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Posted
3 hours ago, hylysi said:

So then would it be better to change the spells to use magic effects that aren't flagged as hidden or add a new magic effect form within the EggFactory esp that isn't hidden?

That's the plan, but I can't promise it will make the next update.

Posted
2 hours ago, MorePrinniesDood said:

That's the plan, but I can't promise it will make the next update.

That answers nothing of what I asked.

 

I've modified the esp to use a different MGEF (EnchFortifyCarryConstantSelf) for Aspect of the Great Bird that isn't flagged as hidden.

Other changes include using a vanilla MGEF EnchFortifyShoutTimerConstantSelf for Aspect of the Dragon instead of the one within the EggFactory esp (I've also removed that entry since it has no other use.)

The Aspect spells have had their Description removed so that they default to the description used by their associated MGEF, this means their description will now be based off what Skyrim uses and any USLEP edits to them (I imagine this also means if you don't play Skyrim in English then the descriptions will now be in whatever language you play it in.)

I've also forwarded 2 USLEP edits under CELL blocks (I don't remember which.)

 

 

EggFactory.7z

Posted

could and would you be willing to make a SE version as well?

 

if you don't feel like it then could I ask a friend to make a hard transfer to SE? it might have some small bugs but I think that can be fixed with corrected pathways.

  • 2 weeks later...
Posted
I apologize if such a question has already been.
Male pregnancy works correct, but a belly doesn't grow. I play with the SAM HDT body and the latest XPMSE. In MCM option "NPC Belly" (I don't remember exactly) is inactive. So what should I do?
And also, can I update the version from 2.9 to 3.0 without deleting the mod and cleaning saves?
Sorry for my English.
Posted
6 minutes ago, Raseri said:
I apologize if such a question has already been.
Male pregnancy works correct, but a belly doesn't grow. I play with the SAM HDT body and the latest XPMSE. In MCM option "NPC Belly" (I don't remember exactly) is inactive. So what should I do?
And also, can I update the version from 2.9 to 3.0 without deleting the mod and cleaning saves?
Sorry for my English.

You should be able to upgrade 2.9-3.x without having to make a clean save first, but it won't hurt to.

 

If "NPC Belly" is greyed out, that means the body you're using doesn't support belly scaling. You may need to shop around for a male body that does.

Posted
On 2/20/2018 at 7:43 PM, hylysi said:

That answers nothing of what I asked.

 

I've modified the esp to use a different MGEF (EnchFortifyCarryConstantSelf) for Aspect of the Great Bird that isn't flagged as hidden.

Other changes include using a vanilla MGEF EnchFortifyShoutTimerConstantSelf for Aspect of the Dragon instead of the one within the EggFactory esp (I've also removed that entry since it has no other use.)

The Aspect spells have had their Description removed so that they default to the description used by their associated MGEF, this means their description will now be based off what Skyrim uses and any USLEP edits to them (I imagine this also means if you don't play Skyrim in English then the descriptions will now be in whatever language you play it in.)

I've also forwarded 2 USLEP edits under CELL blocks (I don't remember which.)

 

 

EggFactory.7z

Thanks, merged your changes into the upcoming version.

Posted
1 hour ago, MorePrinniesDood said:

You should be able to upgrade 2.9-3.x without having to make a clean save first, but it won't hurt to.

 

If "NPC Belly" is greyed out, that means the body you're using doesn't support belly scaling. You may need to shop around for a male body that does.

But the sam hdt is support belly scaling. I checked it with some others mods, only EF for some reason do not support it.

Posted

How to make it happened with different birthing animations like "lay-down" and "kneel-down" from the presenting pics of this mod?
Basically the actor would be forced to crouch, and if I active the "alternative animation", it goes for a sort of "defeated" animation.
Is there any other animation mod required to make it happened?
 

Thanks.

  • 2 weeks later...
Posted
6 hours ago, Noble2711 said:

I downloaded the mod but I have no idea how to use mods without NMM. How do I use it??

If you mean a mod that wasn't downloaded from Nexus, click on the arrow next to the green plus sign in the upper left corner of NMM, select "Add Mod from File", then double click on the mod file that you downloaded. It will add it to the mod list in the Unassigned folder, and then you can install and activate it like any other mod.

Posted
8 hours ago, MorePrinniesDood said:

They'll automatically drink one if you add it to their inventories.

ok thanks,thats what i thought but i was not sure because it doesnt do the whole swirl glowy effects that show on the player after using a remove curse potion

Posted
9 hours ago, tookachinchilla said:

If you mean a mod that wasn't downloaded from Nexus, click on the arrow next to the green plus sign in the upper left corner of NMM, select "Add Mod from File", then double click on the mod file that you downloaded. It will add it to the mod list in the Unassigned folder, and then you can install and activate it like any other mod.

Thank you 

 

Posted

I have another slight problem. The belly size for my character doesnt change at all but it does for my companions.  what could be the cause of that???

 

Posted

Has anyone made a suggestion of having various creatures initiate a cursed pregnancy on a sex act?
Spider for spider eggs, Slughterfish for slaughterfish eggs (Billy released animations for that today), Chaurus for Chaurus eggs, etc?

Posted
11 hours ago, Yuni said:

Has anyone made a suggestion of having various creatures initiate a cursed pregnancy on a sex act?
Spider for spider eggs, Slughterfish for slaughterfish eggs (Billy released animations for that today), Chaurus for Chaurus eggs, etc?

Bestiality's not my thing, but if someone wants to develop a mod to link them to Egg Factory, it's just a question of sending the right mod events to Egg Factory now.

 

if (ThingCameInsideMe())
		int handle = ModEvent.Create("EggFactory_Impregnate")
		if (handle)
			ModEvent.PushForm(handle, NewlyPregnantActor)
			ModEvent.PushInt(handle, PregType)
				; values for pregytpe:
				; 1 bird
				; 2 spider
				; 3 fish
				; 4 chauras
				; 5 large bird
				; 6 dragon
			ModEvent.PushInt(handle, 1) ; start at the beginning
			ModEvent.Send(handle)
			utility.wait(0.05)
		endif	
endif

 

  • 2 weeks later...
Posted

I know breast growth doesn't work for NPCs but it seems that NPCs are also unaffected by changes in the maximum belly size. I didn't know if you were aware or not-

Nonetheless, great mod, looking forward to see how it goes forward.

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