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Posted

Is Prison Overhaul unable to detect custom followers? Or maybe just followers in general? I'll try with Lydia when I get her. Currently they don't get arrested, and when I look at the MCM, it has follower listed as 'none,' despite having a follower from 'Hot Chicks have Hot Sisters' mod.

Posted
On 4/2/2022 at 9:46 PM, Joe_Oni said:

At a quick glace, it looks like you have around 255 esp plugins, both LE and SE have a hard 255 plugin limit for esp.

 

Since you're using SE.  I read that SE can handle ~1000 ESLs

 

If the esps  in your list aren't ESL-flagged ESPs and are regular esp files you run the risk of some of the esps not loading even if you 'at the limit'.

 

I find (in LE) that being at the 255 limit can cause some issues .

 

have you tried disabling some of your armor/clothing mods to bring down your plug-in count and testing pop?

 

to ESL Flag Your Plugins

https://www.nexusmods.com/skyrimspecialedition/mods/21618

 

-merging esps that have only a mesh and texture folder are relatively painless

 

 

Pretty much all my armor mods are esl flagged as well as other mods I try to get them to be esls' as much as possible and my game works fine its just this one mod that's causing problems but yeah i might have to disable some mods and see what makes it tick

Posted

I attempted to install and run POP on an already running SSE game using MO2.  One of my most stable mod loads.  I was getting slut warnings via a delivered note and wanted the punishment to reflect the warning note and not just a fine or imprisonment.   I really like the idea of this mod.

 

My install was less than stellar and my frame rate went south ; 23 fps.  NPC animations had them flying around.  I have a  very good gaming machine and on my current play through the frame rate only drops to near 45 FPS when things get very busy.

 

Since I already had ZAZ 8+ and it was run in FNIS and NEMISIS; I didn't bother rerunning these after installing POP and SUM

 

I checked my papyrus log which had an array out of range errors that repeatedly fired off causing the frame rate drop.  It looks like a ZAZ issue, not sure at all though.  See below



 

[04/04/2022 - 06:25:15PM] error: Array index 1 is out of range (0-0)
stack:
    [zbfConfig (1B00C243)].zbfConfig.AddOption() - "SKI_ConfigBase.psc" Line 871
    [zbfConfig (1B00C243)].zbfConfig.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [zbfConfig (1B00C243)].zbfConfig.CreateTextOption() - "zbfConfigBase.psc" Line 332
    [zbfConfig (1B00C243)].zbfConfig.OnPageDraw() - "zbfConfig.psc" Line 1338
    [zbfConfig (1B00C243)].zbfConfig.OnPageReset() - "zbfConfigBase.psc" Line 418
    [zbfConfig (1B00C243)].zbfConfig.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (26000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

This repeated 27 times.

 

AND

 

[04/04/2022 - 06:25:33PM] error: Array index 1 is out of range (0-0)
stack:
    [zbfConfig (1B00C243)].zbfConfig.WriteOptionBuffers() - "SKI_ConfigBase.psc" Line 931
    [zbfConfig (1B00C243)].zbfConfig.SetPage() - "SKI_ConfigBase.psc" Line 867
    [SKI_ConfigManagerInstance (26000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

This repeated 127 times.

 

I took a guess at load order.  Below are my Sexlab Mods in their priority order.  The ESMs are moved up on the pluggin pane.  Note SUM and POP are not active.  Also are any of these not compatible with POP?



0690    -    Lovers Lab_separator
0691    +    SexLabFrameworkSE_v163.7
0692    +    PapyrusUtil SE - Modders Scripting Utility Functions
0693    +    Mfg Fix
0694    +    MfgFix-PCHeadTracking Patch
0695    +    SexLab Beta8 LipSync Fix
0696    +    SexLab Aroused Redux Baka Edition V
0697    +    SlaveTatsSE
0698    +    Anuketh - SlaveTats Pack 4
0699    +    Devious Devices
0700    +    DeviousDevices5.1SE_Voice
0701    +    SLAL_SE
0702    +    Sexlab Defeat Baka Edition English SE
0703    +    SexLab Defeat Addon by BakaFactory Voice Files
0704    +    Song of the Green Patches
0705    +    SOS - Futanari CBBE SSE V1.1b
0706    +    SOS - Futanari - Patch for Bijin Skin
0707    +    Pregnant and Creampie Voice Pack
0708    +    Serene Wispmothers
0709    +    Dripping when aroused
0710    +    1185271102_pahe_lives_on
0711    +    PAH Home Sweet Home
0712    +    PAH_HSH_VoicePack_1.26_alpha0.1
0713    +    PAH And You Get a Slave!
0714    +    Simple Slavery Plus Plus
0715    +    SimpleSlaveryPlusPlus Executaball Voice Pack BSA
0716    +    SimpleSlaveryPlusPlus VoicePatch
0717    +    Sex Lab - Sexual Fame Framework SE V0.99
0718    +    SLSFFameComments v3.2 SE
0719    +    SLSFFameComments 3.2 Voice Files
0720    -    Skyrim - Utility Mod
0721    -    xazPrisonOverhaul - Patched
0722    +    Public Whore
0723    +    Public Whore Voice Files
0724    +    PW 4096p SlaveTats
0725    +    AmorousAdventures SL 3.4 SE
0726    +    SexLab EagerNPCSERev2
0727    +    SexLab Eager NPCs 1.0.0 Voice Files
0728    +    Arousal Based MatchMaker
0729    +    Billyy's SLAL Animations 5.1
0730    +    ZAZ 8.0 CBBE SE Rev2
0731    +    ZAZ 8.0 CBBE SE Rev2 - Patched
0732    +    Zaz8-cuffs-ctd-fix
0733    +    ZaZ Animation Pack Voice
0734    +    SexLab Attraction SE v1.0.0
0735    +    Fertility Mode
0736    +    Fertility Mode v3 Fixes and Tweaks
0737    +    Fill Her Up Baka Edition English SE
0738    +    Fill Her Up Baka Edition - tongues fix
0739    +    Fill Her Up Baka -Voice Files Exe
0740    +    Fill Her Up - Baka Edition Alternate Sounds
0741    +    SL_Advanced_Cum_Stages_v
0742    +    SLACS Texturer Rplacer
0743    +    SLDrunkRedux v
0744    +    SL Drunk Redux Voice
0745    +    Sexlab LightMeUp SE
0746    +    SexlabAmmoUnequip

 

In the MCM when I clicked on the ZAZ sexlab, nothing happened.  The MCM locked up and had to exit.

 

I did not build this in my Bashed Patch.

 

Anyone have any Ideas how I might get this to work?

Posted
18 hours ago, remodel said:

Anyone have any Ideas how I might get this to work?

 

Perhaps try the load order on a new game and see whether the game is stable.

Posted
On 4/7/2022 at 5:43 PM, 2generic said:

Is Prison Overhaul unable to detect custom followers? Or maybe just followers in general? I'll try with Lydia when I get her. Currently they don't get arrested, and when I look at the MCM, it has follower listed as 'none,' despite having a follower from 'Hot Chicks have Hot Sisters' mod.

 

Can't speak for special/scripted followers

 

However It will pick up one generic foillower.  And the playthrough with that follower is normally pretty robust

 

Not sure about the scripted ones

 

And in some circumstances it will still drag along a second (maybe more) follower, even if you have set them to 'wait' on capture.  I have POP set so that only random Bounty Hunters will capture through POP, but you can land up in jail with the POP active captured follwer being done to appropriately ?, but with another follower that should have been left behind tagging along as a non participant spectator

 

 

Posted (edited)
On 4/9/2022 at 12:18 PM, Herowynne said:

 

Perhaps try the load order on a new game and see whether the game is stable.

OK.  Finally got around to testing this again but I went the extra mile by re-activating SUM and POP; rebuilding FNIS and NEMISIS; and rebuilding my bashed patch.  POP showed up in the Bashed Patch.  I didn't bother with DynDOLOD. 

 

I found your "Compatibility patch ESL - Prison Overhaul Patched with JK's Skyrim 1" and I'd like to thank you for that!

 

Well, my frame rates are good again.  But there are no bounties on me yet.  I'll follow up with this once I commit a murder - I think Belathor , he aggravates me to no end - to get the bounty up.

 

Edited by remodel
Posted
On 4/3/2022 at 5:46 AM, Joe_Oni said:

At a quick glace, it looks like you have around 255 esp plugins, both LE and SE have a hard 255 plugin limit for esp.

 

Since you're using SE.  I read that SE can handle ~1000 ESLs

 

If the esps  in your list aren't ESL-flagged ESPs and are regular esp files you run the risk of some of the esps not loading even if you 'at the limit'.

 

I find (in LE) that being at the 255 limit can cause some issues .

 

have you tried disabling some of your armor/clothing mods to bring down your plug-in count and testing pop?

 

to ESL Flag Your Plugins

https://www.nexusmods.com/skyrimspecialedition/mods/21618

 

-merging esps that have only a mesh and texture folder are relatively painless

 

 

Does that limit include Anniversary Editions new content? No issues yet since I only have 130 esp's with the new content installed and everything works but I want to know before the limit is broken.

Posted
7 hours ago, Lisette11 said:

Does that limit include Anniversary Editions new content?


That question is not related to POP, so it would be best to use the LL tech support forum for any follow-up questions.

 

The new AE content is distributed as ESL-flagged plugins, so they do not count towards the 255 plugin limit.

Posted
4 hours ago, Herowynne said:


That question is not related to POP, so it would be best to use the LL tech support forum for any follow-up questions.

 

The new AE content is distributed as ESL-flagged plugins, so they do not count towards the 255 plugin limit.

Thank you. And I'm sorry.

Posted (edited)

Hello, I downloaded the mod for LE, and everything was going fine, until i was locked in the cage in Whiterun inn. I'm standing there for 10+ in game hours and the prisoner is only using the whip. How long I'm supposed to be there, and is he supposed to only do one thing or am I missing something?

Edited by Kleksior2215
Posted

@Inte

 

I cannot catch the mod events from POP somehow...

this is the code I use. 

 

    RegisterForModEvent("xpoPCinPrison", "OnPOPSuspend")
    RegisterForModEvent("xpoPCisFree", "OnPOPResume")

Event OnPOPSuspend(string eventName, string strArg, float numArg, Form sender)        ;DHLP SUSPEND EVENT
    POPSuspendStatus = true
EndEvent

Event OnPOPResume(string eventName, string strArg, float numArg, Form sender)        ;DHLP SUSPEND EVENT
    POPSuspendStatus = false
EndEvent

 

Posted

Skyrim LE user here

 

- Installed all prerequisites, except the optional

- started a new game

 

POP won't initialize because is searching for SUM v5.320, but the latest SUM is 2.33.1?

Posted

Hello, I'm planning to use this mod alongside some city overhaul mods. I understand that there will be clipping of furnitures as a result of this, but could I move said furnitures with something like jaxonz positioner without breaking anything? If not, why? I'd like to avoid using the Creation Kit as much as possible.

Posted
10 hours ago, ThePopato said:

could I move said furnitures with something like jaxonz positioner without breaking anything?


That is hard to answer. Besides furniture, POP also adds invisible idle markers. Some of the furniture added by POP have persistent references, which are difficult to change the location of. I have not used Jaxonz Positioner so I cannot say whether it can move persistent references.

Posted

Hello.
I was arrested for a serious crime and was sent to vanilla prison.
I tried to arrest manually from MCM debugging but I got the message "Not a viable captor!No children!
Of course I am not playing with a child character. The other SexLabMods are running fine.
What could be the cause?

Posted
On 4/29/2022 at 9:28 PM, Herowynne said:


That is hard to answer. Besides furniture, POP also adds invisible idle markers. Some of the furniture added by POP have persistent references, which are difficult to change the location of. I have not used Jaxonz Positioner so I cannot say whether it can move persistent references.

Thanks for the reply. Apparently if you enable idle markers in the .ini, jaxonz positioner can move them according to a Reddit thread I read earlier. I'll post its link later and eventually update with results after I test things out for myself.

  • 2 weeks later...
Posted

Help, when arrested Jailer does nothing and I'm stuck bound at the place where the Jailer normally starts the conversation after PC was taken into custody.

I'm on LE, using version "xazPrisonOverhaul - Patched 5.32.0 LE".

ALL "Required Mods" are installed.

 

When trying to unstuck Jailer, teleport Jailer to PC or other things listed under "Debug" the jailer walks away as if I'm not there waiting.

Also in the whole procedure I see no text (subtitles) about stuff happening in any way.

 

Please help!

Posted
30 minutes ago, Wubziz said:

Also in the whole procedure I see no text (subtitles) about stuff happening in any way.


That can be due to missing or wrong version of Fuz Ro Doh.

Posted

So my save is absolutely fucked. I got arrested but the jailor wouldn't jail me (even after every possible fix I found here) so I tried to un-install then reinstall the mod but now "initialization is prohibited" because i'm "jailed" even though my sentence is complete and they can't free me without the mod.  Is there any way I can free myself with commands or configs? I have already tried super cleaning my save with save cleaners.

Posted
On 5/14/2022 at 7:33 PM, Herowynne said:


That can be due to missing or wrong version of Fuz Ro Doh.

Thank you, which Fuz Ro Doh version are you using?

My version is the "Fuz Ro D-oh - Silent Voice - Fuz Ro Doh 61" (Mod version 6.1)

Posted

Having a frustrating issue that I've had every single time I've run POP on fresh setups and all sorts of things, not sure what I'm doing wrong. Basically, whenever a sex or punishment scene is supposed to play, the game either freezes up fully, giving me a "Punishment started at 0 seconds!" message, or I get that same message, then I get "<Character> had fun for (3-5) seconds!", but no actual animation plays and we just skip to the next event, be that taking me to a cell, etc.

I took a snap of the console log when it happened, but I can try to figure out how papyrus logging works if this isn't enough.

image.png.3de85bfe08b44d000a5c26f4cfb4c2f6.png

Posted
On 5/15/2022 at 12:14 AM, AnonPika said:

So my save is absolutely fucked. I got arrested but the jailor wouldn't jail me (even after every possible fix I found here) so I tried to un-install then reinstall the mod but now "initialization is prohibited" because i'm "jailed" even though my sentence is complete and they can't free me without the mod.  Is there any way I can free myself with commands or configs? I have already tried super cleaning my save with save cleaners.

This, actually. I think this is what I'm experiencing.

Posted
On 5/14/2022 at 11:02 AM, Wubziz said:

Help, when arrested Jailer does nothing and I'm stuck bound at the place where the Jailer normally starts the conversation after PC was taken into custody.

I'm on LE, using version "xazPrisonOverhaul - Patched 5.32.0 LE".

ALL "Required Mods" are installed.

 

When trying to unstuck Jailer, teleport Jailer to PC or other things listed under "Debug" the jailer walks away as if I'm not there waiting.

Also in the whole procedure I see no text (subtitles) about stuff happening in any way.

 

Please help!

This is closer actually.

Posted
On 5/15/2022 at 2:14 AM, AnonPika said:

So my save is absolutely fucked. I got arrested but the jailor wouldn't jail me (even after every possible fix I found here) so I tried to un-install then reinstall the mod but now "initialization is prohibited" because i'm "jailed" even though my sentence is complete and they can't free me without the mod.  Is there any way I can free myself with commands or configs? I have already tried super cleaning my save with save cleaners.

It's a bit complicated, but if you still need this or for posterity, here it is,

 

1. In SUM's MCM go to the actor page and select your PC. (My PC is Xion)

Spoiler

20220515131832_1.jpg

 

2. Then go to the 'StorageUtil' page and under the 'Select Container' choose 'Selected Actor'.

Spoiler

20220515131900_1.jpg

 

3. Scroll down to 'StorageUtil Values' and under 'Value Type' choose 'IntValue".

Spoiler

20220515131914_1.jpg

 

4.Scroll further down to find 'xpoPCArested, xpoPCArrestStart and xpoPCinJail' and make sure they are set to 0 (zero). If not, select them and then set their value above in 'Save' to 0. 

Spoiler

20220515131937_1.jpg

 

5. Done

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