ogging of blocks enabled logging max values only Timer disabled Block1 Block2 256MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 85 79 85 80 85 81 85 82 85 83 85 84 85 85 85 86 85 87 85 88 85 89 85 90 85 91 85 92 85 93 85 94 85 95 85 96 85 97 85 98 85 99 85 100 85 101 85 102 85 103 85 104 85 105 85 106 85 107 85 108 85 109 85 110 85 111 85 112 85 113 85 114 85 115 85 116 85 117 85 118 85 119 85 120 85 121 85 122 85 123 85 124 85 125 85 126 85 127 85 128 85 129 85 130 85 131 85 132 85 133 94 133 94 134 94 135 94 136 94 137 94 138 94 139 94 140 94 141 94 142 94 143 94 144 94 145 94 146 94 147 94 148 94 149 94 150 94 151 94 152 94 153 94 154 94 155 95 155 106 155 111 155 111 156 111 157 112 157 113 157 114 157 115 157 116 157 117 157 118 157 119 157 119 158 120 158 121 158 122 158 123 158 123 159 123 160 124 160 125 160 126 160 127 160 128 160 129 160 130 160 131 160 132 160 133 160 134 160 135 160 136 160 137 160 138 160 139 160 140 160 141 160 142 160 143 160 144 160 145 160 146 160 147 160 148 160 149 160 149 161 150 161 151 161 153 161 154 161 155 161 156 161 157 161 157 162 158 162 159 162 159 163 160 163 161 163 162 163 163 163 164 163 165 163 166 163 167 163 168 163 169 163 172 163 185 163 185 164 185 165 185 166 186 166 187 166 188 166 189 166 189 167 190 167 191 167 192 167 193 167 194 167 195 167 196 167 198 167 198 168 198 169 198 170 201 170 217 170 222 170 244 170 244 171 244 172 244 173 244 174 246 174 247 174 248 174 253 174 253 175 Well good, SKSE is working. Did you check in your mydocuments folder? is not in the my doc i just found it on my mod organizer overwrite folder
Nichoice Posted January 19, 2016 Posted January 19, 2016 its working i have installed the memo block recently i did see it on the overwrite folder maybe i should manual install my SKSE and the crash fix cause i install my skse on mod organ same with the crash fix except for the memoblock that i manually install it il let you know if there`s a progress here my memo block btw ogging of blocks enabled logging max values only Timer disabled Block1 Block2 256MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 85 79 85 80 85 81 85 82 85 83 85 84 85 85 85 86 85 87 85 88 85 89 85 90 85 91 85 92 85 93 85 94 85 95 85 96 85 97 85 98 85 99 85 100 85 101 85 102 85 103 85 104 85 105 85 106 85 107 85 108 85 109 85 110 85 111 85 112 85 113 85 114 85 115 85 116 85 117 85 118 85 119 85 120 85 121 85 122 85 123 85 124 85 125 85 126 85 127 85 128 85 129 85 130 85 131 85 132 85 133 94 133 94 134 94 135 94 136 94 137 94 138 94 139 94 140 94 141 94 142 94 143 94 144 94 145 94 146 94 147 94 148 94 149 94 150 94 151 94 152 94 153 94 154 94 155 95 155 106 155 111 155 111 156 111 157 112 157 113 157 114 157 115 157 116 157 117 157 118 157 119 157 119 158 120 158 121 158 122 158 123 158 123 159 123 160 124 160 125 160 126 160 127 160 128 160 129 160 130 160 131 160 132 160 133 160 134 160 135 160 136 160 137 160 138 160 139 160 140 160 141 160 142 160 143 160 144 160 145 160 146 160 147 160 148 160 149 160 149 161 150 161 151 161 153 161 154 161 155 161 156 161 157 161 157 162 158 162 159 162 159 163 160 163 161 163 162 163 163 163 164 163 165 163 166 163 167 163 168 163 169 163 172 163 185 163 185 164 185 165 185 166 186 166 187 166 188 166 189 166 189 167 190 167 191 167 192 167 193 167 194 167 195 167 196 167 198 167 198 168 198 169 198 170 201 170 217 170 222 170 244 170 244 171 244 172 244 173 244 174 246 174 247 174 248 174 253 174 253 175 Well good, SKSE is working. Did you check in your mydocuments folder? is not in the my doc i just found it on my mod organizer overwrite folder Have you checked your my documents folder/my games etc. ....
aljustineg Posted January 19, 2016 Posted January 19, 2016 yes i have check my my doc/my games/skyrim/skse no crash dump
Forgemaster Posted January 19, 2016 Posted January 19, 2016 @Forgemaster It's related to magic effect projectile or something. Game doesn't check for NULL pointer, which is weird because everywhere else it does for same function. I'll add it to my crash fix plugin for next version. Nice find, I thought this was going to be something that's particular for my load order and not for the main game executable. I'll try to play a little more to find out if I get crashes under any different circumstances. My game is pretty stable, with most things patched and I have made patches myself for max compatibility, running SKSE memory allocation and ENBoost, papyrus spam is rare but I have turned off logging for it entirely since now I found out most of the trouble mods that were in my load order. By the way I have got the v4 version of your Crash FIx, I am just holding off on it until there's more testing done on it's long term effects, if there are any. I would test with it myself, but I am trying to find out about crashes that happen without it.
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 Understandable, it is still new. I've been playing with it a little over 2 weeks now, at this point I don't have any crashes at all and saves seem ok, 8.2 mb main and 20kb co-save. But my mod setup is very stable anyway, only 50 ESP files and no graphics mods etc. so I couldn't say how it would go on a 200+ mod setup.
aljustineg Posted January 19, 2016 Posted January 19, 2016 Understandable, it is still new. I've been playing with it a little over 2 weeks now, at this point I don't have any crashes at all and saves seem ok, 8.2 mb main and 20kb co-save. But my mod setup is very stable anyway, only 50 ESP files and no graphics mods etc. so I couldn't say how it would go on a 200+ mod setup. im not getting any crash dumps on mydoc/my game/skyrim/skse im using the latest version of skse i did try the memory block and the log files are showing i have already follow all the instruction on the 1st page im running 210 esp`s
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 Try creating a folder My Games/Skyrim/SKSE/Crashdumps manually.
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