h38fh2mf Posted October 2, 2015 Author Posted October 2, 2015 Try uninstalling racemenu (also the SKSE plugin) and see if "TESV+4b437c" changes into something else.
yatol Posted October 2, 2015 Posted October 2, 2015 Try uninstalling racemenu (also the SKSE plugin) and see if "TESV+4b437c" changes into something else. did a ctrl f in the dump, that's for mine? how uninstalling racemenu or skse is supposed to fix anything? that crash dump don't show problem is moon and star? didn't find the problem yet, it's boring to reload the game to check if ctd is gone or not tried that first moonandstar above 3dnpc -> ctd without 3dnpc -> ctd wasn't expecting much from conflicts... i did that mod, i can get in that zone from an earlier save it's coming back in that zone after doing that mod i can't do guessing the problem is a waste of time tried after deleting worldpace of that mod -> ctd tried after deleting quests of that mod -> no more ctd tried after deleting the main quest -> no more ctd tried after deleting the main quest script -> ctd tried after deleting the main quest script, stage, objective and alias -> no more ctd and that's where i am, for now, it's either in stage, objective or alias maybe i ctd because i don't have the ring the quest giver gave me (didn't found it i breezhome, have no idea what i did of that thing) maybe i ctd because i killed the quest giver will find out later
h38fh2mf Posted October 2, 2015 Author Posted October 2, 2015 I said it because in your stack trace is a bunch of functions called by nioverride plugin which is part of RaceMenu mod, it would be interesting to see if the crash ends up in the same address and what the stack trace looks like without the plugin installed. Also crashes are often random, for example loading same save over and over again might result in a crash sometimes but not other times without changing anything, so even if you do change something and reload it might not actually change the outcome or be the cause of why you could now load save without crash.
Haloeye Posted October 2, 2015 Posted October 2, 2015 So I'm having a CTD on load save issue, would this dump thingy work for that even if you don't get in game? I tried using it but it doesn't seem to be dropping the dump file into my documents.
yatol Posted October 2, 2015 Posted October 2, 2015 Also crashes are often random, for example loading same save over and over again might result in a crash sometimes but not other times without changing anything, so even if you do change something and reload it might not actually change the outcome or be the cause of why you could now load save without crash. reloading the save 9000 times will be 9000 ctd in solstheim, after i dragonrend a dragon, it went somewhere, but didn't come back (it got lost) result was a ctd zone, a npc that was chasing that dragon broke, getting back in that npc location is a ctd all the time only fix is to delete npc from the save until you find the one that is broken (faster to just reload earlier save) had a ctd on my way to the greybeards, shortcut was a ctd after giving up and picking another route, since i was near the ctd zone, went back in after saving, and this time, no ctd leveled lists result is always the same from location x to y but if you go to location z, and enter location y, game load something else from leveled lists, this time, you may not ctd had that when i left gauldur amulet cave, only thing to do was coc whiterun (or somewhere else, but not the ctd zone location) it's impossible to find those broken npc, and i never found them that was the last time i saw that, don't know why (maybe i fix the broken npc while doing something else) had a lot of exemples, but if you fix those ctd, one by one, they don't come back problem is finding why you ctd, and how to fix that and not adding new ctd
bjornk Posted October 2, 2015 Posted October 2, 2015 So I'm having a CTD on load save issue, would this dump thingy work for that even if you don't get in game? I tried using it but it doesn't seem to be dropping the dump file into my documents. Analysis of the dump file might give you a clue about the cause of the crash. Dump files are created by SKSE, but only if you have enabled the feature in your skse.ini. You need to have the following lines in SKSE.INI. (If you don't have a SKSE.INI create one inside the DATA\SKSE\ folder or just the SKSE\ folder inside your SKSE mod folder if using MO). [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Debug] WriteMinidumps=1
Haloeye Posted October 2, 2015 Posted October 2, 2015 So I'm having a CTD on load save issue, would this dump thingy work for that even if you don't get in game? I tried using it but it doesn't seem to be dropping the dump file into my documents. Analysis of the dump file might give you a clue about the cause of the crash. Dump files are created by SKSE, but only if you have enabled the feature in your skse.ini. You need to have the following lines in SKSE.INI. (If you don't have a SKSE.INI create one inside the DATA\SKSE\ folder or just the SKSE\ folder inside your SKSE mod folder if using MO). [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Debug] WriteMinidumps=1 Pretty sure I had those files already in my folder and that I had done it right.
Haloeye Posted October 4, 2015 Posted October 4, 2015 I am only getting new Papyrus logs. Not dump files, should I turn off Papyrus files?
bjornk Posted October 4, 2015 Posted October 4, 2015 Take a look at the last line in SKSE.LOG, what does it say about the crash? When a dump file is created because of a crash, the last line in SKSE.LOG mentions that, should also inform you if it fails to create one. Papyrus logs have nothing to do with the SKSE crash dump.
Haloeye Posted October 4, 2015 Posted October 4, 2015 skse.log This is what I've got. Doesn't seem to read anything about a fatal error or what not.
yatol Posted October 4, 2015 Posted October 4, 2015 is it that hard to read a readme? This is a short guide on how to debug CTDs yourself.What it means is you will try to find out as much information about the crash as possible.First, open Data/SKSE/skse.ini, if it doesn't exist then create it.Add this:[Debug]WriteMinidumps=1Then wait for the game to crash.Now you will have a crash dump in Documents/My Games/Skyrim/SKSE/CrashdumpsFor example something like this 2015-05-08_16.26.42.dmpThis file is not readable by humans, it's for debugger but you can do online crashdump analysis. Here is one site that does this:https://www.osronline.com/page.cfm?name=analyze Once you submit you will receive a bunch of text, most of this is useless but there are few things that can be helpful to you or someone else. Scroll down a bit and find the line that says:EXCEPTION_RECORD: Below it is the address in code where game crashed exactly. For example: ExceptionAddress: 00d573a8 (TESV+0x009573a8) It means that game was executing code on address 0xD573A8. It also says that the crash occurred in module TESV. If the crash had occurred in any SKSE plugin it would says that DLL name as module instead. Although it's still possible for a crash to be caused by SKSE plugin and happen in TESV module.Now why is this address helpful?1. Someone else may have the same crash, you can compare what you both have in common to narrow down cause.2. Someone else may have had the same crash and already solved it.3. I can look it up in game code to see what happens in the function, maybe it helps you narrow down cause.4. You can compare if the crashes you are having are the same ones or different.It could also be helpful to catalogue known crashes in a sticky or somewhere.If you post your crash here include at least this information: EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00d573a8 (TESV+0x009573a8)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000000Attempt to read from address 00000000STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.3684fc20 00bf2fb8 00000000 16a9a770 3684fde0 TESV+0x9573a83684fc50 00000000 00000000 3684fcd4 00786b68 TESV+0x7f2fb8And everything SKSE related from Loaded Module List. Example:0c490000 0c577000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll50e00000 50e80000 nioverride nioverride.dll51110000 51122000 enbhelper enbhelper.dll51310000 51332000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll51340000 5140d000 StorageUtil StorageUtil.dll51bf0000 51c76000 chargen chargen.dll51c80000 51c96000 SpellInvisibilityPlugin SpellInvisibilityPlugin.dll51ca0000 51ccb000 SexLabUtil SexLabUtil.dll51cd0000 51d23000 SchlongsOfSkyrim SchlongsOfSkyrim.dll51d30000 51d6c000 MfgConsole MfgConsole.dll51d70000 51d86000 ItemSoulgemPlugin ItemSoulgemPlugin.dll51f50000 51f66000 ItemPoisonPlugin ItemPoisonPlugin.dll51f70000 5203a000 skse_1_9_32 skse_1_9_32.dll52290000 522e3000 FirstPersonPlugin FirstPersonPlugin.dll522f0000 5236a000 hook hook.dll52530000 52546000 ItemArrowPlugin ItemArrowPlugin.dll52550000 52566000 ItemChargePlugin ItemChargePlugin.dll525b0000 525c6000 AutoLockpickPlugin AutoLockpickPlugin.dll525d0000 525ef000 DoubleJumpPlugin DoubleJumpPlugin.dllSome reported crashes so far: Offset: 00d573a8 (TESV+0x009573a8)When: loading finishedCause: unknownResult: skeleton is used in one thread while it was just deleted in anotherFix: unknown (may help to have less animations installed - guess only)Related: animation binding, skeleton, string cacheOffset: 00a50a3d (TESV+0x00650a3d) [a512a1 in stack]When: unknownCause: unknownResult: BSFixedString is set to invalid string cache entry which causes a crash when trying to increment its reference countFix: unknownRelated: string cacheOffset: xxxxxxxx [nioverride+0xf96b in stack]When: unknown - happens in nioverride module which is a DLL included with RaceMenu modCause: unknownResult: unknownFix: unknownRelated:Offset: 0068701d (TESV+0x0028701d)When: saving gameCause: mod conflictResult: multiple mods modify same record, in one instance of this crash it was leveled listsFix: unknown (Azzazzx traced it to Requiem, may vary)Related: saving, BGSSaveLoadManager, mod conflictOffset: 006bac9a (TESV+0x002bac9a)When: unknownCause: unknownResult: actor has base form set to NULL, reading flags from it causes a crashFix: unknownRelated: Actor, ActorBaseOffset: 00abeab4 (TESV+0x006beab4)When: unknownCause: unknownResult: unknownFix: unknownRelated: NiNodeOffset: 0046edf0 (TESV+0x0006edf0)When: unknownCause: unknownResult: comparing name of NiNode while the name pointer is invalid, possibly searching NiNode by nameFix: unknownRelated: NiNodeOffset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]When: loading saveCause: unknownResult: unknownFix: unknownRelated: script, nioverride, RaceMenuOffset: 00cec5ec (TESV+0x008ec5ec)When: unknownCause: unknownResult: unknownFix: unknownRelated: rendering, particlesOffset: 00bdc33b (TESV+0x007dc33b)When: unknownCause: unknownResult: unknownFix: unknownRelated: animationsOffset: 0046ecf5 (TESV+0x0006ecf5)When: removing clothes, other?Cause: unknown (possibly incompatible skeleton)Result: unknownFix: unknown (try installing different skeleton and re-running FNIS)Related: skeleton, NiNodeOffset: 00d5c69f (TESV+0x0095c69f) [00d6305e in last control transfer]When: unknownCause: unknownResult: unknownFix: unknownRelated: unknown and if you can't understand the dump, you can't do anything with it, so it's useless for almost everyone
DarkSide744 Posted October 4, 2015 Posted October 4, 2015 Skeleton issues would be probably resolved by installing the latest XPMSE
bjornk Posted October 4, 2015 Posted October 4, 2015 skse.log This is what I've got. Doesn't seem to read anything about a fatal error or what not. Either minidumps are not enabled in your SKSE.INI or your SKSE cannot detect your SKSE.INI file. Because if it was enabled: You'd be able to find this folder (it is created even if there's been no crash): C:\Users\(user)\Documents\My Games\Skyrim\SKSE\Crashdumps There would be a "minidumps enabled" line after "config path = " in your SKSE.LOG. It isn't there in the log file you've attached. I'm not quite sure, but your SKSE.LOG tells me that you have some other issues with your mods and their load order as well.
Haloeye Posted October 4, 2015 Posted October 4, 2015 skse.log This is what I've got. Doesn't seem to read anything about a fatal error or what not. Either minidumps are not enabled in your SKSE.INI or your SKSE cannot detect your SKSE.INI file. Because if it was enabled: You'd be able to find this folder (it is created even if there's been no crash): C:\Users\(user)\Documents\My Games\Skyrim\SKSE\Crashdumps There would be a "minidumps enabled" line after "config path = " in your SKSE.LOG. It isn't there in the log file you've attached. I'm not quite sure, but your SKSE.LOG tells me that you have some other issues with your mods and their load order as well. Sounds about right. I keep trying to activate the minidumps, and I've written the activation line in my SKSE folder, but I don't know why t doesn't write out a debug line. But yeah, I already figured there is a conflict somewhere in my load order. But it's compatible on some level because I am on occasion able to play. For instance, right now I seem to be able to play as long has I avoid White water cave. A bandit cave related to the dark elf Janessa for a lover quest line. But if I go into said cave then whenever I try an leave it the game CTDs.
bjornk Posted October 4, 2015 Posted October 4, 2015 I keep trying to activate the minidumps, and I've written the activation line in my SKSE folder, but I don't know why t doesn't write out a debug line. Where exactly is your SKSE.INI is located and what is written inside it? What is the file extension for it? Hope it isn't TXT, as in SKSE.INI.TXT.
DarkSide744 Posted October 5, 2015 Posted October 5, 2015 Since I'm getting crashes as well, I've tried this out but I'm not sure it supposed to give out an empty (0 kb) dump ...
bjornk Posted October 5, 2015 Posted October 5, 2015 Since I'm getting crashes as well, I've tried this out but I'm not sure it supposed to give out an empty (0 kb) dump ... Sounds like SKSE itself crashes before writing the dump file.
Elquemanda Posted October 5, 2015 Posted October 5, 2015 I CTD randomly when load a save, it would be great if someone can help. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00c306b4 (TESV+0x008306b4) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 80000018 Attempt to read from address 80000018 DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV .exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 80000018 READ_ADDRESS: 80000018 FOLLOWUP_IP: TESV+8306b4 00c306b4 8b37 mov esi,dword ptr [edi] FAULTING_THREAD: 00001dd8 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ LAST_CONTROL_TRANSFER: from 00000000 to 00c306b4 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x8306b4
DarkSide744 Posted October 6, 2015 Posted October 6, 2015 Since I'm getting crashes as well, I've tried this out but I'm not sure it supposed to give out an empty (0 kb) dump ... Sounds like SKSE itself crashes before writing the dump file. I haven't played yet, but it was probably because I had an old race menu and the new race menu enabled at the same time (derp) and MO didn't say anything about it (derp 2) ...
DarkSide744 Posted October 9, 2015 Posted October 9, 2015 Well nevermind, it' still crashing, but at least I got a crashdump this time FAULTING_IP: TESV+64fdd7 00a4fdd7 8b0a mov ecx,dword ptr [edx] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a4fdd7 (TESV+0x0064fdd7) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: ee15ecec Attempt to read from address ee15ecec DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: ee15ecec READ_ADDRESS: ee15ecec FOLLOWUP_IP: TESV+64fdd7 00a4fdd7 8b0a mov ecx,dword ptr [edx] FAULTING_THREAD: 0000153c PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ LAST_CONTROL_TRANSFER: from 00000000 to 00a4fdd7 STACK_TEXT: 10f2fcec 00000000 0a911070 00a4f5c9 daeac8a0 TESV+0x64fdd7 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+64fdd7 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~27s; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+64fdd7 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0064fdd7.htm?Retriage=1 Followup: MachineOwner
Lizzy Posted October 11, 2015 Posted October 11, 2015 I have a problem, in that SKSE does not create the log. I wrote that in my SKSE.ini There's a folder I created named "Crashdumps", but it always remains empty. I get these random Papyrus errors, but I'm told sometimes Papyrus logs if things are good, and CTDs often happen before Papyrus can log. So I wanted to try this. Low and behold, NOTHING I also have Safety Load, which is supposed to create a log in SKSE Plugins called "SafetyLoad.log" The only thing that log ever says is "load. SafetyLoad is always enabled." Grrrrrrr. I just want a utility to tell me why my game crashes at certain places Can't trust Papyrus on that, can't SKSE minidump, can't Safety Load log. Nexus has a "smashing face against brick wall" emoticon. I really neeed that one right now I'm crashing anywhere near or around Ilinalta's Deep, the lake region. I Googled the problem and as usual, people responded with the dumbest bull$#% answers that never solve it Is it supposed to be like this: [Display] iTintTextureResolution=2048 iTexMipMapSkip=0 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [NotPlacebo] GiveFirstBornToSheson=11 [Debug] WriteMinidumps=1 or this? [Display] iTintTextureResolution=2048 iTexMipMapSkip=0 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [NotPlacebo] GiveFirstBornToSheson=11 [Debug] WriteMinidumps=1
YFeyn Posted October 11, 2015 Posted October 11, 2015 Ok so I get the error from the first post and the recommended fix is to disable some animations which I will try as soon as I can but in the meanwhile I would like to ask if there is any probability of a fix appearing in the future because I would really like to use all the awesome animations on LL and Nexus. Sorry if this is the wrong section.
silversquall Posted October 11, 2015 Posted October 11, 2015 (edited) I got random CTDs , wish I could figure out why FAULTING_IP:TESV+52219600922196 8b1497 mov edx,dword ptr [edi+edx*4]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00922196 (TESV+0x00522196)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00003fbcAttempt to read from address 00003fbc DEFAULT_BUCKET_ID: INVALID_POINTER_READPROCESS_NAME: TESV .exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00003fbcREAD_ADDRESS: 00003fbc FOLLOWUP_IP:TESV+52219600922196 8b1497 mov edx,dword ptr [edi+edx*4]FAULTING_THREAD: 000010d8PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ FOLLOWUP_IP:TESV+52219600922196 8b1497 mov edx,dword ptr [edi+edx*4]FAULTING_THREAD: 000010d8PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ SYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+522196FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESVIMAGE_NAME: TESV .exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~20s; .ecxr ; kbFAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV .exe!UnknownBUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+522196 Loaded Modules list : start end module name00260000 00276000 XINPUT1_3 XINPUT1_300400000 01d88000 TESV TESV02020000 02a74000 d3d9 d3d90f600000 0f66d000 SKSE_Elys_AltF4 SKSE_Elys_AltF40f890000 0f977000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper10000000 10047000 binkw32 binkw3236a70000 36bcc000 nvspcap nvspcap550a0000 55cc9000 nvd3dum nvd3dum564b0000 568fa000 D3DX9_40 D3DX9_4056c70000 56ce2000 dsound dsound56cf0000 56db0000 nvSCPAPI nvSCPAPI56db0000 56e3e000 XAudio2_6 XAudio2_656e40000 56ecd000 nioverride nioverride56ed0000 56f5b000 chargen chargen56f60000 5703e000 StorageUtil StorageUtil57040000 57075000 Smart_Souls Smart Souls57080000 57111000 SexLabUtil SexLabUtil57120000 57142000 SafetyLoad SafetyLoad57150000 57181000 SKSE_EnhancedCamera SKSE_EnhancedCamera57190000 571cc000 MfgConsole MfgConsole571d0000 571f2000 MDX_NoPoisonDialogs MDX_NoPoisonDialogs57200000 5742b000 JContainers JContainers57430000 57465000 Fuz_Ro_D_oh Fuz Ro D'oh57470000 5766f000 D3DX9_43 D3DX9_4357cb0000 57cb7000 wsock32 wsock3258a10000 58acf000 msvcr100 msvcr1005d8d0000 5d8d7000 avrt avrt5daa0000 5dabe000 TKHitStop TKHitStop5dac0000 5dae2000 DienesTools DienesTools5daf0000 5db59000 msvcp100 msvcp1005db60000 5db6e000 CellStabilizer CellStabilizer5db70000 5db76000 BW_plugin BW_plugin5db80000 5dc6e000 msvcr120 msvcr1205df00000 5e0e5000 D3DX9_42 D3DX9_425e0f0000 5e0f7000 X3DAudio1_7 X3DAudio1_75e100000 5e131000 steam_api steam_api5e140000 5e225000 skse_1_9_32 skse_1_9_325e230000 5e2a1000 hook hook5e2b0000 5e321000 msvcp120 msvcp12063f50000 64113000 d3d9_63f50000 d3d965b20000 65e48000 nvapi nvapi65e50000 65e89000 MMDevAPI MMDevAPI65e90000 65ec6000 AudioSes AudioSes689b0000 689b9000 hid hid689c0000 689f0000 dinput8 dinput8689f0000 68a74000 comctl32 comctl326f8a0000 6f8a6000 d3d8thk d3d8thk6fa30000 6fa62000 winmm winmm6fa70000 6faf0000 uxtheme uxtheme71d00000 71d13000 dwmapi dwmapi721d0000 721f5000 powrprof powrprof72910000 7295c000 apphelp apphelp730f0000 731e5000 propsys propsys73f30000 7401b000 dbghelp dbghelp74280000 742cf000 webio webio742d0000 74328000 winhttp winhttp754e0000 754e9000 version version755b0000 755bc000 CRYPTBASE CRYPTBASE755c0000 75620000 sspicli sspicli75800000 75847000 KERNELBASE KERNELBASE759b0000 759c2000 devobj devobj759d0000 75a05000 ws2_32 ws2_3275a10000 75a1a000 lpk lpk75a30000 75b20000 rpcrt4 rpcrt475b20000 75b77000 shlwapi shlwapi75b80000 767cb000 shell32 shell32767d0000 768e0000 kernel32 kernel32768e0000 76a01000 crypt32 crypt3276a20000 76ac1000 advapi32 advapi3276ad0000 76ad6000 nsi nsi76ae0000 76bac000 msctf msctf76bb0000 76c40000 gdi32 gdi3276c40000 76c4b000 profapi profapi76cf0000 76cfc000 msasn1 msasn176d70000 76d97000 cfgmgr32 cfgmgr3277020000 770bd000 usp10 usp1077110000 7718b000 comdlg32 comdlg3277190000 7723c000 msvcrt msvcrt77240000 7726f000 wintrust wintrust77270000 772f3000 clbcatq clbcatq77300000 77400000 user32 user3277400000 77419000 sechost sechost77420000 77480000 imm32 imm3277480000 7750f000 oleaut32 oleaut3277540000 776dd000 setupapi setupapi776e0000 7783c000 ole32 ole3277c10000 77c15000 psapi psapi77c40000 77dc0000 ntdll ntdll Edited October 11, 2015 by silversquall
Nelth Posted October 12, 2015 Posted October 12, 2015 Random CTDs, please help FAULTING_IP:TESV+95c69f00d5c69f 0f285010 movaps xmm2,xmmword ptr [eax+10h]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00d5c69f (TESV+0x0095c69f)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 000000c0Attempt to read from address 000000c0DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READPROCESS_NAME: TESV exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 000000c0READ_ADDRESS: 000000c0FOLLOWUP_IP:TESV+95c69f00d5c69f 0f285010 movaps xmm2,xmmword ptr [eax+10h]FAULTING_THREAD: 000012a8PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READBUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READLAST_CONTROL_TRANSFER: from 00d6305e to 00d5c69fSTACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.3250fe00 00d6305e 000000b0 141ebd00 141ebc70 TESV+0x95c69f3250fe30 006a6b37 3250fe40 00000001 3250ff24 TESV+0x96305e3250fe54 0078b980 3250fe90 76f088c0 123871d0 TESV+0x2a6b373250ff24 00734f6e 123871d0 01b2ecc0 01b2ed80 TESV+0x38b9803250ff94 7732ad1f 21b0e900 5278d1c9 00000000 TESV+0x334f6e3250ffdc 7732acea ffffffff 7731022c 00000000 ntdll!__RtlUserThreadStart+0x2f3250ffec 00000000 00a4b4a0 21b0e900 00000000 ntdll!_RtlUserThreadStart+0x1b Loaded Modules: start end module name00370000 00386000 XINPUT1_3 XINPUT1_3 dll00400000 01d88000 TESV TESV exe0f710000 0f86c000 nvspcap nvspcap dll10000000 10047000 binkw32 binkw32 dll3b400000 3b41e000 steam_api steam_api dll6c220000 6c34e000 nvSCPAPI nvSCPAPI dll6c350000 6cf93000 nvd3dum nvd3dum dll6cfa0000 6d000000 AudioSes AudioSes dll70d40000 70dce000 XAudio2_6 XAudio2_6 dll70df0000 70e43000 MMDevAPI MMDevAPI dll71040000 710c1000 dsound dsound dll71140000 71180000 powrprof powrprof dll711a0000 711aa000 avrt avrt dll711b0000 711ba000 hid hid dll71c20000 71f25000 nvapi nvapi dll73290000 7336e000 StorageUtil StorageUtil dll73400000 73422000 zzEstrusUtil zzEstrusUtil dll73430000 73456000 SKSE_JoyOfPerspective SKSE_JoyOfPerspective dll73460000 734f1000 SexLabUtil SexLabUtil dll73560000 73582000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller dll73590000 735f9000 SchlongsOfSkyrim SchlongsOfSkyrim dll73600000 7369d000 nioverride nioverride dll736a0000 736c2000 mzinWaterUtil mzinWaterUtil dll736d0000 7370c000 MfgConsole MfgConsole dll73710000 7393b000 JContainers JContainers dll73940000 73963000 JaxonzConsolePlugIn JaxonzConsolePlugIn dll73970000 73998000 InventoryFunctions InventoryFunctions dll739a0000 739e9000 hdtHighHeelNative hdtHighHeelNative dll739f0000 73a25000 Fuz_Ro_D_oh Fuz Ro D'oh dll73a30000 73b1e000 msvcr120 msvcr120 dll73b20000 73b3a000 dwmapi dwmapi dll73b50000 73c51000 DeviousDevices DeviousDevices dll73c60000 73da1000 dbghelp dbghelp dll73db0000 73f83000 d3d9 d3d9 dll73f90000 74175000 D3DX9_42 D3DX9_42 dll74180000 7426d000 uxtheme uxtheme dll74270000 742e1000 msvcp120 msvcp120 dll742f0000 743d5000 skse_1_9_32 skse_1_9_32 dll74400000 74495000 chargen chargen dll744f0000 7450e000 ASO ASO dll74510000 74533000 WINMMBASE WINMMBASE dll74540000 74563000 winmm winmm dll74570000 745a6000 dinput8 dinput8 dll745b0000 74639000 comctl32 comctl32 dll746b0000 746bb000 Flying_Physics Flying_Physics dll746c0000 746c8000 wsock32 wsock32 dll746d0000 746d7000 X3DAudio1_7 X3DAudio1_7 dll746e0000 746e9000 kernel_appcore kernel appcore dll746f0000 746ff000 profapi profapi dll74700000 7478b000 SHCore SHCore dll747f0000 7488f000 winhttp winhttp dll749b0000 749d1000 devobj devobj dll74a50000 74a58000 version version dll74a60000 74ab4000 bcryptPrimitives bcryptPrimitives dll74ac0000 74aca000 CRYPTBASE CRYPTBASE dll74ad0000 74aee000 sspicli sspicli dll74af0000 74ca1000 setupapi setupapi dll74cc0000 74d3c000 advapi32 advapi32 dll74d40000 74e93000 user32 user32 dll74f00000 74f9b000 comdlg32 comdlg32 dll74fa0000 750af000 gdi32 gdi32 dll750b0000 750b7000 nsi nsi dll750c0000 750fd000 wintrust wintrust dll75100000 763ad000 shell32 shell32 dll763b0000 763be000 msasn1 msasn1 dll763d0000 76493000 msvcrt msvcrt dll764a0000 764a6000 psapi psapi dll76530000 76607000 KERNELBASE KERNELBASE dll766a0000 76735000 oleaut32 oleaut32 dll76740000 767fa000 rpcrt4 rpcrt4 dll76800000 7697d000 combase combase dll76980000 769d0000 ws2_32 ws2_32 dll769d0000 769f7000 imm32 imm32 dll76a00000 76b12000 msctf msctf dll76b20000 76c49000 ole32 ole32 dll76c50000 76c91000 sechost sechost dll76ca0000 76cdc000 cfgmgr32 cfgmgr32 dll76e50000 76edd000 clbcatq clbcatq dll76ee0000 77020000 kernel32 kernel32 dll77020000 77065000 shlwapi shlwapi dll77070000 771f8000 crypt32 crypt32 dll772d0000 7743e000 ntdll ntdll dll
TGAV Posted October 13, 2015 Posted October 13, 2015 My crash isn't random. In-game, I can't leave a cave without this crash happening. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 000000c7ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 000000c7Attempt to read from address 000000c7STACK_TEXT:WARNING: Frame IP not in any known module. Following frames may be wrong.0018f658 008b4386 66464b68 e5a37c80 0018f68c 0xc70018f65c 66464b68 e5a37c80 0018f68c e35a6400 TESV+0x4b43860018f660 e5a37c80 0018f68c e35a6400 663a592b nioverride+0xc4b680018f664 0018f68c e35a6400 663a592b 0000003d 0xe5a37c800018f668 e35a6400 663a592b 0000003d e35a6400 0x18f68c0018f68c 663ca838 e35a6400 dc333bbe e57d6ea0 0xe35a64000018f6f8 663ca75b e57d6ea0 e5a37c80 dc333a6e nioverride+0x2a8380018f728 663ca79e e35a6400 f525df80 e5a37d40 nioverride+0x2a75b0018f72c e35a6400 f525df80 e5a37d40 00000002 nioverride+0x2a79e0018f730 f525df80 e5a37d40 00000002 e5a57600 0xe35a64000018f734 e5a37d40 00000002 e5a57600 00000000 0xf525df800018f738 00000000 e5a57600 00000000 e5a37c80 0xe5a37d40 LM: 00390000 003a6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe022a0000 02cf4000 d3d9 d3d9.dll08ac0000 08ba7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll0fba0000 0fcfc000 nvspcap nvspcap.dll10000000 10047000 binkw32 binkw32.dll38000000 389e7000 steamclient steamclient.dll53260000 53e20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll5a390000 5a4bf000 nvSCPAPI nvSCPAPI.dll5a4c0000 5b0ac000 nvd3dum nvd3dum.dll5be60000 5c2aa000 D3DX9_40 D3DX9_40.dll5f7b0000 5f973000 d3d9_5f7b0000 d3d9.dll60000000 60021000 CSERHelper CSERHelper.dll65240000 65392000 gameoverlayrenderer gameoverlayrenderer.dll653a0000 654b5000 dbghelp_653a0000 dbghelp.dll65cd0000 65d5e000 XAudio2_6 XAudio2_6.dll65d60000 66021000 Steam2 Steam2.dll66030000 66167000 Steam Steam.dll66170000 6624e000 StorageUtil StorageUtil.dll66250000 66281000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll66290000 66321000 SexLabUtil SexLabUtil.dll66330000 66399000 SchlongsOfSkyrim SchlongsOfSkyrim.dll663a0000 66471000 nioverride nioverride.dll66480000 664bc000 MfgConsole MfgConsole.dll664c0000 666a9000 JContainers JContainers.dll666b0000 666f9000 hdtHighHeelNative hdtHighHeelNative.dll66700000 66735000 Fuz_Ro_D_oh Fuz Ro D'oh.dll66740000 668cf000 BeeingFemale BeeingFemale.dll66950000 66a51000 DeviousDevices DeviousDevices.dll66a90000 66aee000 FirstPersonPlugin FirstPersonPlugin.dll66af0000 66b41000 ConsolePlugin ConsolePlugin.dll66b50000 66c35000 skse_1_9_32 skse_1_9_32.dll66c40000 66e3f000 D3DX9_43 D3DX9_43.dll66f20000 66f42000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll66f50000 66fe6000 chargen chargen.dll66ff0000 67016000 skse_steam_loader skse_steam_loader.dll67020000 67205000 D3DX9_42 D3DX9_42.dll67860000 67888000 steam_api steam_api.dll678b0000 678b7000 X3DAudio1_7 X3DAudio1_7.dll67c80000 67cb0000 dinput8 dinput8.dll686e0000 686e3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL6a420000 6a50b000 dbghelp dbghelp.dll6f0f0000 6f40c000 nvapi nvapi.dll I'm sorry about the giant block, I can't get the spoiler tag to hide more than one line of it and I don't understand why
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