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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
46 minutes ago, landess said:

that legs up 'sculpture'

Yes... From Bastport 2 world download. It is colorable, so I made it skin toneAlso suggestive fingers and legs thru wall... tables, chairs, floor lamps and a few other decorations. Turned up the lights....

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Spoiler

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I made impaled from other piece, and nude Laura Klein vampire wall hangings.

Posted
On 5/12/2021 at 1:02 AM, landess said:

 

Not that I'm aware of. You can definitely try the suggestions above. Before 'groping' was introduced, rape was the only way to 'bypass' certain social standards for kinky interaction with Accept All disabled. Once groping was introduced - it always resulted in sex. Now in the later builds - it's odd, but: After being totally 'toxic' by engaging in non-consensual 'foreplay', the Sim initiating the event will suddenly grow a conscience and ask if the other Sim wants to have sex. All I really know is by changing the settings so there is NO dialogue, the player isn't FORCED to advance the event which pauses while that yellow dialogue box is on the screen - THAT was my biggest complaint.

 

Hmm. I will have to try out turning off dialogue, and see how that works out. I hate that too. What i would love to see is oniki adding in a function that allows you to decide if your uber horny sim wants to be groped and violated, or vehemently refuse such violation, perhaps with violence (to stay within the comical setting of the sims, use the animation where she could slap the dude or use the existing fighting animation), and then have a cool down which prevents the interaction from firing for awhile (basically dude stays away from scary nekkid chick). It would stay within the choice driven base of KW, and I think it's more imersive. We can hope. 

 

On 5/12/2021 at 5:25 AM, James2112 said:

The groping thing. I think you can prevent it by turning 'rape' off. It has been a while since I played though. 

It was another thing I hated where male sims would grope females (if wearing revealing clothing, or perhaps top or bottom was naked)

but females would not grope males, or other females, so..., I hate that male dom only thing that KW has going on and happy to bypass it where possible. 

 

disabling rape I know for a fact doesn't work, unfortunately. In my current game its off because I have this issue where every rapist visits my house at once. It's like 6 dudes want my ass, and I have to get my sim to be jackie Chan to keep her ass rape free. 

 

On 5/11/2021 at 3:16 PM, LadySmoks said:

Well, if you read a few of my rants, you'll see I find it hit or miss... usually miss, as to the interactions menu working at all, even when it says something is disabled. Just read my last few posts on that. 

 

You might try KW debug, set your sim as unattractive, or set her naked outfit as not revealing, as I believe those are 2 of the triggers for groping.

 

The naked outfit idea I will try. Sounds like a possible workaround. I'll just have to live without the arousal from being naked boosts from her exhibitionist trait. 

 

Thanks for all the suggestions guys! 

Posted
32 minutes ago, kamiyosha said:

every rapist visits my house at once. It's like 6 dudes want my ass, and I have to get my sim to be jackie Chan to keep her ass rape free. 

I believe there are settings for both the number of rapists and likelihood of being raped in the main KW menu. The higher your sim's athletic skill, the more likely she wins the fight when a rape is attempted. If you are as me and many others, use Nraas MC to remove the She-Hulk appearance from your sim after she works out. )

Posted
11 hours ago, LadySmoks said:

settings for both the number of rapists and likelihood of being raped in the main KW menu

 

11 hours ago, kamiyosha said:

disabling rape

 

There are actually 2 settings for rape that may not seem clear at first. Simply enabling rape allows Sims to engage in it - of course it's always dependent on traits and such.

 

The second part in services is something different - but rape must be enabled for this 'service' to work. This is the part where the mod adds rape events from NPC's across town, with settings to determine how it is handled. This can be turned off, leaving only active and inactives to participate. Without the Rapist trait (like ALL service rapists) it hardly ever happens unless user directed - but is still dependent on specific traits to engage and not 'block' the interaction.

 

Evil isn't always enough, but Mean can engage easier.

Good is a no-brainer - not gonna happen . . . .

 

And like typical Woohoo - there must be 'motivation' and nothing like 'hunger' or 'tired' outweighing it.

 

> Concerning fights: Active/Inactive sims follow normal fight rules. The service event will happen regardless of fight rules.  https://sims.fandom.com/wiki/Fighting

 

>>>Clicking/Clearing the Grope Event icon will stop it, but sometimes a Sim will be determined and if they don't find something else to do after several cancels - I reset their ass.

Posted
1 hour ago, landess said:

enabling rape allows Sims to engage in it - of course it's always dependent on traits

What I gathered from @kamiyosha's statement that it was turned off the current game, is being aware of the on/ off option, but possibly not the tuning part, and being they are rapists attacking, I must assume (I know) that they have necessary rapist traits.

 

It seems to me as the issue is an abundance of KW created NPC rapist (6) committing rapes/ groping. Lowering the "likelihood" number is the only way I can think of, but it's never an exact science with KW! ?That is... IF the settings actually really work at all. ? Mine is set low, don't recall exactly what.

 

2 hours ago, landess said:

Clicking/Clearing the Grope Event icon will stop it, but sometimes a Sim will be determined

Clicking clear the queue almost never works when KINKY WORLD has decided it will happen!!!! Sorry, just more of my personal disgust. 

 

I guess Oniki fixed build 409. Now, when you set things like autonomous remove panties to "disabled" in the interactions menu, it stays that way!!! It just doesn't work, as my sim regularly is still removing her fracking panties. Exhibition level set to -1. Removed horny moodlets. AND.... "My panties are wet, I need to take them off"... Often, I catch her as this pops up while I am playing that sim. Click it off, and despite being X'd out, it will continue. Use KW debug unlock sim, and the script resets, because KW wants those panties off and it queues back up immediately.

 

I even did some checking on things like queue interactions. There are times when my sims go to sleep autonomously, which is fine. So, I want them to shower in the morning, but when I click it to place in queue, sleeping gets canceled. THAT is something that can be set by whoever is making the interaction, and Oniki has decided that her interactions "SHALL NOT BE AUTO-CANCELED BY THE USER!!!" It is conscious programming.

 

As for fights... the initial "rape" action is the EA fight sequence. What I referred to is that if the victim has better athletic skill than the attacker, they may win the fight, and so not be raped. ) Similar to apprehending a burglar scenario.  

Posted
11 minutes ago, Bananas69 said:

prevent the sims from not refusing

From first page... 

 

Note: Most of the new interactions require some skills and motivation. So do not expect your sim to accept stripteasing in the middle of a crowded community lot without training. WooHoo motive increase with time but with stimulation too. Seeing a naked (and attractive) sim is stimulating.

 

Most people don't woohoo on demand, and most sims do not also. To test, try KW debug "accept always on".

 

14 minutes ago, Bananas69 said:

I earn money but this not reach my wallet.

You are a brothel manager, correct? If yes, the money goes to the brothel account. You must use your phone or computer and in the "Manage Brothel" options, will find "funds". Take money from there and it goes to your wallet. I will not tell exactly where, so you can explore and find other things as you search inside this menu for the brothel. )))

Posted

I've been using the mod for a month or so, and noticed a while a go that some vanilla options are no longer available.

 

The funny menu only has kinky options, no more tell joke options or funny story, only dare or dirty joke. 

The romantic menu keeps disappearing and I can't pinpoint what I do that brings it back. And when it's there, it doesn't go past flirty mood, actually locks out when it moves to the next stage. The kinky kiss also doesn't give the romantic interest status anymore even before best friend status. It used to always do it if the sims weren't best friend level. Now my sims are stuck unable to move their relationships forward. 

Any fixes or are these bugs known? I'm using the most updated version of this, nraas story and woohooer

 

Thanks for the help in advance 

Posted
2 hours ago, hohohogo said:

sims are stuck unable to move their relationships forward

 

Woohoo will max a relationship.

 

No idea why your romantic menu is limited - as always one needs to engage in several flirts to 'unlock' others during that conversational 'event'.

 

Yes - 'Some' things have been replaced/updated when using KW. I do still see things like 'joke about work' or 'joke about (cooking/etc.).

 

I use MC, SP and Woohooer as well with no issues. I do have SP as a filter to control which caste can do what (Some saves have Elder/Teen romance enabled - others are more restrictive). Woohooer is basically turned off, but I keep it for buffs and other romance related checks, as well as yet another - remove romance on kiss/enabled. Teens still get romantically involved after woohoo while adults won't. I role play that as normal - teens get all possessive after sex - just ask to be friends.

 

People here like to discuss the game - not so much fix other player games when information is already been offered on how to do so repeatedly. So keep the discussion coming - I don't mind sharing my experiences or play results.

 

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Posted
Please help. I'm trying to understand how the console commands below work:
 
Console commands:
+oniki.kinkymod.enabledebug [true|false] : Enable debug interactions
+oniki.kinkymod.enableteen [true|false] : Enable interactions for teen
+oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet).
 
Are they supposed to be entered like testingcheatsenabled  on the main screen every time we load the game or are they supposed to be added to Nraas Overwatch? And do they have to be typed every time we load the game or is it a one-time thing? 
 
Thanks in advance.
Posted
5 hours ago, joseandres08 said:
Please help. I'm trying to understand how the console commands below work:
 
Console commands:
+oniki.kinkymod.enabledebug [true|false] : Enable debug interactions
+oniki.kinkymod.enableteen [true|false] : Enable interactions for teen
+oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet).
 
Are they supposed to be entered like testingcheatsenabled  on the main screen every time we load the game or are they supposed to be added to Nraas Overwatch? And do they have to be typed every time we load the game or is it a one-time thing? 
 
Thanks in advance.

Clic on any sim and select "kinky world > settings". You can find these settings right here, no need to type some command lines.

Posted
9 hours ago, Benmc20 said:

Clic on any sim and select "kinky world > settings". You can find these settings right here, no need to type some command lines.

 

Thanks.

Posted

(Current Idiot In need of help!)

~~~~~~~~~~~~~~~~~~~~

I downloaded KW on 5/13 and was having a blast until I uninstalled it in game (to not destroy me saves) so I could download the animations. Anyways, this mod will not pop up in any of my saves/pie menu anymore and I've spent three days reinstalling and doing everything in my will to make it work, I've even been reading the KWlogs. Please help because this was the best mod for sims 3 that I've ever used and I cannot find any answers on the internet.

 

~Avery

Posted
2 hours ago, Ananopieslolz said:

(Current Idiot In need of help!)

Better in open forum as many will see and try to help. ))) 

 

So, exactly HOW did you "uninstall" KW? Did you pull the package from your Packages folder? Wrong way to remove this mod. Did you use the "uninstall" option in the KW settings menu?

 

 

Posted
2 hours ago, Ananopieslolz said:

I uninstalled it in game (to not destroy me saves) so I could download the animations

 

If I take this at face value, then I'm very confused.

 

1ST: There is no need to mess with the mod to add/remove animations. It comes with several by default now. If the player wants more - simply drop both files into the package folder, open KW settings, navigate to the Woohoo section/packages, and register the new animations. Removing is simple as clicking the registration name and it disappears - then remove it from the package file. KW does not need to be uninstalled to do this.

 

When you say 'uninstalled', you do mean within the KW settings? (reverse of the install operation?)

 

You should have no current KW logs if the mod is indeed uninstalled. Reading old ones wouldn't give you any insight.

 

Did you duplicate any of the animation files? It's always best when first installing the mod to get it running - THEN - looking at the woohoo animations already installed by default before downloading/installing MORE.

 

Once you actually uninstall the game through the KW menu - it's best to remove the mod after making a new save and quitting. Then restart the game and make another new save - and restart the game again with that newest save. This way there is nothing left in that save of any KW files including objects which can appear in the game without registering/installing the mod. (cleanest save possible)

 

Before uninstalling the mod I prefer to pause the game - then reset the town with Master Controller - this ensures that no Sim or Object will be involved with any KW scripts or events.

 

 

>>>> Since you say you didn't want to 'destroy' your saves, this would mean you have several previous saves which were made while KW was running? No problem then - just put KW back in - and use those saves - they think the mod is installed and running - and that is true for THOSE saves. Any new game requires the mod to be activated and then a save is made while the mod is running. Future saves follow with the scripts already running - this is why the mod needs to be unregistered/uninstalled if that save series is to be used after mod removal.

 

Once you verify the mod is running on an older save that was already using it - then you should be able to type in the new animation name(s) you added to the package file (Just don't duplicate the ones included by default).

 

If you ONLY HAVE ONE SAVE - then I don't know what to say except live and learn. (The Sims will use up to 100 save files - limit for the game save launcher menu) Other saves will exist, but the launcher won't recognize/display them. I just move 'unused'/archive saves to another folder in case I want to go back and play those - or - I mess up something in a current save. PC Master Race, ya know?

Posted

^....Thank you guys so much! It started working after I posted in the forum(I made another Mods folder inside of my old Mods folder). And sorry about the confusion, in game there is an option to uninstall KW through the pie menu, I made sure to read Lady's full detailed instructions before reinstalling and it totally worked. 

 

~Avery

Posted
16 minutes ago, Ananopieslolz said:

Lady's full detailed instructions

Credit as due... Those instructions are from @landess posted on my page. )))

Posted

Hello friends ! Do you think that, a day, Onikikay will be an update for kinkywords mod ? This mod is wonderful and great ! I love it. But, just to add maybe new things. And thanks again to Onikikay for this super mod !!

Posted
15 minutes ago, carine florida said:

update for kinkywords mod ?

As far as anyone here knows, Oniki released what is rumored to be the final version of Kinky World on Patreon in December or so, build 409, and is devoted to her Kinky Tales project, also Patreon only. As she has not had a public release of KW here at LL for 2 years, it's unlikely we will see another, which leaves you with 2 choices... Pay for a Patreon account and buy KW, or look around to find Jack Sparrow.

Posted

"Jack Sparrow" is a veiled way of referring to unlawful methods, which cannot be recommended or promoted from a forum, but we all know that they exist.

Whether or not to resort to "him" is at the discretion of each one of us.

Posted
46 minutes ago, Patriguz said:

unlawful methods

 

This is a gray area concerning mods and Patreon. Obviously finding a normal game (Or any copywritten material) which can be purchased normally being offered for free somewhere would be a direct violation. Most game publisher's TOS include the definition that any mod using any part of their game code belongs to them. This is why Patreon is in itself a questionable practice: Using legal mumbo jumbo to say one is taking donations to support a content creator - in effect - paywalling mods instead of outright selling them. If it walks like a duck . . . . .

 

But in the interest of good taste: When a content creator uploads a mod here at LL and that Patreon account is still active - other 'paywalled' mods by the same creator won't be offered here. A good example is the L666 animations. When that Patreon account was 'closed', then any of the mods (animation packages) were able to be uploaded here (and were) since there is no 'legitimate' way to get those.

 

As long as OnikiKay keeps KinkyWorld downloads on her Patreon account, it is not possible to upload newer ones here as she already has an active account with a version available to the public.

Posted
57 minutes ago, Patriguz said:

"Jack Sparrow" is a veiled way of referring to unlawful methods, which cannot be recommended or promoted from a forum

"Unlawful" is such a subjective term... don't you think??? ?

 

I prefer... "unconventional resources". ?

 

 

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