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Posted (edited)
1 hour ago, Anunya said:

Just installed POP 5.0 (SE version) and I'm seeing an issue in Windhelm. I'm not sure it's related, but I'm guessing it is... so if anyone can a) confirm whether these props are indeed from POP, and b) if it is, point at any potential ways to fix it, I'd be grateful.

 

Here's what I'm seeing: There's a ladder in the courtyard of the Jarl's palace that leads up to an iron platform. There's an invisible cage I can interact with, and a bed floating in space. Basically it looks to me like some of the geometry is invisible for some reason, but otherwise functional.

 

Does anyone have any ideas?

 

Yes, those are from POP.

 

The cages added by POP to the game world always appear while you are arrested and/or in prison.

 

The MCM has individual checkboxes to specify whether each added cage should appear in the game world when you are not arrested or in prison.

 

So you can use the MCM to turn off that particular cage in Windhelm.

 

Having said all that, in order to use POP successfully, you will want to ensure that the added cages are working properly in your game. As we can see, that cage is not working properly in your game.

 

POP uses the assets from ZAP for the cages and other bondage furniture, so cage problems are likely due to your version of ZAP. Perhaps your ZAP is outdated or messed up.

 

I had been using the LE version of ZAP 8.0 that I converted myself to SE, and I discovered that the POP-added cages had some issues. (Some of the pose activators inside cages were visible as brightly-colored silhouettes. The activators are supposed to be invisible.)

 

I switched to using the ZAP 8.0+ SE conversion by Pfiffy - ZAZ Animation Packs for SE 1.0.0 - download from this Mega link on the mod page: ZAZ 8.0+ UUNP HDT Rev3

 

Switching to Pfiffy's ZAP 8.0+ SE conversion fixed the issues that I was seeing. I recommend that version.

 

Hope that helps!

 

Edited by Herowynne
Posted

Here is a picture of the courtyard outside the Palace of Kings when the Windhelm Outdoor Cage is turned off in POP's MCM General page (the default for this cage is turned off).

 

Spoiler

20210602141248_1.jpg.2c7a1e2dd6f3b9e7a9f1c8634484123c.jpg

 

Here is how the cage looks like in my game (Skyrim SE) after turning it on in POP's MCM General page. I am using the ZAP 8.0+ SE conversion by Pfiffy.

 

Spoiler

20210602141213_1.jpg.42f970c0f1c7814f35c91ce4a469d0d9.jpg

 

Posted

Turns out I have the CBBE version of that pack installed (which hopefully should still be okay), so that's (probably) not the problem. I guess I should have a look at the other cages to see how they're doing.

Posted
4 minutes ago, HermausMoron said:

I'm trying to install POP, but every time I do, I get the following error message:

Prison Overhaul Patched error.png

 

That script is included with POP 5.00 both LE and SE versions. Something must have gone wrong with your download and/or installation of the mod.

 

I recommend that you uninstall the mod and download and install again.

Posted (edited)

Just wanna say I'm having sooo much fun with this mod. I got chased by a bounty hunter while trying to escape Cidhna Mine. And when I was eventually caught the bounty hunter and motley crew walked me in chains, all the way to Windhelm! I had no idea where they were taking me. On the way, they disposed of the bandits at Valtheim Tower and threw them off the bridge! Hilarious! 

Edited by KalBreen
Posted
On 5/28/2021 at 5:02 AM, ZWCCWH said:

 

 

As for the second example I mentioned (Pillory Scenario), starting from the bound equipping. (Log from other unrelated mods are removed, for example, DF, SLAX, SOS, STA)

  Reveal hidden contents

 

Then starting the scenario.

  Reveal hidden contents

 

 

Then just the endless loop with 15 seconds check interval of the following log and at the same time in the game none of the punishment happens and I am in the animation situation (that is unable to load).

  Reveal hidden contents

 

After I use "SQV xpoScenarioPillory" after the jailer moving to me when it reaches to the time that the pillory scene should end.

  Reveal hidden contents

Thats all for the second example I mentioned. No errors and no warnings.

 

And for the third one, starting the scenario (I saved after that and test the above on this save so this part should be same for both)

  Reveal hidden contents

 

After finishing equipping devices,

  Reveal hidden contents

 

And then the endless loop of the following.

  Reveal hidden contents

There is a chance that there might be a conflict with BondageFurnitureWorld mod in 5.00 (as they work well in my game before that) according to the log, I will try later with this mod removed and tries the parade later.

As for the first example, I found unable to reproduce on another save but as I checked its log before it shows the player is busy while actually PC is just locked in cell and not in any scenario, I believe there should be some linking between the first and second example I mentioned. Thus I believe there are two issues rather than three.

Unfortunately, those log fragments do not tell me anything. Perhaps a full log will.  

Posted
On 6/2/2021 at 10:43 PM, Herowynne said:

 

That script is included with POP 5.00 both LE and SE versions. Something must have gone wrong with your download and/or installation of the mod.

 

I recommend that you uninstall the mod and download and install again.

Did what you said, seems to have worked, but there's no POP menu.

Posted
3 hours ago, HermausMoron said:

Did what you said, seems to have worked, but there's no POP menu.

 

Did you try the standard approach for a missing MCM menu? i.e. Go into the MCM, back out to the game, and wait for two minutes to see if the "MCM: Registered # new menu(s)" notification is displayed.

Posted
16 hours ago, Herowynne said:

 

Did you try the standard approach for a missing MCM menu? i.e. Go into the MCM, back out to the game, and wait for two minutes to see if the "MCM: Registered # new menu(s)" notification is displayed.

Yeah. Nothing. Starting a new game doesn't change it either.

Posted

Is this version now compatible with the actual cursed Loot ? The arrest didnt work with the pop version before.   (dont tell me it did work, i was pissed off enough because it did not)

Posted (edited)

This mod doesn't work for me. I installed everything, but when the guard is arresting me it triggers the hands up animation, then my character rests her hands and then freeze, the guard is not doing anything and my character cannot move. It happens multiple times, even after whole SSE reinstall.

 

EDIT: I'm also playing on a completely new save

Edited by Foxrine
Posted
5 hours ago, Foxrine said:

This mod doesn't work for me. I installed everything, but when the guard is arresting me it triggers the hands up animation, then my character rests her hands and then freeze, the guard is not doing anything and my character cannot move. It happens multiple times, even after whole SSE reinstall.

 

EDIT: I'm also playing on a completely new save

 

Perhaps you have a mod conflict? You could retest with a minimal load order consisting of just POP and its requirements. If that works, then you could add in your regular mods a few at a time until you determine the conflicting mod.

Posted
4 hours ago, Herowynne said:

 

Perhaps you have a mod conflict? You could retest with a minimal load order consisting of just POP and its requirements. If that works, then you could add in your regular mods a few at a time until you determine the conflicting mod.

 

Strangely, it's still not working. My character and a guard is still staying frozen during arrest (I triggered the major arrest). I've attached the screenshot of Skyrim scene and the mod list. I use MO2. I really don't believe that the Quick Start mod is making the problem.

ScreenShot0.png

mods.png

Posted
48 minutes ago, Foxrine said:

Strangely, it's still not working. My character and a guard is still staying frozen during arrest (I triggered the major arrest). I've attached the screenshot of Skyrim scene and the mod list.

 

Verify that you have the latest version 1.7 of Fuz Ro Doh. https://www.nexusmods.com/skyrimspecialedition/mods/15109

 

I have never tested with ZAP 7.0.

 

Previously, I was using ZAP 8.0 and I encountered some small issues with POP. Then I switched to ZAP 8.0+ and those issues were resolved.

 

I recommend the SE conversion of ZAP by Pfiffy.

 

On Pfiffy's mod page, I downloaded and use this version:

 

ZAZ 8.0+ UUNP HDT Rev3 : https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek
 

Posted (edited)

mcm is there, but empty .....

 

starting a new game it is ok. but htat was not necessary in all these years.

however, my question is still open if this version is compatible with cl 9.0.

Edited by shiagwen
Posted (edited)
On 4/4/2021 at 3:55 PM, drunken toad said:

Yeah, I don't use CL for that specific reason. There's no option to disable it either.

people in forum of cl just do agressive comments against me and that it is my game and not a bug. good to see i am not the only one.

dd 5.01 is recommended, does that meran it will run with 4.3 ? whats the difference ?

 

btw who came to the idea with the cages everywhere ? pop has the cage version inside, why isnt that enough ? all optional in mcm you wrote, i hope the cages will disappear with that. is is possible to keep cidhna mine and disable the cage in the sky and windhelm as markath replacer, but keep windhelm for windhelm of course ?   i will not play with zaz 8 because of these cages .

Edited by shiagwen
Posted
12 hours ago, Herowynne said:

 

Verify that you have the latest version 1.7 of Fuz Ro Doh. https://www.nexusmods.com/skyrimspecialedition/mods/15109

 

I have never tested with ZAP 7.0.

 

Previously, I was using ZAP 8.0 and I encountered some small issues with POP. Then I switched to ZAP 8.0+ and those issues were resolved.

 

I recommend the SE conversion of ZAP by Pfiffy.

 

On Pfiffy's mod page, I downloaded and use this version:

 

ZAZ 8.0+ UUNP HDT Rev3 : https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek
 

It works now, thank you :) It seems that the Fuz Ro Doh was causing a problems.

Posted
10 minutes ago, Foxrine said:

It works now, thank you :) It seems that the Fuz Ro Doh was causing a problems.

 

I am really pleased to hear that it is working for you now!

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