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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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1 hour ago, Face.Pinata said:

Thanks so much! This worked! Goodness I have been searching everywhere to see how to get rid of them! Is there a way to turn the traits off globally or at least multiple sims at once? 

 

I have no idea which build you're using, so unaware of what options you have access to. Information is key to getting a relevant response. Providing it upfront is welcome as no one likes 'pulling teeth'.

 

As for a global setting? I don't remember one, but it's also something I never looked into - I've learned to take the good and the bad KW offers because of it's uniqueness as mods go. If I can find a setting change to make the game 'bend' to my will, I'll make it - but don't hold ones breath as many have made changes that either don't stick, or flat out don't work - once again - build dependent. Every feature added includes bugs and fixing some breaks others - it'll never be perfect.

 

 

>>>Generally in my experience, only the ACTIVE household will have Kinky Traits. So if you want Inactives or NPC's to have them, you have to make them active, or use MC to add them. Don't confuse 'Normal' KW traits with what I call Kinky traits - these appear in a different tab.

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34 minutes ago, landess said:

good and the bad KW offers

And utter frustration! Less than 5 mins ago, once again, my ACTIVE (as in she is the sim in my household that I am currently "controlling") pop up in queue... I'm taking off my panties! WEEEEEEEEEEEEE!!!!!!!!!!! She's NOT aroused, horny, etc. NOT wearing anything tagged revealing (I no longer use that tag in my CC), just woohooed 3 times, and is satisfied, I rechecked the KW interactions menu that doesn't really do shit (yes, I used bad language, I am THAT frustrated), and yes, both remove bra and remove panties ARE disabled. Autonomy is low, and still................ 

 

It's enough for me to quit making CC and learn programming so I can fix this broken crap mod myself!

 

 

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On 5/9/2021 at 2:12 PM, LadySmoks said:

setting actually work!

Yeah, I kinda forgot about that one.

 

 

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I had the mailman out of uniform when using 405. 407, 408 and 409 has been in uniform.

(checking) I've got 408 installed. He just showed up, grumbling to himself (at least EA did that accurate about postal carriers) but in his civies... um... "everyday" outfit (remembered to verify that is the outfit, but forgot to check other kw debug outfit info before forcing a change).  I'm just making sure she's out of the house about 14:20, when he seems to show up in this world.

 

Dunno if it's related, but I do recall noticing that if the mail carrier does actually show up wearing his career outfit, and your lot has a pool on it, he'll change into the swimwear outfit as soon as mail delivery is complete and try to get into the pool (complaining if there's a locked gate/door in his way).  A previous dipshit did get into the hottub in his clothes a few days ago.  I checked that it wasn't an EA ? outfit choice for "swimwear" and it wasn't.  Maybe he had the "insane" or "inappropriate" trait.  I've gone all "total annihilation" on mail carriers for well over a week.  If you do it too early, the flag goes back down (but so far the mail isn't lost).  Best to force them to "go home" then once off the property, kill the fuckers.

 

I had no umph to really figure out the weirdass way the mail carrier situation is coded... brain melted.  But I did find that the timeout before he leaves is hardcoded to 150 (assuming sim-minutes).  That's a bummer, since we can't adjust it as a tuning value with it in the code the way it is. 

 

Also in the "no umph" (у меня нет энергия) category: I've gone too far in this current world to want to start over with a different KW version... and after looking at the code as much as I have, I'm even less confident the "upgrade" code (which is really "change version", since it handles "downgrades" as well) really will work as I want... so switch version = start new game.  ?

 

 

[knock on wood] I just realized I've made it past the dreaded day-8 constant crashes/bad saves in this world.  I did kill off a few households, though.  (that also reminds me that I noticed I forgot a couple I was gonna remove)

 

 

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Latest peeve is that in the KW menu,

KW... the mod that keeps delivering a near constant stream of peeves )))

 

 

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I disabled whores and call girls... several sim days ago, maybe a week... just had a notification about someone not wanting to woohoo someone and when I checked, KW had made a townie into a whore. So.... off switch... that works!

I think we both disabled that service about the same time ago. I noticed (yesterday, day before) an NPC that was a "professional whore".  I just verified that I'd removed the 'porn career' mod, that once was installed.

 

So here's my theory on KW & whores (the service variety, at least):  disabling the service does only that -- it disables the service.  It doesn't clear any values.  Only thing that seems to do that is the "uninstall" option, and I'm not really sure it works as it "should".

 

(For those who find this, thinking about jumping ship to Passion... fuggedaboutit!  That dev has made it clear that if you ever had KW installed, his mod will probably break... thus why I suggest starting a game without either KW or Passion and save that off after you get your touches to the world made.  Then it's not a completely new start-over when switching mods.  I tend to think that dev's philosophy is a bit over kill, but judging from the user comments... ?‍♂️ I mean, how many are gonna find the KW lib files [both of them] and check every sim in the world to delete any and all KW-related trait, skill, or item.  Easier to just start over.)

 

 

 

Edit: Just found this thread [https://www.nraas.net/community/post39331#p39331] I'm gonna have to wait a full sim-day to verify, but it very likely could actually have been a default setting in nraas SP careers that was causing my particular grief.  I'm suspected it's non-KW, just due to the lack of "I've seen that too" type comments, and then I remembered the butler & maid were also showing up in the "wrong" outfit in another older world I tested out, but I'm 99.99999% sure I imported the nraas settings I redid last year from scratch.

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3 hours ago, landess said:

Kinky Traits

They'll also have an "H" over on the right (to the left of "has") indicating they're "hidden traits".

 

I've tried adding the KW traits to all the world's sims, or, well, at least those I might play, but don't think they actually stayed set passed a save.  This tells me that during the kw initializing step (or whatever it's called) at the start of a game, it reads those settings from the settings file.  Just a hunch, but maybe doing an 'export' might make any MC changed values stick... ain't tested that theory, though.

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Hey guys. So, I am playing around with the tuning, and the entry [grope+definition] has a few options. My goal is to stop the whole dang town from groping my sim when she is going about her business. She's a nudist so she is typically not clothed. I set the "autonomous" setting to disabled, and they still are all rapey horn dogs! Lol. I am now seeing if setting all the values to -1 does anything. 

 

Does anyone else have a suggestion to make the town a no grope zone? 

 

Edit: using build 409

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47 minutes ago, jdw6 said:

disabling the service does only that -- it disables the service.

Tried one more step to squish the worm program that won't die... disabled each sub category inside the call girl/ whore menu and reset town. So far, no outside whores, but KW never fails to disappoint with disappointments... As I wrote, my sim decided to remove her panties when she got to Varg's Tavern, despite those things actually still showing as disabled in the non-functioning interactions menu that is a joke, as KW does whatever it feels like doing according to the script. I swear it simply runs on a timer. Regardless of anything you do, after X time, your sims will woohoo anywhere and strip naked, even if you reset exhibition to 0 constantly. Day 1 prude... Day 5 all out orgy. (((

 

Hired a new whore. Dressed her for success. Every time I checked on her, she has no skirt on! Interactions to remove bottom... yes... it's disabled!

45 minutes ago, jdw6 said:

but maybe doing an 'export' might make any MC changed values stick

I export changed setting each time. KW gives a fail on import of saved settings. Nraas, I save as "All and the date". They import to any new or old save with no issue.

 

34 minutes ago, kamiyosha said:

Does anyone else have a suggestion to make the town a no grope zone?

Well, if you read a few of my rants, you'll see I find it hit or miss... usually miss, as to the interactions menu working at all, even when it says something is disabled. Just read my last few posts on that. 

 

You might try KW debug, set your sim as unattractive, or set her naked outfit as not revealing, as I believe those are 2 of the triggers for groping.

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10 hours ago, kamiyosha said:

a no grope zone?

 

Not that I'm aware of. You can definitely try the suggestions above. Before 'groping' was introduced, rape was the only way to 'bypass' certain social standards for kinky interaction with Accept All disabled. Once groping was introduced - it always resulted in sex. Now in the later builds - it's odd, but: After being totally 'toxic' by engaging in non-consensual 'foreplay', the Sim initiating the event will suddenly grow a conscience and ask if the other Sim wants to have sex. All I really know is by changing the settings so there is NO dialogue, the player isn't FORCED to advance the event which pauses while that yellow dialogue box is on the screen - THAT was my biggest complaint.

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The groping thing. I think you can prevent it by turning 'rape' off. It has been a while since I played though. 

It was another thing I hated where male sims would grope females (if wearing revealing clothing, or perhaps top or bottom was naked)

but females would not grope males, or other females, so..., I hate that male dom only thing that KW has going on and happy to bypass it where possible. 

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1 hour ago, carine florida said:

a club of striptease

Don't have Sims 4, so don't know what you are comparing to. 

 

Can you make a strip club in TS3? Yes. There are several premade, some offered here on LL. I have my own. I recommend  a few things for it to work. Kickers dance pole mod and Umpa's anims. Link from this page on LL... https://www.loverslab.com/topic/92174-kickers-pole-dance/ This is different than the one that comes with KW. You can click on the pole and instruct a sim to dance. Also, Misukisu's dance socket from Virtual Artisan, updated by Arsil on MTS. Not sure if Nraas Register is require for you to manually assign the role or no, but it will generate an NPC to fill the role and you can set work schedule and clothes worn. It starts with high end pianist outfit, so you need to change that yourself... https://modthesims.info/d/545321/misukisu-s-exoticdancersstage-mod-updated.html This is convenient... It is a custom role giving marker by Arsil at MTS... https://modthesims.info/d/559243/custom-generic-role.html I use it for my security and hostess roles. You set work hours, and other things. For days off, I type a period. It makes an error, but still does not give any days off, as bars are open 7 days.

 

This is House of Tepes II, a combination vampire lounge, strip club, brothel that I made a while ago and saved to my bin. Simply too much CC for me to put together, give proper credit and upload... I also have a food register and an old appearing refrigerator that I used transmogrifer (I think on MTS?) to convert script to the ITF food replicator, which spawned a waitress. )

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1 hour ago, Bananas69 said:

Can someone help me with this mod?

First download either the version found on this page... https://www.loverslab.com/topic/156041-sims3wip-kinkyworld-v037-updated-may-3rd-2019-wikipage/ NOT the ones on the first page here, or, become a patron and buy a newer version on Oniki's Patreon page, or find Jack Sparrow.

 

Then, download the animations and other recommended items found on page one and install them according to the instructions found on the animators' pages or the individual modders' pages. A few other animation pages, mods and helpful links are on the page I linked to at the top.

 

Once you install everything, try it. If you have a problem, return with a more specific question.

 

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46 minutes ago, landess said:

that legs up 'sculpture'

Yes... From Bastport 2 world download. It is colorable, so I made it skin toneAlso suggestive fingers and legs thru wall... tables, chairs, floor lamps and a few other decorations. Turned up the lights....

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I made impaled from other piece, and nude Laura Klein vampire wall hangings.

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On 5/12/2021 at 1:02 AM, landess said:

 

Not that I'm aware of. You can definitely try the suggestions above. Before 'groping' was introduced, rape was the only way to 'bypass' certain social standards for kinky interaction with Accept All disabled. Once groping was introduced - it always resulted in sex. Now in the later builds - it's odd, but: After being totally 'toxic' by engaging in non-consensual 'foreplay', the Sim initiating the event will suddenly grow a conscience and ask if the other Sim wants to have sex. All I really know is by changing the settings so there is NO dialogue, the player isn't FORCED to advance the event which pauses while that yellow dialogue box is on the screen - THAT was my biggest complaint.

 

Hmm. I will have to try out turning off dialogue, and see how that works out. I hate that too. What i would love to see is oniki adding in a function that allows you to decide if your uber horny sim wants to be groped and violated, or vehemently refuse such violation, perhaps with violence (to stay within the comical setting of the sims, use the animation where she could slap the dude or use the existing fighting animation), and then have a cool down which prevents the interaction from firing for awhile (basically dude stays away from scary nekkid chick). It would stay within the choice driven base of KW, and I think it's more imersive. We can hope. 

 

On 5/12/2021 at 5:25 AM, James2112 said:

The groping thing. I think you can prevent it by turning 'rape' off. It has been a while since I played though. 

It was another thing I hated where male sims would grope females (if wearing revealing clothing, or perhaps top or bottom was naked)

but females would not grope males, or other females, so..., I hate that male dom only thing that KW has going on and happy to bypass it where possible. 

 

disabling rape I know for a fact doesn't work, unfortunately. In my current game its off because I have this issue where every rapist visits my house at once. It's like 6 dudes want my ass, and I have to get my sim to be jackie Chan to keep her ass rape free. 

 

On 5/11/2021 at 3:16 PM, LadySmoks said:

Well, if you read a few of my rants, you'll see I find it hit or miss... usually miss, as to the interactions menu working at all, even when it says something is disabled. Just read my last few posts on that. 

 

You might try KW debug, set your sim as unattractive, or set her naked outfit as not revealing, as I believe those are 2 of the triggers for groping.

 

The naked outfit idea I will try. Sounds like a possible workaround. I'll just have to live without the arousal from being naked boosts from her exhibitionist trait. 

 

Thanks for all the suggestions guys! 

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32 minutes ago, kamiyosha said:

every rapist visits my house at once. It's like 6 dudes want my ass, and I have to get my sim to be jackie Chan to keep her ass rape free. 

I believe there are settings for both the number of rapists and likelihood of being raped in the main KW menu. The higher your sim's athletic skill, the more likely she wins the fight when a rape is attempted. If you are as me and many others, use Nraas MC to remove the She-Hulk appearance from your sim after she works out. )

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11 hours ago, LadySmoks said:

settings for both the number of rapists and likelihood of being raped in the main KW menu

 

11 hours ago, kamiyosha said:

disabling rape

 

There are actually 2 settings for rape that may not seem clear at first. Simply enabling rape allows Sims to engage in it - of course it's always dependent on traits and such.

 

The second part in services is something different - but rape must be enabled for this 'service' to work. This is the part where the mod adds rape events from NPC's across town, with settings to determine how it is handled. This can be turned off, leaving only active and inactives to participate. Without the Rapist trait (like ALL service rapists) it hardly ever happens unless user directed - but is still dependent on specific traits to engage and not 'block' the interaction.

 

Evil isn't always enough, but Mean can engage easier.

Good is a no-brainer - not gonna happen . . . .

 

And like typical Woohoo - there must be 'motivation' and nothing like 'hunger' or 'tired' outweighing it.

 

> Concerning fights: Active/Inactive sims follow normal fight rules. The service event will happen regardless of fight rules.  https://sims.fandom.com/wiki/Fighting

 

>>>Clicking/Clearing the Grope Event icon will stop it, but sometimes a Sim will be determined and if they don't find something else to do after several cancels - I reset their ass.

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1 hour ago, landess said:

enabling rape allows Sims to engage in it - of course it's always dependent on traits

What I gathered from @kamiyosha's statement that it was turned off the current game, is being aware of the on/ off option, but possibly not the tuning part, and being they are rapists attacking, I must assume (I know) that they have necessary rapist traits.

 

It seems to me as the issue is an abundance of KW created NPC rapist (6) committing rapes/ groping. Lowering the "likelihood" number is the only way I can think of, but it's never an exact science with KW! ?That is... IF the settings actually really work at all. ? Mine is set low, don't recall exactly what.

 

2 hours ago, landess said:

Clicking/Clearing the Grope Event icon will stop it, but sometimes a Sim will be determined

Clicking clear the queue almost never works when KINKY WORLD has decided it will happen!!!! Sorry, just more of my personal disgust. 

 

I guess Oniki fixed build 409. Now, when you set things like autonomous remove panties to "disabled" in the interactions menu, it stays that way!!! It just doesn't work, as my sim regularly is still removing her fracking panties. Exhibition level set to -1. Removed horny moodlets. AND.... "My panties are wet, I need to take them off"... Often, I catch her as this pops up while I am playing that sim. Click it off, and despite being X'd out, it will continue. Use KW debug unlock sim, and the script resets, because KW wants those panties off and it queues back up immediately.

 

I even did some checking on things like queue interactions. There are times when my sims go to sleep autonomously, which is fine. So, I want them to shower in the morning, but when I click it to place in queue, sleeping gets canceled. THAT is something that can be set by whoever is making the interaction, and Oniki has decided that her interactions "SHALL NOT BE AUTO-CANCELED BY THE USER!!!" It is conscious programming.

 

As for fights... the initial "rape" action is the EA fight sequence. What I referred to is that if the victim has better athletic skill than the attacker, they may win the fight, and so not be raped. ) Similar to apprehending a burglar scenario.  

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11 minutes ago, Bananas69 said:

prevent the sims from not refusing

From first page... 

 

Note: Most of the new interactions require some skills and motivation. So do not expect your sim to accept stripteasing in the middle of a crowded community lot without training. WooHoo motive increase with time but with stimulation too. Seeing a naked (and attractive) sim is stimulating.

 

Most people don't woohoo on demand, and most sims do not also. To test, try KW debug "accept always on".

 

14 minutes ago, Bananas69 said:

I earn money but this not reach my wallet.

You are a brothel manager, correct? If yes, the money goes to the brothel account. You must use your phone or computer and in the "Manage Brothel" options, will find "funds". Take money from there and it goes to your wallet. I will not tell exactly where, so you can explore and find other things as you search inside this menu for the brothel. )))

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I've been using the mod for a month or so, and noticed a while a go that some vanilla options are no longer available.

 

The funny menu only has kinky options, no more tell joke options or funny story, only dare or dirty joke. 

The romantic menu keeps disappearing and I can't pinpoint what I do that brings it back. And when it's there, it doesn't go past flirty mood, actually locks out when it moves to the next stage. The kinky kiss also doesn't give the romantic interest status anymore even before best friend status. It used to always do it if the sims weren't best friend level. Now my sims are stuck unable to move their relationships forward. 

Any fixes or are these bugs known? I'm using the most updated version of this, nraas story and woohooer

 

Thanks for the help in advance 

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2 hours ago, hohohogo said:

sims are stuck unable to move their relationships forward

 

Woohoo will max a relationship.

 

No idea why your romantic menu is limited - as always one needs to engage in several flirts to 'unlock' others during that conversational 'event'.

 

Yes - 'Some' things have been replaced/updated when using KW. I do still see things like 'joke about work' or 'joke about (cooking/etc.).

 

I use MC, SP and Woohooer as well with no issues. I do have SP as a filter to control which caste can do what (Some saves have Elder/Teen romance enabled - others are more restrictive). Woohooer is basically turned off, but I keep it for buffs and other romance related checks, as well as yet another - remove romance on kiss/enabled. Teens still get romantically involved after woohoo while adults won't. I role play that as normal - teens get all possessive after sex - just ask to be friends.

 

People here like to discuss the game - not so much fix other player games when information is already been offered on how to do so repeatedly. So keep the discussion coming - I don't mind sharing my experiences or play results.

 

Screenshot-381.jpg.7e177e92972a555fea28224b365d2674.jpg

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Please help. I'm trying to understand how the console commands below work:
 
Console commands:
+oniki.kinkymod.enabledebug [true|false] : Enable debug interactions
+oniki.kinkymod.enableteen [true|false] : Enable interactions for teen
+oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet).
 
Are they supposed to be entered like testingcheatsenabled  on the main screen every time we load the game or are they supposed to be added to Nraas Overwatch? And do they have to be typed every time we load the game or is it a one-time thing? 
 
Thanks in advance.
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5 hours ago, joseandres08 said:
Please help. I'm trying to understand how the console commands below work:
 
Console commands:
+oniki.kinkymod.enabledebug [true|false] : Enable debug interactions
+oniki.kinkymod.enableteen [true|false] : Enable interactions for teen
+oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet).
 
Are they supposed to be entered like testingcheatsenabled  on the main screen every time we load the game or are they supposed to be added to Nraas Overwatch? And do they have to be typed every time we load the game or is it a one-time thing? 
 
Thanks in advance.

Clic on any sim and select "kinky world > settings". You can find these settings right here, no need to type some command lines.

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