aljustineg Posted January 19, 2016 Posted January 19, 2016 il try that do you also know how to use memoblock also? cause i get this log on mine logging of blocks enabled logging max values onlyTimer disabledBlock1 Block2256MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8785 8885 8985 9085 9185 9285 9385 9485 9585 9685 9785 9885 9985 10085 10185 10285 10385 10485 10585 10685 10785 10885 10985 11085 11185 11285 11385 11485 11585 11685 11785 11885 11985 12085 12185 12285 12385 12485 12585 12685 12785 12885 12985 13085 13185 13285 13385 13485 13585 13685 13785 13885 13985 14085 14185 14285 14385 14485 14585 14685 14785 14885 14985 15085 15185 15285 15385 15488 15493 15497 15497 15597 15697 15798 15799 157100 157101 157102 157103 157104 157105 157106 157107 157108 157109 157110 157111 157112 157113 157114 157115 157116 157117 157118 157119 157120 157121 157122 157123 157124 157125 157127 157128 157128 158129 158130 158131 158132 158133 158133 159136 159149 159149 160150 160151 160152 160153 160154 160155 160156 160157 160158 160159 160160 160161 160163 160163 161163 162163 163166 163187 163208 163208 164208 165208 166208 167208 168208 169209 169210 169211 169212 169212 170214 170214 171219 171224 171230 171231 171232 171233 171234 171235 171236 171237 171238 171239 171240 171241 171242 171243 171244 171245 171246 171247 171248 171249 171250 171251 171252 171253 171254 171255 171256 171 i thought my heapsize was 512 why did i crash on 256?
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 If you are not preloading animations in Skyrim.ini (or my crash fix plugin) then the initial heap size gets reduced by 256 MB from what value you have in SKSE.ini
aljustineg Posted January 19, 2016 Posted January 19, 2016 If you are not preloading animations in Skyrim.ini (or my crash fix plugin) then the initial heap size gets reduced by 256 MB from what value you have in SKSE.ini after i create a Crashdumps folder on my skse and still im not getting any crash log also i use 512 heapsize on skse.ini
Umaril Posted January 19, 2016 Posted January 19, 2016 When you crash at 256 MB heap size and NOT getting a crash dump this should be 2 complementing indicators your SKSE is not working properly. No idea why though. Do you always crash on 256 MB or could this have been coincidence?
aljustineg Posted January 19, 2016 Posted January 19, 2016 When you crash at 256 MB heap size and NOT getting a crash dump this should be 2 complementing indicators your SKSE is not working properly. No idea why though. Do you always crash on 256 MB or could this have been coincidence? i already have the latest papyrus util and jcontainers what seems to be missing?
Umaril Posted January 19, 2016 Posted January 19, 2016 I don't know, but these utilities you mentioned are not required for SKSE per se (but maybe for mods you use, I don't know your setup). Maybe just try to make a clean reinstall of SKSE 1.7.3 and see how it goes? Are you using Steam alongside with the game?
aljustineg Posted January 19, 2016 Posted January 19, 2016 yes i am im also using mod organizer which i didnt seee any logs on my overwrite
Umaril Posted January 19, 2016 Posted January 19, 2016 try to add this line. I don't know if this is still a thing, but it's worth a try.
Umaril Posted January 19, 2016 Posted January 19, 2016 @ h38fh2mf I can't seem to get rid of my exterior crash. Uninstalling Immersive patrols did not help. Another random crash occured when walking along.. Can you take a look at it? Again the same thing? Primary Analysis ******************************************************************************** ** Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for d3d9.dll*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:+2555723b817846 0080d0db813b add byte ptr [eax+3B81DBD0h],alEXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 3b817846ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000001Parameter[1]: 77035391Attempt to write to address 77035391DEFAULT_BUCKET_ID: INVALID_POINTER_WRITEPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000001EXCEPTION_PARAMETER2: 77035391WRITE_ADDRESS: 77035391FOLLOWUP_IP:TESV+25557200655572 ?? ???FAULTING_THREAD: 00001224PRIMARY_PROBLEM_CLASS: INVALID_POINTER_WRITEBUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_WRITELAST_CONTROL_TRANSFER: from 00655572 to 3b817846STACK_TEXT:WARNING: Frame IP not in any known module. Following frames may be wrong.4f52fef0 00655572 3b8179e0 00000000 006644f1 0x3b8178464f52ff88 76a7338a 31df2000 4f52ffd4 77929882 TESV+0x2555724f52ff94 77929882 31df2000 38bf2111 00000000 kernel32!BaseThreadInitThunk+0xe4f52ffd4 77929855 00a4b4a0 31df2000 00000000 ntdll!__RtlUserThreadStart+0x704f52ffec 00000000 00a4b4a0 31df2000 00000000 ntdll!_RtlUserThreadStart+0x1b Loaded Modules start end module name003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll00400000 01e12000 TESV TESV.exe02240000 02b42000 d3d9 d3d9.dll10000000 10047000 binkw32 binkw32.dll40c90000 4167f000 steamclient steamclient.dll56e00000 56eee000 msvcr120 msvcr120.dll56ef0000 56f61000 hook hook.dll56f70000 56fe1000 msvcp120 msvcp120.dll56ff0000 57020000 dinput8 dinput8.dll57260000 572d2000 dsound dsound.dll572e0000 573f5000 dbghelp_572e0000 dbghelp.dll5f750000 5f7a3000 vstdlib_s vstdlib_s.dll60000000 60021000 CSERHelper CSERHelper.dll672a0000 672c5000 powrprof powrprof.dll68270000 68276000 d3d8thk d3d8thk.dll68280000 68443000 d3d9_68280000 d3d9.dll68a00000 68a39000 MMDevAPI MMDevAPI.dll68a40000 68a76000 AudioSes AudioSes.dll68b40000 68c51000 tier0_s tier0_s.dll690b0000 690b7000 avrt avrt.dll692a0000 692a9000 hid hid.dll6a610000 6b365000 nvd3dum nvd3dum.dll6b880000 6bcca000 D3DX9_40 D3DX9_40.dll6bcd0000 6c005000 nvapi nvapi.dll6c010000 6c0d0000 nvSCPAPI nvSCPAPI.dll6c0d0000 6c15e000 XAudio2_6 XAudio2_6.dll6c160000 6c2ab000 gameoverlayrenderer gameoverlayrenderer.dll6c2b0000 6c571000 Steam2 Steam2.dll6c580000 6c6b7000 Steam Steam.dll6c6c0000 6c791000 nioverride nioverride.dll6c7a0000 6c88e000 StorageUtil StorageUtil.dll6e780000 6e875000 propsys propsys.dll6e940000 6e9c4000 comctl32 comctl32.dll70bb0000 70c46000 chargen chargen.dll70fc0000 710ab000 dbghelp dbghelp.dll710b0000 71195000 skse_1_9_32 skse_1_9_32.dll71210000 7140f000 D3DX9_43 D3DX9_43.dll71410000 715f5000 D3DX9_42 D3DX9_42.dll71980000 71993000 dwmapi dwmapi.dll72b90000 72bbf000 d3d9_SFX d3d9_SFX.dll72bc0000 72bd2000 enbhelper enbhelper.dll73960000 739e0000 uxtheme uxtheme.dll73b80000 73b98000 CrashFixPlugin CrashFixPlugin.dll73ce0000 73ce3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL73cf0000 73d22000 winmm winmm.dll73e30000 73e7c000 apphelp apphelp.dll73fd0000 73ff6000 skse_steam_loader skse_steam_loader.dll74000000 74028000 steam_api steam_api.dll74250000 74257000 X3DAudio1_7 X3DAudio1_7.dll749c0000 749c8000 secur32 secur32.dll74a00000 74a07000 wsock32 wsock32.dll74b80000 74b87000 winnsi winnsi.dll74b90000 74bac000 IPHLPAPI IPHLPAPI.DLL74be0000 74c1b000 rsaenh rsaenh.dll74c20000 74c37000 cryptsp cryptsp.dll75170000 75179000 version version.dll75240000 7524c000 CRYPTBASE CRYPTBASE.dll75250000 752b0000 sspicli sspicli.dll752b0000 7544d000 setupapi setupapi.dll75450000 754fc000 msvcrt msvcrt.dll75500000 75505000 psapi psapi.dll75510000 7551c000 msasn1 msasn1.dll75520000 75555000 ws2_32 ws2_32.dll75780000 7584c000 msctf msctf.dll75880000 759dc000 ole32 ole32.dll759e0000 75a40000 imm32 imm32.dll75a90000 75b1f000 oleaut32 oleaut32.dll75b80000 767cb000 shell32 shell32.dll767d0000 767e2000 devobj devobj.dll767f0000 767f6000 nsi nsi.dll76800000 76890000 gdi32 gdi32.dll76930000 769d1000 advapi32 advapi32.dll769e0000 76a5b000 comdlg32 comdlg32.dll76a60000 76b70000 kernel32 kernel32.dll76b70000 76b9f000 wintrust wintrust.dll76ba0000 76bb9000 sechost sechost.dll76bc0000 76cb0000 rpcrt4 rpcrt4.dll76cb0000 76cd7000 cfgmgr32 cfgmgr32.dll76ce0000 76d7d000 usp10 usp10.dll76d90000 76e90000 user32 user32.dll76fe0000 77027000 KERNELBASE KERNELBASE.dll77030000 7705b000 imagehlp imagehlp.dll77060000 7706a000 lpk lpk.dll77070000 770f3000 clbcatq clbcatq.dll77100000 77221000 crypt32 crypt32.dll77480000 774d7000 shlwapi shlwapi.dll778f0000 77a70000 ntdll ntdll.dll This time no papyrus logging at all at the time the crash occured. PS Another mod I use that is maybe worth mentioning is DynDOLOD. Could you make up any relationship to that?
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 It's the same again, maybe I can write something that will create debug log.
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 Here is the plugin for logging magic effect creation, deletion and usage where it crashes normally. This will make your game slooow because it's writing to file all the time and uses locking so multiple threads don't write to file at same time. But may help finding the cause, if effect is used after it's deletion. Also this creates a huge log, maybe 10mb or more in 1 minute. Just use this until you get the crash, and then we can see what happened maybe.. Hopefully you get crash soon. Here is some example of a log: 0 - CREATE 0x2774EA80 0 - CREATE 0x2774EA10 0 - CREATE 0x2774E9A0 0 - CREATE 0x2774E930 0 - CREATE 0x2774E8C0 0 - CREATE 0x2774E850 1F - CREATE 0x2774E770 1F - using 0x2774E930, vtable 0x10C9B4C, item 0x25723180 and form 0x2B609AF0 [No Natural Health Regeneration] 1F - using 0x2774EA80, vtable 0x10C9B4C, item 0x217939F0 and form 0x1031D3 [Combat Heal Rate] 1F - using 0x2774E770, vtable 0x10C9B4C, item 0x21798820 and form 0x1711D [Shrouded Armor Full Set] 1F - using 0x2774E8C0, vtable 0x10CA834, item 0x257227F0 and form 0x2B7E76F4 [REQ GM: Mass Effect base penalty] 1F - using 0x2774E850, vtable 0x10C9DE4, item 0x257222E0 and form 0x2B82CC14 [REQ GM: Mass Effect for NPCs] 1F - using 0x2774EA10, vtable 0x10CA834, item 0x21BF7500 and form 0xAA020 [Nordic Fortitude] 1F - using 0x2774E9A0, vtable 0x10CA834, item 0x21BF7500 and form 0xAA020 [Nordic Fortitude] 1F - CREATE 0x2774E700 1F - using 0x2774E930, vtable 0x10C9B4C, item 0x25723180 and form 0x2B609AF0 [No Natural Health Regeneration] 1F - using 0x2774EA80, vtable 0x10C9B4C, item 0x217939F0 and form 0x1031D3 [Combat Heal Rate] 1F - using 0x2774E700, vtable 0x10C9B4C, item 0x217988B0 and form 0x1711F [Nightingale Armor Full Set] 1F - using 0x2774E770, vtable 0x10C9B4C, item 0x21798820 and form 0x1711D [Shrouded Armor Full Set] 1F - using 0x2774E8C0, vtable 0x10CA834, item 0x257227F0 and form 0x2B7E76F4 [REQ GM: Mass Effect base penalty] 1F - using 0x2774E850, vtable 0x10C9DE4, item 0x257222E0 and form 0x2B82CC14 [REQ GM: Mass Effect for NPCs] 1F - using 0x2774EA10, vtable 0x10CA834, item 0x21BF7500 and form 0xAA020 [Nordic Fortitude] 1F - using 0x2774E9A0, vtable 0x10CA834, item 0x21BF7500 and form 0xAA020 [Nordic Fortitude] 256B - DEL 0x2774E930 256B - DEL 0x2774EA80 256B - DEL 0x2774E700 256B - DEL 0x2774E770 256B - DEL 0x2774E8C0 256B - DEL 0x2774E850 256B - DEL 0x2774EA10 256B - DEL 0x2774E9A0 26B2 - CREATE 0x27A67BD0 26B2 - CREATE 0x27A67B60 ... billion more First number is timestamp (milliseconds) and next shows pointer to effect, this is how can see if effect is used after deletion. Edit: Forgot to say the log will be in the same folder where skyrim's exe is, name is "debugeffect.txt". Plugins_effect_log.zip
Umaril Posted January 19, 2016 Posted January 19, 2016 Thank you, I will start searching the crash in a couple of minutes @aljustineg: Sorry, what you mean?
aljustineg Posted January 19, 2016 Posted January 19, 2016 how to attach files again? nvm i found it debugeffect.rar
Umaril Posted January 19, 2016 Posted January 19, 2016 @h38fh2mf: Couldn't find the crash so far unfortunatly, I have to go offline for 3-4 hour and continue the search afterwards. But holy cow, this log file gets big. It had 3GB after 1 hour or so of playtime. Notepad cant open it. Is it possible to open it somehow or do I need a CTD closer to starting up the game? @aljustineg: Not sure if this log will help with your problem, I'm not sure if the SKSE memory patch is working for you at all from what you tell :/
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 Hmmh, this isn't the best way to go about it, maybe I should just keep some of the last allocations history in memory and if the game is about to crash then write to log only..
sidfu Posted January 19, 2016 Posted January 19, 2016 Hmmh, this isn't the best way to go about it, maybe I should just keep some of the last allocations history in memory and if the game is about to crash then write to log only.. u probalyy want 1 plugin for those that have short playtime crashes and one for long playtime crashes. for ctd on loading and such u would want to log everything but if its say ctd after greater than 10min of pllay u want only last thing it did.
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 This is only for very specific crash that Umaril is having. Nobody else will benefit from this, at least I haven't seen anyone else post same crash. Edit: saying that, at this point it might be easier for you to start a new game
Druninja Posted January 19, 2016 Posted January 19, 2016 I keep getting random ctd's, I could be fighting, I could just be running around, I could be opening my inventory. I can't figure it out. Sometimes I'll play an hour just fine, sometimes I crash after 5 mins. This one is from last night, I was exiting an inn and crashed after the loading screen finished loading. FAULTING_IP: TESV+1a8808 005a8808 8b11 mov edx,dword ptr [ecx] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 005a8808 (TESV+0x001a8808) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 DEFAULT_BUCKET_ID: NULL_POINTER_READ PROCESS_NAME: TESV exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000000 READ_ADDRESS: 00000000 FOLLOWUP_IP: TESV+1a8808 005a8808 8b11 mov edx,dword ptr [ecx] FAULTING_THREAD: 00002390 PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ LAST_CONTROL_TRANSFER: from 770156c3 to 005a8808 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 5f97ff94 770156c3 4661ba00 98f09d36 00000000 TESV+0x1a8808 5f97ffdc 7701568e ffffffff 7703b6e7 00000000 ntdll!__RtlUserThreadStart+0x2f 5f97ffec 00000000 00a4b4a0 4661ba00 00000000 ntdll!_RtlUserThreadStart+0x1b this one is from today, I was fighting bandits near dawnstar FAULTING_IP: TESV+256d2d 00656d2d 8b5214 mov edx,dword ptr [edx+14h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00656d2d (TESV+0x00256d2d) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 3d523260 Attempt to read from address 3d523260 PROCESS_NAME: TESV exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 3d523260 READ_ADDRESS: 3d523260 FOLLOWUP_IP: TESV+256d2d 00656d2d 8b5214 mov edx,dword ptr [edx+14h] FAULTING_THREAD: 00001e48 BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ_BEFORE_CALL PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ_BEFORE_CALL DEFAULT_BUCKET_ID: INVALID_POINTER_READ_BEFORE_CALL LAST_CONTROL_TRANSFER: from 73dd38f4 to 00656d2d STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 5f77ff80 73dd38f4 4661ba00 73dd38d0 6fe1fe80 TESV+0x256d2d 5f77ff94 770156c3 4661ba00 6b0d05be 00000000 kernel32!BaseThreadInitThunk+0x24 5f77ffdc 7701568e ffffffff 7703b6dc 00000000 ntdll!__RtlUserThreadStart+0x2f 5f77ffec 00000000 00a4b4a0 4661ba00 00000000 ntdll!_RtlUserThreadStart+0x1b any help would be greatly appreciated. I cleaned all the mods that didnt say you couldnt clean them, I run loot, I have bashed patch set up correctly. I just cant figure these random ctd's out. I don't think I'm running out of vram, I played with performance monitor on and I never go over. I'm always just under.
cbvbadlarry Posted January 19, 2016 Posted January 19, 2016 I am frequently getting the CTD from the second error on the list. Does not seem to be related to my in game actions or location. Hopefully someone can use the information on this topic to figure out what causes it.
h38fh2mf Posted January 19, 2016 Author Posted January 19, 2016 @Druninja The first one has something to do with facegen animations. The parent node is NULL I don't know why. I wonder if this can be caused by badly made facegen exported data or something. Also curious, are you using IFPV 3.1? Second one is - an active effect (magic effect) gets updated but either the pointer to effect or vtable is bad. The stack doesn't show anything useful, do you have modules list with addresses to go with the second one ? Also if you get the second one again post more, maybe this time it will show better stack. @cbvbadlarry Which list is that?
cbvbadlarry Posted January 20, 2016 Posted January 20, 2016 @cbvbadlarry Which list is that? On the first post their is a spoiler hiding a list of known crashes.
Druninja Posted January 20, 2016 Posted January 20, 2016 @Druninja The first one has something to do with facegen animations. The parent node is NULL I don't know why. I wonder if this can be caused by badly made facegen exported data or something. Also curious, are you using IFPV 3.1? Second one is - an active effect (magic effect) gets updated but either the pointer to effect or vtable is bad. The stack doesn't show anything useful, do you have modules list with addresses to go with the second one ? Also if you get the second one again post more, maybe this time it will show better stack. only camera mod I'm using is skyrim enhanced camera and I guess maybe Face to Face conversations. this character was made using a face preset I downloaded on the nexus, maybe thats related? as for the second one here's the modules list start end module name 00020000 00036000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 01f60000 01f83000 SPTIP SPTIP.DLL 02520000 02529000 SpeechUXPS SpeechUXPS.DLL 02560000 02fba000 d3d9 d3d9.dll 0d880000 0d967000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0f310000 0fcff000 steamclient steamclient.dll 10000000 10047000 binkw32 binkw32.dll 56520000 565a4000 clbcatq clbcatq.dll 5b650000 5b73e000 msvcr120 msvcr120.dll 5b980000 5b9f1000 msvcp120 msvcp120.dll 5bd70000 5bde1000 hook hook.dll 5fef0000 5ff76000 dsound dsound.dll 60000000 60021000 CSERHelper CSERHelper.dll 60bb0000 60d7b000 d3d9_60bb0000 d3d9.dll 60e30000 60e66000 dinput8 dinput8.dll 63180000 63188000 wsock32 wsock32.dll 635f0000 63643000 vstdlib_s vstdlib_s.dll 639a0000 63ab1000 tier0_s tier0_s.dll 654b0000 658fa000 D3DX9_40 D3DX9_40.dll 65900000 66099000 atiumdva atiumdva.dll 660a0000 667ac000 atiumdag atiumdag.dll 667b0000 668d6000 aticfx32 aticfx32.dll 668e0000 66a2b000 gameoverlayrenderer gameoverlayrenderer.dll 66a30000 66b45000 dbghelp_66a30000 dbghelp.dll 66b50000 66e11000 Steam2 Steam2.dll 6b490000 6b5c7000 Steam Steam.dll 6b790000 6c350000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6e1f0000 6e27e000 XAudio2_6 XAudio2_6.dll 6e280000 6e39e000 fiss fiss.dll 6ec30000 6ec39000 avrt avrt.dll 6eca0000 6ed71000 nioverride nioverride.dll 6ee80000 6ee9c000 atiu9pag atiu9pag.dll 6eea0000 6eeb2000 enbhelper enbhelper.dll 6eec0000 6ef56000 chargen chargen.dll 6ef60000 6f03e000 StorageUtil StorageUtil.dll 6f040000 6f075000 Smart_Souls Smart Souls.dll 6f080000 6f0a2000 SafetyLoad SafetyLoad.dll 6f0b0000 6f0e3000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6f0f0000 6f1d1000 MagExtender MagExtender.dll 6f1e0000 6f40b000 JContainers JContainers.dll 6f410000 6f4f5000 skse_1_9_32 skse_1_9_32.dll 6f500000 6f529000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6f530000 6f552000 MDX_NoPoisonDialogs MDX_NoPoisonDialogs.dll 6f560000 6f583000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 6f590000 6f5bf000 EnchantReloadFix EnchantReloadFix.dll 6f5c0000 6f621000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6f630000 6f82f000 D3DX9_43 D3DX9_43.dll 6f830000 6fa15000 D3DX9_42 D3DX9_42.dll 6fa20000 6fa88000 AudioSes AudioSes.dll 6fe30000 6fe60000 DP_Extender DP_Extender.dll 6fe60000 6feb5000 MMDevAPI MMDevAPI.dll 71c40000 71c66000 skse_steam_loader skse_steam_loader.dll 71ca0000 71cb7000 towConversation towConversation.dll 71cc0000 71ce8000 steam_api steam_api.dll 71cf0000 71d13000 WINMMBASE WINMMBASE.dll 71d50000 71d68000 CrashFixPlugin CrashFixPlugin.dll 71dc0000 71eff000 dbghelp dbghelp.dll 725b0000 725df000 IPHLPAPI IPHLPAPI.DLL 725f0000 72614000 winmm winmm.dll 72620000 726b2000 comctl32 comctl32.dll 72a50000 72a57000 X3DAudio1_7 X3DAudio1_7.dll 72ad0000 72aff000 rsaenh rsaenh.dll 72b00000 72b13000 cryptsp cryptsp.dll 72b40000 72bd2000 apphelp apphelp.dll 72be0000 72bea000 hid hid.dll 72c10000 72c31000 dbgcore dbgcore.dll 72cd0000 72ced000 dwmapi dwmapi.dll 72d10000 72e5b000 propsys propsys.dll 72ed0000 72ef2000 devobj devobj.dll 732b0000 73325000 uxtheme uxtheme.dll 73360000 7336a000 secur32 secur32.dll 73500000 735c8000 WinTypes WinTypes.dll 738e0000 7390c000 fwbase fwbase.dll 73910000 7391b000 davhlpr davhlpr.dll 73920000 7393b000 bcrypt bcrypt.dll 73ca0000 73ca8000 version version.dll 73cb0000 73cba000 CRYPTBASE CRYPTBASE.dll 73cc0000 73cde000 sspicli sspicli.dll 73d40000 73d4c000 kernel_appcore kernel.appcore.dll 73d50000 73d5f000 profapi profapi.dll 73d60000 73da4000 sechost sechost.dll 73db0000 73dbe000 msasn1 msasn1.dll 73dc0000 73ea0000 kernel32 kernel32.dll 73ea0000 73f32000 oleaut32 oleaut32.dll 73f40000 73f84000 powrprof powrprof.dll 73f90000 73fa3000 netapi32 netapi32.dll 73fb0000 7412e000 KERNELBASE KERNELBASE.dll 74130000 74188000 bcryptPrimitives bcryptPrimitives.dll 74220000 742cd000 rpcrt4 rpcrt4.dll 742d0000 742eb000 imagehlp imagehlp.dll 742f0000 7443f000 gdi32 gdi32.dll 745b0000 759af000 shell32 shell32.dll 75a10000 75a6f000 ws2_32 ws2_32.dll 75a70000 75a86000 usp10 usp10.dll 75a90000 75ad2000 wintrust wintrust.dll 75ae0000 75b25000 shlwapi shlwapi.dll 75b30000 75ca8000 crypt32 crypt32.dll 75cb0000 75d6e000 msvcrt msvcrt.dll 75d80000 75e6b000 ole32 ole32.dll 75e70000 7627b000 setupapi setupapi.dll 76280000 762de000 FirewallAPI FirewallAPI.dll 762e0000 763d2000 comdlg32 comdlg32.dll 763e0000 7659d000 combase combase.dll 765a0000 7662d000 SHCore SHCore.dll 76630000 76b29000 windows_storage windows.storage.dll 76b40000 76b46000 psapi psapi.dll 76b50000 76b87000 cfgmgr32 cfgmgr32.dll 76b90000 76c0b000 advapi32 advapi32.dll 76c10000 76c3b000 imm32 imm32.dll 76c40000 76d87000 user32 user32.dll 76df0000 76f0f000 msctf msctf.dll 76fb0000 7712b000 ntdll ntdll.dll
aljustineg Posted January 20, 2016 Posted January 20, 2016 Try creating a folder My Games/Skyrim/SKSE/Crashdumps manually. sorry about that. stupid me i forgot the MO has a seperate SKSE.ini so when i open the data file on my MO (mod organizer) i notice that my heapsize was 256 and the skse ini on my original folder in skyrim was 512 and then i notice that i have to debug write crash dumps or something sorry i forgot about it but i remeber i did type it correctly now so far i havent have any crash yet with 512 cause im running a lot mods and script heavy so i think 512 is the righr heapsize for me and also the crashdumps folder already appear in my doc il let you know if i experience any crash and il post it in here thanks and sorry for that
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