Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted
9 hours ago, Fomely said:

Excuse me, I have a bug. If I put KW in package folder, then My sims can't play computer game. Only the "Play computer game" is not available.

Does anyone know how to solve it?

 

It's a problem with build 399. I haven't heard it discussed in some time, so any posts you didn't search for are buried quite a few pages back.

Posted
3 hours ago, sarduchi said:

nraas pile-o-mods

 

Including Traveler?  https://www.nraas.net/community/Traveler

 

I would assume so from your post, but needed to ask to be sure.

 

I never tried Build 405 myself so unable to confirm or deny issues, and unlike LadySmoks - I rarely 'travel' anymore. Instead I just have many, many saves I play from with only one doing any travel and it's been last year since I tried (Lara Croft theme save).

Posted
5 hours ago, LadySmoks said:

I do not remember using 405 for very long, and was a while ago. It is possible that there is an issue with that build. Honestly, part of the testing I do with my bots is travel, and I almost want to say that I did have a similar problem when traveling. But again, honestly, I can't be 100% sure. May be why I didn't use that build for long?

 

On my help page, I have the procedure from @landess on how to safely remove KW completely, or, you may wish to simply load a different build... NOT 399! KW does seem to accept upgrade/ downgrade by simple replacement of the packages, but removal is another story and doing that wrong will kill your saved games. Also, you need to replace ALL of the KW packages, not just the one the says KW mod. We have been seeing that a few people have run into odd issues when doing that and possibly some internal references were changed and the old packages don't work with a newer mod. So far, I will say that if using the TV/ videos replacement, no issues leaving that package.

 

Tried 409, same issue. Seems to happen at the same time as "pic x number of whores" occurs, which is why I suspected KW. Will see if I can disable that option...

 

  

1 hour ago, landess said:

 

Including Traveler?  https://www.nraas.net/community/Traveler

 

I would assume so from your post, but needed to ask to be sure.

 

I never tried Build 405 myself so unable to confirm or deny issues, and unlike LadySmoks - I rarely 'travel' anymore. Instead I just have many, many saves I play from with only one doing any travel and it's been last year since I tried (Lara Croft theme save).

 

Yeah... most times couldn't travel at all until I installed it (I swear I remember S3 being more stable than it feels these days).

Posted
5 minutes ago, sarduchi said:

Seems to happen at the same time as "pic x number of whores" occurs

 

That seems to fire at around 5pm. How is that time related to traveling which seems to happen shortly after 'choosing' to travel at ANY time once the game compiles what it needs to 'clone' your sim(s) and begin the departure 'event'?

 

7 minutes ago, sarduchi said:

Yeah... most times couldn't travel at all until I installed it (I swear I remember S3 being more stable than it feels these days).

 

Couldn't 'travel at all' with KW installed (without Traveler)? That sounds suspicious as I can travel if I want. In fact, I'll go load up my Lara save since I wanted to try some new CC which is designed/inspired directly from her 'Anniversary' game (The tan outfit) and will report back here in a few after dressing her and heading to Egypt.

 

>>Also - are you using Origin? I don't (use all disks) and always like to clear that up as I despise the need for Origin.

Posted
42 minutes ago, sarduchi said:

Tried 409, same issue.

If you have 409 and traveler installed, I'm stumped. I have both and have very recently return from Oasis Landing with no issues. Call girls/ whores was accidentally left on, so I don't see that as the problem. I usually have it off, as I don't want competition for my brothels.

 

And no, TS3 was never stable, which is why there are pages upon pages upon websites of people asking for help from day one, and why there are so Nraas mods. I've had traveler since I got World Adventures and my sims got stuck in France and I had to go back to an earlier save to continue playing them. Found it was a common issue and that Traveler was the fix. @namaradus comes and goes. He was one who worked on TS3. He says EA was made aware of numerous issues with many things and they said go to the next thing, we need to get the people's money now. ((( Most (landess and I included) have had Nraas mods installed since... day 2! Maybe day 3 or 4!!! When nothing worked right and we started looking for answers. Twallan and those folks made the game playable. Problem with KW is that the dev isn't here, probably will never return here, so it's a matter of if anyone else has run into the same problem you're having, and so far, not really. (((

 

My sims are about due for some travel, so I'll check my settings again, but as I say, I haven't had any travel issues like you describe.

Posted

I'm stumped also. I loaded up Lara, outfitted her, and sent her to Egypt with no issues after upgrading KW on that save, adding 'missing' animations, and changing some settings added after 375.

 

Spoiler

648062047_Larastart.png.dda15d756344f94a4b4d00d9f9da3f9c.png109136105_Laranewanimations.png.17d6269dca6aa5e5fdf0db50691f2daa.pngScreenshot-316.jpg.85b9c969a02bf27b7418f2ad42b8f0fd.jpgScreenshot-317.jpg.35e9ba010bdbbb1c93b8b451d65952ad.jpg1163429839_LaraTimetoRaid.png.4afc80f24d54114a97f01e7fef5a14d4.pngScreenshot-318.jpg.826820638ab24068218e51e4633124ad.jpgScreenshot-319.jpg.01ae1b481aab84958d5253510e7645b3.jpg1225525793_LaraAlmostThere.png.2d65ff2d2cf691b25c4e4d3babc137f7.pngScreenshot-320.jpg.723b2cf81d8ab614d58cc5cbe286d960.jpgScreenshot-321.jpg.dab48d537ab66cee5e52e9db2700d2c1.jpg

 

I always forget some mods 'stop working' at vacation locations such as the ability to pull the camera out past the default. And I was mistaken - the outfit isn't from Anniversary, but Legend. This was the model of Lara I wanted to imitate - the 3 new 'Tomb Raiders' are decent games but they really turned Lara from a smart, savvy, sexy, game character to 'something else'. Too serious and not as 'fun' IMO.

 

> Ignore the darker look of the screen captures using the PrintScreen function. I use a darker nights lighting mod and when I capture the game on desktop vs in game using 'C', it wants to apply that darker look on everything.

 

Since this is KW, needed a few obligatory 'postcards' to home.

 

Screenshot-322.jpg.fd7bc61b403a6028298e44a0fe4553d1.jpgScreenshot-325.jpg.31e89fdd8e7d0cf50bc21af139126958.jpgScreenshot-326.jpg.73c78f1a7d762d4020b36584ecc1de54.jpg

 

Spoiler

For those whom never got to enjoy this version of Lara . . . . 

 

 

And Yes, I forgot she has a backpack which in my hurry - forgot to equip.

 

Screenshot-327.jpg.a648dc1e5ff725dd1f0b26837815e8b4.jpg

 

Posted
15 hours ago, landess said:

 

That seems to fire at around 5pm. How is that time related to traveling which seems to happen shortly after 'choosing' to travel at ANY time once the game compiles what it needs to 'clone' your sim(s) and begin the departure 'event'?

 

Couldn't 'travel at all' with KW installed (without Traveler)? That sounds suspicious as I can travel if I want. In fact, I'll go load up my Lara save since I wanted to try some new CC which is designed/inspired directly from her 'Anniversary' game (The tan outfit) and will report back here in a few after dressing her and heading to Egypt.

 

>>Also - are you using Origin? I don't (use all disks) and always like to clear that up as I despise the need for Origin.

 

1. Happens between 2-5PM, always on the first night in a travel destination (including university).

2. I mean... I COULD travel, but it often seemed to hang when loading the new world.

3. No origin, dusted off old discs and downloaded updates. Kept my purchased worlds/etc zipped up on a backup drive.

 

15 hours ago, LadySmoks said:

If you have 409 and traveler installed, I'm stumped. I have both and have very recently return from Oasis Landing with no issues. Call girls/ whores was accidentally left on, so I don't see that as the problem. I usually have it off, as I don't want competition for my brothels.

 

And no, TS3 was never stable, which is why there are pages upon pages upon websites of people asking for help from day one, and why there are so Nraas mods. I've had traveler since I got World Adventures and my sims got stuck in France and I had to go back to an earlier save to continue playing them. Found it was a common issue and that Traveler was the fix. @namaradus comes and goes. He was one who worked on TS3. He says EA was made aware of numerous issues with many things and they said go to the next thing, we need to get the people's money now. ((( Most (landess and I included) have had Nraas mods installed since... day 2! Maybe day 3 or 4!!! When nothing worked right and we started looking for answers. Twallan and those folks made the game playable. Problem with KW is that the dev isn't here, probably will never return here, so it's a matter of if anyone else has run into the same problem you're having, and so far, not really. (((

 

My sims are about due for some travel, so I'll check my settings again, but as I say, I haven't had any travel issues like you describe.

 

I'm stumped as well. Seems to always happen the first night whenever I travel (future, university, etc). If anything, it's gotten worse where I now lose control of all sims. 

 

When it happens, I get a slew of a dozen or so script errors. All referencing KW.

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (409)

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00029 callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:CanSimTreatAsHome (Sims3.Gameplay.Actors.Sim) (3DA98B68 [4AE1EC00] )
#1: 0x00012 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:IsGreetedOnLot (Sims3.Gameplay.Core.Lot) (4AE1EC00 [3DA98B68] )
#2: 0x00077 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:NeedsToBeGreeted (Sims3.Gameplay.Actors.Sim) (4AE1EC00 [4AE1DC00] )
#3: 0x00054 callvirt   in Oniki.Interactions.KWSocialInteraction+Definition`1:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (3CBBB2E0 [4AE1EC00] [4AE1DC00] [1] [4ADBE414] )
#4: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (3CBBB2E0 [vt:4ADBE3DC] [4ADBE414] )
#5: 0x0002d call       in Oniki.Interactions.KWInteraction`1+Definition`1:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (3CBBB2E0 [vt:4ADBE3DC] [4ADBE414] )
#6: 0x0004a callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (6E647330 [4F8FB380] [1] [1] )
#7: 0x0000b callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (4F8FB380 [6E647330] )
#8: 0x0001a call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (4F8FB380 [6E647330] )
#9: 0x00070 call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:KWScoreInteractionsForCommodity (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (4F8FB380 [50655288] [17774810] )
#10: 0x00076 call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:KWScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap) (4F8FB380 [50655288] )
#11: 0x0000f call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:KWScoreInteractions (Sims3.Gameplay.Autonomy.CommodityInteractionMap,Sims3.Gameplay.Autonomy.CommodityKind) (4F8FB380 [50655288] [0] )
#12: 0x00068 call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:KWScoreInteractionsForLocalAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (4F8FB380 [0] )
#13: 0x0002a call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:ScoreInteractions (Sims3.Gameplay.Autonomy.CommodityKind,bool) (4F8FB380 [0] [1] )
#14: 0x000ef call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:FindBestInteraction (Sims3.Gameplay.Autonomy.CommodityKind,bool) (4F8FB380 [0] [1] )
#15: 0x000c2 call       in Oniki.Gameplay.Oniki.Gameplay.KWAutonomy:FindBestInteraction () ()
#16: 0x000fd callvirt   in Oniki.Gameplay.Oniki.Gameplay.AutonomyManager:Simulate () ()
#17: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>

 

Posted
28 minutes ago, sarduchi said:

Seems to always happen the first night whenever I travel

 

Okay then - it happens AFTER you reach the destination. Well, you understand it has something to do with your installation first and foremost - because traveling, with KW and NRaas Traveller isn't an issue. I loaded a save I hadn't played since last year just to check.

 

Looks like you either have a conflict, or a corrupted file somewhere - could've been during a download? Who knows? Best to trouble shoot the old fashioned way - never fails. (This doesn't even address your hardware)

 

Create a new package folder - no packages of course and substitute it for the one you have now. Make sure it's a WORKING package folder with all the files and folders needed. Copy only KW to it - start a new game - get KW installed and then try to travel. See what happens. If everything is fine, then add your NRaas files - check again. Then add small batches of your CC - checking constantly till you find the problem/conflict/etc. or everything is installed an you find there is no problem. IF you can't travel at first with ONLY KW installed - download it again and start over. This is how everyone has to do it. I wish I could wave a magic wand and figure stuff out. People have even made tools to detect conflicts - like Delphy's Dashboard - but even that isn't perfect at finding everything.

 

Knowing that others can travel is good news in a way - you know you aren't wasting your time - there is a problem, you'll need to sort it out.

 

 

Screenshot-338.jpg.da33edc82892101c50531e21528f3a1c.jpg

Posted
2 hours ago, sarduchi said:

When it happens, I get a slew of a dozen or so script errors. All referencing KW.

Every error I get references KW. ((( Honestly, I have an issue that error trap is constantly resetting sims. Found an old Nraas thread from 2014 I need to try. Still, as I said above, that combination of mods can be a problem, like a chemical vat. Dashboard may not see what can happen with all interactions, as with that one vampire mod that made Plumbot motives blank.

 

If what @landesswrote regarding the separate new game folder doesn't work, it could be a game load corruption? It always sucks to do, but perhaps unistall TS3 and then reinstall one disk at a time, basegame and WA with only Nraas mods, travel and be sure that works. No other mods or CC yet. Then add KW and see what happens.

 

I have had to do this, so I know what a PITA it is.

Posted

What to do so that is his penis does not change color? When he is complety naked, he is in a normal color , and when he is wearing clothes, it is the same as shoes.

obraz_2021-05-05_181219.png

Posted
1 hour ago, MacMiller1 said:

What to do so that is his penis does not change color? When he is complety naked, he is in a normal color , and when he is wearing clothes, it is the same as shoes.

Assuming you downloaded from Cmar's page, return there and read what she wrote so you download the correct penis map and skins. This was addressed by her in 2012.

Posted
53 minutes ago, MacMiller1 said:

How to make a sim smoke cannabis? 

 

You need to have cannabis herb in your inventory and you have to click on it and roll joints. Then you have joints in your inventory and you click on them and smoke. You can buy herb on the computer or grow it yourself. You can find seed around town or buy it on the computer.

 

Can anything be done about the goddamn mailman? That creep spends 2 hours hanging around the house every morning and the woman drops everything she's doing to go talk to him. Every day I have to tell him to GTFO. He's getting to be pretty annoying.

Posted
49 minutes ago, blooblee said:

Can anything be done about the goddamn mailman?

KW debug, change gender to female, or Nraas MC reset and he'll go away until tomorrow. Been working on a female mail carrier outfit, but stalled a bit.

Posted

>>>EDIT: Some answers to this post were provided just below it.

 

 

Was looking at @Clydie's Animation page. Noticed some fixes which led me to look up a few animation packages and found myself with a few questions . . . . 

 

The Afterdusk animations - the only outside reference I could find was the original page with a few separate animation files - none which were made to work with KW. If those fixed replacement files found in Clydies OKW_FILES_and_ANIM.zip for Afterdusk animations work, then they need a KW version of those animations to replace. I have no knowledge of a 'KW Afterdusk Animations Mod'. I understand KW accepts 'legacy' animations, but thought those were from Animated Woohoo? (I have a few myself installed).

 

>>>So where would I find a mod package containing Afterdusk's animations converted to work with Kinky World? (there were only a few different from other creators animations and those interested me)

 

Another topic: While looking for the Afterdusk animations (or any reference) I found another post which allowed me to download 2 other sets of animations I never heard of. These are set up to use Animated Woohoo. I thought I could just install them in KW and get the legacy tag added in the installed package list, but I couldn't get the list to take them. (I had placed them in their own folder for testing)

 

 

More animations IS good - hoping someone has an idea.

Posted
31 minutes ago, landess said:

More animations IS good - hoping someone has an idea.

 

@SimJMFan did some work and @TwilightStorm posted on the Passion page. )

Posted
51 minutes ago, LadySmoks said:

@SimJMFan did some work and @TwilightStorm posted on the Passion page. )

 

Thank You LadySmoks! ?  I never thought to look at the Passion thread to find MORE animations for KW. This answers my Question above about the Afterdusk animations and see there is ALSO a download for the HDSCreations animations. Now I just need to find out about the FallenEsper_SexAnimations.

 

It's a shame the search feature doesn't recognize the names of files offered - a search for Afterdusk didn't show that to me. At least posting about this now will help others USING the search feature be guided here to follow the bread crumbs to a successful outcome.

 

 

<EDIT> The proper registration name for the ADSanims is AfterDuskSims. Neither the OKW or other file reference this.

Posted
6 minutes ago, landess said:

 

At least posting about this now will help others USING the search feature be guided here to follow the bread crumbs to a successful outcome.

 

What, you mean both of them?  :)

Posted
49 minutes ago, landess said:

FallenEsper_SexAnimations.

Never hurts to ask SimJMFan. She may or may not be able to do them. My understanding is that Twilightstorm made Passion so the KW/ OKW animations now work with his mod to make things easier for everyone. 

 

I just happened to have seen that she had done this when popping in on that thread a while ago. 

Posted
1 hour ago, landess said:

 

Thank You LadySmoks! ?  I never thought to look at the Passion thread to find MORE animations for KW. This answers my Question above about the Afterdusk animations and see there is ALSO a download for the HDSCreations animations. Now I just need to find out about the FallenEsper_SexAnimations.

 

It's a shame the search feature doesn't recognize the names of files offered - a search for Afterdusk didn't show that to me. At least posting about this now will help others USING the search feature be guided here to follow the bread crumbs to a successful outcome.

 

 

<EDIT> The proper registration name for the ADSanims is AfterDuskSims. Neither the OKW or other file reference this.

Are you looking for these as KW specific files ? I'm sure I got HDScreations, FallenEsper and one other , I think it was Jezza,  to work as is (AW) rather than KW ? 

I think I removed them as some or all had no sound among other animation quality issues. But you do have the AW versions or do you need/want them ?

Posted
39 minutes ago, James2112 said:

Are you looking for these as KW specific files ? I'm sure I got HDScreations, FallenEsper and one other , I think it was Jezza,  to work as is (AW) rather than KW ? 

I think I removed them as some or all had no sound among other animation quality issues. But you do have the AW versions or do you need/want them ?

 

Just looking to see if they can work in KW. Many AW animations work fine and were given the 'Legacy' tag. Because of LadySmoks, I found HDSCreations and AfterDarkSims ready to go for KW, but located in the Passion Thread. Per the link I provided above, both the AW versions of HDSCreations and the FallenEsper files can be downloaded (Which I have).

 

I appreciate your vigilance and the offer to share, but I'm good for now - as I'm only curious about the FallenEsper (KW Compatible) as the AW version isn't recognized by KW in my game. Clydie's Redux Download got me thinking about animations I hadn't seen. There's one other in his file I never mentioned, but as it only has 2 animations, I wasn't going to worry much about it. Without samples to view, using is the only way to see . . . .

 

Since i had placed the AW files in a separate folder to test, I guess I'll place them directly into the package folder and try to register the FallenEsper once more, although it would use the AW_FallenEsper_SexAnimations. Not sure if KW would still see it, as things have changed with newer builds and I'm not about to remove the legacy animations that work only to find I can't re-register them (ain't broke-don't fix it).

 

>>>Side Story: There was a glitch for years with Star Trek Online. Orion Female Characters has a specific outfit that could be worn like a bikini - particularly the bottom - which was pretty cool. For some reason I went in to try something and didn't know they had 'patched' that glitch finally. So I screwed up the look and there was NO WAY to get it back. I learned something that day.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...