buzanen Posted February 9, 2017 Posted February 9, 2017 sorry maybe I misunderstood cos po does call sl but you add more anims with slal I don't think there all that specific or otherwise have multiple tags for sl to choose I see the problem in my setting How do you add tags to tags input? When I click the general tag, there is nothing there
tamerishka Posted February 9, 2017 Posted February 9, 2017 sorry maybe I misunderstood cos po does call sl but you add more anims with slal I don't think there all that specific or otherwise have multiple tags for sl to choose I see the problem in my setting How do you add tags to tags input? When I click the general tag, there is nothing there y'know iv never tried to use tags, just let the other programs do it pot luck ,gonna try
buzanen Posted February 9, 2017 Posted February 9, 2017 For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty
tamerishka Posted February 9, 2017 Posted February 9, 2017 For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty ok I wrote in pop 8m mcm menu extras in general I wrote "bound" in pillory I wrote "pillory" and in x rack I wrote "xcross" and in mcm general I checked pop sexlab box . if you've installed extra animations that have these tags they should play when your character reaches those points For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty ok I wrote in pop 8m mcm menu extras in general I wrote "bound" in pillory I wrote "pillory" and in x rack I wrote "xcross" and in mcm general I checked pop sexlab box . if you've installed extra animations that have these tags they should play when your character reaches those points i looked in my animation toggle list in sl the tags are displayed when you run the mouse over the discription
Slorm Posted February 9, 2017 Posted February 9, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/?
buzanen Posted February 10, 2017 Posted February 10, 2017 For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty ok I wrote in pop 8m mcm menu extras in general I wrote "bound" in pillory I wrote "pillory" and in x rack I wrote "xcross" and in mcm general I checked pop sexlab box . if you've installed extra animations that have these tags they should play when your character reaches those points For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty ok I wrote in pop 8m mcm menu extras in general I wrote "bound" in pillory I wrote "pillory" and in x rack I wrote "xcross" and in mcm general I checked pop sexlab box . if you've installed extra animations that have these tags they should play when your character reaches those points i looked in my animation toggle list in sl the tags are displayed when you run the mouse over the discription Thank you. After I update sexlab to 1.62, I am now able to edit the list. Still one question, after I add sexlab tags to list, and check pop sexlab box. They still give me the original animation in the cell......
bicobus Posted February 10, 2017 Posted February 10, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket.
tamerishka Posted February 10, 2017 Posted February 10, 2017 For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty ok I wrote in pop 8m mcm menu extras in general I wrote "bound" in pillory I wrote "pillory" and in x rack I wrote "xcross" and in mcm general I checked pop sexlab box . if you've installed extra animations that have these tags they should play when your character reaches those points For current POP, there is a tag input system Added .::. MCM animation tag input system. Basically I’ve extended the existing MCM tag input to include any and all tags available. The tags can be found in SexLab MCM under each animation. The tags can be added or removed one at a time to a list of tags that is checked before an animation is chosen. The system also includes a list for tags that should be omitted from the animation selection. Tags here can also be added or removed one at a time. It says that tags can be added or removed to list in POP, does anyone know how to do that? I only saw in MCM menu option of showing tags in each list like general, pillory, X rack... But all these lists are empty ok I wrote in pop 8m mcm menu extras in general I wrote "bound" in pillory I wrote "pillory" and in x rack I wrote "xcross" and in mcm general I checked pop sexlab box . if you've installed extra animations that have these tags they should play when your character reaches those points i looked in my animation toggle list in sl the tags are displayed when you run the mouse over the discription Thank you. After I update sexlab to 1.62, I am now able to edit the list. Still one question, after I add sexlab tags to list, and check pop sexlab box. They still give me the original animation in the cell...... now get sexlab animation loader then some slal packs it should pick something new I'm getting new anims [mostly cos I toggled the others off] but not going to the pillory.....hmm
tamerishka Posted February 10, 2017 Posted February 10, 2017 inte just wanted to say thanks for the mountain of work you've done every change makes me smile
Slorm Posted February 10, 2017 Posted February 10, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed
Starbrow65 Posted February 10, 2017 Posted February 10, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And in Riften jail it becomes ... LOTS
Punga Posted February 10, 2017 Posted February 10, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/?Oh, you are back. So, how was your bucket get-away? You forgot Inte though. Thanks for the bucket, just wait until Inte sees it.
buzanen Posted February 10, 2017 Posted February 10, 2017 It would be great to add animations. But after I add tags to the "general" and "pillory" list, and checked the "using POP sexlab" box They still use the original PO animations (only 4 possible animations there) Don't know why...
tamerishka Posted February 10, 2017 Posted February 10, 2017 god damn that's infuriating trying to find whats stopping , theres probably a conflict [if you didn't think of that]I jus took out melee weapon range fix was great for punching someone in the face but slowed all my stuff down
Inte Posted February 11, 2017 Author Posted February 11, 2017 inte just wanted to say thanks for the mountain of work you've done every change makes me smile Thanks. god damn that's infuriating trying to find whats stopping , theres probably a conflict [if you didn't think of that]I jus took out melee weapon range fix was great for punching someone in the face but slowed all my stuff down I don't understand.
Inte Posted February 11, 2017 Author Posted February 11, 2017 I had a forced reset happen after a load when my character was enslaved. I suspect the papyrus storage getting some conflicting changes, but this is just a conjecture. I figured out the issue happens every time I load a save when my character is enslaved. I posted about the issue on SD+'s thread. That "forced reset while wearing the SD collar" has been going on for quite a while with SD+ and POP. Whatever it is, it doesn't seem to be game breaking through as I've braved it out in one of my previous game and the savegame remained healthy even (in-game, lol) months after the enslavement + forced reset stuff happened. So at this stage I'd say it's more an inconvenience than an issue. Well, the thing is, it's not just resetting PoP. It's resetting SL settings themselves (voice assignments, animation adjustments, etc.), as well as other SL related mods such as Schlongs of Skyrim. Sadly, I have to confirm this for said settings in SL. I have not observed it affecting to SOS though. I know this come quite late, but I didn't really have time to play over December and January. I just recently saw this happening few times. What I didn't knew that it was happening due to SD+ collar. That knowledge actually eased my worries quite a lot. I thought that POP was just failing it's management. It is not that big of a deal. I understood that Inte has set precautions that reset should not happen during jail time. However, that was set for update purposes. Hopefully it is also true with this problem as well. So far I have not seen POP resetting during sentence. That would be a bigger problem. Wait, what is happening? Does anybody have a log of this?
Inte Posted February 11, 2017 Author Posted February 11, 2017 It would be great to add animations. But after I add tags to the "general" and "pillory" list, and checked the "using POP sexlab" box They still use the original PO animations (only 4 possible animations there) Don't know why... You might need to reset your animation registry in SL. Also make sure you are using SLAL and register/select all animations. POP already plays all available pillory animations from ZaZ AP. Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And you gave it to @Punga?
bicobus Posted February 11, 2017 Posted February 11, 2017 Wait, what is happening?Does anybody have a log of this? Sure, here you go. POP auto resets upon loading a save after my character went through SD+ slavery. At this point, my character is free, however POP resets none the less. Resets only occurs on loading a save game. Edit: it may be due to a side effect of a SD+ update. I haven't tested this with the POP / SD+ integration disabled, the thing that can sell you character after imprisonment. Papyrus.0.log
Inte Posted February 11, 2017 Author Posted February 11, 2017 POP does not interact with SD+ at all. That POP MCM option does nothing.
bicobus Posted February 11, 2017 Posted February 11, 2017 That's what it says in the description, but one can not be too prudent
tamerishka Posted February 11, 2017 Posted February 11, 2017 inte just wanted to say thanks for the mountain of work you've done every change makes me smile Thanks. god damn that's infuriating trying to find whats stopping , theres probably a conflict [if you didn't think of that]I jus took out melee weapon range fix was great for punching someone in the face but slowed all my stuff down I don't understand. sorry that really needed some punctuation , but I was just rambling, wont happen again... it will ..I ramble
Slorm Posted February 11, 2017 Posted February 11, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And you gave it to @Punga? Well... you do have lot's already and Punga didn't have one since I nicked the last one. Good to see you back Inte, hope all is well
Inte Posted February 11, 2017 Author Posted February 11, 2017 inte just wanted to say thanks for the mountain of work you've done every change makes me smile Thanks. god damn that's infuriating trying to find whats stopping , theres probably a conflict [if you didn't think of that]I jus took out melee weapon range fix was great for punching someone in the face but slowed all my stuff down I don't understand. sorry that really needed some punctuation , but I was just rambling, wont happen again... it will ..I ramble Oh, I see. Well ... ramble away!
Inte Posted February 11, 2017 Author Posted February 11, 2017 Been away from Skyrim for a bit playing other games, but I saw this and thought my friend Punga would appreciate it http://www.nexusmods.com/skyrim/mods/81956/? This ... is a bucket. It is indeed And you gave it to @Punga? Well... you do have lot's already and Punga didn't have one since I nicked the last one. Good to see you back Inte, hope all is well Thanks. Buckets have to be earned.
bicobus Posted February 11, 2017 Posted February 11, 2017 Another resource that could be useful for POP or SDc, alongside the bucket. Potentially for harsher punishment.
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