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LoversGGBlackmail


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Posted

That's strange...  most walls and floors are vanilla Oblivion no Mod meshes. Only some ojects are new mod meshes.  There are new doors in the esp but they use vanilla meshes (except 2 round portals).  So you should have all walls and doors with a few yellow missing mesh signs.

 

-Maybe: Game installed in  C : / program files     Mods will not work right and  archive invalidate does not work.

-archive invalidate not working.  Install  SkyBSA a OBSE plugin (does the same as archive invalidate)

-Wrong load order

 

?  don't know what's wrong in your game.

Posted

Okay.  Well, I have GalgatBlackmail running, and have had running for some time.

 

To be specific, the two files I have zipped up and attached below are all I use.  I compressed the resources into a Bethesda Softworks Archive (or BSA) file, so installation and removal are a dream.  *With BSAs, the plugin and bsa filenames must match...  simplest explanation.

 

LoversGGBlackmail.zip

 

This should work.

Posted

Still doesn't work; here's where I have Oblivion installed...

 

C:\Program Files (x86)\Steam\steamapps\common\Oblivion

 

That being said, the only thing that I should try doing now is checking my load order, because it's the only other thing I can think of.

Posted

Okay, I'm at a loss on what to do; I used BOSS to tidy up my load order, and it still doesn't work, so I'm just gonna disable it for now until I'm able to fix it.

Posted
14 minutes ago, D4rkf1re said:

Still doesn't work; here's where I have Oblivion installed...

 

C:\Program Files (x86)\Steam\steamapps\common\Oblivion

 

That being said, the only thing that I should try doing now is checking my load order, because it's the only other thing I can think of.

 

1 hour ago, fejeena said:

That's strange...  most walls and floors are vanilla Oblivion no Mod meshes. Only some ojects are new mod meshes.  There are new doors in the esp but they use vanilla meshes (except 2 round portals).  So you should have all walls and doors with a few yellow missing mesh signs.

 

-Maybe: Game installed in  C : / program files     Mods will not work right and  archive invalidate does not work.

-archive invalidate not working.  Install  SkyBSA a OBSE plugin (does the same as archive invalidate)

-Wrong load order

 

?  don't know what's wrong in your game.

 

Possible source of the problem...

Posted
1 hour ago, D4rkf1re said:

C:\Program Files (x86)\Steam\steamapps\common\Oblivion

On 11/12/2021 at 1:34 PM, LongDukDong said:

DO NOT INSTALL IN THE C:\PROGRAM FILES, C:\PROGRAM FILES(x64), C:\PROGRAM FILES(x86) or any version thereafter.

MAKE YOUR OWN FOLDER!   Certain required required plugins will NOT work within those folders.  PERIOD!

 

STEAM USERS:

By default, Steam will have your installations within a C:\Program Files (x86}\Steam\SteamApps folder.  This will cause problems and prevent gameplay from proceeding.  However, the location of the installation folder of Steam games can be changed by following instructions found here:  https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327

 

In my signature, there is a GREEN LINK to instructions I personally follow when installing Oblivion and the LAPF system altogether. It includes the above snippet (now) that notes how to change the location of the STEAM installation of Oblivion. Oblivion cannot be installed within the Program Files folder at all when dealing with anything related to OBSE, a prime component of the LAPF system.

 

 

 

  • 4 months later...
Posted

which collar?

I currently don't have the Mod installed , but I don't remember a glitching/clipping problem with the collars. And quick NifSkope check = no glitching/clipping with all 3 collars.

Architecture\Tag_meshed\Blackmail\AAAGBMSESlutCollar.nif             ( a red one)

Architecture\Tag_meshed\Blackmail\AAAGBMSlutCollar.nif                (blue, "Hero Slut" lettering)

Architecture\Tag_meshed\Blackmail\SECollar\AAAGBMCollar01.nif    (red with "Filthy Slut" sign )

the first two are identical nif with different textures.

 

Simple solution: replace the nif with one you like

  • 7 months later...
Posted
On 1/4/2023 at 4:20 PM, D4rkf1re said:

I'm using the latest version, but even so, the interior is still missing when I go through the trapdoor behind Gottshaw Inn, I'm guessing there's another file that the mod requires, one that I don't have, but I dunno what.

 

I was having the exact same issue.

Turns out I was missing the Unofficial Shivering Isles patch. 

 

Unofficial Shivering Isles Patch - USIP at Oblivion Nexus - mods and community (nexusmods.com)

 

Adding that in just below UOP solved it for me.

Posted
On 1/15/2024 at 11:46 AM, IvoryBadger said:

Turns out I was missing the Unofficial Shivering Isles patch. 

Thanks for the insight.  When I get around to it, I will add that to my PRIMA book for this mod "A Reputation Sullied" (Prima Books series 2)

  • 5 months later...
Posted

I cannot say if it is totally dead.  There would be need for reconstruction of the animations if @galgat wished to adapt the sex scenes to work with the new LAPF architecture, the sex scenes defined for a previous 2012 era collection of animations and the use of the Daedra Sutra animation set. 

 

So if you're at a point where you finished dealing with Sonya Jobal and Rama, that's basically it for now.

 

But I too would like to see Galgat return to work further on the storyline... and no one else.  The story and the dialogue written is his alone.

 

NOTE:  There are actual character references in this mod also used in Lovers CrowningIsles, also a Galgat creation.

Posted

As for me, the storyline is much more important than the animations, which are basically fine now. And it would be great if the storyline was finished.
There are very few good story mods for Oblivion, this is one of the good ones. And it's a pity that it is not finished.

  • 10 months later...
Posted

I think that Lover's Bitch has affected this mod.  When she's in the cage on the Sasha and Dr. Monroe quest, a dog is released, but after she gets boned, and gets a bone, the mod seems to stop.  I guess because the dog doesn't go back to its cage?  Plus, I get many, many popups saying "This is opened somewhere else, Probably switch somewhere in this dungeon".  I'd like to throw away the dog bone from her inventory, but I can't find a way to do that.  Don't even know if that would help, just grasping at straws.  Tried increasing the stage by one, received a message that she was through, but she still kept getting teleported back to the middle of the cage.  Tried disabling the pooch, still nothing happens.  Tried it more than once from the save done at the Gottshaw basement.  I'll guess the popups are from Joburg.  I'll keep working on it.  Love the mod so far.

Posted (edited)

With some quests you have a problem with companions (dogs)

Lovers Crowning Isle and Loversggblackmail

 

You do the same as my tip for Crowning isle.   Best do it before you start ggblackmail quests.

You go to Rena's Dog shop.  You take one of your dog from your kennel. You activate the dog and in his menu you tell him "Wait here"

Then you go and do the quests, no dog can give you a Bone, because you have one.

 

So in your case you must load on save before you start the Sasha and Dr. Monroe quest,  Travel to Chorrol and get a dog out of the kennel and tell him "Wait here "

 

-----------

In Cowning Isle all dogs become aggressive after sex, even if they don't give a bone.  Only travel to Cowning Isle if you have a Bitch-bone in your inventory.

 

Edit:

And remember, Loversggblackmail is an unfinished mod. Don't be too disappointed if it ends at an interesting point. But the mod is worth playing. And afterward, I deactivated it because you don't need anything else from the mod. I loaded a save before I started Loversggblackmail.  

Some locations in Shivering Isle are very good, but I simply have too many mods to keep an unfinished one.

 

Crowning Isle also has an open ending, but not in the middle of a quest. More like in a movie: The enemy is defeated, but not destroyed. Will there be a part 2 ! And like so many films, there is never a sequel.

 

Edited by fejeena
  • 4 months later...
Posted
7 hours ago, zhuguannan said:

is there a walkthrough or anything of this mod?

 

It is in Dukky's books (Lovers Prima Books Series 2) 

https://www.loverslab.com/files/file/9202-lovers-prima-books-series-2/

Remember the mod is not finished !  It is a long/big Mod but it ends before you can free the girls.  It's worth playing, but then you can uninstall it.

 

galgat's crowning isle have a better end. Also not finished, but it is a good end (Like a movie, there might be a second part, but doesn't have to be )

Posted
18 hours ago, fejeena said:

 

It is in Dukky's books (Lovers Prima Books Series 2) 

https://www.loverslab.com/files/file/9202-lovers-prima-books-series-2/

Remember the mod is not finished !  It is a long/big Mod but it ends before you can free the girls.  It's worth playing, but then you can uninstall it.

 

galgat's crowning isle have a better end. Also not finished, but it is a good end (Like a movie, there might be a second part, but doesn't have to be )

thank you! your books are amazingly helpful!

Posted
10 hours ago, zhuguannan said:

thank you! your books are amazingly helpful!

Not my books.   LongDukDong /Dukky books.   But some of my mods

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