sashalag Posted March 23, 2013 Posted March 23, 2013 Thanks, Galgat, for your awesome mod (s) I hope you could have some time to follow this one, I loved it, even with so much dogs around cheers
spartan40 Posted March 23, 2013 Posted March 23, 2013 Thanks, Galgat, for your awesome mod (s) I hope you could have some time to follow this one, I loved it, even with so much dogs around cheers Dido! Hope you can get the next chapter out soon. This and Player Slave Encounters are the only reasons why I stay with Oblivion. Thanks!
sashalag Posted March 23, 2013 Posted March 23, 2013 Thanks, Galgat, for your awesome mod (s) I hope you could have some time to follow this one, I loved it, even with so much dogs around cheers Dido! Hope you can get the next chapter out soon. This and Player Slave Encounters are the only reasons why I stay with Oblivion. Thanks! Me too. In fact I just reinstalled Oblivion just to play these two mods, and any other mod involving player being enslaved and abused . What I love of GGBlackmail is that is has a good driven story, I hope my PC would be finally broken and 100% submissive...hehehehe. What I don´t love so much is that there are too many lovers creatures anims (I never being a fan of bestiallity myself), and too many femdom (I am not into girl on girl, nor into futa, and I think that Lovers with PK doesn´t have any lesbian animation, does it ? ) But this is just about my tastes, my PC needs a Master not a Mistress !! But globally I would give this mod a 10, cos I can imagine how much time and work does it need to make something like this, more when is something that you won´t get any remuneration, is just ART. Well, just my two cents...
Deamionzero Posted March 25, 2013 Posted March 25, 2013 Has anyone had any issues with losing items when slavery modes from this mod ends? I just finished the Wet Lord bit and noticed Several items have disappeared from my inventory. Honestly, that's a pretty long section. I'm not entirely keen on replaying it several times in the hopes that my gear doesn't vanish on me
holyshit Posted March 25, 2013 Posted March 25, 2013 The quest does not continue,after I talked to the Doc and Jack Mog.
Kumakiin Posted March 26, 2013 Posted March 26, 2013 Love this! I've met some problem during Dzork's party. The part that Dzork sells my mouth in Anvil. It should be blowjob animations. But I got regular sex such as 108~112. Is there anyway to fix it?
badbat111 Posted March 26, 2013 Posted March 26, 2013 Love this! I've met some problem during Dzork's party. The part that Dzork sells my mouth in Anvil. It should be blowjob animations. But I got regular sex such as 108~112. Is there anyway to fix it? there proberly to drunk to know what the mouth looks like
spartan40 Posted May 5, 2013 Posted May 5, 2013 Hello, Haven't heard anything out of this mod in sometime... Just wondering when the next chapter might be released? Really enjoy this mod by the way.
galgat Posted May 5, 2013 Author Posted May 5, 2013 I have two mod's that I am actively working on in my (very rare) spare time, this one has taken a back burner right now, as I have been tweaking Loverscrowning Isle some, and trying to learn new stuff, that I can use in Blackmail in the process. So It will be some time before I can add to this one, in any large way. But I will be working on it over time.
galgat Posted May 5, 2013 Author Posted May 5, 2013 Love this! I've met some problem during Dzork's party. The part that Dzork sells my mouth in Anvil. It should be blowjob animations. But I got regular sex such as 108~112. Is there anyway to fix it? Yes this is due to a problem that was made when daedra suitra was put out, they moved animations around with out thought to other mods that depended on them being in there original locations. also they missed the fact that certain numbers were set aside for BJ, Missionary, BF, and cowboy, and such. and now unfortunatly they are very mixed up.[ this is also expressed in the INI, but that got lost a long time ago too. ] I wish I knew what to tell you, but the fix to get them back as close to the original intent will be troubling. They had the best of intentions I have no doubt, but it has made a mess of any mod that expects certain Positions to always be where they are suppose to be. You might hit the tile key during sex, and get the number of the Position, then find a BJ you like in the daedra suitra, and do the editing to replace it. But that is about all I know to tell you. Oh and by the way 112 was originally a BJ, one of the better ones, I know the modder who made it, for his companian mod (though it was moddified a lot, and redone to work in LPK.)
gregathit Posted May 5, 2013 Posted May 5, 2013 Love this! I've met some problem during Dzork's party. The part that Dzork sells my mouth in Anvil. It should be blowjob animations. But I got regular sex such as 108~112. Is there anyway to fix it? Yes this is due to a problem that was made when daedra suitra was put out, they moved animations around with out thought to other mods that depended on them being in there original locations. also they missed the fact that certain numbers were set aside for BJ, Missionary, BF, and cowboy, and such. and now unfortunatly they are very mixed up.[ this is also expressed in the INI, but that got lost a long time ago too. ] I wish I knew what to tell you, but the fix to get them back as close to the original intent will be troubling. They had the best of intentions I have no doubt, but it has made a mess of any mod that expects certain Positions to always be where they are suppose to be. You might hit the tile key during sex, and get the number of the Position, then find a BJ you like in the daedra suitra, and do the editing to replace it. But that is about all I know to tell you. Oh and by the way 112 was originally a BJ, one of the better ones, I know the modder who made it, for his companian mod (though it was moddified a lot, and redone to work in LPK.) The easy way to fix this is to simply install Lovers Resource Pack version 2. The animations in it are the old format that Galgat and others made his mod from. When installing just say yes to any overwrites. Version 2 will work just fine with rev96v2 of lovers with pk.
galgat Posted May 5, 2013 Author Posted May 5, 2013 Thx u gregathit, but I am wondering will that take care of all the furnature items that the Suitra added to the Motions. I remember when I swapped back after i realized the problems it made for me, I had to go through as I found them, and manually remove chair's and benches, and other Objects that were left in the Animation Objects folder, for each motion as I found them, and they did not belong in.
gregathit Posted May 5, 2013 Posted May 5, 2013 Thx u gregathit, but I am wondering will that take care of all the furnature items that the Suitra added to the Motions. I remember when I swapped back after i realized the problems it made for me, I had to go through as I found them, and manually remove chair's and benches, and other Objects that were left in the Animation Objects folder, for each motion as I found them, and they did not belong in. You are entirely correct. The ideal way to switch is to do the following: 1. Go to Oblivion\Data\meshes\characters\_male\Idleanims\ani2\ once there delete ALL 1-200 animations (kf files). 2. Go to Oblivion\Data\ini\ once there delete ALL 1-200 ini files. 3. Go to Oblivion\Data\meshes\idleobjects\Lovers\ once there delete ALL 1-200 nif files. 4. Now install lovers resource pack version 2 (say yes to any overwrites). You are now set and will not have any problems with objects. NOTES: 1. Please do NOT delete any kf, ini, or nif files that start with the numbers 201 and up or you will break lovers creatures. 2. If you choose to install ANY animations from the Daedra Sutra then be aware you might end up right back where you started by accidentally putting animations into your game that will destroy Galgat's and other plugins. I hope that helps explain things for all parties and I sincerely apologize for all the hassle. I am looking into the best way to fix things for an upcoming revision to lovers that will keep things from being such a mess. I do still want to remove duplicates and broken animations as that only makes sense (plus it makes room for the new animations that have and are being made), but I will try to do so in a way that works for everyone....as well as is possible. Cheers, Greg
galgat Posted May 6, 2013 Author Posted May 6, 2013 yes there are many messed up motions, I would thing trying to keep the same type of animation, as in BJ, Cowboy, BF, Dogy, Missionary, standing, spanking, beating. and so on, might be the most reasonable way to fix them. But those with Objects should be left in there original place. Not that new ones with objects could not be placed in other places where they matched the original Pose Position. As in the earlier post I answered they had a missionary motion where they could tell by the dialog that it should be a BJ. Many very strange ones, were used by sexdoctor [i probablly messed up the mods name] mod which by the way is where the anime body came from, the author of that actually did a very good job on it, I did the original translations, which were then redone by others. I never could bring my self to finish the story line all the way, but it had some very good body, and clothing attachments that the person who made it spent a lot of time on, and for there story line there animations actually make sense, sort of. there were several of them sexual Chiropractic sort of story line. That is one mod, that if you actually get the full install, will re install the animations, because they came with it. He or she actually made them, so he infringed on no one by packaging them up with the mod, along with there anime body, [Which some others have tried to claim], and there clothing mods, others have tried to claim those as well, along with the glasses the good sexdoctor wore.
spartan40 Posted May 6, 2013 Posted May 6, 2013 I have two mod's that I am actively working on in my (very rare) spare time, this one has taken a back burner right now, as I have been tweaking Loverscrowning Isle some, and trying to learn new stuff, that I can use in Blackmail in the process. So It will be some time before I can add to this one, in any large way. But I will be working on it over time. Thank you sir for getting back to us. I appreciate it. good luck with your mods and hope you can work on this one again sometime soon!
galgat Posted May 11, 2013 Author Posted May 11, 2013 Has anyone had any issues with losing items when slavery modes from this mod ends? I just finished the Wet Lord bit and noticed Several items have disappeared from my inventory. Honestly, that's a pretty long section. I'm not entirely keen on replaying it several times in the hopes that my gear doesn't vanish on me As a rule, I never take Players Items from there inventory. I did use the removeall in LoverscrowningIsle in one Quest, but that was the only time. Lovers Player slave encounter's I have lost many things there. [ Because of this I always make a save prior to playing it, and then turn it on, and play it. That way i can return to where I was before using that mod ], mostly my weapons, There are others, but This is one I have played recently, and was still fresh on my Mind. But My LoversBlackmail mod does not mess with your inventory, I may add something to it, but it should not remove anything. [ However Making a save before Playing it or turning its "esp" on would be a good Idea, It is very much a work in Progress, and will be for some time ] [ Only thing I can think would be a conflict with another mod, or just general Oblivion buggyness.] Because of this savy players will find ways to change there attire, and gain access to movement I maybe did not intend, but this is mostly a role playing mod. And how you play it is up to you. It is all for fun, so I never saw any reason to mod someone's stat's or take there stuff, I just take control, and remove your ability to use your item's but they are all still there. I try very hard to keep my mods from ever touching any of Oblivions original setting, This makes my modding harder to script sometimes, but I just believe it is the right way to mod. I could make many things easier if I just changed in Oblivion anything I wanted, and considered My mod to be the only one of any importance, But I do try not to mess with any Original files. There will always be conflicts with other Modders stuff, I can not know what they will do, or change, and many times people changing original Oblivion setting is why Mods conflict. Things like adjusting the Factions to make thing work, moving Item,'s changing landscape, Modding the stat setting of Oblivion norm. using a door that was scripted, instead of making your own. So many ways to fuck it up, but I do try to avoid these.
hchyue Posted June 17, 2013 Posted June 17, 2013 I'm having a problem with the Foolorn quest. I get the start of it, but then it doesn't update when I reach the location. i play blackmail 0.5 and save the game last year. do i need to start the quest from a clean save.
fejeena Posted June 26, 2013 Posted June 26, 2013 powerofvoid??????? Only English and Americans allowed to make mods? OK I'm going to stop modding. I am German, my English is bad.
gregathit Posted June 26, 2013 Posted June 26, 2013 Basically, you need someone who's more proficient with the English language to fix your script. Basically you need to stop posting crap like this. You don't like the mod, fine. Keep your mouth shut, move on to something you do like. You have a list of grammar corrections you would like to aid the author with, fine. Post the txt file so they can go and fix things. Making a mod is difficult and for those to whom English is not their native language, can be a rather daunting challenge. What mods have you put out? Anything? Your current approach won't motivate ANY mod author to make any corrections. It WILL motivate them to put you on their ignore list. I suggest you read the forum rules before posting any more nonsense like you just did: http://www.loverslab.com/topic/292-rules/?p=6248
powerofvoid Posted June 26, 2013 Posted June 26, 2013 My last line in that post may have been uncalled for. The rest was contributing. You are incorrect with regards to my motivations in that post. It is not the case that I don't like the mod -- I'm actually very interested in the mod; I was pointing out things in the mod that I felt could be improved.
gregathit Posted June 26, 2013 Posted June 26, 2013 Motivations are irrelevant. All we can go by is "what" you post. In the future, post suggestions and\or corrections politely and you are more likely to get a decent response. Additionally Galgat, the mod author in this case, is rather infrequent on his updates to this plugin. As he states in the OP it is very much a WIP. Cheers, Greg
rowbawtnick Posted July 5, 2013 Posted July 5, 2013 Hey guys, I've been playing and I noticed something odd. I know it's on my end, so I suppose I'll ask you guys... It appears during the first humiliation scene in the imperial city that there's some problems with posing. When the first guy who took me to be humiliated started we just stood there and did nothing, then as it progressed it changed to me and him doing missionary on the ground but I was holding the pillory in my right hand as it was happening (It's rather funny to see admittedly.) After the sex, he sets me back into the pillory. I have V3, but I installed the animation pack and the pillory animation using the Deadra Sutra just to be sure. I assume I'm missing a pose or something, does anyone know which one I am missing? Great mod so far regardless of how immersion breaking the lack of pose is. Anyway, thank you!
gregathit Posted July 5, 2013 Posted July 5, 2013 Galgats plugins (this and crowning isles) were made with Lovers Resource Pack v2. You will need to either install v2 or figure out which animations need to be changed. As to the wonkiness you are describing, it sounds as if you did not properly install the animations. To properly install an animation requires that you replace the ini file as well as all 8 kf files. If you fail to properly install the 9 files total then you will either have an error or have odd things happen.
Sparlimb Posted July 9, 2013 Posted July 9, 2013 Started playing a new run-through of this mod - I'd forgot just how much fun it was. Ha! On my way to the ShivIsles now... only thing I found I wanted was more fetish club abuses. "C'mon slut, it's Showtime!" Ah well, still mighty good stuff, Galgat, mighty good stuff. /fivestars! hehe.
driepinter Posted July 15, 2013 Posted July 15, 2013 Wow I love this mod, it took me awhile to figure out how to configure my load order, but it was well worth the effort...thx I'm looking foreward to play your other mods
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