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2 hours ago, Skitlz007 said:

All guards stop at this location.

 

Does that screenshot show the guard escorting the player character to prison after the player character was arrested by the guard?

 

There could be many different kinds of problems that would prevent the guard from finding their way to the prison, such as navmesh problems, AI package issues, script load, etc.

 

I always play with POP's MCM option Fast Forward = Always in order to avoid that kind of problem.

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9 minutes ago, Herowynne said:

 

Does that screenshot show the guard escorting the player character to prison after the player character was arrested by the guard?

 

There could be many different kinds of problems that would prevent the guard from finding their way to the prison, such as navmesh problems, AI package issues, script load, etc.

 

I always play with POP's MCM option Fast Forward = Always in order to avoid that kind of problem.

This actually looks like the issue I have been having and that I posted about on the previous page where you are arrested, the guard says get down, and then nothing happens and the guard just walks away, leaving the player unable to move.

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I am having a strange bug... my screen keeps fading in and out (it's like I losing conciousness or something)... It happens basically anytime something "new" happens, a new animation, a new location etc.  It will stop for short period but then start again and usually also when something interesting is happening.. so I can't see what is going on! ha ha

 

Any idea how to fix this??

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13 hours ago, jfraser said:

Are you saying you changed the settings and then reloaded? If so, reloading will revert to the settings it had at that time. Try reloading before the arrest and *then" changing the settings.

I tried that, the problem I ran into was that I couldn't change the settings before the arrest since under the "cells" menu the %'s for each cell are absent before you're arrested. I'm guessing this was done to save ui space, just leads to awkward moments like the one i'm dealing with. i'll mess around some more later today and see if I can make it work.

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1 hour ago, Seaperv76 said:

I am having a strange bug... my screen keeps fading in and out (it's like I losing conciousness or something)... It happens basically anytime something "new" happens, a new animation, a new location etc.  It will stop for short period but then start again and usually also when something interesting is happening.. so I can't see what is going on! ha ha

 

Any idea how to fix this??

 

I have not seen that behavior. I don't think that behavior comes from POP.

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2 hours ago, Seaperv76 said:

I am having a strange bug... my screen keeps fading in and out (it's like I losing conciousness or something)... It happens basically anytime something "new" happens, a new animation, a new location etc.  It will stop for short period but then start again and usually also when something interesting is happening.. so I can't see what is going on! ha ha

 

Any idea how to fix this??

Check MCM Settings for:

Dripping when Wet

Sexlab Aroused

Skooma Whore

The "Drunk" mods

Apropos2

etc for "Visuals"

 

Check all mods for "Fade-in" or similar {I believe SexLab Framework has a setting like that.}

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Sorry if I overlook something obvious, but how do I disable the use of hobble dresses? All the time i get those when getting arrested and during whatever happens after that. I dislike them and would rather be naked or wear rags...

 

Also, I am worried bout my character starving due to RND, because all the food and drink that is dropped to me (for example when at the inn), either disappears when I pick it up (i got a gag so it is not visible in inventory) or I cannot Interact with it when it lays there. When I appear to wear a gag with plug, i see no change to have it opened to eat...

 

Please advise me, thank you!

Edited by effrenatus
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Not sure if this was answered and I can't be bothered to search 284 pages. But is the Riften location bugged? When arrested (mind you I have teleport on) we go down to the jail with a few steps and guard interacts with me saying I should be here. The door doesn't open and the arresting guard just bumps into the door. Anyway way around that? I thought the teleport would get around that since I've tried with the immersion on.

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1 hour ago, FalteringRelic22 said:

But is the Riften location bugged? When arrested (mind you I have teleport on) we go down to the jail with a few steps and guard interacts with me saying I should be here. The door doesn't open and the arresting guard just bumps into the door.


Yes, someone else reported a similar problem in Riften.

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On 7/10/2021 at 3:54 PM, Herowynne said:

 

You would need to uninstall all your mods from Vortex and install them all using MO2 instead.

 

That is a big change. Are you sure that you want to do that?

i installed MO2 and created a portable instace i have no idea how to use it

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51 minutes ago, judge007 said:

This might help

 

 

I actually imported pack to Vortex, there were no groups, so last night i created a portable instance and when i was done i exited and went to reload it wasnt showing up, today i realized its because i needed to load the instance directly but after i did so most of my tools were gone and all my bodyslide files were missing, there were no groups what so ever so i just put my instance in a safe place and switched back to vortex. 

image.png

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8 hours ago, Tylerja said:

 

I actually imported pack to Vortex, there were no groups, so last night i created a portable instance and when i was done i exited and went to reload it wasnt showing up, today i realized its because i needed to load the instance directly but after i did so most of my tools were gone and all my bodyslide files were missing, there were no groups what so ever so i just put my instance in a safe place and switched back to vortex. 

image.png

 

Uhm. Not sure I understand what you mean. You imported what pack to vortex? And by portable instance you mean MO2? And what did you mean by 'went to reload and it wasn't showing up'? And I'm not sure what you meant by 'realized it's because I need to load the instance directly'.

 

Try to get MO2 setup and run skse without any mods first, this video might help:

 

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1 hour ago, sekuzeku said:

i can't add any tags, and it looks like this problem was common a while ago.

 

it's (currently) on page 261, my exact problem.

 

Works on my end so:

 

Do you have -

PapyrusUtil

Jcontainers

UiExtensions

FISSES

SkyUILib

powerOfThree's Papyrus extensions

 

& if Yes, are any of them being over-written?

 

All I can think of

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2 hours ago, executaball said:

 

Uhm. Not sure I understand what you mean. You imported what pack to vortex? And by portable instance you mean MO2? And what did you mean by 'went to reload and it wasn't showing up'? And I'm not sure what you meant by 'realized it's because I need to load the instance directly'.

 

Try to get MO2 setup and run skse without any mods first, this video might help:

 

already watched it MO2 didnt save 14 mods and my tools were gone when i loaded the instance. 

i downloaded all my mods on the same portable instance, then reloaded it awhile later, after i realized that i needed to switch to that instance after opening MO2 , when i did 14 mods were gone i went from 86 to 72 and my tools were gone so deleted MO2 and went back to vortex which i had to rebuild on.

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16 hours ago, judge007 said:

 

Works on my end so:

 

Do you have -

PapyrusUtil

Jcontainers

UiExtensions

FISSES

SkyUILib

powerOfThree's Papyrus extensions

 

& if Yes, are any of them being over-written?

 

All I can think of

thanks, i checked everything and wasn't using latest version of utility

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i've had POP for a year+ now across many versions and pillory stuff has never worked as advertised.

 

what exactly is supposed to happen?

it says whipping and genders and animations etc but every time it happens i'm put in a pillory for a day and nothing happens.

is this intended?

 

i usually just set pillory chance to 0% because of this.

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So, to makes things work physically I use these mods:

 

ZAZ Animation Pack 8.0+SE rev3

The patch for ZAZ linked in my signature

ZAP Alternate Pillories

ZAP No Collision Furnitures

ZAP 8+ Faster in and out of Furniture - fix v01

Bondage Furniture World

pamaInteractiveBeatup v2.6

pama Interactive Gallows v3.0 SE

pamaPermanentCrucifixes

Interactive BDSM

 

You need to have animations that utilize furniture:

Babo Human

Billyy's

Psyche

Dogma

Nymra's

etc

 

To get things to happen while you're in furniture:

Spank That Ass

Sexist Guards

SexLab Survival

Slaverun

POP

etc

 

You'll have to pay attention to conflicts & resolve them with load order, install/priority order

Adding Bash tags to mods, and creating a Bashed Patch.

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oh ok, so pop by itself just puts characters in pillories and you need other mods for anything to happen.

 

what are options like "pillory fun for jailer" and "enable crowd" there for?

which mod utilizes those?

Edited by sekuzeku
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POP does utilize the furniture.

You have a bit of configuring to do in the MCM, but the defaults should allow something to happen

 

If your getting no action, you either have a conflict with other mods, bad configuration in MCM or

too many scripts running simultaneously to allow anything to happen.

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Well that's back to my original problem, I have all those things and nothing happens.

 

Parade works, cell works, cage works, arrest works, everything is working but the pillory option. The jailer just paces around for 8 hours, warming her hands or leaning against walls.

 

I don't have any city mods, I have no clue what mod could be stopping pop in its tracks only in this instance.

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