Jump to content

[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


Recommended Posts

Posted

Hey @Otti! Not sure if the 409 on the Patreon is or isn't better than the one Jack Sparrow has. I haven't bothered to switch it to test. Then again, I had 409 sitting in a folder on desktop for over a month before getting around to installing it at all. )))

 

I generally don't have any more lag during woohoo than other times in my game. Shouldn't, but I'm currently running with more than 250 test packages in addition to my bloated regular CC folders. Lag. I think my current clothing max is 7 everyday, 3 formal, 3 sleepwear and 3 swim, so far less than the numbers you list. ))) 

 

I have had situations when my sims just stood around and I had to use KW debug unlock sim and have my sim ask for woohoo again, and it seems to start right away after that. I have noticed odd queueing with other household members, as my husband sim was going to ask for woohoo, she was just standing with nothing in queue, then she decided to use the computer, THEN he popped into queue.

 

58 minutes ago, YammiJammi said:

I hope you're still around

Oniki hasn't been around in 2 years. Anyway, don't use build 399 from the first page here, as it is junk. On my page is a link to Oniki's Patreon where she has posted build 409 for free... https://www.loverslab.com/topic/156041-sims3wip-kinkyworld-v037-updated-may-3rd-2019-wikipage/

 

Then return to the first page here and start reading. KW is not Passion or Animated WooHoo. Sims need motives and relationship among other things to engage in woohoo in KW. Or, in the KW debug menu turn on always accept.

Posted
2 hours ago, YammiJammi said:

even if they're married. I keep getting a notification of the sims saying 'I don't want too do that

 

When games imitate life a bit too closely  :P 

Posted
4 hours ago, Otti said:

for the standing floor animations,i simply choose the bed/couch/whatever continue at

 

My sims were using a properly flagged bed animation.

 

I chose one of the 'new' (OLD) animations I had and they proceeded to change to a standing animation. I thought it would be a bed animation, but it bypassed some filter controlling the object list.

 

When I chose another animation which was certified as 'bed', once the standing animation ended - so did the woohoo.

 

Along with all the other issues I had and described/documented, once I removed all those animations - what ever was causing MY issue became resolved.

 

I didn't care enough about those animations to figure out which/why/who/how was causing the problem. So I spelled everything out for anyone else looking for a POSSIBLE reason they may be having issues themselves. It's not a guarantee. It's not written in stone. It's just some thing I tried, and it worked.

 

People ask for help all the time - few return to explain what helped them.

 

>>> I've been using NRaas dresser for years and it never caused an issue such as you describe - why would it suddenly do so?

 

 

 

Posted
12 hours ago, LadySmoks said:

Oniki hasn't been around in 2 years. Anyway, don't use build 399 from the first page here, as it is junk. On my page is a link to Oniki's Patreon where she has posted build 409 for free... https://www.loverslab.com/topic/156041-sims3wip-kinkyworld-v037-updated-may-3rd-2019-wikipage/

 

Then return to the first page here and start reading. KW is not Passion or Animated WooHoo. Sims need motives and relationship among other things to engage in woohoo in KW. Or, in the KW debug menu turn on always accept.

Thank you so much for letting me know!

One thing I'd like to ask, I've been following the guide and I've been trying to add animations as some don't get uploaded automatically. I type them in as it said but it says that they can't be found.

 

I copied and pasted what needs to be typed in but no luck. Not sure what I'm doing wrong :/

sims help.PNG

Posted
3 hours ago, YammiJammi said:

Thank you so much for letting me know!

One thing I'd like to ask, I've been following the guide and I've been trying to add animations as some don't get uploaded automatically. I type them in as it said but it says that they can't be found.

 

I copied and pasted what needs to be typed in but no luck. Not sure what I'm doing wrong :/

sims help.PNG

 

All animations should have 2 packages as part of a 'set'.

 

For the example above it would be:  OKW_L666_Animations.package

                                                           KW_L666_Animations.package

 

The larger one has the actual animation information. The smaller one is used to integrated the animations into the Kinky World script when called. So BOTH are needed.

 

Concerning the L666 animations (3 different sets) they are included AND registered by default now. No need to download and install/register animations by that creator anymore. There are a couple creators included now. Yes, One can un-register them and the mod would no longer have those listed even if they were still in the package folder.

 

Your notification leads me to believe the animations is registered, but now the mod can't find it (One can pull animation packages from the mod folder without removing them from registration-the mod would look for them and give that error message).

 

Since some animations are now included, one doesn't want to duplicate those by making another download and install. If you did, just remove the extra animation package. The default ones are part of a merged package Oniki made and included in the download: ONIKI_Anims.package and is already registered. That registration will still look like a manual install with each creator's animations having a separate registry like normal.

 

Edited for Accuracy

 

 

 > From the OP:

Thanks:
+Amra72, Lady666 and Mike24 for their amazing animations.
Posted
2 hours ago, landess said:

Concerning the L666 animations (3 different sets) they are included AND registered by default now. No need to download and install/register animations by that creator anymore. There are a couple creators included now. Yes, One can un-register them and the mod would no longer have those listed even if they were still in the package folder.

 

Your notification leads me to believe the animations is registered, but now the mod can't find it (One can pull animation packages from the mod folder without removing them from registration-the mod would look for them and give that error message).

 

Since some animations are now included, one doesn't want to duplicate those by making another download and install. If you did, just remove the extra animation package. The default ones are part of a merged package Oniki made and included in the download: ONIKI_Anims.package and is already registered. That registration will still look like a manual install with each creator's animations having a separate registry like normal.

 

Just wondering, which version of L666 animations is included in the "ONIKI_Anims.package" ?

 

Is it L666's latest or what?

 

Also, if there is update to the animations, we just un-register the animations that are already registered and register the updated animations after we place package to mod's folder?

Posted
2 hours ago, YammiJammi said:

trying to add animations

What landess says may be confusing, as you DO need the packages in your mods folder, as the packages are not included in the Oniki_Anims package. On my page that I linked is a link to the Mods Folder set up. If you have a working Mods folder, good. They are more forgiving than most know with regards to sub-folders. 

 

Inside of your Packages folder, make a sub-folder and call it Kinky World. Put everything KW related inside to find easily. Inside of the Kinky World sub-folder, make ANOTHER sub-folder and call it Animations, and put all of your animations packages in that folder so you can find those easily. ) As landess said, you MUST have both packages for the set to work. Capital letters do not matter when registering animations, but spelling and things like the under score line _ do matter.

 

Check the animators' pages, as they also post registering instructions.

 

The pic below is NOT how my KW folder is set up. It's just the latest 409 zip opened in a folder, not in game, as KW isn't on this laptop.

 

2 hours ago, landess said:

The default ones are part of a merged package Oniki made and included in the download: ONIKI_Anims.package and is already registered.

I've heard you mention this before, but have never seen what you describe here. Amra72, Lady666 and Mike24 animations are not inside of the Oniki_Anims package.  Those packages do need to be installed as far as I know, but I believe that Oniki DOES auto register them when KW sees them. The Oniki_Anims package is only her animations that are hard coded into the game, with supporting JAZZ scripts. She did include things like @MaryJane's pole dance animation and initial grope animation, which then turns into one of Oniki's old stiff as a board anims. The package is only 15,000 kb total, compared to Lady666 animations more than 67,000 kb alone.

 

Capture.PNG.5d574c8553e0ea6a4083d40916492d49.PNG

 

Something of note are the dates in the picture. Generally, this shows the last time these packages were actually updated. Example, ONIKI_KinkyMod package was last updated on 24 Dec 2020 when finalized, packed up and uploaded to Patreon. The ONIKI_Videos package has been unchanged since 28 July 2015! I link a MUCH better set of video replacement animations on my help page!

Posted
32 minutes ago, ioawdfv said:

we just un-register the animations that are already registered and register the updated animations after we place package to mod's folder?

 

This is what I did - and the new 'Patreon only' animations showed up.

Posted
14 minutes ago, LadySmoks said:

Amra72, Lady666 and Mike24 animations are not inside of the Oniki_Anims package.

 

You are correct. I've never started a new mods folder from scratch as I always had the older animations I just kept updating. I just noticed the size difference between builds 375 and 409 and it barely grew. I'll strike out the lines above and only leave the 'accurate' ones.

Posted
53 minutes ago, Elu9784 said:

Does anyone know what could be causing this/how to fix this?..

You installed it wrong. Did you replace everything, or just the one KW mod package? One of 2 things, either it doesn't work with that world... unlikely, as 375 does work, far more likely, you installed something wrong or incompletely.

Posted
1 hour ago, Elu9784 said:

I reinstalled both strangetown and the mod.

As is too often the case, it simply MUST be some variant that is on your computer causing this, as @landess said he has that world which he downloaded from a different source, and both work together on his computer. The only way to know what is causing your particular issue is basic diagnostics 101, which means stripping out your mods, except for Strangetown and KW to see if they work. If they do, then there is a third party involved.

Posted
5 hours ago, Elu9784 said:

It did not fix anything

 

All I can add is 'did you start a new game?'

 

 

If a new game works, then you could 'try' and load the old game, save the household you were playing to the library bin, and see if it works normally in the working game. Saving to the bin only loses relationships - skill, jobs, etc. are all saved with the household.

Posted (edited)

Hello a query, install the mod and the things it claims to need, but I can't make the penis erect when they have sex.
 

Sorry for asking these questions, but I am new to using this mod.

Edited by DrakoRung
Posted
1 hour ago, DrakoRung said:

penis

Everything is on Cmar's page since 2012. You have to read the page and download the correct set of mods, including the correct mapping and script for it to work.

Posted (edited)
13 hours ago, DrakoRung said:

Hello a query, install the mod and the things it claims to need, but I can't make the penis erect when they have sex.
 

Sorry for asking these questions, but I am new to using this mod.

Are you sims well into mature adulthood ? This starts to happen sometimes around that age. Otherwise it may just be performance anxiety ?  ?

Edited by James2112
Posted
On 5/24/2021 at 3:11 PM, LadySmoks said:

Okay, you have convinced me.

You say like I try to convince the most active fan of KW particularly and Oniki in general, but in fact it is my conclusion for personal use.  

 

On 5/24/2021 at 3:11 PM, LadySmoks said:

no one will ever help YOU with any KW related issues

You have already done, you all here at the forum, I'm grateful for that ...

 

Here is a some disclosure why KW is a mush more programmer's, designer's and engineering feat more than meets the eye:

- developer of KW (Oniki) had to figure out the SIMS 3 internal mechanics may be even much more than EA itself. Reverse engineering is a horror in most cases, so her preference for her own project is obvious and generally understood.

- developer have successfully implemented some abilities directly opposing the concept of the original product

- EATS3 is a admitted collection of bugs and glitches, developer of KW had to avoid activating them - and had 99.99% success.

- TS has a a large number of modules published with an interval of up to 10 years, I doubt EA itself confident in its interaction: KW works normally  with most of it. (It is not my experience I have no addons but people say...)

- I doubt that Patreon donations cover expenses for KW development - at least nobody can to buy additional time to lengthen the day... As WW developer is a millionaire now, there are some frustration

 

On 5/24/2021 at 12:42 PM, landess said:

how long

...not so long, from December and unlit now, if you mean donation experience... Starting with KW now, and will try KT when "experience" reaches $60-80 integrally, lol.

 

Posted
2 hours ago, inrush said:

Here is a some disclosure why KW is a mush more programmer's, designer's and engineering feat more than meets the eye:

Although I am not a programmer, @namaradus, who occasionally pops in here is, and was a developer for EA that worked on TS3, has discussed some bugs and the way Oniki went about some things, as well as @jdw6. Her approach to KW was more of a complete take over of TS3, as opposed to using it and merging with it in the way Nraas mods do. That created conflicts and most of the bugs and game play frustration. So, read some complaints... how do you stop sims from woohooing in the middle of the park in the middle of the day? You can't. Oniki wrote a movie script that has little deviation according to what the player wants. Personaly, I don't want my sims taking off their panties for no reason. But, that interactions menu doesn't really work. They do it anyway. Why? Because that's the script.

 

Another issue are the KW bugs. So many never get fixed, or go ignored for so long as more, new, more annoying features were added. No one ever needed the "Postman to ring twice"!

 

Fortunately, Twallan (Nraas) basically fixed TS3 with their mods, and Chain Reaction continues along with other to update the mods. What I understand from those who have looked inside, KW is such a cluster of code (possibly written by more than one person), that it might be impossible for anyone to fix it or improve it.

Posted
4 hours ago, inrush said:

if you mean donation experience

 

Nah, just awareness of the mod in general. Since I was on the topic I thought refreshing a short history for anyone reading.

 

I myself had already like many, found mods to remove the censor, add new skin textures, found male genitalia, and minimal animations like Graphical XTC and eventually Animated Woohoo. This over the course of 5-6 years. Then I ran across Kinky World, and have been using and 'following' it since v0.2.8

 

Screenshot-310.jpg.6bb80d3977e0a70dfb2fcd3c1971ff53.jpg

Posted (edited)

I'm a bit frustrated and cannot figure out how to fix my problem. Just installed Sims 3 with expansions and various mods. I have the latest KW, made my family, and started the game. When I initially move in, a window pops up saying something like 'This sim has __ Kinky traits to select.' I click the check mark, it toggles a new window. I can see the top of the drop down, but I cannot see the options. I cannot select any traits and the window keeps popping up asking me to select traits. I went back a bit in the post, but I didn't see anyone mentioning a similar problem. Any suggestions?

sims problem.png

Edited by fishgirl
Posted (edited)
5 hours ago, fishgirl said:

Any suggestions?

 

This IS new to me as well. While I have no idea what is causing your issue, I can suggest to use Master Controller and add the Kinky Traits 'by hand' there. As long as you are selecting the Kinky Traits and not others - they will appear in the proper place which is found on the Skills tab to the right side.

 

Adults get 3 and teens get 2.

 

From memory using build 409 the traits to choose from should be:

 

Bald Pussy Lover

Big Boobs "

Big Cock "

Elder "

Teen "

> Can't choose both Elder and Teen on the same Sim.

Futanari "

Hairy "

Tattoo "

Muscular "

Curvy "

 

I 'think' I remembered all of them - someone correct me if I'm wrong/left out some.  I just listed the menu choices below.

 

While this doesn't 'solve' the immediate problem, by having traits 'listed', you should stop getting a notification to choose them.

 

 

 

As Always - one can troubleshoot most anything by removing ALL mods except Kinky World and checking to see everything works with the basic game (any EP's and proper patch version as well - 1.67 and 1.69 work fine with KW).

 

If KW fails to work with the basic setup then there is a problem with either of those 2 - Game or Mod corruption during Download or Install. As I've told others - The mod works for most people so whatever the issue is, it can be put right. This knowledge helps those with problems to know they aren't wasting their time - it just takes some effort to figure out why it isn't for yourself.

 

 

I tried to show all the relevant tabs/menus described above in this shot.

 

1033579969_KWMCTraits.png.94c2be788942b708b6ac3acf15859f7d.png

Edited by landess
Posted (edited)

Thank you for this! It is a big help :) If I learn what is causing it, I'll post it here. 

 

Edit: After about 14ish hours of messing with my mods, I found the culprit. The mod Cook With Any Ingredient by icarusallsorts seems to mess with KW somehow. Not really sure how the two interact exactly, but once I got rid of that mod, the menu popped up correctly for KW traits. 

Edited by fishgirl
Posted

Okay, new problem. I deleted the rabbit hole school my new game so that I could place a KW one. I placed the Laudermaunt school from Loverslab, but when I try to register it as a school, there is not option. When I looked at my registered venues in kinkyworld, it shows that there are no schools registered... what do I do? >.< I just want to play! 

sims problem 2.png

Posted (edited)
3 hours ago, fishgirl said:

I deleted the rabbit hole school my new game so that I could place a KW one.

 

Not necessary.

 

Children will still use the Rabbithole school, while teens will automatically be enrolled in an active KW High School.

 

Did you enable the High School option in KW settings?

 

When you want to assign headmaster, teachers, nurse and janitor, click on the wall of the structure itself.   I think I got that backwards - The post further down shows I can (un)register the school by clicking the building wall itself as well as assign NPC employees. The Town view also shows employment options, and since that school is active I wasn't able to check to see if it had the option to register it's venue status from the town view like most others can.

 

 

 

Screenshot-436.jpg.ca9cf0e4a2c6d8d931753acb98f51243.jpg

 

 

 

Edit: Thought I'd add: I've never used that 'Laundrymat School' so can't say if it has all the requirements needed by KW to function. IF it was advertised to work with KW, then it should be okay, but it's important to understand the requirements regardless.

 

Must have University EP for the Whiteboard and Podium (needed for each classroom). There should also be a headmasters office. There MUST also be a Prom area as KW High School Proms are no longer Rabbithole events either.

 

A couple shots showing the working school I use. One can look at them to see if they have all the required objects to fully utilize the features

 

Spoiler

Screenshot-21.jpg.d5cc2600736fabd26f14c0868823d205.jpgScreenshot-22.jpg.bf51f35abf32b623e82950074f4c9ec5.jpg

 

 

 

Edited by landess
Reaffirming information.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...