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Posted

Ok, I found a couple of bugs hiding in POP 8n.

 

1. POPBHs are broken. After the arrest and on the way to jail the PC doesn't get teleported to the leading POPBH boss.

2. During the cage scene the PC keeps getting teleported outside the cage.

 

Also, is there a way to make it so only bound animations will play?

Posted

Ok, I found a couple of bugs hiding in POP 8n.

 

1. POPBHs are broken. After the arrest and on the way to jail the PC doesn't get teleported to the leading POPBH boss.

2. During the cage scene the PC keeps getting teleported outside the cage.

 

Also, is there a way to make it so only bound animations will play?

 

I shall go bug hunting then. :blush:

 

To make it play only (or mostly) bound animations,

  1. Go in POP MCM to 'POP Extras' page,
  2. Under 'Remove General Sex Tag' enter 'Clear Tags' - no quotes.
  3. Hit 'Show Existing General Tags' and make sure no tags are left.
  4. Under 'Add General Sex Tag' enter 'Bound' - no quotes.
  5. Go to No. 3 above and make sure 'Bound' tag shows up there.
  6. If using a follower, do No 4. again and enter 'Threesome'. So 'Show Existing General Tags' will show 'Bound,Threesome'.
  7. Go to 'POP Jailed' page.
  8. Check 'Use POP Idles'.
  9. Done.
Posted

Bugs found and murdered!

Any more?

Not right now. You've got my last 2 bugs. :)

So, when can we have?

The issue with BHs is game breaking, for me anyway.

Posted

 

@Inte to bypass the SD+ issue, you could try using another bucket than the ones indexed on the player. If I understand correctly, SLIF does it with a none index: http://www.loverslab.com/topic/53219-sexlab-inflation-framework/?p=1823483

 

Using a global container to store the variables, instead of the player's would probably solve the conflict with POP, but what about all other mods SD+ nukes? 

No, this problem should be fixed at the source.

 

 

I am looking at the code (finally) and I am stumped as to what can be causing it.... I am not doing anything out of the ordinary. Just storing storageUtil variables attached to formIDs with my own prefix on the variable names to avoid collisions.

 

Actually, I am still trying to understand what 'it' is.

 

I looked at bicobus logs and I can't see where the xpo variables get nuked (in the logs I have seen, both Slave and Lyna have xpo and sd+ storage util variables).

 

Can you point me at where to look in those logs and what you are expecting to see instead?

 

Edit: As a test, I have disabled the renaming of the player alias just in case (not that I think it will solve anything). We will see if that helps.

 

Can you give me an example of xpo storageUtil variable that gets wiped?

 

I am using this mod, so I can display my own localized dump of storageutil variables and see if I can track this thing down.

Posted

This is the dump I get when I start the game:

 

[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> For Lyna,
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> StorageUtil STRING dump start!
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> xpopVersionStr = V033 Patch 8m
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> xpopCrimeFacEx =
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> SexLab.SavedVoice = EnglishFemaleA
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> _SD_sSanguineGender = both
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> _SD_sDefaultStance = Standing
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> Done!
[02/12/2017 - 09:07:45PM] iDDeFramework .::. iDDe:-> sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
 

This is a dump after being enslaved:

 

[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> For Slave,
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> StorageUtil STRING dump start!
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> xpopVersionStr = V033 Patch 8m
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> xpopCrimeFacEx =
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> SexLab.SavedVoice = EnglishFemaleA
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sSleepPose = ZazAPCAO009
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sSlaveryStatus = It's a new day as a slave.
 Today your owner needs ..
Sex, Beating you,
Food, Gold,
Angry - Suspicious
Disposition: -8
(Overall: -2)
Trust: -10
Allowance: 23 hours owed.
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sSlaverySlaveTat =
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sSlaveryDefaultStance = Kneeling
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sSanguineGender = both
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sDefaultStanceFollower = Kneeling
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> _SD_sDefaultStance = Kneeling
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> Done!
[02/12/2017 - 09:09:58PM] iDDeFramework .::. iDDe:-> sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
 

And this is a dump after reloading the savegame I made after being enslaved, before pop reinitialize itself:

 

[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> For Slave,
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> StorageUtil STRING dump start!
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> _SD_sSlaveryStatus = It's a new day as a slave.
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> _SD_sSlaverySlaveTat =
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> _SD_sSlaveryDefaultStance = Kneeling
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> _SD_sSanguineGender = both
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> _SD_sDefaultStanceFollower = Kneeling
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> _SD_sDefaultStance = Kneeling
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> Trust: -10 =
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> Food, Gold,  =
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> Disposition: -8 =
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:->  Today your owner needs ..  =
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:->  =
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> Done!
[02/12/2017 - 09:10:59PM] iDDeFramework .::. iDDe:-> sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Edit: seems like your own data gets removed or altered. Strange.
Posted

Thanks... I will see what I can do.

 

The alteration of values is just a glitch of the Debug.Trace() function. Somehow, '_SD_sSlaverySlaveTat =' gets added before '_SD_sSlaveryStatus = It's a new day as a slave.' has a chance to display the multiple lines of that string (they end up being displayed further down).

 

Edit: although I do notice that sleepPose is now gone after load.

Posted

Yeah, but I was refering to the missing _SD_sSleepPose = ZazAPCAO009, or is it absent by intent?

 

I am expecting it should be saved as well. I will start with that one since it is something I can control.

 

Edit:

 

Do you know of any mod that stores multi-lines text in a storageUtil string?

 

Since it is something I saved but never used anyway, I also disabled setting that multiple lines string with the status message.

 

I could imagine that having unexpected effects on storageUtil if strings were supposed to be single lines.

 

I will do more testing over the next few days. It is too late right now to start testing in actual gameplay.

Posted

Yeah, I have a suspicion that everything gets nuked. A way to know for sure would be to get enslaved, gift the owner some babbles to raise the allowed time, then save and reload. The changes should have been reinitialized.

 

BTW I believe the way you are computing the allowances is bugged, as you count the number of in-game hours since game start to define it. It would give the player a score of -2000 if there wasn't a minimal cap. But this is probably better to talk about on SD+'s thread :P

Posted

 

Yeah, but I was refering to the missing _SD_sSleepPose = ZazAPCAO009, or is it absent by intent?

 

I am expecting it should be saved as well. I will start with that one since it is something I can control.

 

Edit:

 

Do you know of any mod that stores multi-lines text in a storageUtil string?

 

Since it is something I saved but never used anyway, I also disabled setting that multiple lines string with the status message.

 

I could imagine that having unexpected effects on storageUtil if strings were supposed to be single lines.

 

I will do more testing over the next few days. It is too late right now to start testing in actual gameplay.

 

 

I suspect that multi-line StorageUtil string (_SD_sSlaveryStatus) as well. It seems that after storing that, everything gets out of place.

 

The text between 'iDDe:->'  and '=' is supposed to be the StorageUtil string name or key. But as you can see in the third dump @bicobus posted, keys start showing up as  'Trust: -10' and 'Food, Gold,' instead of a name starting with _SD.

 

I would take that multi-line string out and see what happens.

 

BTW: I still don't like seeing 'Owner' instead of 'Master' there. :blush:

Posted

I will try to test it out tonight or tomorrow at worst and report back. That could an interesting bug report for Ashal.

 

I still don't like seeing Master for a female owner :)

Posted

BTW: I still don't like seeing 'Owner' instead of 'Master' there. :blush:

 

I still don't like seeing Master for a female owner :)

 

Why not go for a compromise?  Like Mr, Mrs, Ms, MMe, Mlle and so on, just truncate Master/Mistress to 'M' and have a 'Mowner' 

 

Er, I'll get my coat .......... :P

Posted

BTW: I still don't like seeing 'Owner' instead of 'Master' there. :blush:

 

I still don't like seeing Master for a female owner :)

 

Why not go for a compromise?  Like Mr, Mrs, Ms, MMe, Mlle and so on, just truncate Master/Mistress to 'M' and have a 'Mowner' 

 

Er, I'll get my coat .......... :P

 

I wish, but Skyrim only allows to rename an NPC with one text string that can not be assigned by script (not that I know of). 

So you are really forced to make a choice of one name.

Posted

I don't know if its just me but the PO bounty hunters are really strong which is fine but everytime they get low health they heal to full automatically, is there a way to turn this behavior off.

Posted

I think they have like 3 healing potions, after they use those, they will not heal anymore. I saw them trying to use magic to heal, but they suck at it.

It's best to have a follower with you when you encounter them, they seem to get distracted by them.

 

BTW thanks for the update, Inte. :)

The BH travel package is all good now.

Posted

There may be a conflict between Inconsequential NPC and POP concerning solitude. From what TES5Edit tells me, they are competing for the space spot (the cage). Loading POP after Inconsequential NPC should probably resolve this issue?

 

Same with SkoomaWhore, apparently.

 

zbfWristIronBlackAA (xx001852) is being modified by POP, but the changes are reverted by SimpleSlavery.

 

Should I reorder my mods and restart my game or are the overrides by Inconsequentials benign enough?

post-914471-0-63154400-1488844610_thumb.png

Posted

POP does/should not modify any AP resources, nor should any other mod.

 

As far as INPC goes, it looks like it just places some NPCs there, so POP should come after it as POP does modify the navmesh to help the residential prisoner and the PC/follower navigate their way to and from the cage.

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