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How to debug CTD


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Posted

I don't know about last one, I haven't reverse engineered this part of code at all, but my guess is it has something to do with "CombatPathBuilder", this is related to pathfinding. You could check what mods you have that alter or create navmeshes and see if any conflict, if they don't you could try disabling any such mods and see if the problem still persists.

 

You can also check which mods edit or create navmeshes with TES5Edit I believe.

 

More info:

http://afkmods.iguanadons.net/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/

Posted

Hello! Is it normal to have very different minidumps of CTDS? I mean i can't find even two equal, all different issues. Maybe i have some system instability?

Posted

I think it happens if you have too many mods or conflicting mods, then the crashes can pop up all over the place, the more stable your game the more similar crash dumps you will get. At least that's what happened to me.

Posted

What do you think about stability of hdt extensions? Can they be a problem? Is there something what i can take in mind when trying to build more stable pack of mods?

Posted

Hello, I random-CTD'd in the exterior when walking from Riverwood to falkreath. Had my inventory open shortly before it happened, but don't know if it was coincidence. Yesterday I random-CTD when just walking along, with no actions performed. I random-CTD in the exterior for a while, I can play between 3 min and 2 hours. I believe it's independent from locations and from load order, if I had to guess I'd say its no mod conflict, not sure though. 

My modlist is ~100 esp and contains mainly popular mods. I use Requiem and DynDOLOD. I use many mesh- and texture replacers. I have SKSE memory patch setup correctly. I use ENBoost. Im on Windows 7 as a separate partition for Skyrim and have hardly any crapware installed. I am an enthusiast modder and should setup most mod-user-things correctly, yet I cannot get the game completly stable.

I am grateful you offer the reverse engineering here, maybe you can take a look at this?

 

Primary Analysis:

 

 

 

 

* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+263972
00663972 8b4804 mov ecx,dword ptr [eax+4]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00663972 (TESV+0x00263972)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000007
Attempt to read from address 00000007

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000007

READ_ADDRESS: 00000007

FOLLOWUP_IP:
TESV+263972
00663972 8b4804 mov ecx,dword ptr [eax+4]

FAULTING_THREAD: 00000e3c

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ

IP_ON_HEAP: 37863f60
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER: from 37863f60 to 00663972

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
48c3fe40 37863f60 376cedf0 48c3ff94 31df1201 TESV+0x263972
48c3fe44 376cedf0 48c3ff94 31df1201 01863fb4 0x37863f60
48c3fe48 48c3ff94 31df1201 01863fb4 006eb01c 0x376cedf0
48c3fe4c 31df1201 01863fb4 006eb01c 376cedf0 0x48c3ff94
48c3ff94 779f9882 31df1280 3f781e17 00000000 0x31df1201
48c3ffd4 779f9855 00a4b4a0 31df1280 00000000 ntdll!__RtlUserThreadStart+0x70
48c3ffec 00000000 00a4b4a0 31df1280 00000000 ntdll!_RtlUserThreadStart+0x1b

 

 

 

 

Loaded Module List:

 

 

 

 

start end module name
003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll
00400000 01e12000 TESV TESV.exe
02340000 02c42000 d3d9 d3d9.dll
10000000 10047000 binkw32 binkw32.dll
409f0000 413df000 steamclient steamclient.dll
5a6e0000 5a7ce000 msvcr120 msvcr120.dll
5b310000 5c065000 nvd3dum nvd3dum.dll
5ceb0000 5d073000 d3d9_5ceb0000 d3d9.dll
60000000 60021000 CSERHelper CSERHelper.dll
64b40000 64bb1000 msvcp120 msvcp120.dll
64cf0000 6513a000 D3DX9_40 D3DX9_40.dll
65140000 651b1000 hook hook.dll
67890000 67896000 d3d8thk d3d8thk.dll
67e80000 681b5000 nvapi nvapi.dll
681c0000 68481000 Steam2 Steam2.dll
68500000 68530000 dinput8 dinput8.dll
686b0000 687c5000 dbghelp_686b0000 dbghelp.dll
69150000 6929b000 gameoverlayrenderer gameoverlayrenderer.dll
692a0000 69324000 comctl32 comctl32.dll
693a0000 69460000 nvSCPAPI nvSCPAPI.dll
6a130000 6a1be000 XAudio2_6 XAudio2_6.dll
6a360000 6a3d2000 dsound dsound.dll
6a9f0000 6a9f9000 hid hid.dll
6aab0000 6aad5000 powrprof powrprof.dll
6bab0000 6bbc1000 tier0_s tier0_s.dll
6be00000 6be13000 dwmapi dwmapi.dll
6c290000 6c3c7000 Steam Steam.dll
6c7f0000 6c8e5000 propsys propsys.dll
6db70000 6dbf0000 uxtheme uxtheme.dll
6dc40000 6dc47000 wsock32 wsock32.dll
6e730000 6e737000 avrt avrt.dll
6e740000 6e793000 vstdlib_s vstdlib_s.dll
6e9e0000 6eab1000 nioverride nioverride.dll
6eac0000 6eb56000 chargen chargen.dll
6eb60000 6ec4e000 StorageUtil StorageUtil.dll
6ec50000 6ed3b000 dbghelp dbghelp.dll
6ed40000 6ee25000 skse_1_9_32 skse_1_9_32.dll
6ee30000 6f02f000 D3DX9_43 D3DX9_43.dll
6f050000 6f07f000 d3d9_SFX d3d9_SFX.dll
6f080000 6f092000 enbhelper enbhelper.dll
6f0a0000 6f0c6000 skse_steam_loader skse_steam_loader.dll
6f2c0000 6f2d8000 CrashFixPlugin CrashFixPlugin.dll
6f2e0000 6f4c5000 D3DX9_42 D3DX9_42.dll
6f4d0000 6f4f8000 steam_api steam_api.dll
71560000 71563000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
71580000 71587000 X3DAudio1_7 X3DAudio1_7.dll
71590000 715c9000 MMDevAPI MMDevAPI.dll
71f80000 71fb6000 AudioSes AudioSes.dll
71fc0000 71ff2000 winmm winmm.dll
73130000 73138000 secur32 secur32.dll
74a90000 74adc000 apphelp apphelp.dll
74c60000 74c67000 winnsi winnsi.dll
74c70000 74c8c000 IPHLPAPI IPHLPAPI.DLL
74cb0000 74ceb000 rsaenh rsaenh.dll
74cf0000 74d07000 cryptsp cryptsp.dll
75240000 75249000 version version.dll
75310000 7531c000 CRYPTBASE CRYPTBASE.dll
75320000 75380000 sspicli sspicli.dll
75390000 75413000 clbcatq clbcatq.dll
75420000 75425000 psapi psapi.dll
75450000 754e0000 gdi32 gdi32.dll
754e0000 7558c000 msvcrt msvcrt.dll
75590000 75631000 advapi32 advapi32.dll
756a0000 762eb000 shell32 shell32.dll
762f0000 7631b000 imagehlp imagehlp.dll
76520000 766bd000 setupapi setupapi.dll
766c0000 766f5000 ws2_32 ws2_32.dll
76700000 76706000 nsi nsi.dll
76710000 76767000 shlwapi shlwapi.dll
76770000 76797000 cfgmgr32 cfgmgr32.dll
767a0000 767e7000 KERNELBASE KERNELBASE.dll
767f0000 768e0000 rpcrt4 rpcrt4.dll
76a30000 76b51000 crypt32 crypt32.dll
76b60000 76b6c000 msasn1 msasn1.dll
76b70000 76b82000 devobj devobj.dll
76b90000 76bbf000 wintrust wintrust.dll
76bc0000 76bca000 lpk lpk.dll
76bd0000 76c9c000 msctf msctf.dll
76cc0000 76d3b000 comdlg32 comdlg32.dll
76d60000 76dfd000 usp10 usp10.dll
76e00000 76f5c000 ole32 ole32.dll
76f60000 77060000 user32 user32.dll
77060000 770ef000 oleaut32 oleaut32.dll
77140000 771a0000 imm32 imm32.dll
773f0000 77500000 kernel32 kernel32.dll
77590000 775a9000 sechost sechost.dll
779c0000 77b40000 ntdll ntdll.dll 

 

 

 

Posted

I always start getting CTDs at a certain point. Right now, my newest save file CTDs on load 9/10 times (really). All previous saves work fine (tried several loads). My dump on CTD is always 0 KB.

 

Deleting the .skse file next to my save gets the loading to work every time.

Posted

@Umaril

 

I'm not sure how to explain, some active effect gets removed and then this removal causes another removal which causes a list iterator to become invalidated. If you are programmer think something like this:

 

 

for(itr = list.begin(); itr != list.end()
{
itr2 = itr++;
// now you can do whatever with itr2 even removing it from list, but the game does this:
(*itr2)->Dispel();
// this dispel also caused removal of the next effect where "itr" is now pointing which makes that iterator invalid and crashed on next loop.
}

 

Maybe I can fix this, I'll have to think about it.

 

@noobsaleh

 

I'm not sure what I can do without the dumps.


What do you think about stability of hdt extensions? Can they be a problem? Is there something what i can take in mind when trying to build more stable pack of mods?

 

I don't use it so I can't comment.

Posted

@h38fh2mf

 

Thank you very much! I appreciate that you try help out individual users with your knowledge. Unfortunatly I did not quite find the time yet to get into programming, so I can't understand your example very well. 

 

When you mentioned active effect removal it ringed a bell though, since I found this script from Requiem filling up the papyrus log (regarding timescale.. when the script does show up with the below line, it can show up to 30 times in a second):

 

[01/17/2016 - 05:14:01AM] Error: Cannot call RemoveSpell() on a None object, aborting function call
stack:
[None].REQ_ConditionalSubEffect.OnEffectFinish() - "REQ_ConditionalSubEffect.psc" Line 19
[01/17/2016 - 05:14:01AM] warning: Assigning None to a non-object variable named "::temp7"
stack:
[None].REQ_ConditionalSubEffect.OnEffectFinish() - "REQ_ConditionalSubEffect.psc" Line 19

 

 

Can there be a relationship? I talked to the Requiem author about this line and he said it's harmless. I don't want to question his competence in any way. I also know the Papyrus log should not be seen as a crash log. It's just that I observe this line for a long time now in the Papyrus log since using Requiem, so I might just verify here. Requiems mod author about the script:

 

The given example seems harmless, most likely an actor died so quickly that the "REQ_ConditionalSubEffect" script had no time for clean-up before the reference to that actor became invalid. Since a dead man won't bother about magic effects anyway, there's no harm in this.

 

 

Either way, even if thats unrelated. When you say you might be able to fix this, that sounds awesome. Out of interest... Who exactly benefits from such a fix? Is it just specifically me with my individual Skyrim setup or can this benefit others aswell, so incorporating into a SKSE plugin and share is of greater use? I ask because I'm well aware you can't do fixes for every skyrim user, there are just too many :D It feels unpolite to even ask for such individual help

 

Also, can you determine (or at least make a guess) if a crash is caused by a mod conflict or something different, like Skyrim engine, when looking at the Dumps?

 

Cheers

Posted

It does originate from Actor::RemoveSpell function (0x6EAFE0), this same function is called if you typed player.removespell X in console. But I can't say if this is Requiem fault or not, it could be coincidence. Papyrus RemoveSpell function is different, it actually queues the action in task pool instead of doing immediately so if it is Requiem fault then I'm wrong as to why the crash happened, also the log says aborting function call so probably the function was never even queued.

 

I can't determine mod conflict from crashdumps alone, if I debug it myself and this exact same crash happens then I might be able to find out the form IDs of actor / magic effects involved, this could give a clue as to what effect specifically it was, but there's no guarantee that I would even be able to find out this information and I've never even had this crash.

Posted

The more I think about it the more sense it makes that it's that requiem script. It tries to remove spell when effect finishes (effect is being removed) that means removal of one effect causes removal of another which leads to that iterator crash that I explained. I think there might be a scenario where the task is not queued and is executed immediately, if that's true then it is that requiem script. Although I'm using requiem myself and never had this crash.

Posted

Do you have any suggested fix that I could do myself in case if its the script? 

 

Or can it just be solved by the mod author changing the script/you fixing it with SKSE plugin?

 

Cheers

Posted

It's probably better if I fix in plugin since other mods that do the same would then be fixed as well, I'll have to think how to do this.

Posted

Allright! Can't tell you how much I appreciate your help! I think this is a random CTD im hunting like forever. Looking forward to that plugin

 

Cheers

 

In the mean time, I might try to make myself maybe just a little bit useful and try to reproduce this crash a couple of times.

Posted

OK. I have reproduced this crash. Well, at least I hope its the crash. It might occur somehow related to combat going on in any way in the exterior cell. Not sure though. This time it happened on the way from Riverwood to Whiterun, while engaging Wolves at the Waterfall, using sword and spell. I noticed lag/fps drop before it crashed. It would make sense for a RemoveSpell function to make problems in combat I guess? The Requiem script was again very present in the papyrus log. The last entries of the papyrus log is this script (same log message as I have posted above), like 100x in a single second. Guess this looks pretty evident?!

 

Primary Analysis

 

 

 

 

*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+255568
00655568 8b01 mov eax,dword ptr [ecx]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00655568 (TESV+0x00255568)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000001

READ_ADDRESS: 00000001

FOLLOWUP_IP:
TESV+255568
00655568 8b01 mov eax,dword ptr [ecx]

FAULTING_THREAD: 0000153c

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER: from 75c1338a to 00655568

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
4f3aff88 75c1338a 31e01c80 4f3affd4 77c29882 TESV+0x255568
4f3aff94 77c29882 31e01c80 38f88752 00000000 kernel32!BaseThreadInitThunk+0xe
4f3affd4 77c29855 00a4b4a0 31e01c80 00000000 ntdll!__RtlUserThreadStart+0x70
4f3affec 00000000 00a4b4a0 31e01c80 00000000 ntdll!_RtlUserThreadStart+0x1b

 

 

 

 

Loaded Module List

 

 

 

 

start end module name
003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll
00400000 01e12000 TESV TESV.exe
022e0000 02be2000 d3d9 d3d9.dll
10000000 10047000 binkw32 binkw32.dll
40b50000 4153f000 steamclient steamclient.dll
5caf0000 5cb20000 dinput8 dinput8.dll
5d1c0000 5d1c6000 d3d8thk d3d8thk.dll
5d1d0000 5d393000 d3d9_5d1d0000 d3d9.dll
5d7e0000 5d8ce000 msvcr120 msvcr120.dll
5d8d0000 5d941000 msvcp120 msvcp120.dll
5d950000 5d9c1000 hook hook.dll
5d9d0000 5d9d9000 hid hid.dll
5da20000 5da45000 powrprof powrprof.dll
5da50000 5dac2000 dsound dsound.dll
5db10000 5db49000 MMDevAPI MMDevAPI.dll
5db50000 5dc65000 dbghelp_5db50000 dbghelp.dll
60000000 60021000 CSERHelper CSERHelper.dll
61110000 61163000 vstdlib_s vstdlib_s.dll
620b0000 621c1000 tier0_s tier0_s.dll
62ee0000 62f16000 AudioSes AudioSes.dll
63ff0000 6443a000 D3DX9_40 D3DX9_40.dll
64440000 64775000 nvapi nvapi.dll
64780000 654d5000 nvd3dum nvd3dum.dll
66060000 66092000 winmm winmm.dll
66340000 66400000 nvSCPAPI nvSCPAPI.dll
66400000 6642f000 d3d9_SFX d3d9_SFX.dll
66430000 66442000 enbhelper enbhelper.dll
66450000 664de000 XAudio2_6 XAudio2_6.dll
664e0000 667a1000 Steam2 Steam2.dll
669a0000 66aeb000 gameoverlayrenderer gameoverlayrenderer.dll
66af0000 66c27000 Steam Steam.dll
66c30000 66d01000 nioverride nioverride.dll
66d10000 66da6000 chargen chargen.dll
66db0000 66e9e000 StorageUtil StorageUtil.dll
66ea0000 66eb8000 CrashFixPlugin CrashFixPlugin.dll
66ec0000 66fab000 dbghelp dbghelp.dll
66fb0000 67095000 skse_1_9_32 skse_1_9_32.dll
670a0000 6729f000 D3DX9_43 D3DX9_43.dll
672a0000 67485000 D3DX9_42 D3DX9_42.dll
6e760000 6e855000 propsys propsys.dll
6f140000 6f148000 secur32 secur32.dll
71700000 71713000 dwmapi dwmapi.dll
718b0000 71930000 uxtheme uxtheme.dll
71aa0000 71aa7000 avrt avrt.dll
71ac0000 71b44000 comctl32 comctl32.dll
71c30000 71c7c000 apphelp apphelp.dll
72980000 72987000 winnsi winnsi.dll
72990000 729ac000 IPHLPAPI IPHLPAPI.DLL
729d0000 72a0b000 rsaenh rsaenh.dll
72a10000 72a27000 cryptsp cryptsp.dll
72b70000 72b73000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
72b80000 72ba6000 skse_steam_loader skse_steam_loader.dll
72bb0000 72bb7000 X3DAudio1_7 X3DAudio1_7.dll
72bc0000 72be8000 steam_api steam_api.dll
73ad0000 73ad7000 wsock32 wsock32.dll
75470000 75479000 version version.dll
75540000 7554c000 CRYPTBASE CRYPTBASE.dll
75550000 755b0000 sspicli sspicli.dll
757e0000 75827000 KERNELBASE KERNELBASE.dll
75840000 758d0000 gdi32 gdi32.dll
758d0000 759c0000 rpcrt4 rpcrt4.dll
759c0000 75a61000 advapi32 advapi32.dll
75a70000 75a9b000 imagehlp imagehlp.dll
75aa0000 75ba0000 user32 user32.dll
75ba0000 75bb2000 devobj devobj.dll
75bd0000 75bff000 wintrust wintrust.dll
75c00000 75d10000 kernel32 kernel32.dll
75e60000 76aab000 shell32 shell32.dll
76ac0000 76b6c000 msvcrt msvcrt.dll
76b70000 76c91000 crypt32 crypt32.dll
76cc0000 76e5d000 setupapi setupapi.dll
76e60000 76e6a000 lpk lpk.dll
76e70000 76e76000 nsi nsi.dll
76e80000 76f03000 clbcatq clbcatq.dll
76f70000 76fff000 oleaut32 oleaut32.dll
77000000 770cc000 msctf msctf.dll
770d0000 77130000 imm32 imm32.dll
77130000 77149000 sechost sechost.dll
77160000 77195000 ws2_32 ws2_32.dll
771a0000 772fc000 ole32 ole32.dll
775d0000 7766d000 usp10 usp10.dll
776c0000 77717000 shlwapi shlwapi.dll
77720000 77725000 psapi psapi.dll
77730000 77757000 cfgmgr32 cfgmgr32.dll
77770000 777eb000 comdlg32 comdlg32.dll
77bc0000 77bcc000 msasn1 msasn1.dll
77bf0000 77d70000 ntdll ntdll.dll 

 

 

 

 

What do you think? Is it the same/similar problem? Or in other words, if you had made a fix for the first crash dump, would this crash have been prevented? Shall I search for more crashes?

 

 

Posted

Ok I added it to plugin, but I can't test if it's working because I don't have the crash. I only tested to make sure game didn't crash and effects could be removed properly.

This is just v4 of my crash fix plugin + added this effect thing.

 

Try and see if it fixes. If it does then I'll add it to next version.

cfix_active_effect.zip

Posted

Allright I will test it now extensivly. Thank you very much. I will report back to you today.

 

EDIT: First test (~20 min)... no CTD observed. May be placebo but im pretty sure my game lost almost all the stuttering/fps drops aswell when looking/walking around and loading new assets. Initially I thought this comes from hardware/game engine limitation when rendering many objects/shadows/High res textures at once, now im not so sure anymore.

 

God bless you if this really works ^_^ I will make a longer session soon to confirm.

The Requiem script still bloats the Papyrus log though, but I guess that had to be expected. Since the application point of your fix is not the script but its effect?

 

Cheers

Posted

Ok after 20 min of playing unfortunatly CTD this time, again when watching a combat scenario. Here is the debug:

 

Primary analyis

 

 

 

 

*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for d3d9_SFX.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9_SFX.dll
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+2f2091
006f2091 d901 fld dword ptr [ecx]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 006f2091 (TESV+0x002f2091)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 48858878
Attempt to read from address 48858878

DEFAULT_BUCKET_ID: INVALID_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 48858878

READ_ADDRESS: 48858878

FOLLOWUP_IP:
TESV+2f2091
006f2091 d901 fld dword ptr [ecx]

FAULTING_THREAD: 00000d18

PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ

IP_ON_HEAP: 48858878
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER: from 48858878 to 006f2091

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
48eada98 48858878 006decde 00000000 006dfa57 TESV+0x2f2091
48eada9c 006decde 00000000 006dfa57 0000003d 0x48858878
48eadaa0 00000000 006dfa57 0000003d 0000003d TESV+0x2decde

 

 

 

 

Loaded Modules

 

 

 

 

start end module name
003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll
00400000 01e12000 TESV TESV.exe
02040000 02942000 d3d9 d3d9.dll
10000000 10047000 binkw32 binkw32.dll
40df0000 417df000 steamclient steamclient.dll
5bc60000 5be23000 d3d9_5bc60000 d3d9.dll
5c8a0000 5c8a6000 d3d8thk d3d8thk.dll
5c920000 5c950000 dinput8 dinput8.dll
5cb20000 5cb29000 hid hid.dll
5cb70000 5cb95000 powrprof powrprof.dll
5cba0000 5cc12000 dsound dsound.dll
5cc60000 5cc67000 avrt avrt.dll
5cc70000 5cca9000 MMDevAPI MMDevAPI.dll
5ccb0000 5cce6000 AudioSes AudioSes.dll
5ccf0000 5ce05000 dbghelp_5ccf0000 dbghelp.dll
60000000 60021000 CSERHelper CSERHelper.dll
602b0000 60303000 vstdlib_s vstdlib_s.dll
61330000 61441000 tier0_s tier0_s.dll
63460000 6354e000 msvcr120 msvcr120.dll
63550000 635c1000 msvcp120 msvcp120.dll
635d0000 63641000 hook hook.dll
63d40000 64a95000 nvd3dum nvd3dum.dll
64fb0000 653fa000 D3DX9_40 D3DX9_40.dll
65400000 65735000 nvapi nvapi.dll
65740000 65800000 nvSCPAPI nvSCPAPI.dll
65800000 6588e000 XAudio2_6 XAudio2_6.dll
65b80000 65ccb000 gameoverlayrenderer gameoverlayrenderer.dll
65cd0000 65f91000 Steam2 Steam2.dll
65fa0000 660d7000 Steam Steam.dll
6f000000 6f032000 winmm winmm.dll
6f050000 6f07f000 d3d9_SFX d3d9_SFX.dll
6f080000 6f092000 enbhelper enbhelper.dll
6f0d0000 6f1a1000 nioverride nioverride.dll
6f3b0000 6f3b3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6f3c0000 6f4ae000 StorageUtil StorageUtil.dll
6f4b0000 6f59b000 dbghelp dbghelp.dll
6f5a0000 6f685000 skse_1_9_32 skse_1_9_32.dll
6f690000 6f88f000 D3DX9_43 D3DX9_43.dll
6f890000 6fa75000 D3DX9_42 D3DX9_42.dll
71200000 71213000 dwmapi dwmapi.dll
73290000 73314000 comctl32 comctl32.dll
733b0000 73446000 chargen chargen.dll
73450000 7348c000 CrashFixPlugin CrashFixPlugin.dll
73490000 734b8000 steam_api steam_api.dll
73510000 73605000 propsys propsys.dll
73940000 739c0000 uxtheme uxtheme.dll
73cd0000 73d1c000 apphelp apphelp.dll
74170000 74196000 skse_steam_loader skse_steam_loader.dll
741a0000 741a7000 X3DAudio1_7 X3DAudio1_7.dll
74810000 74818000 secur32 secur32.dll
74bf0000 74bf7000 wsock32 wsock32.dll
74d70000 74d77000 winnsi winnsi.dll
74d80000 74d9c000 IPHLPAPI IPHLPAPI.DLL
74dc0000 74dfb000 rsaenh rsaenh.dll
74e00000 74e17000 cryptsp cryptsp.dll
75350000 75359000 version version.dll
75420000 7542c000 CRYPTBASE CRYPTBASE.dll
75430000 75490000 sspicli sspicli.dll
75490000 7549a000 lpk lpk.dll
754a0000 7553d000 usp10 usp10.dll
75550000 755df000 oleaut32 oleaut32.dll
755f0000 75673000 clbcatq clbcatq.dll
757d0000 757dc000 msasn1 msasn1.dll
757e0000 7585b000 comdlg32 comdlg32.dll
75870000 75876000 nsi nsi.dll
75880000 759a1000 crypt32 crypt32.dll
75a40000 75a59000 sechost sechost.dll
75a70000 75b70000 user32 user32.dll
75db0000 75e07000 shlwapi shlwapi.dll
75e10000 75e3f000 wintrust wintrust.dll
75e40000 75e75000 ws2_32 ws2_32.dll
75e80000 75f2c000 msvcrt msvcrt.dll
75f30000 75f42000 devobj devobj.dll
76170000 762cc000 ole32 ole32.dll
76330000 76f7b000 shell32 shell32.dll
76f80000 77021000 advapi32 advapi32.dll
77030000 7705b000 imagehlp imagehlp.dll
77060000 77150000 rpcrt4 rpcrt4.dll
77150000 77197000 KERNELBASE KERNELBASE.dll
771a0000 77200000 imm32 imm32.dll
77200000 7739d000 setupapi setupapi.dll
773c0000 77450000 gdi32 gdi32.dll
77450000 77560000 kernel32 kernel32.dll
77560000 77565000 psapi psapi.dll
77570000 77597000 cfgmgr32 cfgmgr32.dll
77600000 776cc000 msctf msctf.dll
77ad0000 77c50000 ntdll ntdll.dll 

 

 

 

Posted

Alright, going back to the original plugin! You might have another idea sometime? I will also ask the Requiem author again about the script, to maybe find out the specific cause in my individual mod setup, and the papyrus spam. Although i guess fixing it with a plugin would be a more comprehensive solution when others get the same problem with a different setup.

Posted

Now the crash happens while messing with actor values, "infamy" actor value to be exact. This is normally unused but Requiem uses it for something in its REQ_MechanicsEffect_Stress_MassPenalty_Base magic effect. If it's the same crash though then the problem may be elsewhere and not what I thought. Also it's not exactly right to blame Requiem for the crash, it may be caused by it but the problem is in Skyrim's code, if Requiem can cause it then other mods could too theoretically. It would be interesting to log deletion of actors and effects to see if the effect or actor is being used after deleting. I'll have to think about this some more.

Posted

after doing the dragonborn quest after returning frea in the skaal village whenever im traveling to location where im suppose to learn the shout that can free all the skaal vilagers i get CTD im not sure if not following the road path is the cause, cause im traveling on river and mountains  here`s my papyrus  

[01/18/2016 - 08:55:00AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type

stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:00AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:00AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:00AM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:01AM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 71
[01/18/2016 - 08:55:01AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:01AM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 89
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:01AM] ERROR: Unable to call RegisterForAnimationEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForAnimationEvent() - "" Line ?
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:01AM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 90
[None].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[None].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72
[01/18/2016 - 08:55:02AM] ERROR: Cannot call HasForm() on a None object, aborting function call
stack:
[ (0403AA1B)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74
[01/18/2016 - 08:55:02AM] warning: Assigning None to a non-object variable named "::temp0"
stack:
[ (0403AA1B)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74
[01/18/2016 - 08:55:02AM] ASIS IncreasedSpawns script removed. Attempting cleanup.
[01/18/2016 - 08:55:03AM] [CF][Creature Apply] Not activating ["Morwen" [DLC2PillarBuilderActorScript < (04018FAC)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:03AM] [CF][Creature Apply] Not activating ["Wulf Wild-Blood" [DLC2PillarBuilderActorScript < (04018FB2)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:04AM] [CF][Framework] Activating actor ["Goat" [increasedSpawns < (0403AA20)>]]
[01/18/2016 - 08:55:04AM] [CF][Creature Apply] Not activating ["Deor Woodcutter" [DLC2PillarBuilderActorScript < (04018FA8)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:04AM] [CF][Creature Apply] Not activating ["Tharstan" [DLC2PillarBuilderActorScript < (04018FD0)>]]; creature isn't registered; race=["Old People Race" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:04AM] [CF][Creature Apply] Not activating ["Baldor Iron-Shaper" [DLC2PillarBuilderActorScript < (04018FB8)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:05AM] [CF][Creature Apply] Not activating ["Fanari Strong-Voice" [DLC2PillarBuilderActorScript < (04018FCF)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:05AM] [CF][Creature] Started on ["Goat" [increasedSpawns < (0403AA20)>]] with race/skin ["Goat" [Race ]]["Goat" [Armor < (0006F278)>]]
[01/18/2016 - 08:55:05AM] [CF][Creature Apply] Not activating ["Edla" [CarryActorManualScript < (04018FC0)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (00000D64)>]]
[01/18/2016 - 08:55:05AM] [CF][Creature] ["Goat" [increasedSpawns < (0403AA20)>]] unaroused
[01/18/2016 - 08:55:06AM] [CF][Creature] Not equipping normal armour on ["Goat" [increasedSpawns < (0403AA20)>]]; there is no normal armour
[01/18/2016 - 08:55:06AM] SOS SchlongLess: Morwen entered schlongless state
[01/18/2016 - 08:55:07AM] SOS SchlongLess: Fanari Strong-Voice entered schlongless state
[01/18/2016 - 08:55:10AM] [CF][Framework] Activating actor ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]]
[01/18/2016 - 08:55:11AM] [CF][Creature] Started on ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]] with race/skin ["Snowy Sabre Cat" [Race ]]["" [Armor < (0009DA65)>]]
[01/18/2016 - 08:55:12AM] [CF][Creature] ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]] unaroused
[01/18/2016 - 08:55:12AM] [CF][Creature] Equipping normal armour on ["Snowy Sabre Cat" [increasedSpawns < (0403AA1B)>]]
[01/18/2016 - 08:55:13AM] ERROR: Cannot call HasForm() on a None object, aborting function call
stack:
[ (04032716)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74
[01/18/2016 - 08:55:13AM] warning: Assigning None to a non-object variable named "::temp0"
stack:
[ (04032716)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74
[01/18/2016 - 08:55:13AM] ASIS IncreasedSpawns script removed. Attempting cleanup.
[01/18/2016 - 08:55:13AM] ERROR: Cannot call HasForm() on a None object, aborting function call
stack:
[ (04032719)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74
[01/18/2016 - 08:55:13AM] warning: Assigning None to a non-object variable named "::temp0"
stack:
[ (04032719)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 74
[01/18/2016 - 08:55:13AM] ASIS IncreasedSpawns script removed. Attempting cleanup.
[01/18/2016 - 08:55:15AM] [CF][Creature] Finished on ["Horker" [increasedSpawns < (0401E0FA)>]]
[01/18/2016 - 08:55:15AM] [CF][Framework] Deactivated actor ["Horker" [increasedSpawns < (0401E0FA)>]]
[01/18/2016 - 08:55:16AM] [CF][Creature] Removing both API armours from ["Horker" [increasedSpawns < (0401E0FA)>]] and doing nothing else
[01/18/2016 - 08:55:16AM] [Zad]: ZadNpc::OnUpdateGameTime()
[01/18/2016 - 08:55:16AM] [Zad]: ZadNpc::DoRegister(1.499950)
[01/18/2016 - 08:55:17AM] slaScanner start time is ....384.356995
[01/18/2016 - 08:55:17AM] [CF][Creature Apply] Not activating ["rabbit" [increasedSpawns < (FF00151A)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]]
[01/18/2016 - 08:55:17AM] [CF][Creature Apply] Not activating ["rabbit" [increasedSpawns < (FF001C4F)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]]
[01/18/2016 - 08:55:18AM] [CF][Creature Apply] Not activating ["rabbit" [increasedSpawns < (0403D339)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["rabbit" [Armor < (0006DC9B)>]]

 

Posted

I'm getting a crash 100% of the time I load any save made out doors (when loading completes). My saves made in interiors load fine. I don't see crashes while playing, only loading.

 

Exception:

 

 

FAULTING_IP: 
TESV+7fecc1
00bfecc1 0fb70442        movzx   eax,word ptr [edx+eax*2]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00bfecc1 (TESV+0x007fecc1)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000016
Attempt to read from address 00000016

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000016

READ_ADDRESS:  00000016 

FOLLOWUP_IP: 
TESV+7fecc1
00bfecc1 0fb70442        movzx   eax,word ptr [edx+eax*2]

FAULTING_THREAD:  0000337c

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ

IP_ON_HEAP:  1abdcb70
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 1abdcb70 to 00bfecc1

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
5222fae0 1abdcb70 5222fdd8 5222fda0 37658e80 TESV+0x7fecc1
5222fae4 5222fdd8 5222fda0 37658e80 01191da8 0x1abdcb70
5222fae8 5222fda0 37658e80 01191da8 00000000 0x5222fdd8
5222fe98 77766b1c 7551e091 00000af8 00000000 0x5222fda0
5222fe9c 7551e091 00000af8 00000000 7551e0ae ntdll!NtWaitForSingleObject+0xc
5222ff80 74ce38f4 316d1c80 74ce38d0 ec04c954 KERNELBASE!WaitForSingleObjectEx+0x91
5222ff94 777556c3 316d1c80 efa329aa 00000000 kernel32!BaseThreadInitThunk+0x24
5222ffdc 7775568e ffffffff 7777b6d3 00000000 ntdll!__RtlUserThreadStart+0x2f
5222ffec 00000000 00a4b4a0 316d1c80 00000000 ntdll!_RtlUserThreadStart+0x1b

 

 

 

SKSE Related Modules:

 

 

start    end        module name
0f8c0000 0f9a7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
40050000 40c10000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
57980000 57a51000   nioverride nioverride.dll
57a60000 57b7e000   fiss     fiss.dll    
57b80000 57c16000   chargen  chargen.dll 
57c20000 57d0e000   StorageUtil StorageUtil.dll
57d10000 57d43000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
57d50000 57e35000   skse_1_9_32 skse_1_9_32.dll
59410000 5944c000   OneTweak OneTweak.dll
59d20000 59d32000   enbhelper enbhelper.dll
59d40000 59d7c000   MfgConsole MfgConsole.dll
59d80000 59da3000   MemoryBlocksLog MemoryBlocksLog.dll
59db0000 59de5000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
59e60000 59e83000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
5a0c0000 5a0ef000   EnchantReloadFix EnchantReloadFix.dll
5a0f0000 5a108000   CrashFixPlugin CrashFixPlugin.dll
5a110000 5a136000   skse_steam_loader skse_steam_loader.dll 

 

 

 

I saw fiewiel posted about a similar crash a few pages back but I didn't see any solution/diagnosis for this one. 

Posted

It's related to skeleton but I don't know how to fix it. You can try reinstall XPMS or XPMSE and run FNIS, but if it doesn't fix then I don't know.

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