h38fh2mf Posted January 17, 2016 Author Posted January 17, 2016 I don't know about last one, I haven't reverse engineered this part of code at all, but my guess is it has something to do with "CombatPathBuilder", this is related to pathfinding. You could check what mods you have that alter or create navmeshes and see if any conflict, if they don't you could try disabling any such mods and see if the problem still persists. You can also check which mods edit or create navmeshes with TES5Edit I believe. More info: http://afkmods.iguanadons.net/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/
noplz Posted January 17, 2016 Posted January 17, 2016 Hello! Is it normal to have very different minidumps of CTDS? I mean i can't find even two equal, all different issues. Maybe i have some system instability?
h38fh2mf Posted January 17, 2016 Author Posted January 17, 2016 I think it happens if you have too many mods or conflicting mods, then the crashes can pop up all over the place, the more stable your game the more similar crash dumps you will get. At least that's what happened to me.
noplz Posted January 17, 2016 Posted January 17, 2016 What do you think about stability of hdt extensions? Can they be a problem? Is there something what i can take in mind when trying to build more stable pack of mods?
Umaril Posted January 17, 2016 Posted January 17, 2016 Hello, I random-CTD'd in the exterior when walking from Riverwood to falkreath. Had my inventory open shortly before it happened, but don't know if it was coincidence. Yesterday I random-CTD when just walking along, with no actions performed. I random-CTD in the exterior for a while, I can play between 3 min and 2 hours. I believe it's independent from locations and from load order, if I had to guess I'd say its no mod conflict, not sure though. My modlist is ~100 esp and contains mainly popular mods. I use Requiem and DynDOLOD. I use many mesh- and texture replacers. I have SKSE memory patch setup correctly. I use ENBoost. Im on Windows 7 as a separate partition for Skyrim and have hardly any crapware installed. I am an enthusiast modder and should setup most mod-user-things correctly, yet I cannot get the game completly stable. I am grateful you offer the reverse engineering here, maybe you can take a look at this? Primary Analysis: * Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for d3d9.dll*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:TESV+26397200663972 8b4804 mov ecx,dword ptr [eax+4]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00663972 (TESV+0x00263972)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000007Attempt to read from address 00000007DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000007READ_ADDRESS: 00000007FOLLOWUP_IP:TESV+26397200663972 8b4804 mov ecx,dword ptr [eax+4]FAULTING_THREAD: 00000e3cPRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READBUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READIP_ON_HEAP: 37863f60The fault address in not in any loaded module, please check your build's rebaselog at \bin\build_logs\timebuild\ntrebase.log for module which maycontain the address if it were loaded.FRAME_ONE_INVALID: 1LAST_CONTROL_TRANSFER: from 37863f60 to 00663972STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.48c3fe40 37863f60 376cedf0 48c3ff94 31df1201 TESV+0x26397248c3fe44 376cedf0 48c3ff94 31df1201 01863fb4 0x37863f6048c3fe48 48c3ff94 31df1201 01863fb4 006eb01c 0x376cedf048c3fe4c 31df1201 01863fb4 006eb01c 376cedf0 0x48c3ff9448c3ff94 779f9882 31df1280 3f781e17 00000000 0x31df120148c3ffd4 779f9855 00a4b4a0 31df1280 00000000 ntdll!__RtlUserThreadStart+0x7048c3ffec 00000000 00a4b4a0 31df1280 00000000 ntdll!_RtlUserThreadStart+0x1b Loaded Module List: start end module name003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll00400000 01e12000 TESV TESV.exe02340000 02c42000 d3d9 d3d9.dll10000000 10047000 binkw32 binkw32.dll409f0000 413df000 steamclient steamclient.dll5a6e0000 5a7ce000 msvcr120 msvcr120.dll5b310000 5c065000 nvd3dum nvd3dum.dll5ceb0000 5d073000 d3d9_5ceb0000 d3d9.dll60000000 60021000 CSERHelper CSERHelper.dll64b40000 64bb1000 msvcp120 msvcp120.dll64cf0000 6513a000 D3DX9_40 D3DX9_40.dll65140000 651b1000 hook hook.dll67890000 67896000 d3d8thk d3d8thk.dll67e80000 681b5000 nvapi nvapi.dll681c0000 68481000 Steam2 Steam2.dll68500000 68530000 dinput8 dinput8.dll686b0000 687c5000 dbghelp_686b0000 dbghelp.dll69150000 6929b000 gameoverlayrenderer gameoverlayrenderer.dll692a0000 69324000 comctl32 comctl32.dll693a0000 69460000 nvSCPAPI nvSCPAPI.dll6a130000 6a1be000 XAudio2_6 XAudio2_6.dll6a360000 6a3d2000 dsound dsound.dll6a9f0000 6a9f9000 hid hid.dll6aab0000 6aad5000 powrprof powrprof.dll6bab0000 6bbc1000 tier0_s tier0_s.dll6be00000 6be13000 dwmapi dwmapi.dll6c290000 6c3c7000 Steam Steam.dll6c7f0000 6c8e5000 propsys propsys.dll6db70000 6dbf0000 uxtheme uxtheme.dll6dc40000 6dc47000 wsock32 wsock32.dll6e730000 6e737000 avrt avrt.dll6e740000 6e793000 vstdlib_s vstdlib_s.dll6e9e0000 6eab1000 nioverride nioverride.dll6eac0000 6eb56000 chargen chargen.dll6eb60000 6ec4e000 StorageUtil StorageUtil.dll6ec50000 6ed3b000 dbghelp dbghelp.dll6ed40000 6ee25000 skse_1_9_32 skse_1_9_32.dll6ee30000 6f02f000 D3DX9_43 D3DX9_43.dll6f050000 6f07f000 d3d9_SFX d3d9_SFX.dll6f080000 6f092000 enbhelper enbhelper.dll6f0a0000 6f0c6000 skse_steam_loader skse_steam_loader.dll6f2c0000 6f2d8000 CrashFixPlugin CrashFixPlugin.dll6f2e0000 6f4c5000 D3DX9_42 D3DX9_42.dll6f4d0000 6f4f8000 steam_api steam_api.dll71560000 71563000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL71580000 71587000 X3DAudio1_7 X3DAudio1_7.dll71590000 715c9000 MMDevAPI MMDevAPI.dll71f80000 71fb6000 AudioSes AudioSes.dll71fc0000 71ff2000 winmm winmm.dll73130000 73138000 secur32 secur32.dll74a90000 74adc000 apphelp apphelp.dll74c60000 74c67000 winnsi winnsi.dll74c70000 74c8c000 IPHLPAPI IPHLPAPI.DLL74cb0000 74ceb000 rsaenh rsaenh.dll74cf0000 74d07000 cryptsp cryptsp.dll75240000 75249000 version version.dll75310000 7531c000 CRYPTBASE CRYPTBASE.dll75320000 75380000 sspicli sspicli.dll75390000 75413000 clbcatq clbcatq.dll75420000 75425000 psapi psapi.dll75450000 754e0000 gdi32 gdi32.dll754e0000 7558c000 msvcrt msvcrt.dll75590000 75631000 advapi32 advapi32.dll756a0000 762eb000 shell32 shell32.dll762f0000 7631b000 imagehlp imagehlp.dll76520000 766bd000 setupapi setupapi.dll766c0000 766f5000 ws2_32 ws2_32.dll76700000 76706000 nsi nsi.dll76710000 76767000 shlwapi shlwapi.dll76770000 76797000 cfgmgr32 cfgmgr32.dll767a0000 767e7000 KERNELBASE KERNELBASE.dll767f0000 768e0000 rpcrt4 rpcrt4.dll76a30000 76b51000 crypt32 crypt32.dll76b60000 76b6c000 msasn1 msasn1.dll76b70000 76b82000 devobj devobj.dll76b90000 76bbf000 wintrust wintrust.dll76bc0000 76bca000 lpk lpk.dll76bd0000 76c9c000 msctf msctf.dll76cc0000 76d3b000 comdlg32 comdlg32.dll76d60000 76dfd000 usp10 usp10.dll76e00000 76f5c000 ole32 ole32.dll76f60000 77060000 user32 user32.dll77060000 770ef000 oleaut32 oleaut32.dll77140000 771a0000 imm32 imm32.dll773f0000 77500000 kernel32 kernel32.dll77590000 775a9000 sechost sechost.dll779c0000 77b40000 ntdll ntdll.dll
noobsaleh Posted January 17, 2016 Posted January 17, 2016 I always start getting CTDs at a certain point. Right now, my newest save file CTDs on load 9/10 times (really). All previous saves work fine (tried several loads). My dump on CTD is always 0 KB. Deleting the .skse file next to my save gets the loading to work every time.
h38fh2mf Posted January 17, 2016 Author Posted January 17, 2016 @Umaril I'm not sure how to explain, some active effect gets removed and then this removal causes another removal which causes a list iterator to become invalidated. If you are programmer think something like this: for(itr = list.begin(); itr != list.end() { itr2 = itr++; // now you can do whatever with itr2 even removing it from list, but the game does this: (*itr2)->Dispel(); // this dispel also caused removal of the next effect where "itr" is now pointing which makes that iterator invalid and crashed on next loop. } Maybe I can fix this, I'll have to think about it. @noobsaleh I'm not sure what I can do without the dumps. What do you think about stability of hdt extensions? Can they be a problem? Is there something what i can take in mind when trying to build more stable pack of mods? I don't use it so I can't comment.
Umaril Posted January 17, 2016 Posted January 17, 2016 @h38fh2mf Thank you very much! I appreciate that you try help out individual users with your knowledge. Unfortunatly I did not quite find the time yet to get into programming, so I can't understand your example very well. When you mentioned active effect removal it ringed a bell though, since I found this script from Requiem filling up the papyrus log (regarding timescale.. when the script does show up with the below line, it can show up to 30 times in a second): [01/17/2016 - 05:14:01AM] Error: Cannot call RemoveSpell() on a None object, aborting function call stack: [None].REQ_ConditionalSubEffect.OnEffectFinish() - "REQ_ConditionalSubEffect.psc" Line 19 [01/17/2016 - 05:14:01AM] warning: Assigning None to a non-object variable named "::temp7" stack: [None].REQ_ConditionalSubEffect.OnEffectFinish() - "REQ_ConditionalSubEffect.psc" Line 19 Can there be a relationship? I talked to the Requiem author about this line and he said it's harmless. I don't want to question his competence in any way. I also know the Papyrus log should not be seen as a crash log. It's just that I observe this line for a long time now in the Papyrus log since using Requiem, so I might just verify here. Requiems mod author about the script: The given example seems harmless, most likely an actor died so quickly that the "REQ_ConditionalSubEffect" script had no time for clean-up before the reference to that actor became invalid. Since a dead man won't bother about magic effects anyway, there's no harm in this. Either way, even if thats unrelated. When you say you might be able to fix this, that sounds awesome. Out of interest... Who exactly benefits from such a fix? Is it just specifically me with my individual Skyrim setup or can this benefit others aswell, so incorporating into a SKSE plugin and share is of greater use? I ask because I'm well aware you can't do fixes for every skyrim user, there are just too many It feels unpolite to even ask for such individual help Also, can you determine (or at least make a guess) if a crash is caused by a mod conflict or something different, like Skyrim engine, when looking at the Dumps? Cheers
h38fh2mf Posted January 17, 2016 Author Posted January 17, 2016 It does originate from Actor::RemoveSpell function (0x6EAFE0), this same function is called if you typed player.removespell X in console. But I can't say if this is Requiem fault or not, it could be coincidence. Papyrus RemoveSpell function is different, it actually queues the action in task pool instead of doing immediately so if it is Requiem fault then I'm wrong as to why the crash happened, also the log says aborting function call so probably the function was never even queued. I can't determine mod conflict from crashdumps alone, if I debug it myself and this exact same crash happens then I might be able to find out the form IDs of actor / magic effects involved, this could give a clue as to what effect specifically it was, but there's no guarantee that I would even be able to find out this information and I've never even had this crash.
h38fh2mf Posted January 17, 2016 Author Posted January 17, 2016 The more I think about it the more sense it makes that it's that requiem script. It tries to remove spell when effect finishes (effect is being removed) that means removal of one effect causes removal of another which leads to that iterator crash that I explained. I think there might be a scenario where the task is not queued and is executed immediately, if that's true then it is that requiem script. Although I'm using requiem myself and never had this crash.
Umaril Posted January 17, 2016 Posted January 17, 2016 Do you have any suggested fix that I could do myself in case if its the script? Or can it just be solved by the mod author changing the script/you fixing it with SKSE plugin? Cheers
h38fh2mf Posted January 17, 2016 Author Posted January 17, 2016 It's probably better if I fix in plugin since other mods that do the same would then be fixed as well, I'll have to think how to do this.
Umaril Posted January 17, 2016 Posted January 17, 2016 Allright! Can't tell you how much I appreciate your help! I think this is a random CTD im hunting like forever. Looking forward to that plugin Cheers In the mean time, I might try to make myself maybe just a little bit useful and try to reproduce this crash a couple of times.
Umaril Posted January 18, 2016 Posted January 18, 2016 OK. I have reproduced this crash. Well, at least I hope its the crash. It might occur somehow related to combat going on in any way in the exterior cell. Not sure though. This time it happened on the way from Riverwood to Whiterun, while engaging Wolves at the Waterfall, using sword and spell. I noticed lag/fps drop before it crashed. It would make sense for a RemoveSpell function to make problems in combat I guess? The Requiem script was again very present in the papyrus log. The last entries of the papyrus log is this script (same log message as I have posted above), like 100x in a single second. Guess this looks pretty evident?! Primary Analysis ******************************************************************************** ** Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:TESV+25556800655568 8b01 mov eax,dword ptr [ecx]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00655568 (TESV+0x00255568)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000001Attempt to read from address 00000001DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000001READ_ADDRESS: 00000001FOLLOWUP_IP:TESV+25556800655568 8b01 mov eax,dword ptr [ecx]FAULTING_THREAD: 0000153cPRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READBUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READLAST_CONTROL_TRANSFER: from 75c1338a to 00655568STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.4f3aff88 75c1338a 31e01c80 4f3affd4 77c29882 TESV+0x2555684f3aff94 77c29882 31e01c80 38f88752 00000000 kernel32!BaseThreadInitThunk+0xe4f3affd4 77c29855 00a4b4a0 31e01c80 00000000 ntdll!__RtlUserThreadStart+0x704f3affec 00000000 00a4b4a0 31e01c80 00000000 ntdll!_RtlUserThreadStart+0x1b Loaded Module List start end module name003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll00400000 01e12000 TESV TESV.exe022e0000 02be2000 d3d9 d3d9.dll10000000 10047000 binkw32 binkw32.dll40b50000 4153f000 steamclient steamclient.dll5caf0000 5cb20000 dinput8 dinput8.dll5d1c0000 5d1c6000 d3d8thk d3d8thk.dll5d1d0000 5d393000 d3d9_5d1d0000 d3d9.dll5d7e0000 5d8ce000 msvcr120 msvcr120.dll5d8d0000 5d941000 msvcp120 msvcp120.dll5d950000 5d9c1000 hook hook.dll5d9d0000 5d9d9000 hid hid.dll5da20000 5da45000 powrprof powrprof.dll5da50000 5dac2000 dsound dsound.dll5db10000 5db49000 MMDevAPI MMDevAPI.dll5db50000 5dc65000 dbghelp_5db50000 dbghelp.dll60000000 60021000 CSERHelper CSERHelper.dll61110000 61163000 vstdlib_s vstdlib_s.dll620b0000 621c1000 tier0_s tier0_s.dll62ee0000 62f16000 AudioSes AudioSes.dll63ff0000 6443a000 D3DX9_40 D3DX9_40.dll64440000 64775000 nvapi nvapi.dll64780000 654d5000 nvd3dum nvd3dum.dll66060000 66092000 winmm winmm.dll66340000 66400000 nvSCPAPI nvSCPAPI.dll66400000 6642f000 d3d9_SFX d3d9_SFX.dll66430000 66442000 enbhelper enbhelper.dll66450000 664de000 XAudio2_6 XAudio2_6.dll664e0000 667a1000 Steam2 Steam2.dll669a0000 66aeb000 gameoverlayrenderer gameoverlayrenderer.dll66af0000 66c27000 Steam Steam.dll66c30000 66d01000 nioverride nioverride.dll66d10000 66da6000 chargen chargen.dll66db0000 66e9e000 StorageUtil StorageUtil.dll66ea0000 66eb8000 CrashFixPlugin CrashFixPlugin.dll66ec0000 66fab000 dbghelp dbghelp.dll66fb0000 67095000 skse_1_9_32 skse_1_9_32.dll670a0000 6729f000 D3DX9_43 D3DX9_43.dll672a0000 67485000 D3DX9_42 D3DX9_42.dll6e760000 6e855000 propsys propsys.dll6f140000 6f148000 secur32 secur32.dll71700000 71713000 dwmapi dwmapi.dll718b0000 71930000 uxtheme uxtheme.dll71aa0000 71aa7000 avrt avrt.dll71ac0000 71b44000 comctl32 comctl32.dll71c30000 71c7c000 apphelp apphelp.dll72980000 72987000 winnsi winnsi.dll72990000 729ac000 IPHLPAPI IPHLPAPI.DLL729d0000 72a0b000 rsaenh rsaenh.dll72a10000 72a27000 cryptsp cryptsp.dll72b70000 72b73000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL72b80000 72ba6000 skse_steam_loader skse_steam_loader.dll72bb0000 72bb7000 X3DAudio1_7 X3DAudio1_7.dll72bc0000 72be8000 steam_api steam_api.dll73ad0000 73ad7000 wsock32 wsock32.dll75470000 75479000 version version.dll75540000 7554c000 CRYPTBASE CRYPTBASE.dll75550000 755b0000 sspicli sspicli.dll757e0000 75827000 KERNELBASE KERNELBASE.dll75840000 758d0000 gdi32 gdi32.dll758d0000 759c0000 rpcrt4 rpcrt4.dll759c0000 75a61000 advapi32 advapi32.dll75a70000 75a9b000 imagehlp imagehlp.dll75aa0000 75ba0000 user32 user32.dll75ba0000 75bb2000 devobj devobj.dll75bd0000 75bff000 wintrust wintrust.dll75c00000 75d10000 kernel32 kernel32.dll75e60000 76aab000 shell32 shell32.dll76ac0000 76b6c000 msvcrt msvcrt.dll76b70000 76c91000 crypt32 crypt32.dll76cc0000 76e5d000 setupapi setupapi.dll76e60000 76e6a000 lpk lpk.dll76e70000 76e76000 nsi nsi.dll76e80000 76f03000 clbcatq clbcatq.dll76f70000 76fff000 oleaut32 oleaut32.dll77000000 770cc000 msctf msctf.dll770d0000 77130000 imm32 imm32.dll77130000 77149000 sechost sechost.dll77160000 77195000 ws2_32 ws2_32.dll771a0000 772fc000 ole32 ole32.dll775d0000 7766d000 usp10 usp10.dll776c0000 77717000 shlwapi shlwapi.dll77720000 77725000 psapi psapi.dll77730000 77757000 cfgmgr32 cfgmgr32.dll77770000 777eb000 comdlg32 comdlg32.dll77bc0000 77bcc000 msasn1 msasn1.dll77bf0000 77d70000 ntdll ntdll.dll What do you think? Is it the same/similar problem? Or in other words, if you had made a fix for the first crash dump, would this crash have been prevented? Shall I search for more crashes?
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 I think it's the same crash, it happened in a different location but still iterating that list of magic effects.
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 Ok I added it to plugin, but I can't test if it's working because I don't have the crash. I only tested to make sure game didn't crash and effects could be removed properly.This is just v4 of my crash fix plugin + added this effect thing. Try and see if it fixes. If it does then I'll add it to next version. cfix_active_effect.zip
Umaril Posted January 18, 2016 Posted January 18, 2016 Allright I will test it now extensivly. Thank you very much. I will report back to you today. EDIT: First test (~20 min)... no CTD observed. May be placebo but im pretty sure my game lost almost all the stuttering/fps drops aswell when looking/walking around and loading new assets. Initially I thought this comes from hardware/game engine limitation when rendering many objects/shadows/High res textures at once, now im not so sure anymore. God bless you if this really works I will make a longer session soon to confirm. The Requiem script still bloats the Papyrus log though, but I guess that had to be expected. Since the application point of your fix is not the script but its effect? Cheers
Umaril Posted January 18, 2016 Posted January 18, 2016 Ok after 20 min of playing unfortunatly CTD this time, again when watching a combat scenario. Here is the debug: Primary analyis ******************************************************************************** ** Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for d3d9_SFX.dll*** ERROR: Module load completed but symbols could not be loaded for d3d9_SFX.dll*** WARNING: Unable to verify timestamp for d3d9.dll*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:TESV+2f2091006f2091 d901 fld dword ptr [ecx]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 006f2091 (TESV+0x002f2091)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 48858878Attempt to read from address 48858878DEFAULT_BUCKET_ID: INVALID_POINTER_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 48858878READ_ADDRESS: 48858878FOLLOWUP_IP:TESV+2f2091006f2091 d901 fld dword ptr [ecx]FAULTING_THREAD: 00000d18PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READIP_ON_HEAP: 48858878The fault address in not in any loaded module, please check your build's rebaselog at \bin\build_logs\timebuild\ntrebase.log for module which maycontain the address if it were loaded.FRAME_ONE_INVALID: 1LAST_CONTROL_TRANSFER: from 48858878 to 006f2091STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.48eada98 48858878 006decde 00000000 006dfa57 TESV+0x2f209148eada9c 006decde 00000000 006dfa57 0000003d 0x4885887848eadaa0 00000000 006dfa57 0000003d 0000003d TESV+0x2decde Loaded Modules start end module name003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll00400000 01e12000 TESV TESV.exe02040000 02942000 d3d9 d3d9.dll10000000 10047000 binkw32 binkw32.dll40df0000 417df000 steamclient steamclient.dll5bc60000 5be23000 d3d9_5bc60000 d3d9.dll5c8a0000 5c8a6000 d3d8thk d3d8thk.dll5c920000 5c950000 dinput8 dinput8.dll5cb20000 5cb29000 hid hid.dll5cb70000 5cb95000 powrprof powrprof.dll5cba0000 5cc12000 dsound dsound.dll5cc60000 5cc67000 avrt avrt.dll5cc70000 5cca9000 MMDevAPI MMDevAPI.dll5ccb0000 5cce6000 AudioSes AudioSes.dll5ccf0000 5ce05000 dbghelp_5ccf0000 dbghelp.dll60000000 60021000 CSERHelper CSERHelper.dll602b0000 60303000 vstdlib_s vstdlib_s.dll61330000 61441000 tier0_s tier0_s.dll63460000 6354e000 msvcr120 msvcr120.dll63550000 635c1000 msvcp120 msvcp120.dll635d0000 63641000 hook hook.dll63d40000 64a95000 nvd3dum nvd3dum.dll64fb0000 653fa000 D3DX9_40 D3DX9_40.dll65400000 65735000 nvapi nvapi.dll65740000 65800000 nvSCPAPI nvSCPAPI.dll65800000 6588e000 XAudio2_6 XAudio2_6.dll65b80000 65ccb000 gameoverlayrenderer gameoverlayrenderer.dll65cd0000 65f91000 Steam2 Steam2.dll65fa0000 660d7000 Steam Steam.dll6f000000 6f032000 winmm winmm.dll6f050000 6f07f000 d3d9_SFX d3d9_SFX.dll6f080000 6f092000 enbhelper enbhelper.dll6f0d0000 6f1a1000 nioverride nioverride.dll6f3b0000 6f3b3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL6f3c0000 6f4ae000 StorageUtil StorageUtil.dll6f4b0000 6f59b000 dbghelp dbghelp.dll6f5a0000 6f685000 skse_1_9_32 skse_1_9_32.dll6f690000 6f88f000 D3DX9_43 D3DX9_43.dll6f890000 6fa75000 D3DX9_42 D3DX9_42.dll71200000 71213000 dwmapi dwmapi.dll73290000 73314000 comctl32 comctl32.dll733b0000 73446000 chargen chargen.dll73450000 7348c000 CrashFixPlugin CrashFixPlugin.dll73490000 734b8000 steam_api steam_api.dll73510000 73605000 propsys propsys.dll73940000 739c0000 uxtheme uxtheme.dll73cd0000 73d1c000 apphelp apphelp.dll74170000 74196000 skse_steam_loader skse_steam_loader.dll741a0000 741a7000 X3DAudio1_7 X3DAudio1_7.dll74810000 74818000 secur32 secur32.dll74bf0000 74bf7000 wsock32 wsock32.dll74d70000 74d77000 winnsi winnsi.dll74d80000 74d9c000 IPHLPAPI IPHLPAPI.DLL74dc0000 74dfb000 rsaenh rsaenh.dll74e00000 74e17000 cryptsp cryptsp.dll75350000 75359000 version version.dll75420000 7542c000 CRYPTBASE CRYPTBASE.dll75430000 75490000 sspicli sspicli.dll75490000 7549a000 lpk lpk.dll754a0000 7553d000 usp10 usp10.dll75550000 755df000 oleaut32 oleaut32.dll755f0000 75673000 clbcatq clbcatq.dll757d0000 757dc000 msasn1 msasn1.dll757e0000 7585b000 comdlg32 comdlg32.dll75870000 75876000 nsi nsi.dll75880000 759a1000 crypt32 crypt32.dll75a40000 75a59000 sechost sechost.dll75a70000 75b70000 user32 user32.dll75db0000 75e07000 shlwapi shlwapi.dll75e10000 75e3f000 wintrust wintrust.dll75e40000 75e75000 ws2_32 ws2_32.dll75e80000 75f2c000 msvcrt msvcrt.dll75f30000 75f42000 devobj devobj.dll76170000 762cc000 ole32 ole32.dll76330000 76f7b000 shell32 shell32.dll76f80000 77021000 advapi32 advapi32.dll77030000 7705b000 imagehlp imagehlp.dll77060000 77150000 rpcrt4 rpcrt4.dll77150000 77197000 KERNELBASE KERNELBASE.dll771a0000 77200000 imm32 imm32.dll77200000 7739d000 setupapi setupapi.dll773c0000 77450000 gdi32 gdi32.dll77450000 77560000 kernel32 kernel32.dll77560000 77565000 psapi psapi.dll77570000 77597000 cfgmgr32 cfgmgr32.dll77600000 776cc000 msctf msctf.dll77ad0000 77c50000 ntdll ntdll.dll
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 Ok then it didn't work. Put back the regular plugin if you were using it or delete this one if you weren't.
Umaril Posted January 18, 2016 Posted January 18, 2016 Alright, going back to the original plugin! You might have another idea sometime? I will also ask the Requiem author again about the script, to maybe find out the specific cause in my individual mod setup, and the papyrus spam. Although i guess fixing it with a plugin would be a more comprehensive solution when others get the same problem with a different setup.
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 Now the crash happens while messing with actor values, "infamy" actor value to be exact. This is normally unused but Requiem uses it for something in its REQ_MechanicsEffect_Stress_MassPenalty_Base magic effect. If it's the same crash though then the problem may be elsewhere and not what I thought. Also it's not exactly right to blame Requiem for the crash, it may be caused by it but the problem is in Skyrim's code, if Requiem can cause it then other mods could too theoretically. It would be interesting to log deletion of actors and effects to see if the effect or actor is being used after deleting. I'll have to think about this some more.
aljustineg Posted January 18, 2016 Posted January 18, 2016 after doing the dragonborn quest after returning frea in the skaal village whenever im traveling to location where im suppose to learn the shout that can free all the skaal vilagers i get CTD im not sure if not following the road path is the cause, cause im traveling on river and mountains here`s my papyrus [01/18/2016 - 08:55:00AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type stack:[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:00AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"stack:[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"stack:[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"stack:[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:00AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"stack:[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:01AM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 71[01/18/2016 - 08:55:01AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:01AM] warning: Assigning None to a non-object variable named "::temp10"stack:[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:01AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:01AM] warning: Assigning None to a non-object variable named "::temp10"stack:[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72[01/18/2016 - 08:55:02AM] ERROR: Cannot call HasForm() on a None object, aborting function callstack:[ (0403AA1B)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74[01/18/2016 - 08:55:02AM] warning: Assigning None to a non-object variable named "::temp0"stack:[ (0403AA1B)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74[01/18/2016 - 08:55:02AM] ASIS IncreasedSpawns script removed. Attempting cleanup.[01/18/2016 - 08:55:03AM] [CF][Creature Apply] Not activating ["Morwen" [DLC2PillarBuilderActorScript < (04018FAC)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:03AM] [CF][Creature Apply] Not activating ["Wulf Wild-Blood" [DLC2PillarBuilderActorScript < (04018FB2)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:04AM] [CF][Framework] Activating actor ["Goat" [increasedSpawns < (0403AA20)>]][01/18/2016 - 08:55:04AM] [CF][Creature Apply] Not activating ["Deor Woodcutter" [DLC2PillarBuilderActorScript < (04018FA8)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:04AM] [CF][Creature Apply] Not activating ["Tharstan" [DLC2PillarBuilderActorScript < (04018FD0)>]]; creature isn't registered; race=["Old People Race" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:04AM] [CF][Creature Apply] Not activating ["Baldor Iron-Shaper" [DLC2PillarBuilderActorScript < (04018FB8)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:05AM] [CF][Creature Apply] Not activating ["Fanari Strong-Voice" [DLC2PillarBuilderActorScript < (04018FCF)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:05AM] [CF][Creature] Started on ["Goat" [increasedSpawns < (0403AA20)>]] with race/skin ["Goat" [Race ]]["Goat" [Armor < (0006F278)>]][01/18/2016 - 08:55:05AM] [CF][Creature Apply] Not activating ["Edla" [CarryActorManualScript < (04018FC0)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]][01/18/2016 - 08:55:05AM] [CF][Creature] ["Goat" [increasedSpawns < (0403AA20)>]] unaroused[01/18/2016 - 08:55:06AM] [CF][Creature] Not equipping normal armour on ["Goat" [increasedSpawns < (0403AA20)>]]; there is no normal armour[01/18/2016 - 08:55:06AM] SOS SchlongLess: Morwen entered schlongless state[01/18/2016 - 08:55:07AM] SOS SchlongLess: Fanari Strong-Voice entered schlongless state[01/18/2016 - 08:55:10AM] [CF][Framework] Activating actor ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]][01/18/2016 - 08:55:11AM] [CF][Creature] Started on ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]] with race/skin ["Snowy Sabre Cat" [Race ]]["" [Armor < (0009DA65)>]][01/18/2016 - 08:55:12AM] [CF][Creature] ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]] unaroused[01/18/2016 - 08:55:12AM] [CF][Creature] Equipping normal armour on ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]][01/18/2016 - 08:55:13AM] ERROR: Cannot call HasForm() on a None object, aborting function callstack:[ (04032716)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74[01/18/2016 - 08:55:13AM] warning: Assigning None to a non-object variable named "::temp0"stack:[ (04032716)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74[01/18/2016 - 08:55:13AM] ASIS IncreasedSpawns script removed. Attempting cleanup.[01/18/2016 - 08:55:13AM] ERROR: Cannot call HasForm() on a None object, aborting function callstack:[ (04032719)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74[01/18/2016 - 08:55:13AM] warning: Assigning None to a non-object variable named "::temp0"stack:[ (04032719)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74[01/18/2016 - 08:55:13AM] ASIS IncreasedSpawns script removed. Attempting cleanup.[01/18/2016 - 08:55:15AM] [CF][Creature] Finished on ["Horker" [increasedSpawns < (0401E0FA)>]][01/18/2016 - 08:55:15AM] [CF][Framework] Deactivated actor ["Horker" [increasedSpawns < (0401E0FA)>]][01/18/2016 - 08:55:16AM] [CF][Creature] Removing both API armours from ["Horker" [increasedSpawns < (0401E0FA)>]] and doing nothing else[01/18/2016 - 08:55:16AM] [Zad]: ZadNpc::OnUpdateGameTime()[01/18/2016 - 08:55:16AM] [Zad]: ZadNpc::DoRegister(1.499950)[01/18/2016 - 08:55:17AM] slaScanner start time is ....384.356995[01/18/2016 - 08:55:17AM] [CF][Creature Apply] Not activating ["rabbit" [increasedSpawns < (FF00151A)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]][01/18/2016 - 08:55:17AM] [CF][Creature Apply] Not activating ["rabbit" [increasedSpawns < (FF001C4F)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]][01/18/2016 - 08:55:18AM] [CF][Creature Apply] Not activating ["rabbit" [increasedSpawns < (0403D339)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]]
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 Can't do anything with this, read first post.
mz1n Posted January 18, 2016 Posted January 18, 2016 I'm getting a crash 100% of the time I load any save made out doors (when loading completes). My saves made in interiors load fine. I don't see crashes while playing, only loading. Exception: FAULTING_IP: TESV+7fecc1 00bfecc1 0fb70442 movzx eax,word ptr [edx+eax*2] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00bfecc1 (TESV+0x007fecc1) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000016 Attempt to read from address 00000016 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000016 READ_ADDRESS: 00000016 FOLLOWUP_IP: TESV+7fecc1 00bfecc1 0fb70442 movzx eax,word ptr [edx+eax*2] FAULTING_THREAD: 0000337c PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ IP_ON_HEAP: 1abdcb70 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 1abdcb70 to 00bfecc1 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 5222fae0 1abdcb70 5222fdd8 5222fda0 37658e80 TESV+0x7fecc1 5222fae4 5222fdd8 5222fda0 37658e80 01191da8 0x1abdcb70 5222fae8 5222fda0 37658e80 01191da8 00000000 0x5222fdd8 5222fe98 77766b1c 7551e091 00000af8 00000000 0x5222fda0 5222fe9c 7551e091 00000af8 00000000 7551e0ae ntdll!NtWaitForSingleObject+0xc 5222ff80 74ce38f4 316d1c80 74ce38d0 ec04c954 KERNELBASE!WaitForSingleObjectEx+0x91 5222ff94 777556c3 316d1c80 efa329aa 00000000 kernel32!BaseThreadInitThunk+0x24 5222ffdc 7775568e ffffffff 7777b6d3 00000000 ntdll!__RtlUserThreadStart+0x2f 5222ffec 00000000 00a4b4a0 316d1c80 00000000 ntdll!_RtlUserThreadStart+0x1b SKSE Related Modules: start end module name 0f8c0000 0f9a7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 40050000 40c10000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 57980000 57a51000 nioverride nioverride.dll 57a60000 57b7e000 fiss fiss.dll 57b80000 57c16000 chargen chargen.dll 57c20000 57d0e000 StorageUtil StorageUtil.dll 57d10000 57d43000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 57d50000 57e35000 skse_1_9_32 skse_1_9_32.dll 59410000 5944c000 OneTweak OneTweak.dll 59d20000 59d32000 enbhelper enbhelper.dll 59d40000 59d7c000 MfgConsole MfgConsole.dll 59d80000 59da3000 MemoryBlocksLog MemoryBlocksLog.dll 59db0000 59de5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 59e60000 59e83000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 5a0c0000 5a0ef000 EnchantReloadFix EnchantReloadFix.dll 5a0f0000 5a108000 CrashFixPlugin CrashFixPlugin.dll 5a110000 5a136000 skse_steam_loader skse_steam_loader.dll I saw fiewiel posted about a similar crash a few pages back but I didn't see any solution/diagnosis for this one.
h38fh2mf Posted January 18, 2016 Author Posted January 18, 2016 It's related to skeleton but I don't know how to fix it. You can try reinstall XPMS or XPMSE and run FNIS, but if it doesn't fix then I don't know.
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