bicobus Posted February 12, 2017 Posted February 12, 2017 [02/12/2017 - 09:09:58PM] : just enslaved [02/12/2017 - 09:10:59PM] : quick save, quick load then dump before reset (still enslaved). Following is free, then quick save/reload. The value may either be lost upon loading or saving, and it's not only your stuff, but the sexlab voice customization too. I doubt this is targeted, rather a side effect. Have you tried to reproduce with an up to date PapyrusUtils, in case you are still on version 3.1?
Inte Posted February 12, 2017 Author Posted February 12, 2017 I am on PU No 3.3 as well. If it was something happening in PU it should happen to my game and everyone else not using SD+. Since that does not happen, I have to conclude it originates in SD+ somehow, no? Of course it isn't targeted, bugs never are, nevertheless it would be nice to get to the bottom of it. Perhaps we should include @skyrimll in the discussion?
bicobus Posted February 12, 2017 Posted February 12, 2017 (edited) If you feel like it you could try to browse the sd+/dialogues code, it's publicly available on github: https://github.com/SkyrimLL/SDPlus I tried looking into it, but it is an ludicrous amount of code and nothing I've seen seems to hint towards StorageUtil tampering. There is also a chance that it is not SD+'s fault at all, but one of the satellite mods. Anyhow, I do look forward seeing you and skyrimLL working on this issue. I'm quite certain he would welcome some feedback too. Edit: btw, he has a line of code with your name on it: kSlave.EquipItem( kRags.GetBaseObject() ) ;Inte Edited February 12, 2017 by bicobus
Inte Posted February 12, 2017 Author Posted February 12, 2017 Hmm ... yes, once upon a time we used to work together.
Punga Posted February 14, 2017 Posted February 14, 2017 It would be great to add animations. But after I add tags to the "general" and "pillory" list, and checked the "using POP sexlab" box They still use the original PO animations (only 4 possible animations there) Don't know why... You might need to reset your animation registry in SL. Also make sure you are using SLAL and register/select all animations. POP already plays all available pillory animations from ZaZ AP. Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/?This ... is a bucket. It is indeed And you gave it to @Punga? Jealous of my bucket, are you? Well, you can't have it. They are all mine. Mine, I tell you! Muhahaha!
Punga Posted February 14, 2017 Posted February 14, 2017 I am on PU No 3.3 as well. If it was something happening in PU it should happen to my game and everyone else not using SD+. Since that does not happen, I have to conclude it originates in SD+ somehow, no? Of course it isn't targeted, bugs never are, nevertheless it would be nice to get to the bottom of it. Perhaps we should include @skyrimll in the discussion? Now see, I like seeing cooperation like this. That is how pros do it. There is a problem, a tool is made to work the problem, then you two (Inte and Bicobus) work together to find the cause of said problem. Nice. So it was SkyrimII's fault all along. I knew it!
buzanen Posted February 14, 2017 Posted February 14, 2017 It would be great to add animations. But after I add tags to the "general" and "pillory" list, and checked the "using POP sexlab" box They still use the original PO animations (only 4 possible animations there) Don't know why... You might need to reset your animation registry in SL. Also make sure you are using SLAL and register/select all animations. POP already plays all available pillory animations from ZaZ AP. Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And you gave it to @Punga? Thank you, after I entirely re-install all my mods, I finally got it work Welcome back Inte I was just thinking about, if no one else mentioned before Is it possible to add some animal cells in the prison, so that sexlab creature animation can be played in some special punish activity
tamerishka Posted February 15, 2017 Posted February 15, 2017 It would be great to add animations. But after I add tags to the "general" and "pillory" list, and checked the "using POP sexlab" box They still use the original PO animations (only 4 possible animations there) Don't know why... You might need to reset your animation registry in SL. Also make sure you are using SLAL and register/select all animations. POP already plays all available pillory animations from ZaZ AP. Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And you gave it to @Punga? Thank you, after I entirely re-install all my mods, I finally got it work Welcome back Inte I was just thinking about, if no one else mentioned before Is it possible to add some animal cells in the prison, so that sexlab creature animation can be played in some special punish activity slaverun has this , I have just registered sexlab in zazz animations after having it about 6 months and am now getting all pillory idles yay
buzanen Posted February 19, 2017 Posted February 19, 2017 It would be great to add animations. But after I add tags to the "general" and "pillory" list, and checked the "using POP sexlab" box They still use the original PO animations (only 4 possible animations there) Don't know why... You might need to reset your animation registry in SL. Also make sure you are using SLAL and register/select all animations. POP already plays all available pillory animations from ZaZ AP. Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And you gave it to @Punga? Thank you, after I entirely re-install all my mods, I finally got it work Welcome back Inte I was just thinking about, if no one else mentioned before Is it possible to add some animal cells in the prison, so that sexlab creature animation can be played in some special punish activity slaverun has this , I have just registered sexlab in zazz animations after having it about 6 months and am now getting all pillory idles yay Great! Now I'm feeling having more fun in skyrim
LibertyPrime Posted February 20, 2017 Posted February 20, 2017 I'm having an issue. I'm trying to purposely get myself arrested in Whiterun for roleplaying purposes and it sends me to the vanilla jail with the vanilla system instead of using PoP, saying "X NPC can't arrest you in Whiterun!". The 'arresting process' goes normally (NPC throws spell at me, my character is bound, yadda yadda), by the way. Also, this happens both when trying to debug option or through normal gameplay.
Punga Posted February 20, 2017 Posted February 20, 2017 I'm having an issue. I'm trying to purposely get myself arrested in Whiterun for roleplaying purposes and it sends me to the vanilla jail with the vanilla system instead of using PoP, saying "X NPC can't arrest you in Whiterun!". The 'arresting process' goes normally (NPC throws spell at me, my character is bound, yadda yadda), by the way. Also, this happens both when trying to debug option or through normal gameplay. Are you running Hydra Slaves? That might not be compatible with POP.
LibertyPrime Posted February 21, 2017 Posted February 21, 2017 I'm having an issue. I'm trying to purposely get myself arrested in Whiterun for roleplaying purposes and it sends me to the vanilla jail with the vanilla system instead of using PoP, saying "X NPC can't arrest you in Whiterun!". The 'arresting process' goes normally (NPC throws spell at me, my character is bound, yadda yadda), by the way. Also, this happens both when trying to debug option or through normal gameplay. Are you running Hydra Slaves? That might not be compatible with POP. No. I'll post the Papyrus Log when I have time. For now, I'll just leave some info here: I'm using the latest version (8m), and I haven't tested other holds yet so the issue might lie in Whiterun. Also, even though I have 'never teleport' turned on, it still teleports me to jail.
saviliana Posted February 21, 2017 Posted February 21, 2017 Help, I keep stuck on the slave cart's stair, can't run fast enough to get up (maybe use jog on that stair or let player to choose what speed to move ourself instead), but it won't teleport me to the cart/cell either... Even wait method can't get pass that screen, help.
Inte Posted February 22, 2017 Author Posted February 22, 2017 You can use 'Release Current AI' move into place and hit 'Force AI'.
bicobus Posted February 22, 2017 Posted February 22, 2017 @Inte to bypass the SD+ issue, you could try using another bucket than the ones indexed on the player. If I understand correctly, SLIF does it with a none index: http://www.loverslab.com/topic/53219-sexlab-inflation-framework/?p=1823483
Slorm Posted February 22, 2017 Posted February 22, 2017 No, the buckets are all mine. No they're not, they're mine all mine every one of them
Punga Posted February 22, 2017 Posted February 22, 2017 Oh, come on; can I have at least one? I'll take Inte's.
Inte Posted February 23, 2017 Author Posted February 23, 2017 @Inte to bypass the SD+ issue, you could try using another bucket than the ones indexed on the player. If I understand correctly, SLIF does it with a none index: http://www.loverslab.com/topic/53219-sexlab-inflation-framework/?p=1823483 Using a global container to store the variables, instead of the player's would probably solve the conflict with POP, but what about all other mods SD+ nukes? No, this problem should be fixed at the source.
Punga Posted February 23, 2017 Posted February 23, 2017 No, get your own. But, but, Slorm has them all, and won't share them with me.
Slorm Posted February 23, 2017 Posted February 23, 2017 No, get your own. But, but, Slorm has them all, and won't share them with me. Well... the weekends nearly here so you can have a bucket
AWHA Posted February 25, 2017 Posted February 25, 2017 I'm having a strange problem: the popup box about controlling player's AI pops up every few minutes in the game and regardless of what I select it keeps popping up. Help?
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