DredayAJO7 Posted February 1, 2019 Share Posted February 1, 2019 49 minutes ago, donttouchmethere said: than it's time to check if POP works at all:  to check if it's only the scene that got stuck and not the whole POP try: > POP MCM, debug, choose "skip player scene" this should teleport you right to prison where the jailor takes over or continues with the next POP scene > you could try to reset the AI via SUM > if it happend during the transfer to prison after the arrest scene you could try and use "skip walk" to prison (in POP MCM), should teleport you to that jailor right away  if nothing happens after skip player scene or if the arrest scene is always borked, than you could create a papyrus log and post it for Inte to look into that issue (best way for Inte to see where POP got stuck) how do i make a papyrus log? Link to comment
donttouchmethere Posted February 1, 2019 Share Posted February 1, 2019 4 minutes ago, DredayAJO7 said: how do i make a papyrus log? here are some more informations about it: but basicly you do this in skyrim.ini (the one you find in users/documents, edit with a text editor)  [Papyrus] fUpdateBudgetMS = 1.6 fExtraTaskletBudgetMS = 1.6 fPostLoadUpdateTimeMS = 2000.0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 bEnableLogging = 0            => 1 bEnableTrace = 0                     => 1 bLoadDebugInformation = 0  => 1 bEnableProfiling = 0  than a Papyrus.0.log will be created that you can post here don't forget to deactivate papyrus logging in skyrin.ini after your done, it can slow down the game a lot (or even cause CTD) 1 Link to comment
DredayAJO7 Posted February 1, 2019 Share Posted February 1, 2019 58 minutes ago, donttouchmethere said: here are some more informations about it: but basicly you do this in skyrim.ini (the one you find in users/documents, edit with a text editor)  [Papyrus] fUpdateBudgetMS = 1.6 fExtraTaskletBudgetMS = 1.6 fPostLoadUpdateTimeMS = 2000.0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 bEnableLogging = 0            => 1 bEnableTrace = 0                     => 1 bLoadDebugInformation = 0  => 1 bEnableProfiling = 0  than a Papyrus.0.log will be created that you can post here don't forget to deactivate papyrus logging in skyrin.ini after your done, it can slow down the game a lot (or even cause CTD) Thank you so much, I hope he is able to find something with it. Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 On 1/31/2019 at 3:50 PM, Slorm said: A question I've been meaning to ask out of pure curiosity. If I set the bounty routine running at say 2:15 pm game-time for say every 5 days with the BH's set for 24 hour delay. If on day five I get a bounty which triggers the BH's do they wait until 2:15 pm the following day before coming for me. I think the question I'm asking is what time in game does the bounty come into effect, is it the time I started the routine +5 days or something like midnight of the 5th night (hope that's clear) POP will not update while jailed.  The random bounty just adds a random bounty every interval you set in the MCM. Once your bounty for any hold goes over the BHs limit set in the MCM, the BH delay timer is triggered. When the delay timer expires, a set of conditions are checked. If the conditions are satisfied the hunt begins. Every time you change cells, another set of conditions are checked to see if the BH should teleport to you. So to answer your question, there is not a specific time that triggers the bounty. It all depends on when one of your bounties reaches the specified limit, and conditions.  Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 20 hours ago, Seijin8 said: Minor thing: Your mod's description doesn't describe anything. If it is no longer a patch to another mod, and works on its own, then it needs a proper description. Hmm, good point. But, when a mod is titled 'Prison Overhaul' I would never think it overhauls chickens. Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 15 hours ago, Xiaron said: I go invisible on the stairs in Solitude, and that's the only place so far where the prisoner in the cage is always in the wrong place. Solitude is just odd I guess? Which stairs and cage? Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 15 hours ago, Viskym said: I was updating from 3.60 to 4.03. Got CTD whenever enters Dead Man's Drink in Falkreath. Switched back to 3.60, and it works fine. Tried to place POP esp at the bottom, still CTD. Could anyone else confirm the bug?  edit: just tried 4.01. Works fine Tried it, cannot duplicate it. POP 4.03 works even on an uncleaned POP 3.60 save (I did it as a test only, NOT recommended as a playthrough). I suggest you follow post No. 2 and clean your POP 3.60 save.   Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 14 hours ago, donttouchmethere said: here are some more informations about it: but basicly you do this in skyrim.ini (the one you find in users/documents, edit with a text editor)  [Papyrus] fUpdateBudgetMS = 1.6 fExtraTaskletBudgetMS = 1.6 fPostLoadUpdateTimeMS = 2000.0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 bEnableLogging = 0            => 1 bEnableTrace = 0                     => 1 bLoadDebugInformation = 0  => 1 bEnableProfiling = 0  than a Papyrus.0.log will be created that you can post here don't forget to deactivate papyrus logging in skyrin.ini after your done, it can slow down the game a lot (or even cause CTD) I was going to say that you are using a old POP version, then I noticed that log is from September 2018.  1 Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 14 hours ago, DredayAJO7 said: @IntePapyrus.0.log It looks like the prisoner alias has failed. Look in the POP MCM 'Status' page to confirm it. Do a manual POP reset to fix it. 1 Link to comment
KelvinB Posted February 2, 2019 Share Posted February 2, 2019 I couldn't seem to get POP activated in game. Â Â Â Did I miss anything? Â POP MCM does not seem to be appearing. Â Thanks in advance! Link to comment
Inte Posted February 2, 2019 Author Share Posted February 2, 2019 Yes, update all to x.04. Link to comment
Seijin8 Posted February 2, 2019 Share Posted February 2, 2019 2 hours ago, Inte said: Hmm, good point. But, when a mod is titled 'Prison Overhaul' I would never think it overhauls chickens. Fair enough, but if I said I had an "inn overhaul", "town overhaul", or "house overhaul", the average reader wouldn't think it involved most of the things this prison overhaul does.  This mod isn't really about prisons per se; it is about what the characters inside those prisons do and about replacing a fade-to-black mechanic with something involving gameplay. Strictly, it is a "prison experience overhaul".  Regardless, still a very minor point. Link to comment
DredayAJO7 Posted February 2, 2019 Share Posted February 2, 2019 1 hour ago, KelvinB said: I couldn't seem to get POP activated in game. Â Â Â Did I miss anything? Â POP MCM does not seem to be appearing. Â Thanks in advance! Very strange, same exact thing happens to me when trying to use Vortex and POP, switching over to MO. Tired of Nexus and their BS. Link to comment
DredayAJO7 Posted February 2, 2019 Share Posted February 2, 2019 2 hours ago, Inte said: It looks like the prisoner alias has failed. Look in the POP MCM 'Status' page to confirm it. Do a manual POP reset to fix it. Everything is marked as "OK" except for these that say they are Stopped : Arrest, Punish, Bounty, and xpodynjailvars. Link to comment
poblivion Posted February 2, 2019 Share Posted February 2, 2019 Hi, can you do compatibility with Bad Ends: Executions by torrmm?  For example,PC for major crimes will be after fun with guards and other, at the end PC is not released but executed.  This option would be optional in MCM  PS: I'm sorry for my bad English Link to comment
Slorm Posted February 2, 2019 Share Posted February 2, 2019 5 hours ago, Inte said: POP will not update while jailed.  The random bounty just adds a random bounty every interval you set in the MCM. Once your bounty for any hold goes over the BHs limit set in the MCM, the BH delay timer is triggered. When the delay timer expires, a set of conditions are checked. If the conditions are satisfied the hunt begins. Every time you change cells, another set of conditions are checked to see if the BH should teleport to you. So to answer your question, there is not a specific time that triggers the bounty. It all depends on when one of your bounties reaches the specified limit, and conditions.  Ahh, no sorry I've not made myself clear, I'm talking about the time of day the *bounty* is applied once the bounty routine is set running  Let me explain why I'm asking. I camp out a lot and using a RND bedroll I prefer the BH's not to turn up just as I'm waking as they'll sometime grab you before you can pick up the bedroll. It can also be messy as I use PAF and Bathing in Skyrim so don't want the BH's grabbing me while abluting.  So if I set the bounty routine running at 2pm for 5 days does that mean the bounty is applied at 2pm on the 5th day, which would mean the BH's would appear around 2pm on the following day?  Sorry if I'm being a bit dense here.  (On the Solitude issue I wasn't in jail at the time I was in that small back garden near to the Blue Palace, so it must be quite a busy area script wise)  1 Link to comment
xiaowu Posted February 2, 2019 Share Posted February 2, 2019 I want to move it to the China Forum and hope to approve it.   Handling to 9dm。 Link to comment
Xiaron Posted February 2, 2019 Share Posted February 2, 2019 9 hours ago, Inte said: Which stairs and cage? The stairs and cage both in the Blue Palace. About halfway up the stairs on the right my PC goes invisible, and the prisoner is always waiting on the floor below the cage, then teleports in and out of the cage as scenes trigger. Link to comment
1986745123456789 Posted February 2, 2019 Share Posted February 2, 2019 This mod is broken and does not work. avoid it. Link to comment
WaxenFigure Posted February 3, 2019 Share Posted February 3, 2019 4 hours ago, 1986745123456789 said: This mod is broken and does not work. avoid it. Says a person who has not reported a single problem. Â I suggest you read this page: https://www.loverslab.com/guidelines/ Â Then apologize to the author of this mod or at least never comment on it again. Â Â Â Â 4 Link to comment
Dojo_dude Posted February 3, 2019 Share Posted February 3, 2019 Does this mod have to tell me that it looks for registering quests all the time? It's... driving me fkicucn bonkers... I'm using Version 3.xx Link to comment
Shinjifan Posted February 3, 2019 Share Posted February 3, 2019 20 hours ago, Inte said: Yes, update all to x.04. update what?, POP or SUM? both are x.03 atm i check them Link to comment
Slorm Posted February 3, 2019 Share Posted February 3, 2019 7 hours ago, Shinjifan said: update what?, POP or SUM? both are x.03 atm i check them I think that was a typo, the latest versions are all .03 Link to comment
hyper15 Posted February 3, 2019 Share Posted February 3, 2019 Hey so, I've reordered everything in my loot order to one that was recommended, reinstalled this completely and all, and I still can't get it to work, it won't even register in MCM. I don't know what I'm doing wrong anymore, I've got all the prerequisites, all my other mods work, I've regenerated FNIS, I really don't know what to do anymore. Link to comment
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