Sparlimb Posted January 16, 2013 Posted January 16, 2013 I've read others having some body mods/skins being considered as a 'clothing item' - I've no idea which skins those are, but it might be worth investigating. Maybe cast SetBody Self on your PC (changing the body type)? I have noticed that when the Control Collar gets placed on my PC the body type automatically shifts to the default/main skin.
galgat Posted January 17, 2013 Author Posted January 17, 2013 Yes setbody could be causing problems, there are so many versions of it out there. Do not get me wrong I use set body, but the version I use was not publicly available, or was not suppose to be, I have had not real Problems with it, but is has the potential to cause trouble. I seem to remember in crowning Isle having to do a check for it with the Lovepotion armor.
lock13 Posted January 17, 2013 Posted January 17, 2013 i think im stuck after the leyawin quest i did get the new quest and main part of the quest ask me to go ask around about rumors but never updates even after 100s of tries and the newly received quest only says i should wait 1~2 days but nothing happens even if i do
Sparlimb Posted January 17, 2013 Posted January 17, 2013 For the reputation updates I got best results in Imperial City. Seemed the the other towns (even the one I just 'performed' in) didn't always give good rumors. Try a run from Market to Talos Plaza, you'll get enough hits.
torn Posted January 17, 2013 Posted January 17, 2013 Thanks for the best mod! Extension will be? If so, when? I want to see the full and final depravity of the character.
MyHaFa Posted January 17, 2013 Posted January 17, 2013 Yes setbody could be causing problems' date=' there are so many versions of it out there. Do not get me wrong I use set body, but the version I use was not publicly available, or was not suppose to be, I have had not real Problems with it, but is has the potential to cause trouble. I seem to remember in crowning Isle having to do a check for it with the Lovepotion armor. [/quote'] Yea, i use setbody but then i ininstall it, i have thus problem too, i use HGEC-normal as a default
GSBmodders Posted January 18, 2013 Posted January 18, 2013 if anyone having trouble is using alternate start mods some of those start the player with leveled list clothing that contain rings which cannot be unequiped. this can cause the scripts that use the strip all command to break
leddis3 Posted January 18, 2013 Posted January 18, 2013 This is a useful tool for finding any hidden equips on yourself and all sorts of other things: http://oblivion.nexusmods.com/mods/16704
galgat Posted January 19, 2013 Author Posted January 19, 2013 GSBmodders Glad to c u still here. I am a Mass effect Player to, having dabbled in modding it as well.. A very enjoyable game till you finish Mass effect 3 {Sigh} I think I actually like Mass effect 2 the best (After I fixed the Chin on shoulder of Player F O V Problem) Felt like I had really done something when I beat the game and saved my whole crew, and my fish , I would say Mass effect 1 was best except for that stupid 150 limit thing, which I edited to allow me to have and ungodly amount of Items **EDITED****Sorry was bouncing back and forth between mod threads, this next was for Crowning Isle mod*** Something that has been talked about a lot here, but I want to remind people of, is My Bandits In (Lovers Crowning Isle) have problems with any other mod that use's Bandits faction. Loverspaybandit, Truecrime, and others that use the in game bandit faction. these problems can range from the bandits on my island going bezerk, and killing them selves to just standing there stupid. is not a biggy, and messes up no quest's, but wanted to remind everyone
squarehippo Posted January 22, 2013 Posted January 22, 2013 I finally got the part where you're supposed to find the Wet Lord. I assume this is the end of the mod currently? The parts I've played so far are really well done. Thanks for sharing your work!
Sparlimb Posted January 22, 2013 Posted January 22, 2013 Yup, it ends when you find yourself standing in front of the Wet Lord (he actually tells you that this ends the current version, hehe!). Had a blast with this mod, and I know it is currently 'on hold', but I'm still mighty eager to continue whenever Galgat releases a new version. A very well done and engaging adventure.
galgat Posted January 28, 2013 Author Posted January 28, 2013 gregathit Thanks for the fast reply ' date=' i added the animations and fixed the plugins but now even though the animations play the wood thingy that restrains you disappears every time animations play and is readded after the end of every person. [/quote'] I have had simular problems with the stocks not showing up, and unless you have a messed up 119 KS or 119 INI file or the Idle Object folder is messed up, it could be load order Bottom of your load order should be like this 00 Oblivion.esm 40 Lovers with PK.esp [Version 96] 41 LoversCreature.esp 42 LoversMB2.esp 43 Lovers3dorgasmMB2.esp 44 LoversIdleAnimsPriority.esp 45 LoversAnimObjectsPriority.esp 46 Lovers3dorgasm.esp Messing up the location of "LoversIdleAnimsPriority" and "LoversAnimObjectsPriority" will often cause you to lose the object for 119, and 125 Ks animations. The reason it reappears at the start and end is because that is my animation. Which is separated from LoverPK completely. I never mess with LoversPK. That is taboo, even though I know some things I could do that would help me with my modding I never touch it. The loversPK animation replaces mine in the middle, when the lovers animation kicks in, I kill My animation. and then the NPC restarts it that is why he has to place you back in the stocks after each abuse. I hope I explained that in an understandable way.
galgat Posted January 28, 2013 Author Posted January 28, 2013 I have Updated this Mod with a little more content, how be it not as much as I wished to. My time constraints still limit my modding time. The Revised BBB has moved some of the Animations to new numbers, I do not have the time to fix, and test all these new numbers for the animations. So I am not at this time using "Revised BBB 11-200 Animations Pack 12-12-12". If you are then you probably will not get placed in the stocks, and you probably will not be giving a blow job when the dialog says that is what you are suppose to be doing. This is not my fault. I am sorry. I love what they are trying to do, and if I had time to move all my animation numbers around in my mod to fix this I would, but I just don't right now. So if your on you back in a missionary position instead of being in pillory or getting Butt humped when your suppose to be giving a BJ...I did not do this. LOL Here is the Doc insert of what has been added. **********additions of ver 0.07 fixes & problems************************* 1. Extended the foolorn quest a little farther, not much, you will have a mission for the Wetlord that leds to some rather abusive treatment. 2. I was the one who originally set up the crawling animations for slave bondage, and I tweaked the models a lot in Nifskope to get speeds, and what not reasonable, but this special animation is very hard to drop out of sometime's, and you may be stuck crawling on your hands and knees even after being released. If this happens, just save game, exit Oblivion, and restart it, and reload your saved game. this has always fixed the hanging when it does happen, I am sorry, I have tried many thing's to try and stop this from happening, but nothing I have tried has ever been foolproof. One of the oddities of this is, if you save before release, and then restart OB, and load that save, it seems to work flawlessly.. I wish I could understand what is happening with this, I think it is also the reason why sometimes forced conversation dialog is not seen sometimes. This is and ongoing prob, I just have not been able to totally resolve. 3. many areas added, that are not available yet, and some scripting problems, and Home life will slow update's. I will still be working on it though. Problem is getting time, and then remember what I was doing the last time I worked on it.. ************************************** What I was trying to say up there about the crawling animation is that if you get placed in the crawling animation, it might be a good idea to save, and quit to the main screen, and reload the save. normally it will work fine after this, as far as release is concerned Or if a swap from crawling to standing happens.
Tobbe27 Posted January 28, 2013 Posted January 28, 2013 Everything works fine until I enter the trapdoor behind Gottshaw Inn, where I proceed to start falling through the ground with yellow squares and exclamation marks in the mappearing. What does this mean? Where have I modded it incorrectly?
fejeena Posted January 28, 2013 Posted January 28, 2013 Seem you don't have Shivering Isles. The corridor under the Gottshaw Inn trapdoor use Shivering Isles meshes and textures.
Tobbe27 Posted January 28, 2013 Posted January 28, 2013 That's curious! I bought Oblivion Game of the Year edition on Steam which is supposed to include the Shivering Isles expansion. I assumed it would be installed automatically with it! Got any tips? Some setting or button I've got to push? Edit: Fixed it, I had missed to check the shiveringislesDLC in the mod manager Bah1 Edit edit: Getting another error, though. When the hero is about to be publicly shamed for the first time in the imperial city, the stocks appear... and then I get error messages that positions from loverspk can't be found. As far as I know I've got it all properly installed and in the rightr order as suggested in the OP, what could the problem be?
FinalCloud Posted January 28, 2013 Posted January 28, 2013 Woop, an update to this as well, Winning! Cheers galgat
galgat Posted January 29, 2013 Author Posted January 29, 2013 Everything works fine until I enter the trapdoor behind Gottshaw Inn' date=' where I proceed to start falling through the ground with yellow squares and exclamation marks in the mappearing. What does this mean? Where have I modded it incorrectly? [/quote'] Yes this is and old one, You are missing Meshes from shivering isle' or you do not have shivering isles install. Edit edit: Getting another error' date=' though. When the hero is about to be publicly shamed for the first time in the imperial city, the stocks appear... and then I get error messages that positions from loverspk can't be found. As far as I know I've got it all properly installed and in the rightr order as suggested in the OP, what could the problem be? [/quote'] You do not have 119 INI or the .ks animation file. Something else you need to pay attention to, I posted about this just like one page back when I tolde about the update.. The Revised BBB has moved some of the Animations to new numbers, I do not have the time to fix, and test all these new numbers for the animations. And if I changed to this mod 100's of My Lovers mods will no longer work right if they call for a particular Motion number, there is no way to know what will happen, some mods could be busted by this. All of my mods in certain places use certain motions. if those motions are moved, and I have a specific reason, or Item I am using with that motion. Then it may well be CTD time. I Know they had very good intentions, but every, yes even the dumb animations in lovers were placed where they were for a reason. How be it a bad reason some times, the japanese have 1000's of Lovers mods, and then there are the Russian Lovers mods, and French. They all count on the motions being in the right, maybe not right place, but same place. So I am not at this time using "Revised BBB 11-200 Animations Pack 12-12-12". If you are then you probably will not get placed in the stocks, and you probably will not be giving a blow job when the dialog says that is what you are suppose to be doing. The Animations numbers were all moved around "Revised BBB 11-200 Animations Pack 12-12-12" patch, which will make many mods not do right, so for now I would advise avoiding this particular update. ********************** Read the docs closely, the requirements are there, and the things you have to have installed to make this mod work. Miss any of them, and your going to have trouble. Author: Galgat version 0.07 requires : LoversPK REV 89 or Higher for sure, I am using 94 [i have been playing it with REV 96 and found no problems.] Requires : Requires : OBSE 20 ;19 might be enough, but I am using ver 20 Requires : shivering isle Requires : HGEC Body mod Requires : Or should have Elys universal silent voice Requires : Pluggy 125 or better I would think, I am running 132 Requires : New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab.com/showthread.php?tid=184 This is a must have, many creature animations will not work with out. Bottom of your load order should look like this there is little room for modification on this 40 Lovers with PK.esp [Version 96] 41 LoversCreature.esp 42 LoversMB2.esp 43 Lovers3dorgasmMB2.esp 44 LoversIdleAnimsPriority.esp <> 45 LoversAnimObjectsPriority.esp <> 46 Lovers3dorgasm.esp Top should be like this 00 Oblivion.esm 03 Lovers with PK.esm 04 LoversCreature.esm 05 BreakUndies.esm 12 DLCShiveringIsles.esp However I do not use bash patches, or Boss or any other "fix my load order tools" So if you use any of those, I won't be much help. as I don't even know how they work with my mod, or what they change. I use OBMM and figure out what works my self. I don't use the unofficial oblivion patch. I do use KT_customRaceFix , So dialog on custom races works right. But that is about it
Tobbe27 Posted January 29, 2013 Posted January 29, 2013 Got it fixed in my edit, and the mod has been working great ever since! I'm really liking it, these type of blackmailing mods with storylines are my favorite by far. It's a pity the new animations and resources don't go together though, but there's not too much to do about that and I'm not really complaining Would love to see even more of the mod, but I can definitely tell it takes a lot of work! Probably why it's one of the best though
galgat Posted January 30, 2013 Author Posted January 30, 2013 actually there not new, They are re organized, and that re numbering of them is what causes the trouble. If you are a modder, and you decide you want to place your animation at motion number 70 (and there is already a Motion there). then you just screwed every modder that modded for that spot be for you, and used what was there rather than changing it. there are actually 4700 locations for Motion animations, I do not believe we have to replace those that are already there yet. Improving the existing animations (as in ::Nusbie Refining existing lovers animations : now that is a good idea, but they need to stay the same type of animation, with the same basic athletic action. LoversPK is a modding engine, as such it has to have compatibility, and a standardized pattern, so if you mod on it, that mod will not be changed by renumbering or changing the location of things. I 100 Percent agree that the Motions are spread out all over the place, but changing them now will destroy 100s maybe 1000's of mods, or there story line.
iggypop1 Posted January 30, 2013 Posted January 30, 2013 Hi I can see the problem with renumbering the animations.(Im using gregs new BBB pack and filling in the gabs that comes with other mods) So which animations am i going to switch out/rename to see your animations for this mod?
galgat Posted January 30, 2013 Author Posted January 30, 2013 Yes I think the world of greg, and I know he had the best of intention, but it is really going to mess up a lot of things. I pick Animations according to there Motion or particular action, and some times I just use random, I would think mostly you will need to place 49, 117, 112, 119, 125 back in there normal places to have most of the dialog reasonable correct in Blackmail. There are others but I would have to weed through my code for weeks to know which ones, and try to get them to work with his version, and My mods have been translated so much. I do not think It would be right to try and change everything now. Keep in mind Greg also messed with the idle Objects folder, so just the .ks, and INT will not completely fix it. and it is this that actually causes the most trouble. If you just update with a normal resetting original or say a Japanese animations package, which has everything where it is suppose to be, you will still have objects popping up in animations they don't belong in. And I have a lot of mods I have translated that require the original positions to be correct as well. But I can not even begin to remember in crowning Isle, but those if put back should fix the most of the critical moments in that mod as well. when I find a number with something I need, I normally write it down, so that i will know where it is at. and can use it again, I have quite a list now I have made on my own. I have a lot of Japanese mods I have translated my self, that also call for certain animations to be in the right spot. I truly hope that they don't start just moving them all over. It will make a mess of a lot of mods.
M.BISON Posted January 31, 2013 Posted January 31, 2013 hello first this is awesome but on animation 119 there are no stocks!! it disapears?! my character still poses and gets fucked like its still there though (i got all my animations from daedra sutra) im sorry if you have already answered this i must of missed it because right now im half a sleep
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