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Hi,

 

I haven't tried to fix my Skyrim in ages, but sometimes I get the urge to try and figure out the problem. Here's my findings from the debug site

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
Unable to load image D:\Program Files (x86)\Steam\gameoverlayrenderer.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll
*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+2aacb0
006aacb0 8b91c4000000 mov edx,dword ptr [ecx+0C4h]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 006aacb0 (TESV+0x002aacb0)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000c4
Attempt to read from address 000000c4

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 000000c4

READ_ADDRESS: 000000c4

FOLLOWUP_IP:
TESV+2aacb0
006aacb0 8b91c4000000 mov edx,dword ptr [ecx+0C4h]

FAULTING_THREAD: 00001b14

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER: from 0069937a to 006aacb0

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
4edcff18 0069937a 00000000 0018fd80 4edcff94 TESV+0x2aacb0
00000000 00000000 00000000 00000000 00000000 TESV+0x29937a


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+2aacb0

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~31s; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+2aacb0

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002aacb0.htm?Retriage=1

 

 

 

 

Thanks in advance for any help.

 

:heart:

Link to comment

I been getting ctd of late, Dump

 


hdtSkyrimMemPatch
[08/27/15 16:12:26]INFO: Queue OK
[08/27/15 16:12:26]INFO: SKSEPlugin_Load
[08/27/15 16:23:48]ERROR: Fatal error occured
[08/27/15 16:23:48]ERROR: Code : 0xc0000005
[08/27/15 16:23:48]ERROR: Flag : 0x00000000
[08/27/15 16:23:48]ERROR: Module : C:\Windows\SysWOW64\ntdll.dll
[08/27/15 16:23:48]ERROR: Address : 0x776be3c6
[08/27/15 16:23:48]ERROR: Module Address : 0x77690000
[08/27/15 16:23:48]ERROR: AccessViolation, try to read 0x97d392ec failed
[08/27/15 16:23:48]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :
[08/27/15 16:23:48]ERROR:     ntdll : 0x776be3c6
[08/27/15 16:23:48]ERROR:     ntdll : 0x776be013
[08/27/15 16:23:48]ERROR:     kernel32 : 0x751214ad
[08/27/15 16:23:48]ERROR:     TESV : 0x00da567e
[08/27/15 16:23:48]ERROR:     TESV : 0x00db8cb7
[08/27/15 16:23:48]ERROR:     TESV : 0x00d1ad1a
[08/27/15 16:23:48]ERROR:     TESV : 0x00d1ce5f
[08/27/15 16:23:48]ERROR:     TESV : 0x006b37cc
[08/27/15 16:23:48]ERROR:     TESV : 0x006ccbdb
[08/27/15 16:23:48]ERROR:     TESV : 0x004dbb32
[08/27/15 16:23:48]ERROR:     TESV : 0x004349f4
[08/27/15 16:23:48]ERROR: Thread local Havok memory heap:
[08/27/15 16:23:48]ERROR:     Temp memory allocator:0x01bb1314
[08/27/15 16:23:48]ERROR:     Temp memory allocated:-1
[08/27/15 16:23:48]ERROR:     Temp memory in used:-1
[08/27/15 16:23:48]ERROR:     Temp memory available:0
[08/27/15 16:23:48]ERROR:     Temp memory total available:-1
[08/27/15 16:23:48]ERROR:     Temp memory largest block:-1
[08/27/15 16:23:48]ERROR:     Heap memory allocator:0x01bb1314
[08/27/15 16:23:48]ERROR:     Heap memory allocated:-1
[08/27/15 16:23:48]ERROR:     Heap memory in used:-1
[08/27/15 16:23:48]ERROR:     Heap memory available:0
[08/27/15 16:23:48]ERROR:     Heap memory total available:-1
[08/27/15 16:23:48]ERROR:     Heap memory largest block:-1
[08/27/15 16:23:48]ERROR:     Debug memory allocator:0x01bb1314
[08/27/15 16:23:48]ERROR:     Debug memory allocated:-1
[08/27/15 16:23:48]ERROR:     Debug memory in used:-1
[08/27/15 16:23:48]ERROR:     Debug memory available:0
[08/27/15 16:23:48]ERROR:     Debug memory total available:-1
[08/27/15 16:23:48]ERROR:     Debug memory largest block:-1
[08/27/15 16:23:48]ERROR:     Solver memory allocator:0x01bb1314
[08/27/15 16:23:48]ERROR:     Solver memory allocated:-1
[08/27/15 16:23:48]ERROR:     Solver memory in used:-1
[08/27/15 16:23:48]ERROR:     Solver memory available:0
[08/27/15 16:23:48]ERROR:     Solver memory total available:-1
[08/27/15 16:23:48]ERROR:     Solver memory largest block:-1
[08/27/15 16:23:48]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

Any help would be great.

 

Link to comment

I been getting ctd of late, Dump

 

hdtSkyrimMemPatch

[08/27/15 16:12:26]INFO: Queue OK

[08/27/15 16:12:26]INFO: SKSEPlugin_Load

[08/27/15 16:23:48]ERROR: Fatal error occured

[08/27/15 16:23:48]ERROR: Code : 0xc0000005

[08/27/15 16:23:48]ERROR: Flag : 0x00000000

[08/27/15 16:23:48]ERROR: Module : C:\Windows\SysWOW64\ntdll.dll

[08/27/15 16:23:48]ERROR: Address : 0x776be3c6

[08/27/15 16:23:48]ERROR: Module Address : 0x77690000

[08/27/15 16:23:48]ERROR: AccessViolation, try to read 0x97d392ec failed

[08/27/15 16:23:48]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :

[08/27/15 16:23:48]ERROR:     ntdll : 0x776be3c6

[08/27/15 16:23:48]ERROR:     ntdll : 0x776be013

[08/27/15 16:23:48]ERROR:     kernel32 : 0x751214ad

[08/27/15 16:23:48]ERROR:     TESV : 0x00da567e

[08/27/15 16:23:48]ERROR:     TESV : 0x00db8cb7

[08/27/15 16:23:48]ERROR:     TESV : 0x00d1ad1a

[08/27/15 16:23:48]ERROR:     TESV : 0x00d1ce5f

[08/27/15 16:23:48]ERROR:     TESV : 0x006b37cc

[08/27/15 16:23:48]ERROR:     TESV : 0x006ccbdb

[08/27/15 16:23:48]ERROR:     TESV : 0x004dbb32

[08/27/15 16:23:48]ERROR:     TESV : 0x004349f4

[08/27/15 16:23:48]ERROR: Thread local Havok memory heap:

[08/27/15 16:23:48]ERROR:     Temp memory allocator:0x01bb1314

[08/27/15 16:23:48]ERROR:     Temp memory allocated:-1

[08/27/15 16:23:48]ERROR:     Temp memory in used:-1

[08/27/15 16:23:48]ERROR:     Temp memory available:0

[08/27/15 16:23:48]ERROR:     Temp memory total available:-1

[08/27/15 16:23:48]ERROR:     Temp memory largest block:-1

[08/27/15 16:23:48]ERROR:     Heap memory allocator:0x01bb1314

[08/27/15 16:23:48]ERROR:     Heap memory allocated:-1

[08/27/15 16:23:48]ERROR:     Heap memory in used:-1

[08/27/15 16:23:48]ERROR:     Heap memory available:0

[08/27/15 16:23:48]ERROR:     Heap memory total available:-1

[08/27/15 16:23:48]ERROR:     Heap memory largest block:-1

[08/27/15 16:23:48]ERROR:     Debug memory allocator:0x01bb1314

[08/27/15 16:23:48]ERROR:     Debug memory allocated:-1

[08/27/15 16:23:48]ERROR:     Debug memory in used:-1

[08/27/15 16:23:48]ERROR:     Debug memory available:0

[08/27/15 16:23:48]ERROR:     Debug memory total available:-1

[08/27/15 16:23:48]ERROR:     Debug memory largest block:-1

[08/27/15 16:23:48]ERROR:     Solver memory allocator:0x01bb1314

[08/27/15 16:23:48]ERROR:     Solver memory allocated:-1

[08/27/15 16:23:48]ERROR:     Solver memory in used:-1

[08/27/15 16:23:48]ERROR:     Solver memory available:0

[08/27/15 16:23:48]ERROR:     Solver memory total available:-1

[08/27/15 16:23:48]ERROR:     Solver memory largest block:-1

[08/27/15 16:23:48]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp

 

Any help would be great.

 

First of all, that looks like a mem-patch dump log. Right?

 

Try uninstalling mem-patch, or re-allocating memory. I looked into using mem-patch, but it made my game crash so I did without. 

 

Theres a program called skyrim memory blocks log that I use to tell me how much memory skyrim is using and how much to allocate in SKSE.ini

 

http://www.nexusmods.com/skyrim/mods/50471/?

 

I don't use SSME myself, but it might help you:

http://www.nexusmods.com/skyrim/mods/50305/?

 

And check out this page about Skyrim Memory Patch and crashes (you will have to scroll down, or ctrl+f CTD :

 

http://enbdev.com/ctdfix.html

 

 

Good luck

Link to comment

 

I CTD at a specific place in the Soul Cairn (In Dawnguard DLC). No idea what is causing it. Not technically skilled at all. Anyone have ideas?

 

Exception Record

 

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)

ExceptionAddress: 0046ecf5 (TESV+0x0006ecf5)

ExceptionCode: c0000005 (Access violation)

ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000000

Parameter[1]: 000000b4

Attempt to read from address 000000b4

 

STACK_TEXT:

144cf9e0 00000000 144cfa4c e977d980 d1ded080 TESV+0x6ecf5

 

 

 

Loaded Module List

 

start end module name

00390000 003a6000 XINPUT1_3 XINPUT1_3.dll

00400000 01e12000 TESV TESV.exe

02180000 02bd4000 d3d9 d3d9.dll

10000000 10047000 binkw32 binkw32.dll

38000000 38980000 steamclient steamclient.dll

60000000 60021000 CSERHelper CSERHelper.dll

65a60000 6616c000 atiumdag atiumdag.dll

66ea0000 672ea000 D3DX9_40 D3DX9_40.dll

6aa80000 6b219000 atiumdva atiumdva.dll

6b900000 6bac3000 d3d9_6b900000 d3d9.dll

6bdf0000 6be20000 dinput8 dinput8.dll

6c710000 6c835000 aticfx32 aticfx32.dll

6c850000 6cb11000 Steam2 Steam2.dll

6d880000 6d8f2000 dsound dsound.dll

6d940000 6d947000 avrt avrt.dll

6da40000 6db35000 propsys propsys.dll

6db40000 6db79000 MMDevAPI MMDevAPI.dll

6db80000 6dbb6000 AudioSes AudioSes.dll

6ffd0000 6ffd9000 hid hid.dll

70d20000 70e71000 gameoverlayrenderer gameoverlayrenderer.dll

70e80000 70f95000 dbghelp_70e80000 dbghelp.dll

71300000 714ff000 D3DX9_43 D3DX9_43.dll

71910000 71964000 vstdlib_s vstdlib_s.dll

71ad0000 71ad7000 wsock32 wsock32.dll

71da0000 71eb1000 tier0_s tier0_s.dll

72650000 7269c000 apphelp apphelp.dll

72910000 72923000 dwmapi dwmapi.dll

72930000 729b0000 uxtheme uxtheme.dll

72a50000 72ad4000 comctl32 comctl32.dll

72fb0000 72fb9000 version version.dll

72fe0000 7306e000 XAudio2_6 XAudio2_6.dll

73070000 731a7000 Steam Steam.dll

73240000 73248000 secur32 secur32.dll

73250000 73257000 winnsi winnsi.dll

73260000 7327c000 IPHLPAPI IPHLPAPI.DLL

73350000 73417000 StorageUtil StorageUtil.dll

73460000 7351f000 msvcr100 msvcr100.dll

736b0000 736cc000 atiu9pag atiu9pag.dll

736d0000 73739000 msvcp100 msvcp100.dll

73740000 73925000 D3DX9_42 D3DX9_42.dll

73980000 739d3000 SchlongsOfSkyrim SchlongsOfSkyrim.dll

73a60000 73b45000 skse_1_9_32 skse_1_9_32.dll

73f40000 73f65000 powrprof powrprof.dll

73f70000 7405b000 dbghelp dbghelp.dll

74070000 74076000 d3d8thk d3d8thk.dll

74080000 740b2000 winmm winmm.dll

74c00000 74c0e000 CellStabilizer CellStabilizer.dll

75000000 75026000 skse_steam_loader skse_steam_loader.dll

75040000 75047000 X3DAudio1_7 X3DAudio1_7.dll

75050000 75078000 steam_api steam_api.dll

754a0000 754ac000 CRYPTBASE CRYPTBASE.dll

754b0000 75510000 sspicli sspicli.dll

75510000 75515000 psapi psapi.dll

75520000 755af000 oleaut32 oleaut32.dll

755b0000 755b6000 nsi nsi.dll

75790000 757f0000 imm32 imm32.dll

75940000 75952000 devobj devobj.dll

75960000 75a60000 user32 user32.dll

75a60000 75bbc000 ole32 ole32.dll

75bc0000 75c6c000 msvcrt msvcrt.dll

75c70000 75d91000 crypt32 crypt32.dll

75da0000 75dcb000 imagehlp imagehlp.dll

75dd0000 75dda000 lpk lpk.dll

75de0000 75df9000 sechost sechost.dll

75e00000 75e9d000 usp10 usp10.dll

75ea0000 7603d000 setupapi setupapi.dll

76040000 76c8b000 shell32 shell32.dll

76c90000 76da0000 kernel32 kernel32.dll

76da0000 76dc7000 cfgmgr32 cfgmgr32.dll

76dd0000 76ddc000 msasn1 msasn1.dll

76ff0000 7701f000 wintrust wintrust.dll

77080000 7714c000 msctf msctf.dll

77150000 771f0000 advapi32 advapi32.dll

771f0000 772e0000 rpcrt4 rpcrt4.dll

772e0000 77315000 ws2_32 ws2_32.dll

77320000 773b0000 gdi32 gdi32.dll

773b0000 77433000 clbcatq clbcatq.dll

77440000 77487000 KERNELBASE KERNELBASE.dll

77490000 7750b000 comdlg32 comdlg32.dll

77510000 77567000 shlwapi shlwapi.dll

779a0000 77b20000 ntdll ntdll.dll

 

 

 

 

Same crash as this post:

http://www.loverslab.com/topic/46913-how-to-debug-ctd/page-3?do=findComment&comment=1228652

 

For him it happened when removing clothes, which is a common CTD for incompatible skeleton. Maybe this can help.

 

I got around my CTD issue in Dawnguard, specifically getting Arvak's skull. (the skeleton horse). I just uninstalled SOS, Got the skull, then reinstalled it later. I'm guessing there is an issue with the specific enemies guarding the skull. I tried replacing the skeleton.nif with other skeletons but as long as it had SOS compatibility it crashed, and I crashed on load with anything not SOS compatible.

 

 

Check out this forum about errors involving soul cairn and arvak's skull:

 

http://forums.nexusmods.com/index.php?/topic/752523-runtime-error-r6025-pure-virtual-function/page-6

I have no idea how to fix this at all. I think the only skeleton I have is from the SOS mod.

 

In that case, you should probably get the XP32 Extended skeleton by Groovtama. Install it on top of SOS.

 

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/

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  • 3 weeks later...

Why am I getting ctd-s?

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.comfor more information
Windows 8 Version 9600 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
kernel32.dll version: 6.3.9600.17415 (winblue_r4.141028-1500)
Machine Name:
Debug session time: Fri Sep 25 19:11:51.000 2015 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:01:06.000
Kernel time: 0 days 0:00:14.000
User time: 0 days 0:00:52.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
Unable to load image C:\Windows\System32\atiumdag.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for atiumdag.dll
*** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll
*** WARNING: Unable to verify timestamp for atiu9pag.dll
*** ERROR: Module load completed but symbols could not be loaded for atiu9pag.dll
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for hdtSkyrimMemPatch.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtSkyrimMemPatch.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
*** The OS name list needs to be updated! Unknown Windows version: 6.3 ***

FAULTING_IP:
TESV+9573a8
00d573a8 8a01 mov al,byte ptr [ecx]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID: NULL_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000000

READ_ADDRESS: 00000000

FOLLOWUP_IP:
TESV+9573a8
00d573a8 8a01 mov al,byte ptr [ecx]

FAULTING_THREAD: 00001484

PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ

LAST_CONTROL_TRANSFER: from 00bf2fb8 to 00d573a8

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
129df9d8 00bf2fb8 00000000 1d5a4010 129dfdd8 TESV+0x9573a8
129df9dc 00000000 1d5a4010 129dfdd8 00000000 TESV+0x7f2fb8


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+9573a8

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~28s; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_TESV+9573a8

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/009573a8.htm?Retriage=1

Followup: MachineOwner
---------


This free analysis is provided by OSR Open Systems Resources, Inc.
Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window)
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Your crash is listed in the first post, that's all the information we have:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache
Link to comment

The crash happens whenever i go to Solitude, please help

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+6edf0
0046edf0 8a08            mov     cl,byte ptr [eax]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0046edf0 (TESV+0x0006edf0)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: d1d84424
Attempt to read from address d1d84424

DEFAULT_BUCKET_ID:  INVALID_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  d1d84424

READ_ADDRESS:  d1d84424

FOLLOWUP_IP:
TESV+6edf0
0046edf0 8a08            mov     cl,byte ptr [eax]

FAULTING_THREAD:  000005a8

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_READ

IP_ON_HEAP:  2836de30
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 2836de30 to 0046edf0

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
3faaf858 2836de30 00a511b0 3faafa14 284615c0 TESV+0x6edf0
3faaf8a8 ffffffff 22c8f600 28461668 00000011 0x2836de30
00000000 00000000 00000000 00000000 00000000 0xffffffff


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+6edf0

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~27s; .ecxr ; kb

FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_READ_TESV+6edf0

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0006edf0.htm?Retriage=1

Followup: MachineOwner

 

 

Link to comment

As most everything else I've tried doesn't fix it, I thought I'd try here.

 

Classic crash on load. I load the save-file until it seems like it'll start up, and then CTD without any messages. I can load previous save files without issues, so the game itself is at leaast functioning with my current setup, but apparently not stable.

 

Some background: I've started to have more CTDs lately. This is the third character that I think is lost due to something stacking up or whatever while playing. This character is roughly 10-15 hours in, and the previous ones have taken roughly as long before their saves start to CTD. I have tried loading the saves without any plugins: still crashes. I use Mod Organizer, LOOT (latest version, not MO "Sort"), I've fixed cleaned all my mods with TES5Edit and done a bashed patch. Still, the game starts crashing after a dozen hours or so on a character.

 

So, without further ado, here's the crash dump analysis:

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)

Online Crash Dump Analysis Service

See http://www.osronline.comfor more information

Windows 7 Version 7601 (Service Pack 1) MP (8 procs) Free x86 compatible

Product: WinNt, suite: SingleUserTS

kernel32.dll version: 6.1.7601.18869 (win7sp1_gdr.150525-0603)

Machine Name:

Debug session time: Thu Jun 25 17:42:44.000 2015 (UTC - 4:00)

System Uptime: not available

Process Uptime: 0 days 0:00:30.000

  Kernel time: 0 days 0:00:06.000

  User time: 0 days 0:00:27.000

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2

TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2

*******************************************************************************

*                                                                             *

*                        Exception Analysis                                   *

*                                                                             *

*******************************************************************************

 

*** WARNING: Unable to verify timestamp for nioverride.dll

*** ERROR: Module load completed but symbols could not be loaded for nioverride.dll

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2

*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll

*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll

*** WARNING: Unable to verify timestamp for XAudio2_6.dll

*** WARNING: Unable to verify timestamp for nvd3dum.dll

*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll

*** WARNING: Unable to verify timestamp for JContainers.dll

*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

 

FAULTING_IP:

TESV+4b437c

008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)

ExceptionAddress: 008b437c (TESV+0x004b437c)

   ExceptionCode: c0000005 (Access violation)

  ExceptionFlags: 00000000

NumberParameters: 2

   Parameter[0]: 00000000

   Parameter[1]: 000000ac

Attempt to read from address 000000ac

 

PROCESS_NAME:  TESV.exe

 

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_PARAMETER1:  00000000

 

EXCEPTION_PARAMETER2:  000000ac

 

READ_ADDRESS:  000000ac

 

FOLLOWUP_IP:

TESV+4b437c

008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

 

FAULTING_THREAD:  00000628

 

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL

 

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ_BEFORE_CALL

 

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL

 

IP_ON_HEAP:  e1790100

The fault address in not in any loaded module, please check your build's rebase

log at \bin\build_logs\timebuild\ntrebase.log for module which may

contain the address if it were loaded.

 

FRAME_ONE_INVALID: 1

 

LAST_CONTROL_TRANSFER:  from e1790100 to 008b437c

 

STACK_TEXT:  

WARNING: Stack unwind information not available. Following frames may be wrong.

0018f1ac e1790100 54f438c0 0018f1d8 f36bcec0 TESV+0x4b437c

0018f1b0 54f438c0 0018f1d8 f36bcec0 54ec5ada 0xe1790100

0018f1b4 0018f1d8 f36bcec0 54ec5ada 0000003d nioverride+0x838c0

0018f1b8 f36bcec0 54ec5ada 0000003d e1790100 0x18f1d8

0018f1d8 54ee4553 e1790100 e5471dff e24c6090 0xf36bcec0

0018f234 54ee446b e24c6090 e293c780 e5471e73 nioverride+0x24553

0018f264 54ee44ae e1790100 f36bcec0 e29384c0 nioverride+0x2446b

0018f268 e1790100 f36bcec0 e29384c0 00000003 nioverride+0x244ae

0018f26c f36bcec0 e29384c0 00000003 0018f200 0xe1790100

0018f270 e29384c0 00000003 0018f200 00000000 0xf36bcec0

0018f274 00000000 0018f200 00000000 e293c780 0xe29384c0

 

 

STACK_COMMAND:  ~0s; .ecxr ; kb

 

SYMBOL_STACK_INDEX:  0

 

SYMBOL_NAME:  TESV+4b437c

 

FOLLOWUP_NAME:  MachineOwner

 

MODULE_NAME: TESV

 

IMAGE_NAME:  TESV.exe

 

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

 

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_TESV.exe!Unknown

 

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_TESV+4b437c

 

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/004b437c.htm?Retriage=1

 

Followup: MachineOwner

 

 

 

Loaded module list:

 

 

start end module name

003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll

00400000 01e12000 TESV TESV.exe

02340000 02c42000 d3d9 d3d9.dll

0baf0000 0bbd7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll

0f990000 0f9c9000 MMDevAPI MMDevAPI.dll

0ffb0000 0ffe6000 AudioSes AudioSes.dll

10000000 10047000 binkw32 binkw32.dll

11060000 110e3000 clbcatq clbcatq.dll

38000000 3892c000 steamclient steamclient.dll

50a60000 51620000 hdtPhysicsExtensions hdtPhysicsExtensions.dll

51c30000 51f19000 nvapi nvapi.dll

51f20000 5236a000 D3DX9_40 D3DX9_40.dll

54410000 54472000 d3dref9 d3dref9.dll

54480000 544af000 d3d9injFX d3d9injFX.dll

544b0000 5453e000 XAudio2_6 XAudio2_6.dll

54830000 54981000 gameoverlayrenderer gameoverlayrenderer.dll

54990000 54aa5000 dbghelp_54990000 dbghelp.dll

54ab0000 54d71000 Steam2 Steam2.dll

54d80000 54eb7000 Steam Steam.dll

54ec0000 54f4d000 nioverride nioverride.dll

54f50000 54f99000 hdtHighHeelNative hdtHighHeelNative.dll

54fa0000 5502b000 chargen chargen.dll

55030000 550f7000 StorageUtil StorageUtil.dll

55100000 55310000 JContainers JContainers.dll

55310000 55411000 DeviousDevices DeviousDevices.dll

55420000 554ea000 skse_1_9_32 skse_1_9_32.dll

55510000 55522000 enbhelper enbhelper.dll

55530000 5555b000 SexLabUtil SexLabUtil.dll

55560000 555b3000 SchlongsOfSkyrim SchlongsOfSkyrim.dll

555c0000 557bf000 D3DX9_43 D3DX9_43.dll

567d0000 567e7000 towConversation towConversation.dll

576d0000 576f2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll

57700000 578e5000 D3DX9_42 D3DX9_42.dll

57960000 57982000 SafetyLoad SafetyLoad.dll

57990000 579de000 OneTweak OneTweak.dll

58be0000 58c6d000 AcLayers AcLayers.dll

5b7d0000 5b805000 Fuz_Ro_D_oh Fuz Ro D'oh.dll

5b810000 5b84c000 MfgConsole MfgConsole.dll

5b850000 5b93e000 msvcr120 msvcr120.dll

5b940000 5b9b1000 msvcp120 msvcp120.dll

5b9c0000 5ba31000 hook hook.dll

5f420000 5f450000 dinput8 dinput8.dll

5f640000 5f6b2000 dsound dsound.dll

5fe90000 5fe97000 avrt avrt.dll

5fec0000 5fec9000 hid hid.dll

60000000 60021000 CSERHelper CSERHelper.dll

60210000 60263000 vstdlib_s vstdlib_s.dll

61230000 61341000 tier0_s tier0_s.dll

629d0000 629f5000 powrprof powrprof.dll

630e0000 630f2000 mpr mpr.dll

63450000 641c2000 nvd3dum nvd3dum.dll

65f10000 65f36000 skse_steam_loader skse_steam_loader.dll

65f40000 65f47000 X3DAudio1_7 X3DAudio1_7.dll

65f50000 65f78000 steam_api steam_api.dll

6a510000 6a605000 propsys propsys.dll

6a8f0000 6a903000 dwmapi dwmapi.dll

6a930000 6a938000 secur32 secur32.dll

6b310000 6b361000 winspool winspool.drv

6b650000 6b73b000 dbghelp dbghelp.dll

6b740000 6b7c4000 comctl32 comctl32.dll

6efe0000 6efe7000 wsock32 wsock32.dll

71b60000 71b67000 winnsi winnsi.dll

71cd0000 71d1c000 apphelp apphelp.dll

71fc0000 71fc6000 d3d8thk d3d8thk.dll

71fd0000 72193000 d3d9_71fd0000 d3d9.dll

73200000 7321c000 IPHLPAPI IPHLPAPI.DLL

735e0000 73660000 uxtheme uxtheme.dll

73660000 73692000 winmm winmm.dll

749c0000 749c9000 version version.dll

74a80000 74a8c000 CRYPTBASE CRYPTBASE.dll

74a90000 74af0000 sspicli sspicli.dll

74af0000 74b6b000 comdlg32 comdlg32.dll

74b80000 74b8a000 lpk lpk.dll

74ba0000 74bb2000 devobj devobj.dll

74bc0000 74beb000 imagehlp imagehlp.dll

74bf0000 74c25000 ws2_32 ws2_32.dll

74c40000 74ccf000 oleaut32 oleaut32.dll

74cd0000 74cf7000 cfgmgr32 cfgmgr32.dll

74d00000 74d0b000 profapi profapi.dll

74d10000 74dbc000 msvcrt msvcrt.dll

74dc0000 74e50000 gdi32 gdi32.dll

75120000 75126000 nsi nsi.dll

75130000 75147000 userenv userenv.dll

75150000 75260000 kernel32 kernel32.dll

75260000 75360000 user32 user32.dll

75360000 7538f000 wintrust wintrust.dll

75400000 75460000 imm32 imm32.dll

75460000 7552c000 msctf msctf.dll

75530000 7617b000 shell32 shell32.dll

76180000 761d7000 shlwapi shlwapi.dll

761f0000 7634c000 ole32 ole32.dll

76350000 76471000 crypt32 crypt32.dll

76480000 76521000 advapi32 advapi32.dll

76540000 765dd000 usp10 usp10.dll

765e0000 765e5000 psapi psapi.dll

76830000 7683c000 msasn1 msasn1.dll

76840000 76859000 sechost sechost.dll

76860000 769fd000 setupapi setupapi.dll

76a00000 76a47000 KERNELBASE KERNELBASE.dll

76c30000 76d20000 rpcrt4 rpcrt4.dll

77120000 772a0000 ntdll ntdll.dll

 

 

 

In case it could be interesting, here's the load order as well:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

ApachiiHair.esm

ApachiiHairFemales.esm

ApachiiHairMales.esm

ClimatesOfTamriel.esm

CreatureFramework.esm

SkyTEST-RealisticAnimals&Predators.esm

SexLab.esm

Devious Devices - Assets.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Integration.esm

daymoyl.esm

hdtHighHeel.esm

MFVM.esm

Schlongs of Skyrim - Core.esm

Heels Sound.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Guard Dialogue Overhaul.esp

PerkusMaximus_Master.esp

PerkusMaximus_Mage.esp

SoS - The Wilds.esp

SoS - Civilization.esp

AMatterOfTime.esp

Auto Unequip Ammo.esp

Babette.esp

Better Dynamic Snow.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-Nights-Level-1.esp

SoS - The Wilds-PatchCoT.esp

ClimatesOfTamriel-Sound.esp

SoS - The Wilds-PatchCoTSounds.esp

ClimatesOfTamriel-Sound-Dawnguard-Patch.esp

Convenient Horses.esp

Convenient Horses - Faster Sprint.esp

SkyUI.esp

Customizable Camera.esp

dD - Realistic Ragdoll Force - Medium.esp

DeadlyDragons.esp

Dual Wield Parrying_SKSE.esp

Dynamic TimeScale.esp

Fantasy Soundtrack Project.esp

SoS - The Dungeons.esp

FSP - Unique Towns & Locations.esp

Dragon Lilly.esp

Feminine Females.esp

Footprints.esp

FSP - Dragonborn Edition.esp

GoldenVendors.esp

Headbomb's Better Sorting - Miscellaneous.esp

Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp

HelmetToggle2.02b.esp

iHUD.esp

Immersive Weapons.esp

Remodeled Armor - Vanilla Replacer.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

HentaiCreatures.esp

SSv2.esp

UFO - Ultimate Follower Overhaul.esp

StavesofSkyrim.esp

SMIM-ShackRoofFixes.esp

SkyTEST-RealisticAnimals&Predators-Dragonborn.esp

Skyrim Flora Overhaul.esp

DungeonQuestAwareness.esp

SFO - Dragonborn.esp

Blacksmith Chests.esp

FSP - Unique Towns & Locations - SoS.esp

Devious Deviants.esp

Argonian Access.esp

Vampire Skin Color Fix.esp

Review Studio.esp

MF_RadiantProstitution.esp

R18pn - Shanoa Armors.esp

FNISspells.esp

Apocalypse - The Spell Package.esp

Apocalypse - PerMa Compatibility Patch.esp

PerMaDefluffedPerkDescriptions.esp

PerkusMaximus_Warrior.esp

FSP - Dawnguard Edition.esp

Headbomb's Better Sorting - Ammo.esp

Improved Combat Sounds v2.2.esp

MFVM_Hearthfire_Patch.esp

MoreNastyCritters.esp

Moss Rocks.esp

msAMV - PunisherArmor.esp

No Skill Limit.esp

NonSexLabAnimationPack.esp

NS_HuntingGroundsOutfit.esp

OpenFaceGuardHelmets.esp

RaceMenu.esp

RaceMenuMorphsCBBE.esp

RaceMenuMorphsUUNP.esp

RaceMenuOverlays.esp

RaceMenuPlugin.esp

RaceMenuPluginXPMSE.esp

Radiant-SchlongsPatch.esp

Remodeled Armor - Underwear.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

ScarletDawnArmor.esp

Schlongs of Skyrim.esp

SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

SOS - VectorPlexus Muscular Addon.esp

Strap.esp

TERAArmors_CBBE.esp

Unique Uniques.esp

Headbomb's Better Sorting - Potions (Light Weight).esp

RevampedExteriorFog.esp

ENB Snow FX.esp

RewardYourFollowers.esp

SexLabDefeat.esp

Sextreme Pinups.esp

Sextreme-AO_Series.esp

Sextreme-BEG_Series.esp

Sextreme-BND_Series.esp

Sextreme-BST_Series.esp

Sextreme-DEV_Series.esp

Sextreme-FF_Series.esp

Sextreme-FR_Series.esp

Sextreme-G_Series.esp

Sextreme-K_Series.esp

Sextreme-LYCAN_Series.esp

Sextreme-SB_Series.esp

Sextreme-T_Series.esp

Sextreme_HCR.esp

SMIM-DragonbornTernFix.esp

SMIM-DungeonsCliffsIceSkirts.esp

SMIM-FarmhouseFlickeringFix.esp

SMIM-FurnitureChestSnowFix.esp

SMIM-ShackRoofFixesDragonborn.esp

SoS - Civilization -PatchCoTSounds.esp

SoS - Civilization-PatchCoT.esp

SOS Equipable Schlong.esp

SOSRaceMenu.esp

SPS - Sexlab Position Selector.esp

The Eyes Of Beauty - Elves Edition.esp

TheEyesOfBeauty.esp

towConversation.esp

UIExtensions.esp

AlynShirArmor.esp

AsharaElvenKnight.esp

Ayumi Set.esp

DraconicArmor.esp

DragonQueen.esp

Gatti13AshesOn.esp

R18Pn - Eisen Platte Armor.esp

HentaisJamellaArmor.esp

ScrapArmor.esp

ValkyrieArmor.esp

Osare Culort Outfit.esp

Custom Clothes for Pandora.esp

Theminiblacks Merged Armor Shop.esp

HealerRobes.esp

Lich King's Armor.esp

RagingMoon.esp

RB0102.esp

stalkerarmor.esp

Vampiric Knight.esp

Extended UI.esp

Headbomb's Better Sorting - Books.esp

PerkusMaximus_Thief.esp

PerMa_USKP master patch.esp

Alternate Start - Live Another Life.esp

SexLabSolutions_LAL_Patch.esp

Bashed Patch, 0.esp

PatchusMaximus.esp

 

 

 

Can any conclusions be drawn from this?

 

Remove safetyload it can give conflict with SKSE you don't need safetyload anymore sinds year and a half if you have latests SKSE it won't work if you have both.

Link to comment

I've decided to give this a shot as my own ventures into figuring this out have proven unfruitful thus far. CTD is replicable it happens on save anywhere on the road from White River Watch to Valtheim Towers.

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12030.

FAULTING_IP:
TESV+c6031
004c6031 8b10 mov edx,dword ptr [eax]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 004c6031 (TESV+0x000c6031)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000000

READ_ADDRESS: 00000000

FOLLOWUP_IP:
TESV+c6031
004c6031 8b10 mov edx,dword ptr [eax]

FAULTING_THREAD: 000013d0

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_AFTER_CALL

PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ_AFTER_CALL

DEFAULT_BUCKET_ID: NULL_POINTER_READ_AFTER_CALL

IP_ON_HEAP: f2366900
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER: from f2366900 to 004c6031

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0018ef2c f2366900 e3bc4140 006794de 0018ef80 TESV+0xc6031
004c6031 5604428b 4e8bd0ff 02e9c113 7401c1f6 0xf2366900
004c6035 4e8bd0ff 02e9c113 7401c1f6 14578b15 0x5604428b
004c6039 02e9c113 7401c1f6 14578b15 8d14428b 0x4e8bd0ff
004c603d 7401c1f6 14578b15 8d14428b d0ff144f 0x2e9c113
004c6041 14578b15 8d14428b d0ff144f 8b50006a 0x7401c1f6
004c6045 8d14428b d0ff144f 8b50006a 1025e8ce 0x14578b15
004c6049 d0ff144f 8b50006a 1025e8ce 4e8b001c 0x8d14428b
004c604d 8b50006a 1025e8ce 4e8b001c 03e9c113 0xd0ff144f
004c6051 1025e8ce 4e8b001c 03e9c113 7401c1f6 0x8b50006a
004c6055 4e8b001c 03e9c113 7401c1f6 e8cf8b11 0x1025e8ce
004c6059 03e9c113 7401c1f6 e8cf8b11 ffffed53 0x4e8b001c
004c605d 7401c1f6 e8cf8b11 ffffed53 8b50006a 0x3e9c113
004c6061 e8cf8b11 ffffed53 8b50006a 0f99e8ce 0x7401c1f6
004c6065 ffffed53 8b50006a 0f99e8ce 5e5f001c 0xe8cf8b11
004c6069 8b50006a 0f99e8ce 5e5f001c cc0004c2 0xffffed53
004c606d 0f99e8ce 5e5f001c cc0004c2 81cccccc 0x8b50006a
004c6071 5e5f001c cc0004c2 81cccccc 0000f0ec 0xf99e8ce
004c6075 cc0004c2 81cccccc 0000f0ec eb54a100 0x5e5f001c
004c6079 81cccccc 0000f0ec eb54a100 555301bb 0xcc0004c2
004c607d 00000000 eb54a100 555301bb f98b5756 0x81cccccc


STACK_COMMAND: ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+c6031

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

FAILURE_BUCKET_ID: NULL_POINTER_READ_AFTER_CALL_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_AFTER_CALL_TESV+c6031

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/000c6031.htm?Retriage=1

 

 

Plugins

 

062c0000 0649b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
59e80000 5aa40000 hdtPhysicsExtensions hdtPhysicsExtensions.dll
5cb10000 5cd3b000 JContainers JContainers.dll
5d3c0000 5d487000 StorageUtil StorageUtil.dll
5d8f0000 5d97d000 nioverride nioverride.dll
65170000 6519b000 SexLabUtil SexLabUtil.dll
65fe0000 66033000 SchlongsOfSkyrim SchlongsOfSkyrim.dll
66040000 6607c000 MfgConsole MfgConsole.dll
66080000 66265000 D3DX9_42 D3DX9_42.dll
66280000 662a9000 hudextension hudextension.dll
662b0000 662f9000 hdtHighHeelNative hdtHighHeelNative.dll
66300000 6638b000 chargen chargen.dll
66390000 6645a000 skse_1_9_32 skse_1_9_32.dll
67340000 67375000 Fuz_Ro_D_oh Fuz Ro D'oh.dll

 

Link to comment

So I have three saves on my game. The first one is a test char for checking out new mods. Rarely if ever a CTD. The second is another rarely CTD but with my third any time I bring up my inventory and and click on the books or even look at loot with a book or a note BAM CTD every time

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.comfor more information
Windows 8 Version 10240 MP (12 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.10240.16384 (th1.150709-1700)
Machine Name:
Debug session time: Tue Sep 29 07:23:58.000 2015 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:00:58.000
Kernel time: 0 days 0:00:11.000
User time: 0 days 0:00:32.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*** WARNING: Unable to verify timestamp for TESV.exe
*** ERROR: Module load completed but symbols could not be loaded for TESV.exe
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for atiumdag.dll
*** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP:
TESV+6aff71
00aaff71 8b16 mov edx,dword ptr [esi]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00aaff71 (TESV+0x006aff71)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID: NULL_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000000

READ_ADDRESS: 00000000

FOLLOWUP_IP:
TESV+6aff71
00aaff71 8b16 mov edx,dword ptr [esi]

FAULTING_THREAD: 00005788

PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ

LAST_CONTROL_TRANSFER: from 67c11a34 to 00aaff71

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0019faf4 67c11a34 47c255e4 00000000 00000000 TESV+0x6aff71
0019fb08 67cdf54f dcae8ffb 00000000 0000000c d3d9!CLockD3D::~CLockD3D+0x22
0019fb3c 3f800000 3f800000 3f800000 00867677 d3d9!CD3DHal::SetRenderState+0x10f
0019fb4c 380d3920 01b332d0 02073160 00000000 0x3f800000
0019fb50 01b332d0 02073160 00000000 00000000 0x380d3920
0019fb54 02073160 00000000 00000000 00005788 TESV+0x17332d0
0019fb58 00000000 00000000 00005788 31c746d0 0x2073160


STACK_COMMAND: ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+6aff71

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_TESV+6aff71

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/006aff71.htm?Retriage=1

Followup: MachineOwner

 

 

 

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Unofficial Skyrim Patch.esp
3 3 Dawnguard.esm
4 4 Unofficial Dawnguard Patch.esp
5 5 HearthFires.esm
6 6 Unofficial Hearthfire Patch.esp
7 7 Dragonborn.esm
8 8 Unofficial Dragonborn Patch.esp
9 9 Wyrmstooth.esp
10 a SexLab.esm
11 b hdtHighHeel.esm
12 c ApachiiHairFemales.esm
13 d ApachiiHair.esm
14 e SkyMoMod.esm
15 f ZaZAnimationPack.esm
16 10 daymoyl.esm
17 11 RaceCompatibility.esm
18 12 SC_Drow Race.esm
19 13 Nock2Tip.esm
20 14 Schlongs of Skyrim - Core.esm
21 15 SexLabAroused.esm
22 16 CreatureFramework.esm
23 17 HighResTexturePack01.esp
24 18 HighResTexturePack02.esp
25 19 HighResTexturePack03.esp
26 1a CRX.esp
27 1b When Vampires Attack.esp
28 1c lockpickvision.esp
29 1d barenziahquestmarkers.esp
30 1e LegacyoftheDragonborn.esp
31 1f Nature of the beast.esp
32 20 Skyrim Immersive Creatures.esp
33 21 breezehome_fully_upgradable.esp
34 22 shrewsburyskyrimcookbook.esp
35 23 deathwing inspired alduin reloaded.esp
36 24 ethereal_elven_overhaul.esp
37 25 winterhold_improvements.esp
38 26 sos - the wilds.esp
39 27 SkyrimWeatherBeautification.esp
40 28 BetterDarkBrotherhood.esp
41 29 sos - civilization.esp
42 2a Improved Artifacts - Complete Collection.esp
43 2b Skyrim Immersive Creatures - DLC2.esp
44 2c sos - the dungeons.esp
45 2d AnnaNPCs.esp
46 2e TGenhanced.esp
47 2f less tedious theives guild.esp
unreadbooksglow.esp
48 30 SkyUI.esp
49 31 RaceMenuPluginXPMSE.esp
50 32 SOSRaceMenu.esp
51 33 CharacterMakingExtender.esp
52 34 RaceCompatibilityUSKPOverride.esp
53 35 7Base Remodeled Armor - Replacer - Dawnguard.esp
54 36 7Base Remodeled Armor - Replacer - Dragonborn.esp
55 37 7Base Remodeled Armor - Replacer.esp
56 38 AuroraFollower.esp
57 39 marriagemod - alpha v3.esp
58 3a AmazingFollowerTweaks.esp
59 3b followerwander2.esp
60 3c Crimson Tide - Blood.esp
61 3d Immersive Weapons.esp
62 3e Hothtrooper44_ArmorCompilation.esp
63 3f advancedcrafting.esp
64 40 calt.esp
65 41 RaceMenu.esp
66 42 RaceMenuPlugin.esp
67 43 AncientTechExtended.esp
68 44 DBarmor.esp
69 45 skyrim overhaul guilds.esp
70 46 roninsaelaoverhaul.esp
71 47 ListenerArmorFinal.esp
72 48 Dark-Brotherhood-Reborn.esp
73 49 Thane Weapons Improved - Hearthfire Patch.esp
74 4a SexLabNudeCreatures.esp
75 4b SexLabNudeCreaturesDB.esp
76 4c SexLabNudeCreaturesDG.esp
77 4d HentaiCreatures.esp
78 4e SexLab Beastess.esp
79 4f twilis's skooma, grind bonemeal etc.esp
80 50 AliciaPainSlut.esp
81 51 Nock2Tip.esp
82 52 SexLab-AmorousAdventures.esp
83 53 dungeonquestawareness.esp
84 54 sofiafollower.esp
85 55 mxmjhideaway.esp
86 56 Giantess.esp
87 57 mzarkwonders.esp
88 58 dragonpriestmaskquestmarkers.esp
89 59 newcookingrecipes.esp
90 5a realcompanions_skyforge_bmb.esp
91 5b EnhancedCharacterEdit.esp
92 5c EpicElves by zzjay.esp
93 5d SuccubusRaceLite.esp
94 5e Beastess Vampire.esp
95 5f ArgHumanBeastFollower.esp
96 60 Mannequin_Female_Vyctoria.esp
97 61 Alchemical Cooking Recipes - DLC.esp
98 62 TheEyesOfBeauty.esp
99 63 Strap.esp
100 64 ChaosDragons.esp
101 65 serana stfu.esp
102 66 SeranaProudwhoore.esp
103 67 Purewaters.esp
104 68 VioLens.esp
105 69 Hothtrooper44_Armor_Ecksstra.esp
106 6a Abigail The Maid.esp
107 6b SexLab Romance.esp
108 6c Rowana Follower.esp
109 6d VeronicaFollower.esp
110 6e Mytha.esp
111 6f Backshields.esp
112 70 CeciliaFollower.esp
113 71 Gwelda Red Riding Hood.esp
114 72 Celes Nightingale Armor.esp
115 73 Finnia.esp
116 74 tauriel.esp
117 75 Skyrim Ladies - Thieves Guild.esp
118 76 ColdharbourDaedra.esp
119 77 Eden.esp
120 78 FNISspells.esp
121 79 Schlongs of Skyrim.esp
122 7a SOS - Smurf Average Addon.esp
123 7b MoreNastyCritters.esp
124 7c Apropos.esp
125 7d SlaveTats.esp
126 7e Beastess Forsworn.esp
127 7f EstrusChaurus.esp
128 80 SexLabDangerousNights2.esp
129 81 SexLabMatchMaker.esp
130 82 NonSexLabAnimationPack.esp
131 83 SexLab Submit.esp
132 84 ERF - Succubus.esp
133 85 more_elk.esp
134 86 NusbieVoices.esp
135 87 BDIC.esp
136 88 BDHentai.esp
137 89 NecroAnims.esp
138 8a Alternate Start - Live Another Life.esp

 

 

 

 

Link to comment

I have a save that I cannot load, no matter what I do. Three consecutive saves actually. Even the vanilla game with no mods and no SKSE cannot load them. The Save Game Script Cleaner can open them, can clean them but it makes no difference.

 

The exception address is always the same but the parameter[1] keeps changing.

 

This is the dump file I get if I load the save after starting a new game or loading a save that works:

FAULTING_IP: 
TESV+651285
00a51285 8b30            mov     esi,dword ptr [eax]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00a51285 (TESV+0x00651285)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 0af01a54
Attempt to read from address 0af01a54

FOLLOWUP_IP: 
TESV+651285
00a51285 8b30            mov     esi,dword ptr [eax]

FAULTING_THREAD:  00000e18

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

IP_ON_STACK: 
+651285
3acaf864 d89111012817    fcom    dword ptr [ecx+17280111h]

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 3acaf864 to 00a51285

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
3acaf730 3acaf864 00ab1d01 0af01a54 16f8d738 TESV+0x651285
3acaf74c 00ab4049 16f8d738 3acaf884 16f8d730 0x3acaf864
3acaf750 16f8d738 3acaf884 16f8d730 00c6f520 TESV+0x6b4049
3acaf754 3acaf884 16f8d730 00c6f520 3acaf884 0x16f8d738
3acaf758 16f8d730 00c6f520 3acaf884 3acaf884 0x3acaf884
3acaf884 00000000 77646563 73647261 00656c00 0x16f8d730

and this is the dump if I load this save first:

FAULTING_IP: 
TESV+651285
00a51285 8b30            mov     esi,dword ptr [eax]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00a51285 (TESV+0x00651285)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: d4c11dec
Attempt to read from address d4c11dec

FOLLOWUP_IP: 
TESV+651285
00a51285 8b30            mov     esi,dword ptr [eax]

FAULTING_THREAD:  00000f40

IP_ON_STACK: 
+651285
0d9df864 d89111012817    fcom    dword ptr [ecx+17280111h]

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 0d9df864 to 00a51285

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0d9df730 0d9df864 00ab1d01 d4c11dec 16be67d8 TESV+0x651285
0d9df74c 00ab4049 16be67d8 0d9df884 16be67d0 0xd9df864
0d9df750 16be67d8 0d9df884 16be67d0 00c6f520 TESV+0x6b4049
0d9df754 0d9df884 16be67d0 00c6f520 0d9df884 0x16be67d8
0d9df758 16be67d0 00c6f520 0d9df884 0d9df884 0xd9df884
0d9df898 77c638aa 77c634a2 00000000 03c1ddc0 0x16be67d0
0d9df978 5c736568 6567616d 72707061 69746e65 ntdll!RtlpFreeHeap+0xb7a
0d9df984 69746e65 6d5c6563 61656761 65727070 0x5c736568
0d9df988 6d5c6563 61656761 65727070 6369746e 0x69746e65
0d9df98c 61656761 65727070 6369746e 626f7265 0x6d5c6563
0d9df990 65727070 6369746e 626f7265 5f667365 0x61656761
0d9df994 6369746e 626f7265 5f667365 696e2e31 0x65727070
0d9df998 626f7265 5f667365 696e2e31 2e660066 0x6369746e
0d9df99c 5f667365 696e2e31 2e660066 0066696e 0x626f7265
0d9df9a0 696e2e31 2e660066 0066696e 66696e2e 0x5f667365
0d9df9a4 2e660066 0066696e 66696e2e 535c7400 0x696e2e31
0d9df9a8 0066696e 66696e2e 535c7400 6972796b 0x2e660066
0d9df9ac 66696e2e 535c7400 6972796b 73652e6d TESV+0x26696e
0d9df9b0 535c7400 6972796b 73652e6d 30305c6d 0x66696e2e
0d9df9b4 6972796b 73652e6d 30305c6d 30303030 0x535c7400
0d9df9b8 73652e6d 30305c6d 30303030 642e3730 0x6972796b
0d9df9bc 30305c6d 30303030 642e3730 2e007364 0x73652e6d
0d9df9c0 30303030 642e3730 2e007364 00736464 0x30305c6d
0d9df9c4 642e3730 2e007364 00736464 00000004 0x30303030
0d9df9c8 2e007364 00736464 00000004 000000fa 0x642e3730
0d9df9cc 00736464 00000004 000000fa 0117220c 0x2e007364
0d9df9d0 00000000 000000fa 0117220c 0d9dfc1c TESV+0x336464

As you can see the exception address (00a51285 (TESV+0x00651285)) is the same in both of them.

 

It's pretty odd. Any ideas about what's going on?

 

 

 

Link to comment

I don't know something to do with shaders or textures maybe, try if removing all texture packs that have very large resolution textures would allow you to load better.

I highly doubt that. I've already tried disabling every mod I have (including textures, meshes, scripts and every other mod asset) and also tried to clean all their traces (scripts & forms) from the save file and it did nothing. In short, even the vanilla game cannot load these saves. Must be some issue with the vanilla game.

 

Could it be something to do with visual FX? I am in Saarthal in these saves and am terrorizing the draugr with turn/repel undead, circle of protection and soul trap spells. And the FX for these spells exist in the vanilla game which may explain why the vanilla game cannot load these saves. Is there a way to clean up currently cast spells from saves?

Edited by bjornk
Link to comment

Disabled every mod except the official DLCs and SKSE and butchered the save from 10MB to 3.7MB by deleting every script, script instance, array and everything else I could delete.

 

 

 

And guess what, I still can't load the save. The game still crashes with the same error and the exception:

 

 

 

FAULTING_IP: 
TESV+651285
00a51285 8b30            mov     esi,dword ptr [eax]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00a51285 (TESV+0x00651285)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: fd4dec3c 

 

 

 

I suppose this pretty much proves that some saves cannot be rescued by the Save Game Script Cleaner tool.

 

 

Link to comment

Can you use the save tool thing to remove all magic effects currently on your character?

I've tried deleting *everything* that the tool could delete and as I said, made no difference. I don't know a way to remove magic effects on my character using that tool. I don't think it does anything of the sort. It just deletes or modifies scripts and certain arrays, probably used by the scripts.

 

Also did you have night eye on in the save game?

Night Eye? I don't know that one but yes, since my character is a vampire, I have "Vampire's Sight" (same thing with Night Eye?), or rather Gopher's Predator Vision (which marks living creatures with an orange glow, it also functions as a "night vision" for me), and I think it was indeed on in all three saves.
Link to comment

I asked about night eye because there's a function pointer in stack that initializes the Night Eye magic effect archetype, it might be a coincidence but probably it was used recently in code for it to be there, that effect usually does apply a image space modifier which is somewhat related to texture / shader where the crash ends up in. Although all of this is just guessing so I don't know. :(

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I asked about night eye because there's a function pointer in stack that initializes the Night Eye magic effect archetype, it might be a coincidence but probably it was used recently in code for it to be there, that effect usually does apply a image space modifier which is somewhat related to texture / shader where the crash ends up in. Although all of this is just guessing so I don't know. :(

Could be coincidence or could be something indirectly related to Night Eye/Vampire's Sight ISM, because I'm sure I've had some other saves with the same ISM on, and I've never had an issue with them, but even if it's an issue with Vampire's Sight, I don't know a way to fix it in the save, so all I can do at the moment is to go back to earlier save.

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For me, TESV+0x006beab4 was being caused by a Skyrim Enhanced UUNP mesh. Not sure which. So that crash code is probably related to some sort of mesh problem.

 

I went and looked through all of the models I made using Skyrim Enhanced UUNP, and it was pretty obvious which ones were causing the crashes. The foot ware models had the right foot turned 90 degrees below the ankle, and the torsos showed no model at all. Unfortunately, I didn't think of noting which ones they were as I was making replacements. I do remember some that I found. There weren't that many. Merchant shoes, necromancer boots, sons of talos boots, and daderic torso are the ones I can remember.

Link to comment

i am curious, some were able to fix ctd with that thing?

 

here's a dump

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.comfor more information
Windows 7 Version 7600 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
kernel32.dll version: 6.1.7600.16385 (win7_rtm.090713-1255)
Machine Name:
Debug session time: Fri Oct  2 03:48:35.000 2015 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:09:45.000
  Kernel time: 0 days 0:01:58.000
  User time: 0 days 0:12:21.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify timestamp for nioverride.dll
*** ERROR: Module load completed but symbols could not be loaded for nioverride.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
Unable to load image C:\Windows\SysWOW64\user32.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for user32.dll
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtphysicsextensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtphysicsextensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for hdtskyrimmempatch.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtskyrimmempatch.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000f7
Attempt to read from address 000000f7

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  000000f7

READ_ADDRESS:  000000f7

FOLLOWUP_IP:
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

FAULTING_THREAD:  000009d0

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ_BEFORE_CALL

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL

IP_ON_HEAP:  d65de200
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from d65de200 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0f85fa4c d65de200 680015c0 0f85fa78 f9ebb5e0 TESV+0x4b437c
0f85fa50 680015c0 0f85fa78 f9ebb5e0 67f85aca 0xd65de200
0f85fa54 0f85fa78 f9ebb5e0 67f85aca 0000003d nioverride+0x815c0
0f85fa58 f9ebb5e0 67f85aca 0000003d d65de200 0xf85fa78
0f85fa78 67fa40f1 d65de200 b228efa1 f9ea5c80 0xf9ebb5e0
0f85fadc 67fa400b f9ea5c80 f9ebb5e0 b228ee25 nioverride+0x240f1
0f85fb0c 67fa404e d65de200 e7e880a0 f9eb83b0 nioverride+0x2400b
0f85fb10 d65de200 e7e880a0 f9eb83b0 00000002 nioverride+0x2404e
0f85fb14 e7e880a0 f9eb83b0 00000002 00000000 0xd65de200
0f85fb18 f9eb83b0 00000002 00000000 00000000 0xe7e880a0
0f85fb1c 00000000 00000000 00000000 f9ebb5e0 0xf9eb83b0


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+4b437c

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~25s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_TESV+4b437c

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/004b437c.htm?Retriage=1

Followup: MachineOwner

 

 

 

someone can see the problem is a conflict between 3dnpc and mod x with that?

ctd zone is robber refuge

some like logs? here's one of that ctd

 

 

 

[10/02/2015 - 08:56:58AM] Papyrus log opened (PC)
[10/02/2015 - 08:56:58AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/02/2015 - 08:56:58AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[10/02/2015 - 08:59:17AM] Error: Cannot call SetActive() on a None object, aborting function call
stack:
    [AnvilMoonpathQuest (1006A8CA)].QF_AnvilMoonpathQuest_0106A8CA.Fragment_13() - "QF_AnvilMoonpathQuest_0106A8CA.psc" Line ?
[10/02/2015 - 08:59:17AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [AnvilMoonpathQuest (1006A8CA)].QF_AnvilMoonpathQuest_0106A8CA.Fragment_13() - "QF_AnvilMoonpathQuest_0106A8CA.psc" Line ?
[10/02/2015 - 08:59:17AM] Error: Cannot call Enable() on a None object, aborting function call
stack:
    [AnvilMoonpathQuest (1006A8CA)].QF_AnvilMoonpathQuest_0106A8CA.Fragment_13() - "QF_AnvilMoonpathQuest_0106A8CA.psc" Line ?
[10/02/2015 - 08:59:26AM] VM is freezing...
[10/02/2015 - 08:59:26AM] VM is frozen
[10/02/2015 - 08:59:27AM] Reverting game...
[10/02/2015 - 08:59:45AM] Loading game...
[10/02/2015 - 08:59:47AM] VM is thawing...

 

 

and here's one without that ctd

 

 

 

[10/02/2015 - 09:52:44AM] Papyrus log opened (PC)
[10/02/2015 - 09:52:44AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/02/2015 - 09:52:44AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[10/02/2015 - 09:54:10AM] VM is freezing...
[10/02/2015 - 09:54:10AM] VM is frozen
[10/02/2015 - 09:54:10AM] Reverting game...
[10/02/2015 - 09:54:29AM] Loading game...
[10/02/2015 - 09:54:31AM] VM is thawing...
[10/02/2015 - 09:54:34AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [<NULL alias> (0) on <NULL quest> (00000000)].aaatowCV_Main.RegisterForSingleUpdate() - "<native>" Line ?
    [<NULL alias> (0) on <NULL quest> (00000000)].aaatowCV_Main.OnUpdate() - "aaatowCV_Main.psc" Line ?
[10/02/2015 - 09:54:34AM] Error: Unable to call GetCurrentStageID - no native object bound to the script object, or object is of incorrect type
stack:
    [None].PROM_QF_PROM_HyborianMound_0104BF90.GetCurrentStageID() - "<native>" Line ?
    [None].PROM_QF_PROM_HyborianMound_0104BF90.GetStage() - "Quest.psc" Line ?
    [<NULL alias> (0) on <NULL quest> (00000000)].PROM_ConanScript.OnUpdate() - "PROM_ConanScript.psc" Line ?
[10/02/2015 - 09:54:34AM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
    [None].PROM_QF_PROM_HyborianMound_0104BF90.GetStage() - "Quest.psc" Line ?
    [<NULL alias> (0) on <NULL quest> (00000000)].PROM_ConanScript.OnUpdate() - "PROM_ConanScript.psc" Line ?
[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
    [None].aaatowCV_MCM.GetFormID() - "<native>" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"
stack:
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
    [None].SHESON_DynDOLOD_MCM.GetFormID() - "<native>" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"
stack:
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
    [None].JaxonzEnhGrabMCM.GetFormID() - "<native>" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"
stack:
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
    [None].JaxonzProtectFavoritesMCM.GetFormID() - "<native>" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"
stack:
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type
stack:
    [None].JaxonzRenamerMCM.GetFormID() - "<native>" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"
stack:
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ?
    [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ?
    [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?
[10/02/2015 - 09:55:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?
    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?
[10/02/2015 - 09:56:11AM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect type
stack:
    [None].dragonactorscript.IsDead() - "<native>" Line ?
    [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?
[10/02/2015 - 09:56:11AM] Warning: Assigning None to a non-object variable named "::temp10"
stack:
    [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?
[10/02/2015 - 09:56:11AM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect type
stack:
    [None].dragonactorscript.IsGhost() - "<native>" Line ?
    [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?
[10/02/2015 - 09:56:11AM] Warning: Assigning None to a non-object variable named "::temp10"
stack:
    [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?
[10/02/2015 - 09:58:18AM] VM is freezing...
[10/02/2015 - 09:58:18AM] VM is frozen
[10/02/2015 - 09:58:18AM] Warning: Missing or zero refcount on  (FF0008EB) when releasing
[10/02/2015 - 09:58:19AM] Log closed
 

well... removing esp break some things

ntDG6qM.jpg

 

 

will find mod x later, after putting back some esp until the ctd come back (once you know where to look for the conflict, you can fix it)

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