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Posted

I have a strange issue with the "random bounty" feature, even though I have disabled the random bounties part (0 days) I still end up getting bounties at random, and under the mod status the random bounty quest is still running. Is there another reason as to why random bounties is still running even though I have disabled it...

Posted
3 hours ago, SkyrimImmersed said:

I have a strange issue with the "random bounty" feature, even though I have disabled the random bounties part (0 days) I still end up getting bounties at random, and under the mod status the random bounty quest is still running. Is there another reason as to why random bounties is still running even though I have disabled it...

Just to be sure: are you using some other mod providing bounties, like FMEA? I just asked about this in FMEA thread, after I got "seemingly random" bounty from the suspicious lock I had previously picked.

Posted
1 hour ago, Morferous said:

Just to be sure: are you using some other mod providing bounties, like FMEA? I just asked about this in FMEA thread, after I got "seemingly random" bounty from the suspicious lock I had previously picked.

Its good to be sure, yeah I am not using any other bounty mods, or any that modifies the bounty system in any way.

Posted

Bug Report - Minor Cosmetic

 

When being arrested the guard has their back to the prisoner (facing the wrong way) and the same on release by the Jailer.

 

This is a new game so it was my first arrest (in Dawnstar) though when I tested earlier in Whiterun it did the same but may just be a glitch.

 

Everything else is working perfectly, can anyone else confirm the same result please

Posted

Tested in Whiterun (second arrest) after resetting ZAP, still the same (screenie below)

 

Spoiler

ScreenShot234.jpg.888693ea540d67df564d4e75aeebf09e.jpg

 

EDIT: Here's another in Falkreath with the Jailer this time

 

Spoiler

ScreenShot235.jpg.eedac162eb55635e3b8e13324b8ab5ca.jpg

 

Posted
34 minutes ago, gilliebillie said:

i don't have any release mcm options, and i can't find the hardcore mode option

MCM -> PrisonOverhaul -> General -> left column "Misc", halfway to scroll down -> HardCore Mode -> it's an on/off toggle

Posted

Upon release when given the "gift" feature (DDe outtfit), how does one remove these items? Every citizen i speak to has no key, and the blacksmith states he can remove the devices for 2000 gold, but after he says that nothing happens, once I speak to him again he just says the same thing with no other options, even though i have the gold.

Posted
On 12/25/2018 at 8:03 AM, Slorm said:

Tested in Whiterun (second arrest) after resetting ZAP, still the same (screenie below)

 

  Reveal hidden contents

 

EDIT: Here's another in Falkreath with the Jailer this time

 

  Reveal hidden contents

 

Bug confirmed and squashed. 

Posted
On 12/27/2018 at 8:33 PM, SkyrimImmersed said:

Upon release when given the "gift" feature (DDe outtfit), how does one remove these items? Every citizen i speak to has no key, and the blacksmith states he can remove the devices for 2000 gold, but after he says that nothing happens, once I speak to him again he just says the same thing with no other options, even though i have the gold.

They are regular DD items, removable with DD keys. 

Posted
On 12/28/2018 at 2:08 AM, aisingioro said:

I have a problem. This mod not appears in MCM menu, and guards don't arrest me. Even after I say "I submit. take me to jail"

What's wrong?

Have a log? ... hmm catch-22 situation there, so maybe not.

Next patch should improve MCM recognition, tho. 

Meanwhile you can try some tips from post No. 2 in this thread. 

Posted

Doesn't work. My character is taken to the cell, and then nothing happens.

 

I sped up the time in the cell and lowered it to 0.5 hrs. Waited several minutes, and nothing happened. I even tried teleporting the jailer to me. Still, nothing.

 

I would appreciate some help.

Posted
On 1/21/2018 at 9:02 AM, HornyMario said:

Can you please make a patch for making it compatible with Immersive Citizens mod? Apparently there are a lot of conflicts with the immersive Citizens mod.

On 1/21/2018 at 9:23 PM, Inte said:

Immersive Citizens? I do not use that mod, so not any time soon. 

What is the issue, anyway? 

On 1/21/2018 at 10:49 PM, hexenhaus said:

I use Immersive Citizens too, but cannot recall any problem specifically related to both mods. Maybe just a problem with the load order?

 

If POP is loaded after IC, then NPCs won't walk around the Gildergreen Tree in Whiterun anymore. I didn't notice anything else yet.
In that circle are at least two problems and the NPCs are getting herded together at the bridge to the Companions or further above in the middle of those stairs.

 

I couldn't test if the "fixed" loadorder causes new problems yet.

Posted

I wanted a try on this mod so I converted it to SE by myself.

 

Description sounds really interesting. I think I missed some setup option to make it playable.

My experience so far. I guess is not touched by SE.

 

Bounty Hunters in Morthal. No chance to win the fight. They wanted 2666 bounty. I submitted.

 

Walk to Windhelm! Are you kidding me? (Found it in MCM and set change it to run).

Boring walk but OK it is punishment. Hope the next time there is a teleport.

In prison: rape after rape after rape. I can not sleep or wait.

 

Conclusion: 2h realtime hours for endless rape scenes. I better should watched two(!) Casey Calvert movies. I do have a great respect for the work. So far I see this mod as a great tech demo.

 

I still have questions. (No, I did not read 200 pages):

 

I do not had a whipping: Always said: Not healthy enough. It did not chance after consuming food. Whipping health was default and I was at full heath when arrested.

 

Sleeping or waiting was not possible (you are loosing health). Bug or SE problem?

 

I appreciate the big variety of choices in MCM especially to pick the animation. I would be nice to tell a NOOB where he can find the available keywords. I do not understand the sentence “Help in Debug/Help/Tags Help” Where is this? Somewhere in Data folder? Console command? Creation Kit? Tab in MCM? Log file? If it is the Tab it is not really helpful. “Automatic” is a keyword which should be set by default IMHO.

 

Consider this a sort of help to improve the mod not as a blame, please.

 

Posted

If you could not sleep or wait in jail you must have had the "hardcore" option turned on.  Find it in the MCM and turn it off.

 

I do not understand your problem with whipping. By "do not have a whipping" do you mean it never happened at all? There are settings in the MCM where you can increase its frequency. But then the rest of your paragraph talks about health, which sounds like it did happen. If whipping started but stopped too quickly there is likely a bug or a problem with the conversion to SSE, since the whip is not supposed to do much damage and I think the collar is supposed to heal your PC.

Posted

Hi!

I have one question to anyone who managed to pull that off. How do you evade bounty hunter? After they start coming after my character they went full "locked on target" They either teleport (I switched that off after a while) or just run towards my character without even seeing her. Even with full sneak, invisibility, mountain climbing and fast traveling to another part of Skyrim the number is still 0 and they are running around on foot, trying to chase my character.

Posted

They are relentless.

 

You'll have to kill them. Best way I've found is to use the relentless force shout and smash them into a rock or over a cliff (like you do for bears). Either that or just "do your time" and have some fun :classic_smile:

Posted
53 minutes ago, Slorm said:

They are relentless.

 

You'll have to kill them. Best way I've found is to use the relentless force shout and smash them into a rock or over a cliff (like you do for bears). Either that or just "do your time" and have some fun

So there is no way to just evade them? I've been playing pacifist run and thought It would be funny to humiliate them by escaping few times.

Posted
20 hours ago, kazek said:

So there is no way to just evade them? I've been playing pacifist run and thought It would be funny to humiliate them by escaping few times.

If you untoggle the BH teleport then they have to walk around to find you so you can evade them then (works the same as the Hired Thugs). Bear in mind there is a setting to set the number of evasions you can have before they'll just use a ninja attack with a paralyses spell. It's all there in the Bounty section of the MCM.

Posted
On 1/3/2019 at 6:24 AM, someone1947 said:

Doesn't work. My character is taken to the cell, and then nothing happens.

 

I sped up the time in the cell and lowered it to 0.5 hrs. Waited several minutes, and nothing happened. I even tried teleporting the jailer to me. Still, nothing.

 

I would appreciate some help.

Log?

Posted

I do not support SSE conversions as I do not use SSE.

But for LE (Legendary Edition),

 

On 1/5/2019 at 2:54 PM, 5MHdxfn said:

Walk to Windhelm! Are you kidding me? (Found it in MCM and set change it to run).

Boring walk but OK it is punishment. Hope the next time there is a teleport.

There is already a teleport system available, look in the MCM. 

 

On 1/5/2019 at 2:54 PM, 5MHdxfn said:

I do not had a whipping: Always said: Not healthy enough. It did not chance after consuming food. Whipping health was default and I was at full heath when arrested.

You can decrease the whipping health % threshold in the MCM. 

 

 

On 1/5/2019 at 2:54 PM, 5MHdxfn said:

Sleeping or waiting was not possible (you are loosing health). Bug or SE problem?

By design for hardcore prisoners. 

 

On 1/5/2019 at 2:54 PM, 5MHdxfn said:

I appreciate the big variety of choices in MCM especially to pick the animation. I would be nice to tell a NOOB where he can find the available keywords. I do not understand the sentence “Help in Debug/Help/Tags Help” Where is this? Somewhere in Data folder? Console command? Creation Kit? Tab in MCM? Log file? If it is the Tab it is not really helpful. “Automatic” is a keyword which should be set by default IMHO.

'Dedug/Help/Tags Help' I thought it was self explanatory for any computer user, perhaps not. :classic_undecided:

I do enjoy the engineering side of modding, the PR side, not so much.

In any case, it means that you can find more help in the MCM by opening the 'Debug' page / and under the 'Help' option there / click the 'Tags Help' tab for more detailed help. The MCM has a very limited amount of space in which a modder can explain things.

 

You can find animation tags/keywords in the SL MCM. 

 

72850_20180107170936_1.png

 

You can find a log as described here,

 

 

 

Posted
On 1/6/2019 at 5:42 PM, Slorm said:

They are relentless.

 

You'll have to kill them. Best way I've found is to use the relentless force shout and smash them into a rock or over a cliff (like you do for bears). Either that or just "do your time" and have some fun :classic_smile:

?

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