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Posted

The latest version of SD+ is out and appears to fix the issue with reset storageUtil variables.

 

Yay! ^_^ 

Posted

Thanks for the update Inte

 

As ever, much appreciated

 

NP.

 

BTW: Did @legume's Hydra Slaves patch fix the incopatibility with POP? Just curious.

Posted

POP does/should not modify any AP resources, nor should any other mod.

 

As far as INPC goes, it looks like it just places some NPCs there, so POP should come after it as POP does modify the navmesh to help the residential prisoner and the PC/follower navigate their way to and from the cage.

 

iNPC also remove the "xpoLocHasCage" keyword.

 

I'm not sure what you mean by "AP", but POP does modify some properties of the zaz cuffs.

post-914471-0-90479100-1488868717_thumb.png

Posted

 

Thanks for the update Inte

 

As ever, much appreciated

 

NP.

 

BTW: Did @legume's Hydra Slaves patch fix the incopatibility with POP? Just curious.

 

 

Confession time,,, :angel:

 

Don't know yet.  Took Hydra out pf current game and it's now full, so can't add back

 

Will be trying in a new game but time is limited at present.... :s 

 

Sorry can't be more helpful right now... :(

 

Posted

 

 

NP.

 

BTW: Did @legume's Hydra Slaves patch fix the incopatibility with POP? Just curious.

 

Confession time,,, :angel:

 

Don't know yet.  Took Hydra out pf current game and it's now full, so can't add back

 

Will be trying in a new game but time is limited at present.... :s

 

Sorry can't be more helpful right now... :(

 

I didn't completely understand what legume changed in the patched Hydra Slaves mod, but from what I understood in the thread I'd say it should fix the problem with the Story Manager overload. In my own hacked and chopped version of the Hydra Slaves mod I have brutally deleted all the hello scenes and quests in Tes5Edit and that has stopped the Story Manager spam, I can now use both mods together just fine. So I guess legume's patch should work even better, you know, with the patch being provided by a real modder who actually knows what they're doing and all that. :cool:

 

Posted

 

POP does/should not modify any AP resources, nor should any other mod.

 

As far as INPC goes, it looks like it just places some NPCs there, so POP should come after it as POP does modify the navmesh to help the residential prisoner and the PC/follower navigate their way to and from the cage.

 

iNPC also remove the "xpoLocHasCage" keyword.

 

I'm not sure what you mean by "AP", but POP does modify some properties of the zaz cuffs.

attachicon.gifTES5Edit_2017-03-07_07-37-22.png

 

 

Indeed it does, obviously an oversight. :blush:

You can go ahead and remove those Animation Pack (AP) entries from POP if you whish.  It will be fixed in the next patch.

 

... and thanks.   ;)

Posted

Check them all, I have seen those "Unknown 0" entries on other items, but only this one had a conflict with simple slavery.

Posted

Yes, I have removed them all. No mods should be changing any framework resources.

 

A while ago I was toying with the idea of arresting Miraak for the havoc he caused in Solstheim, so I added his race to the AA for those items.

Posted

Whenever I install this, my game won't launch. I have all of the dependancies installed but it wont work. I know that I did it wrong. I just want to see if I can get help here

 

 

Posted

Whenever I install this, my game won't launch. I have all of the dependencies installed but it wont work. I know that I did it wrong. I just want to see if I can get help here

 

With that level of detail, you won't get any help. Just in case, launch TES5Edit or LOOT and look what it is telling you.

Posted

It requires dragonborn okay. I was getting that tommorow anyway. The error appeared in TES5edit. thank you for giving me a way to find out the error

Posted

It requires dragonborn okay. I was getting that tommorow anyway. The error appeared in TES5edit. thank you for giving me a way to find out the error

It's good to learn what else the tools you have can do for you. A third tool that would have shown the problem is Mod Organizer so we also know that you are not using it.

Posted

i was hoping [this has nothing to do with pop...yet] that you might take a look at this http://www.loverslab.com/topic/73640-sandbox-able-furniture-for-more-than-one-person/ there is a camara problem i think you may have come across  [ its a really cool idea[not mine]] but i think you'll like the concept

ok so not that http://www.loverslab.com/topic/74586-furniture-lab-sandbox-experiment/ ,that ,some stuff there I know you'll like [and hope you'll use]

Posted

 

It requires dragonborn okay. I was getting that tommorow anyway. The error appeared in TES5edit. thank you for giving me a way to find out the error

It's good to learn what else the tools you have can do for you. A third tool that would have shown the problem is Mod Organizer so we also know that you are not using it.

So what if he/she is not using MO? I am not, and everything works perfectly.

You MO guys are like vegetarians, always trying to recruit people to your cause. If the cause is good enough, people will come. Besides, there is a Skyrim ini setting that when enabled, it will tell you why the game ctd on startup.

Posted

 

 

It requires dragonborn okay. I was getting that tommorow anyway. The error appeared in TES5edit. thank you for giving me a way to find out the error

It's good to learn what else the tools you have can do for you. A third tool that would have shown the problem is Mod Organizer so we also know that you are not using it.

 

So what if he/she is not using MO? I am not, and everything works perfectly.

You MO guys are like vegetarians, always trying to recruit people to your cause. If the cause is good enough, people will come. Besides, there is a Skyrim ini setting that when enabled, it will tell you why the game ctd on startup.

 

I mentioned a tool that would have helped in this situation.

 

Yes, I understand that there are plenty of people who are too afraid to use a feature rich tool like MO and far more who have a system going right now that works for them and it would be ridiculous for them to switch to something else.

 

But complaining that you are tired of hearing about it is (in my opinion) far worse than telling people about the tool.

 

BTW, I've had a number of vegetarians friends over the years and I tolerate them and their beliefs with good humor and then go and eat my meat heavy meals because I know enough to not be bothered by the nonsense.

Posted

Having a strange issue all of a sudden. I had a bounty hunter roll up on me, because I had a bounty in Dawnstar. I let him take me to jail, everything about the arrest proceeds as normal, until I teleport to jail. My character shows up in the cell (no jailer, nothing), wearing prison rags (when prison clothing is set to naked). I get a message saying the bounty hunter "Can't arrest you for The Pale" and, upon checking the POP menu, my arrest level is 0 and I'm technically 'free'. Even though I'm locked in a cell, and my inventory has been taken away. Nothing happens to me with guard punishments or anything either.

 

I loaded my save, went directly to Dawnstar to turn myself in instead of waiting for the bounty hunter, same thing happens. The guard didn't even march me to prison, I just teleported directly.

 

 

Papyrus.1.log

Posted

That's the vanilla arrest, usually happens when POP arrest fails.

 

Ok, from your log I can see that POP fails to scan your arrest location. The usual suspect causing this would be a mod modifying said location.

You can try moving PO/POP to last in your load order and see if that does anything.

What else ... um ... if you know your way around TES5 you can look there for what overwrites POP's location modifications.  

Posted

I thought it might have been a load order issue, or maybe something had gotten overwritten at some point, so I went ahead and reinstalled PO and Patch 8o. Turned myself in, got arrested, and everything worked perfectly.

 

Thanks for taking a look.

Posted

 

 

It requires dragonborn okay. I was getting that tommorow anyway. The error appeared in TES5edit. thank you for giving me a way to find out the error

It's good to learn what else the tools you have can do for you. A third tool that would have shown the problem is Mod Organizer so we also know that you are not using it.
So what if he/she is not using MO? I am not, and everything works perfectly.

You MO guys are like vegetarians, always trying to recruit people to your cause. If the cause is good enough, people will come. Besides, there is a Skyrim ini setting that when enabled, it will tell you why the game ctd on startup.

 

 

Surely you mean a SKSE.ini setting.

 

That is to say,

[General]

EnableDiagnostics=1

no? ^_^ 

Posted

Something wrong with the mod.

Whenever I interract with something, that something become invisible.

Got jailed
Jailor started immediately to rape me but he became invisible for the whole process.
After that he made me go to the center of town and attached me to a pilori, that too became immediately invisible leaving my character in a weird position.
Then I was under the impression that someone did something to me but I had no visuals whatsoever, it's only by the  comments NPC's did that I knew I was supposed to be beaten or forced to orgasm...
 

Posted

Check your SL settings.

Is there any major LoversLab mods that could conflict besides SL setings ?

Because everything seems to be in order.

Heres my mod list

post-728638-0-68831400-1489119235_thumb.jpg

Or perhaps I missed on one that is really important ?

Posted

The invisible actors may be linked to that HDT physics problem. It happens sometimes, I don't know why, but it happens less now that I did away with hdtHighHeels. If you do a google search for "hdt physics invisible" you'll get many discussions around the problem.

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