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Posted

It may seem like a hassle, but both Blackmail and Crowning Isle are extraordinarily great adventures, well worth turning other mods off and creating a new character specifically for these stories. These are set in the same game world, but are completely separate from any other quests/activities going on.

 

There is a way for obmm to retain multiple mod setups; I am unsure how, but still very useful in this type of situation.

  • 2 weeks later...
  • 2 weeks later...
Posted

I've playing this mod whith great enjoyment. But now I ran into an issue:

As the PC is in the creature pit of Doctor M.(don't know the vull name) there is a popup saying "This is opend somewhere else. Probably switch somewhere in the dungeon" and when I click on OK, it is back an once.

Can't keep on playing ... (:

Posted

You must/should not activate any door. Stay in the middle of the room, you are fucked by several creatures till a door opens.

And the name of the cell in which you are must be "Laboratory of Monroe"

 

 

post-3205-0-55109300-1379708330_thumb.jpg

 

 

Your current quest entry must be "  I have been drugged, or something, I passed out, and have awaken in a large room, with many door's or gate's in the wall's. I feel very strange..{Dizzy}"

And when sex is finished the next entry is "God, I feel so violated. and dirty. I have to take a bath, I need soap, lots of it..YuckO !   That mad person has opened a door to allow me to leave here.  I feel really sick..something is not right.. Looks like Sasha is waiting.   There has to be something I can do to stop this.  That Scoia person I know there not nice people, but I have to have help. Humm !"

 

This amazed me a little "This is opend somewhere else. Probably switch somewhere in the dungeon" sounds more like the Crowning Isle Lab "Morbious Creature Study"

 

 

post-3205-0-74736600-1379708547_thumb.jpg

 

 

Posted

It is the laboratory of doctor monroe.

I've been put in the middle of the room, and as I woke up I walked around, but didn't reach the cage doors. I (maybe) clicked on the ground, a bottle or the dead girl. But then the ordeal began. Not only for my poor PC, for me, too. The dog enterd the "arena" and mounted the PC. And (maybe it began a few momends earlyer or later) the first time this mesage poped up. I had to click it abway maybe twenty or thirty times. Then it was OK. But as the next creature was on top, the message poped up immediately after clicking it away.

After maybe thirty or forty clicks, the animation wasn't over, but I gave up.

I reloaded a fastsave, I've made inside the laboratory, but that didn't help.

As I am new to LPK I maybe did something wrong with the loadorder or the installed mods. Because the other creatures in the lab try to reach the PC and can't get throught the gates? - Maybe I should have canged something with the stalking/raping setup?

 

But as I decided to start a new game - now, and to play the crowning-isles first (so I can update to the new LAPF) ... and to run into new noobish issues at immediately (http://www.loverslab.com/topic/21292-player-doesnt-get-underessed/ ) ...  ;) maybe this strange issue won't happen, when I try to help some poor girls again.

I will report.

Thank you.

Posted

im having a little trouble at jeral inn i think it was in bruma the inn im not good at city names its the snowy city near the blades place in the inn in that city no one is doing the sex thing they fucked the avater in anvil but not in the snow city :(

Posted

[...]

As the PC is in the creature pit of Doctor M.(don't know the vull name) there is a popup saying "This is opend somewhere else. Probably switch somewhere in the dungeon" and when I click on OK, it is back an once.

[...]

 

 

You must/should not activate any door. Stay in the middle of the room, you are fucked by several creatures till a door opens.

And the name of the cell in which you are must be "Laboratory of Monroe"

[...]

 

This amazed me a little "This is opend somewhere else. Probably switch somewhere in the dungeon" sounds more like the Crowning Isle Lab "Morbious Creature Study"

[...]

 

Little update:

 

Now I ran into exacvtly the same issue again ... at "Morbious Creatute Study" on Crowning Isles!

 

And now I have deactivated LoversJoburg and it's OK!

 

Stalking Creatures seem to try to get throug the doors but can't. Don't know if the problem with this incobatibility is on Joburg or BlackMail/CrowningIsle side.

 

 

EDIT: OK ... you "can" find the warning for Joburg in the first post of both mods (CrowningIsles an BlackMail) ... you can, if you read the whole post and ... ... RTFM! Sorry.

Posted

is there any codes and a  guide so i can skip certian parts the imperial city part was ok since i could press t button to wait a hour to find a npchumping away but because of the color in the pub i cant hit the wait button and its bloody annoying when no sex happens

Posted

badbat111 I had sometimes the same Problem, and put the esp lower in the Load order. Save often, before you enter a new house or City, if t sex didn't start load the old save.

Deactivate Joburg (or all Settings to 0). One Stalker rape can crash the script.

Posted

i dont have joburg i got rid of it since to many stalkers same as i got rid of the lovers stalker mod forgot its name now ill try lowering the mod so its just above the anime esps

Posted

it got it done thanks is there a update to it ? i got sent to find a few things in shivering isles but when i got to the person in there it said the end of the quest for now 

  • 2 weeks later...
Posted

So, far but mod is really good.  But, I am getting an error I have been unable to fix with this mod.  It has to do with the first mission where you are taken out in the city to be put up in the stocks.  The stocks are nothing but a big yellow exclamation point.  I read the thread, and looked over my meshes folder, and I seemed to have everything.  I even looked through my load order and tried installing the old Lovers Resource Version 2.  Nothing has fixed this problem yet.  Any idea what I am doing wrong?

 

files in idleobjects /AAAGBM folder include: 119_DefAAAGBMPilloryx0x1 119_DefAAAGBMPilloryx1x1 119_DefAAAGBMPilloryx2x1 119_DefAAAGBMPilloryx3x1

My load order:

 

Oblivion.esm
Beautiful People 2ch-Ed.esm
Lovers with PK.esm
LoversCreature.esm
DLCShiveringIsles.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
LoversFSE.esp
Lovers with PK.esp
LoversBitch.esp
LoversCreature.esp
LoversSlaveTrader.esp
Beautiful People.esp
MaleBodyReplacerV5.esp
R18PN - Bs Bondage.esp
Red Samurai.esp
LSTBravilUnderground.esp
Chain it!.esp
UChainBeast.esp
zzEstrus.esp
Cazy Hairs.esp
Oblivion_Character_Overhaul.esp
BB2Indigo.esp
Ayame Kunoichi.esp
Robert Female Shop.esp
ZAZStocks.esp
Body Writing.esp
BitchTattoo.esp
LoversGGBlackmail.esp
LoversStalkerM.esp
LoversMB2.esp
Lovers3dorgasmMB2.esp
LoversIdleAnimsPriority.esp
Lovers3dorgasm.esp
LoversAnimObjectsPriority.esp


 

Thanks in advance!

Posted

A quick update on my problem.  For some reason when I got up this morning and tested out the ref scope, the exclamation point was gone.  Sleeping seems to have magically fixed that.  I don't remember doing anything special before going to bed.  There were, however, a bunch of resources in that area from ZAZStocks that were interfearing with the cut scene.  So I uninstalled my ZAZ mods.  I still have a problem with stocks not showing up during the animations though.  They appear just fine outside of the animations.  I did the steps outlined by gregathit a couple pages back and manually deleted several files and reinstalled Lovers Resource Version 2.  I even double checked the folder to see if the animations were there.  I even downloaded the zip file he threw up on 4share.  Yet, I am still getting a problem with the stocks not showing up.  At this point I am just going crazy trying to figure out what the problem is.  Nothing is worse than having a problem I can't fix.

Posted

I'm clueless as to what is causing that Keltol, though I do remember that ZazStock resources were needed but to not activate the esp.

Hopefully you can get the mod functioning, it is one helluva wild ride.

Posted

A quick update on my problem.  For some reason when I got up this morning and tested out the ref scope, the exclamation point was gone.  Sleeping seems to have magically fixed that.  I don't remember doing anything special before going to bed.  There were, however, a bunch of resources in that area from ZAZStocks that were interfearing with the cut scene.  So I uninstalled my ZAZ mods.  I still have a problem with stocks not showing up during the animations though.  They appear just fine outside of the animations.  I did the steps outlined by gregathit a couple pages back and manually deleted several files and reinstalled Lovers Resource Version 2.  I even double checked the folder to see if the animations were there.  I even downloaded the zip file he threw up on 4share.  Yet, I am still getting a problem with the stocks not showing up.  At this point I am just going crazy trying to figure out what the problem is.  Nothing is worse than having a problem I can't fix.

 

  Not had much time to work on this, and this is first time I have had time to access Forum in awhile.

 

As I recall in the download for this mod I added the Pillory  that i used in the Meshes/idleObjects/AAAGBM folder

 

Now you may have installed another changed idleObjects file that placed the Object in another folder, or just in the IdleObjects folder.

 

  I have not looked at this in a while, and I may be talking out my Ass, but that is a possibility. Wish I could be more help :(

 

Thing is I created my own animation, and stocks for part of the capital city event, and you may be missing the original ones ( from before evey one started to renumber, and change them all around). If I had time I would try to weed through the mod to see which one, and where I used it at, but right now I don't have the time.  I think I might have installed the majority of the animations with there IdleObjects in My Last crowning Isle update.  Those would or should be the same ones I used in Blackmail, but they are still not complete because of all the changes that people have done.

 

  All these innovative changes are really great, but if mods are destroyed by them, then they have little use to me, and I guess I have just not had the time to install, and change everything to fit them. Which goes back to My time Problem.

 

  There have been so many changes to the animations, making continuing this mod and crowningIsle very Hard for me.

 

I am still plugging away at it, but losing the battle due to time.

 

*******************************************

 I make animations, Graphics, ton's of scripting ( and failed scripts, that have to be reworked because I am such a cluts at it ), build whole area's and even new worlds just to get what I do done, then testing, and testing, and testing, just to find out I have to scrap the whole Idea because I just can not make it work right.

 

   I try very hard not to make much in graphics additions because I work very hard at keeping the size of the mod down.

 

   I would love to have the time to fix My mod every time some one decides to make a new animation, or tiny tweak to LoversPK or decided to renumber everything. But I just don't have that much time.

 

   I understand there work, and I appreaciate all of it. But I just don't have enough time to keep everthing up to date With all of the little innovative Ideas that some people come up with.

 

   Every little tweak I make to one of my Mods often requires that I replay the entire mod, from start to finish, just to be sure I did not fuck something up.

 

   Time is the big problem.. I have many family situations that just require to much of my time to be able to do that.

 

   So fixing all the animation oddities that may have been created with new Innovations is just beyond me.

 

   I am sorry.. :(

****************************************

  • 2 weeks later...
Posted

  I am side tracked right now, I have extended it some, but very little, and it is not ready to be uploaded yet. I am having Plot extending brain fog..LOL I guess that is the best way to discribe it. and Home life gets in the way a lot.

Posted

When orc Dzork Buckman leads heroine into the tavern number 2( jerall view inn ), nothing happens. They just stand there and nobody comes.

Before that it was all right

I restarted the mission does not help.
Is it possible to fix it or miss?
Posted

 

When orc Dzork Buckman leads heroine into the tavern number 2( jerall view inn ), nothing happens. They just stand there and nobody comes.

Before that it was all right

I restarted the mission does not help.
Is it possible to fix it or miss?

 

 

I can not fix what does not happen to me, I have nothing that i am able to understand as a problem.

 

My first guess would be that either load order, is not right, or you have another mod that is some how conflicting.

 

   I will try to recreate the problem, but if it does not happen for me, I have nothing to go with.

 

There have also been a bunch of changes to the animation motions, and the way that they are called, and handled [ I have not studied these]. These are things I have not install, as I have the mods running that I want, and I just don't  need the head ache caused by such things, just for a slight difference in the animations, a wiggling dick, or a nipple that moves a little farther is not enough for me to change out all my animations [ Not with our 100% ability to know it will not mess up all my Mods, and the mods I like to keep running ].   I don't think any of these changes will effect you, but if you are running the latest animation work shop created Item's there might be conflicts.

 

[ Actually I did try to install one of them, and it was a total train reck for me [ I do down load them and install any animations I like from them, but after that one train reck I have been leary of them ] LoversPK is a testy, and fragil thing, my fear is soon someone will decide they can do it better than the Japanese, and we will have two variants that will over time make all Lovers mods even more testy.

 

 

  If I manage to recreate your problem then I will try to find a fix. But if it has to do with a  mod I am not running then I have no fix for that.

 

  I wish I could be more help, but that is about all I can offer you.

 

Here is my current load order.

 

 

 

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  Lovers with PK.esm
04  LoversCreature.esm
05  BreakUndies.esm
06  Gottshaw Village.esp  [Version 1.0.1]
07  Tag_Armorseller.esp
08  Crowded Bruma.esp
09  Crowded Skingrad.esp
0A  Crowded Cheydinhal.esp
0B  AsharasSirensAndTritons.esp
0C  Crowded Chorrol.esp
0D  DLCFrostcrag.esp
0E  playble_armors.esp
0F  KT_CustomRaceFix.esp
10  DLCHorseArmor.esp
11  DLCOrrery.esp
12  DLCThievesDen.esp
13  DLCVileLair.esp
14  DLCSpellTomes.esp
15  DLCMehrunesRazor.esp
16  Knights.esp
17  DLCShiveringIsles.esp
18  babehair_EV.esp
19  Finder4.esp
1A  ExWearUndies.esp
1B  Vampiress Armors For Exnem Body.esp
1C  Rosana.esp
1D  Seductress Armour.esp
1E  ExnemEyeCandy.esp
1F  BlackLuster.esp
20  CTAddPose_OTPair.esp
21  Colourwheels Sexy Stock Armor & Clothing Replacer.esp
22  Colourwheels Sexy SI Armor & Clothing Replacer.esp
23  Colourwheels Sexy Hentais DarkRose.esp
24  ColourWheelSexyFemaleNPCRealWalk.esp
25  TagsYinYang.esp
26  Chain it!.esp
27  Streamline 3.1.esp
28  LoversLight.esp
29  FastTravelDoubleFaceFix.esp
2A  LoversBed.esp
2B  RealWalk.esp
2C  LoversPayBanditgalgat.esp
2D  LoversRaperSgalgat02.esp
2E  LoversCreature_SexualOrgans_Dogs.esp
2F  LoversGalgatBlackmail.esp  <<<<this is Blackmail re named for modding reasons
30  CrowningIsleWorkingOn.esp
31  DarkBloodline.esp  [Version 3.0b-en01]
32  AirOC04 Vat.esp
33  SetBody.esp
34  Beautiful People 2ch-Ed Merged Hair Modules.esp
35  Beautiful People 2ch-Ed Merged Eye Modules.esp
36  Beautiful People 2ch-Ed Chocolate Elves.esp
37  Beautiful People 2ch-Ed Vanilla Race.esp
38  Beautiful People 2ch-Ed MS Elves - NoSc.esp
39  Beautiful People 2ch-Ed Cute Elves.esp
3A  Beautiful People 2ch-Ed CustomRace.esp
3B  Beautiful People 2ch-Ed Disable BandBlindMask.esp
3C  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
3D  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
3E  x117 Merged SKSRENs Hair Modules.esp
3F  Beautiful People 2ch-Ed Sheogorath Eye.esp
40  Real_Mannequin.esp
41  Lovers with PK.esp  [Version 96]
42  LoversCreature.esp
43  LoversMB2.esp
44  Lovers3dorgasmMB2.esp
45  LoversIdleAnimsPriority.esp
46  LoversAnimObjectsPriority.esp
47  Lovers3dorgasm.esp

 

 

 

Posted

I just completely replayed the Buckman part from Anvil through Bruma with no problems. I just can not fix something if I does not happen to me, or I can not re create it.

 

  I am sorry for your trouble. But I am unable to help you other than that it may be a conflict with another mod, or a load order problem.

 

   as to skipping with set stage, I would be afraid to say, I use far more than set stage to move from stage to stage of the mod, I set many variables, and item's that setstage alone would not catch, and even I do not memorize all those, using set stage is your thing, once you use it, don't ask me to help anymore, I would be as lost as you.

Posted
thanks for the answer.

may conflict with another mod, as you said.

I'll try to reinstall Oblivion and Installed only your mod (+ mods, which are necessary)

Thank you also for "current load order." I think it will be useful.

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