sfeile Posted May 8, 2018 Posted May 8, 2018 Ooops.... Here are the last two logs.  Papyrus.0.log  Papyrus.1.log
Content Consumer Posted May 8, 2018 Posted May 8, 2018 I just opened up the eggfactorystarts.esp file in the CK, and I'm sort of curious how you get dialogue with the mara statue without making LAL a dependency? Â Your dialogue condition is the mara statue alias, but the alias doesn't actually seem to be pointing to anything? Am I missing something obvious?
MorePrinniesDood Posted May 8, 2018 Author Posted May 8, 2018 6 minutes ago, Content Consumer said: I just opened up the eggfactorystarts.esp file in the CK, and I'm sort of curious how you get dialogue with the mara statue without making LAL a dependency?  Your dialogue condition is the mara statue alias, but the alias doesn't actually seem to be pointing to anything? Am I missing something obvious? scriptname EFSFillAliases extends quest referencealias property StatueOfMara auto Event OnInit() debug.trace("EFS alias filler running!") objectreference MaraStatue = Game.GetFormFromFile(0x1386B8, "Alternate Start - Live Another Life.esp") as ObjectReference if(MaraStatue != none) StatueOfMara.ForceRefTo(MaraStatue) debug.trace("Found the Mara statue") else debug.trace("Couldn't find the Mara status to fill alias!") endif EndEvent It also uses a similar call to advance the RumorsofWar quest without adding a hard dependency. 12 minutes ago, sfeile said: Ooops.... Here are the last two logs.  Papyrus.0.log  Papyrus.1.log Ok, it's finding the statue and filling the alias, but still no dialogue. Does it work with a non-orsimer character?
Content Consumer Posted May 8, 2018 Posted May 8, 2018 2 minutes ago, MorePrinniesDood said: scriptname EFSFillAliases extends quest referencealias property StatueOfMara auto Event OnInit() debug.trace("EFS alias filler running!") objectreference MaraStatue = Game.GetFormFromFile(0x1386B8, "Alternate Start - Live Another Life.esp") as ObjectReference if(MaraStatue != none) StatueOfMara.ForceRefTo(MaraStatue) debug.trace("Found the Mara statue") else debug.trace("Couldn't find the Mara status to fill alias!") endif EndEvent It also uses a similar call to advance the RumorsofWar quest without adding a hard dependency.   Ah, I see. I didn't extract the bsa - I just opened it to see if there was, like, a condition mismatch or something. Thanks. Â
MorePrinniesDood Posted May 8, 2018 Author Posted May 8, 2018 17 minutes ago, sfeile said: This is interesting. I tried my save with the update, and it still wasn't there. So I backed out to the main menu and started a new game. Selected the race and preset, then went to the statue. I didn't set up the MCM or anything. The option was there. So I went to the main menu and tried my save that I had already set everything up on again and still no menu. OK, no problem.  Well then I loaded the save that the game made right after I exited racemenu from the new game where the option was there. After loading the save, it was gone again. So I went back to the main menu and deleted that save and started a new game again. Same thing. I walk to the statue and it is there, but if I go back to the menu and then load the save, it disappears.    Hmm, that sounds like the statue alias isn't staying filled in savefiles. Will dig into that a bit.
MorePrinniesDood Posted May 8, 2018 Author Posted May 8, 2018 Double-checked the Creation Kit wiki on dialogue, and it made me realize I might have left an important file out of the BSA. Here it is with the SEQ file packaged in:  EggFactoryStartsBeta3.zip Â
sfeile Posted May 8, 2018 Posted May 8, 2018 18 minutes ago, MorePrinniesDood said: Hmm, that sounds like the statue alias isn't staying filled in savefiles. Will dig into that a bit. I just tried with every race and got the same thing. First load it shows, but if I hit start and load the save, it's gone. Going to try V3
sfeile Posted May 8, 2018 Posted May 8, 2018 Same thing in v3. Shows in new game, but not loaded save. Heading to bed, but I can help more tomorrow evening if you don't get it figured out.
MorePrinniesDood Posted May 8, 2018 Author Posted May 8, 2018 As I feared, the statue alias isn't getting saved properly. (ReferenceAlias can only save Actors, not TalkingActivators?) Â This works around it by repopulating the alias on every new game/load. Â EggFactoryStartsBeta4.zip
sfeile Posted May 8, 2018 Posted May 8, 2018 I tried the beta 4. I didn't have a lot of time to test, but the option is showing on the original save game that I had made last night after doing all my MCM stuff. The one that I had written about initially. Â I tried the dragon and the spider so far. The dragon, it is good that I had some sort of defeat option (I use sexlab leveling for that.) as one of the cultists was swinging on me before all of the black screen faded away. After a bit I finally found a weapon and took them out. When I went to leave though, My game froze in the blackout just before the load screen. I will try this one again tonight unless you think there is something that needs fixed and change it before then. Â The spider. I think there were 5 chaurus and 6 spiders in the mine. I do have immersive creatures or something like that that adds a bunch of encounters, so I'm not sure how many you intended. Finally got them defeated and left the mine. That worked just fine. Â I'll give it some more testing with the other scenarios when I get back tonight.
MorePrinniesDood Posted May 8, 2018 Author Posted May 8, 2018 5 hours ago, sfeile said: I tried the beta 4. I didn't have a lot of time to test, but the option is showing on the original save game that I had made last night after doing all my MCM stuff. The one that I had written about initially. Â I tried the dragon and the spider so far. The dragon, it is good that I had some sort of defeat option (I use sexlab leveling for that.) as one of the cultists was swinging on me before all of the black screen faded away. After a bit I finally found a weapon and took them out. When I went to leave though, My game froze in the blackout just before the load screen. I will try this one again tonight unless you think there is something that needs fixed and change it before then. Â The spider. I think there were 5 chaurus and 6 spiders in the mine. I do have immersive creatures or something like that that adds a bunch of encounters, so I'm not sure how many you intended. Finally got them defeated and left the mine. That worked just fine. Â I'll give it some more testing with the other scenarios when I get back tonight. I'd designed the cultist to go down in a couple punches, but i think IÂ will need to do something about her attacking before the black screen fades. Â The spider start assumes the 6 spiders from the vanilla game in the mine, congrats on taking on the chaurus too.
Tovoklar Posted May 8, 2018 Posted May 8, 2018 I am having two problems I could use some help with it seems which may or may not be related. I am not using another life, btw. Breast growth is not working, I can manually change them via menu, but they won't grow on their own. More importantly, my character does not ever properly go into labor. Everything seems to be working fine (minus breast growth) until I get the "You need to push" message. I have the the Labor debuff, but no actual egg laying is happening. Any ideas? Could my version of zazzap animations be interfering somehow? (I remember that the older Egg Factory version needed zazzap for the alternate animation to work and I haven't checked for more current versions of zazzap.)
sfeile Posted May 9, 2018 Posted May 9, 2018 5 hours ago, MorePrinniesDood said: I'd designed the cultist to go down in a couple punches, but i think IÂ will need to do something about her attacking before the black screen fades. Â The spider start assumes the 6 spiders from the vanilla game in the mine, congrats on taking on the chaurus too. Tried them all tonight and they all worked properly. The dragon one this morning must have just been skyrim being skyrim. Worked fine tonight. Just had my first birth (dragon egg from that start) and everything seems to work just fine. I got a few bottles of milk along the way as well. Only thing I didn't see that I would like to, is a status in the MCM and maybe an animation for milking instead of just text for catching it in a bottle.
MorePrinniesDood Posted May 9, 2018 Author Posted May 9, 2018 6 hours ago, Tovoklar said: I am having two problems I could use some help with it seems which may or may not be related. I am not using another life, btw. Breast growth is not working, I can manually change them via menu, but they won't grow on their own. More importantly, my character does not ever properly go into labor. Everything seems to be working fine (minus breast growth) until I get the "You need to push" message. I have the the Labor debuff, but no actual egg laying is happening. Any ideas? Could my version of zazzap animations be interfering somehow? (I remember that the older Egg Factory version needed zazzap for the alternate animation to work and I haven't checked for more current versions of zazzap.) Sounds like mod events aren't working for you. You are using latest Skyrim and SKSE?
Tovoklar Posted May 10, 2018 Posted May 10, 2018 I have the latest SKSE version that does not require Skyrim SE. Version is 1.7.3  Is there some sort of additional setup needed for FNIS or the other requisites that I may not be aware of? The only other thing I can think of is maybe a conflicting mod. I'll try a fresh game with only eggfactory and its requisites activated and see if the problem persists for me.  Update:  Ok, so I went ahead and started a new game with just eggfactory set up. Still having the same problem so now we know that something is wrong with one of the prerequisite mods. My guess is that I have FNIS set up incorrectly or maybe NIO.  Well NIO should be working correctly and it is for certain the latest version now. I'm honestly not sure if XPMS and its requirement FNIS would have anything to do with this. What set up do you have?
MorePrinniesDood Posted May 10, 2018 Author Posted May 10, 2018 4 hours ago, Tovoklar said: I have the latest SKSE version that does not require Skyrim SE. Version is 1.7.3  Is there some sort of additional setup needed for FNIS or the other requisites that I may not be aware of? The only other thing I can think of is maybe a conflicting mod. I'll try a fresh game with only eggfactory and its requisites activated and see if the problem persists for me.  Update:  Ok, so I went ahead and started a new game with just eggfactory set up. Still having the same problem so now we know that something is wrong with one of the prerequisite mods. My guess is that I have FNIS set up incorrectly or maybe NIO.  Well NIO should be working correctly and it is for certain the latest version now. I'm honestly not sure if XPMS and its requirement FNIS would have anything to do with this. What set up do you have? If belly is growing but you're not getting breast growth or labor, it's the script functions that are failing, not the NIO and XPMSE stuff. Papyrus log?
Tovoklar Posted May 10, 2018 Posted May 10, 2018 Showing my ignorance again, but how do I get the papyrus log?
sfeile Posted May 10, 2018 Posted May 10, 2018 2 hours ago, Tovoklar said: Showing my ignorance again, but how do I get the papyrus log? "Should" be in:Â my documents/ my games/ skyrim/ logs/ script 0 should be the newest and 3 the oldest.
Tovoklar Posted May 10, 2018 Posted May 10, 2018 I have no logs there, and yes I did enable logging in the Skyrim.ini and then I ran the game long enough for the problem to occur. Is there something else I need to do to make the game generate a log?  Well nevermind. I ended up solving the problem in the simplest way, lol. I uninstalled SKSE and reinstalled it. Everything seems to be working now. Thankyou for the help.   1
melodistic Posted May 14, 2018 Posted May 14, 2018 I can't get the remove curse potion to work. Picked up a new egg after using it, nothing happened. Waited a bit, and still nothing happened Tried using it and opening up the console command to see if it logged anything and got this right after:  Quote NOTICE: ValidateActor(mycharacter'sname) -- TRUE -- MISS  This was after experiencing the exact same problem Tovoklar did earlier; I couldn't lay any eggs. I found reinstalling eggfactory fixed that, but even before then the curse remover didn't work.  I can try to post the papyrus log tomorrow if it'd help at all. I'm not able to tonight.  For the record I have SKSE updated, Papyrus is up to date, I do have Estrus Charus + installed as well as the SL Inflation framework. I wouldn't doubt one of the many mods I have is conflicting with it somehow, but I'm not sure in what way; the cum dissolver item works just fine from a different mod, for example. I just can't get rid of the curse.  That said if there's a different way to do it, like a console command or a way to edit a savefile or something, I'd really appreciate that knowledge.  Edit: The curse lifted on its own, however I still think it's important to note that the item didn't resolve it.
LatencyRemix Posted May 15, 2018 Posted May 15, 2018 Having some trouble with the new update. At first i just installed it over 3.0, and had no change the the MCM but the mod still worked. Just done a clean install of 3.2 and when the MCM add's in it still say's using version 3.0 with no new change's put in?
warfare56 Posted May 19, 2018 Posted May 19, 2018 Just posting this youtube link on how to get belly node enabled for egg factory. He does a good job explaining on how to install CBBE Body HDT file. well at least the steps leading up to it, so it isn't as confusing https://www.youtube.com/watch?v=FKQ-q0NCO-M
MorePrinniesDood Posted May 20, 2018 Author Posted May 20, 2018 On 5/14/2018 at 3:25 AM, melodistic said: I can't get the remove curse potion to work. Picked up a new egg after using it, nothing happened. Waited a bit, and still nothing happened Tried using it and opening up the console command to see if it logged anything and got this right after:   This was after experiencing the exact same problem Tovoklar did earlier; I couldn't lay any eggs. I found reinstalling eggfactory fixed that, but even before then the curse remover didn't work.  I can try to post the papyrus log tomorrow if it'd help at all. I'm not able to tonight.  For the record I have SKSE updated, Papyrus is up to date, I do have Estrus Charus + installed as well as the SL Inflation framework. I wouldn't doubt one of the many mods I have is conflicting with it somehow, but I'm not sure in what way; the cum dissolver item works just fine from a different mod, for example. I just can't get rid of the curse.  That said if there's a different way to do it, like a console command or a way to edit a savefile or something, I'd really appreciate that knowledge.  Edit: The curse lifted on its own, however I still think it's important to note that the item didn't resolve it. If you're far enough along, the curse won't lift till you give birth. 6 hours ago, woagames said: Any idea when the next version is comming? Given that 3.2 just came out, it's going to need a lot more more bug reports or feature requests before the next version.
sfeile Posted May 20, 2018 Posted May 20, 2018 23 minutes ago, MorePrinniesDood said: Given that 3.2 just came out, it's going to need a lot more more bug reports or feature requests before the next version. Speaking of... Are you supposed to stop milking at some point? Mine never seems to stop whether she is currently cursed or not.
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